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MusicianDavid

MusicianDavid

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MusicianDavid
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  • I sorta agree.
    310 points was kinda accurate for Iri imo.
    270 is getting close to kinda easy.
    270 is 2 full gens (200), 1 door (15), 5 gens repaired total (not only by you, 25 points)
    The count is already at 235, which got you pretty close to Iri by basically doing some average job of a survivor not in a chase.

    Couldn't remember the actual values but iridescent LB emblem should be like 3.5 gens or something close.

  • Oh the whole Hex curse thing? I'd rather the cleanser be afflicted with the downsides in exchange for freeing their team of the curse. You could have a designated "curse bearer."

    This is interesting. Indirect buff to hex perks. What kind of afflictions would this have? Any ideas?

  • You break Hex : Ruin.
    You get a 30% bonus in repair speed.
    All 3 other survivors get a 10% malus.

    30% bonus. WOAH. That sounds evil and incredibly OP lol.

  • Iridescent is supposed to be a rare/difficult emblem to achieve though. Getting iridescent for doing 2/3 gens isn't really appropriate imo.

  • Yeah, there are a lot of perks that are abandoned because of perks like Self-Care.

  • True but they could implement a nerfed version. I don't know what it would be. Maybe healing yourself without a medkit would result in a status effect such as exhaustion. I don't know but there must be a way it could work. :)

  • Would it be game-breaking if they made it a default? (Self-Care was built in to every survivor).

  • This would make No Mither a good perk /s ;)

  • That's true. I wonder what percentage of survivors run Self-Care. :)