Feedback and Suggestions

Our team will be happy to read these!
  • This is not a "keys OP pls nerf thread", i just want the Devs to consider the drop chances cause i stopped getting the items i want, when i run Plunderers and Ace in the hole then Saboboxes, ranger/emergency medkits, maps or the occasional flashlight with good addons is what i want to see, yet i get so many ######### purple/ultra rare keys i don't even use its getting annoying. Before the change
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  • # Killer parks Keen ears - When a survivor triggers a sound notification you will see their Aura for 3/4/5 seconds Enraged - you move 2/3/4% faster. Your aura is always revealed to survivors in your terror radius. Survivors exiting your terror radius will continue to see your aura for 5 seconds Impatience - You may kill 1/2/All survivors who have been rescued from the hook after the entity was
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  • A) HIGH RISK REWORK . Sole Survivor was born as a counterweight to Object of Obsession, to be used in combination with it, but gaming practice has shown that this pair of perks is not appealing to anyone, and it's a shame, because the high-risk game should be incentivized . Here is a way to re-launch Sole Survivor, to make it really attractive, but, if possible, even more risky than its ori
    11 comments 251 views last activity
  • Here are some ideas that could make Freddy a force to be reckoned with. I do have a lot of them, and I may actually miss a few ideas. This idea is to make the Physical World (PW) and the Dream World (DW) even more separate from each other. New Dream World: The PW and the DW become further separated from each other that have differing effects on the other. Nearly everything that happens in
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  • So I've been playing dead by daylight on Ps4 for about 8 months now and, I really want there to be a colorblind mode. This would just be a good thing to do for all the colorblind people out in the fog. Playing killer and being colorblind makes it very hard to track scratch marks and blood, so I almost always use bloodhound. I find it unfair to almost always have to use a perk just because I am co
    1 comments 292 views last activity
  • I play both killer and survivor equally. One thing I despise are campers but I know sometimes a killer won't have a choice. Tbh, the only time I camp are on those that ask for it, especially when survivors spam the crouch as a distraction. This is really obnoxious, and I think crouching should have a short cool down duration before being used. Thoughts?
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  • this game is by far trash. Literally the people who created this game favor the killers can’t even escape most of the time and the killer has most of the advantages what fun does that bring if u can’t even escape easy bloodpoints for the killer and the survivors literally get ######### over so much for a “free” game lmao.. it’s ridiculous at this point how easy it is for the ######### killer to ge
    30 comments 422 views last activity
  • I saw a lot post asking for a reselling of an item to get BP. BP is really powerful because it's the progression bar of the game. What if we could have an alternative? Let us combine low tier items and rank them up to the next tier like 2:1 or 3:1 or 5:1 or even 10:1 ratio. It would also to be cool if we could combine different items to create new ones for a survivor or a killer. This would
    0 comments 22 views last activity
  • While being in a chase, survivors can use an insta-heal to heal in front of the killer and take 1 more hit. This effect doesn't have a downside at the moment, but I think high rewards should also come with a risk. I have two different suggestions to make the insta-heal add-ons more balanced. Version 1: The survivor who got healed with an insta-heal suffers from the exposed status effect fo
    92 comments 893 views last activity
  • For a while I've had some ideas to help solve a common issues both sides in the game face - an unpleasant match where in some cases you are either tunneled to death or a bad teammate makes your game miserable by completely farming you to death. The devs have taken the approach to punish this behavior by implementing points for "safe unhooks" and reducing emblems yet the problems still persist - t
    2 comments 22 views last activity
  • I guess that probably the new survivor will be a woman so I thought that why not to give the old Kate's sound to the new survivor? It'd decent. To be honest I love Kate's old sounds (that screamy and loud) and I wish it was in the game again. Many other people also liked the old sounds better so maybe it'll be the solution? We don't know how that survivor will look and if it'll fit well but it's
    10 comments 192 views last activity
  • Freddy's biggest problem is that he doesn't have any defense (IE can't stop gens, can't stop unhooks, etc.) Thus, I propose the following: Dream transition time is reduced to 5 seconds, or even less, like 3 seconds. This is still a long time before you can even hit them. Freddy's attacks can now hit awake survivors, but do no damage. Instead, they begin to fall asleep, and are interru
    0 comments 12 views last activity
  • Hatch and keys literally reward losing. Survivors fail their objective to complete 5 generators and open exit gate but they know they will lose so they use a key and they all escape or 3 die and 1 gets a free escapes. Really? I feel cheated when I do so well and survivors just get a free ticket out of the game because they know they will lose. The hatch isn't needed in the game. "YoU jUsT WaNt
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  • Bear in mind, these are "good" pings: For those times when you want to bounce back 10 feet from the Hatch... https://www.youtube.com/watch?v=ysKpSk0L0IE Or when your Clown ends up teleporting behind you post pallet... https://www.youtube.com/watch?v=r_snAKjC8cM Feel free to post your clips of lag-tastic moments that Dedicated Servers would fix...
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  • Actually, predator, just like its predecessor can hurt the killer more than help, as seeing far away scrath marks can be difficult when they are 1 meter wide, and i (personally) don't see any usefulness in having scrath marks THAT less wide. it can be easily countered by just...walking a bit after stop running. and then start running again after you take a turn, as scrathmarks wont be seen from
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  • Can you please make it so killer's are less likely to tunnel you, im tired of playing games where i get hooked and as soon as im unhook killer's with dart straight for me again, you should make it so killer's lose alot more BP for tunneling someone who they just gotten hooked. i find it unfair that there desire is to kill someone quick without hooking someone else yet. it honestly makes the game
    25 comments 342 views last activity
  • The Trapper is the iconic killer of Dead by Daylight, shown on the cover and in the initial movie, and should therefore enjoy a certain respect, a good reputation. Unfortunately, in high-ranking games the Trapper is rarely tackled: he does not exert a sufficient map pressure, he can be worthily defeated by four solitary, skilled survivors or pulverized by a well-organized team. He does not deserve
    16 comments 83 views last activity
  • Can we change this perk so that it works any time you fast vault, like Dance With Me and Quick and Quiet? Balanced Landing already works any time you fall, so I'm not sure why this perk is reliant on being in a chase. You won't be fast vaulting unless you wanna go fast, right?
    2 comments 52 views last activity
  • 'In a chase' is not reliable if a killer can just moonwalk or cloak to break chase. It's been recommended many times before but have it work with any fast vault or at least while fast vaulting in the killer's terror radius.
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  • Old idea but I really whish we would get something similar to this
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  • The Legion trophy was a huge oversight in competence. It's a low-rate rng based ability and it's upsetting that they would require such an obscene trophy. no more middle-finger-to-the-player trophies. If you want trophies that are so difficult to get that you have to work with your opponent(s), then let us earn them in kill your friends. I am actually upset about this dumb trophy in a video gam
    11 comments 202 views last activity
  • A loop is a resource given to survivors to prolong the chase and eventually break the line of sight. An infinite loop is a map design issue, a mistake hurting the game balance, which must be highlighted and fixed as soon as possible. Let's use this thread to list and comment infinite loops experienced in the game, to help the Developers to fix them.
    11 comments 352 views last activity
  • Let her use her power at any time like Legion since her base speed is slower. That is all.
    18 comments 172 views last activity
  • This is my first time posting on here, and i didnt know what category to rank it on, so i put it in balance feedback (because hitboxes are somewhat related to balance between the killer and survivor) In my opinion, dead by daylight hitboxes suck. The red stain is stupid, and I think they should use actual character hitboxes. I dont think that they should remove the stain, but I dont think it sho
    2 comments 1,132 views last activity
  • I don't know if there will be license issues with 2 decade year old game but i really want that outfit! For Kate because she looks pretty similar to Cybil.
    2 comments 32 views last activity
  • One of the main reason why Legion don’t have any counter play is survivors need to mend continuously and still loose time in the process. Imo one of them needed to stay after the ptb they got rid of both of them and we now we have moonwalking Legion. And they’re growing in numbers. Don’t know if Legion rework counters that method but I think pausing mending progress while mending might help, eve
    2 comments 22 views last activity
  • The Hatches main goal is to allow a good survivor to have a chance to escape with a bad team. That is a fine design goal to have, however the Hatch does not currently achieve this. Right now it is: A: Unsatisfying for both sides (ex: Hatch standoff, Getting out of a chase for free, ect) and B: Doesn't properly test the survivor's skill It isn't ALWAYS unsatisfying. When a survivor gets to
    2 comments 55 views last activity
  • I want a killer with 120% move meant. Probably a larger terror radius and a relatively weak power to counterbalance but still. If you want a more specific suggestion then here is what I propose: Speed: 120% Terror radius: 40 meters Power: Spear Whip - Use the M2 button to throw your spear (which is attached to a steel rope). If you hit a generator or a pallet then you will break it. If you
    11 comments 82 views last activity
  • I have this issue: when i take good killer with good stuff i usually face chill guys. When i want to just chill and test some silly builds i get those last second switch swf with dses. It's actually not fun to completely destroy survivors, or get absolutely bullied. How about some third game mode when everyone can use only general and played character perks. I know it removes most of combos from
    1 comments 22 views last activity
  • Honestly wish there was ANYTHING more. So bored of the basic skillcheck. Give us different shapes at least, something to spice em up.
    0 comments 12 views last activity
  • I love Clown. Quite powerful, but still falls behind with map pressure. Instead of giving him mobility, we could give him something fairly simple to slow down generator progress. Give him the ability to "Trap" generators. This interaction can be either its own or automatically apply to regressing generators when being kicked. After a trapped generator is repaired by a certain percentage, the trap
    4 comments 62 views last activity
  • I play on ps4 so I don't know how it is on other platforms but sometimes I go in a game and accidentally press l2 or r2 and I play the game with a whole other survivor or killer. So I like that to go away
    1 comments 12 views last activity
  • In the trailer we've seen David tricked by Legion mimicking Survivors undetected, which was way different than how they really are. There's no stealth aspect to Legion unless you're using Monitor and Abuse, and even then, barely stealthy enough to sneak up on Survivors like Michael, Wraith, and Pig. People have been asking for a Killer that can play like the Survivors, and Legion would make a way
    3 comments 23 views last activity
  • Hello for the halloween event is it possible to add a mod 2 Killers vs 8 survivors?
    1 comments 12 views last activity
  • Rework it. All it does is tempt killers into tunneling/camping one person in order to bring the game WAY into their favor. It's not fun to play against, and it's too risky to use otherwise as a killer since you might not encounter the obsession until it's too late and only like 2 gens are needed to power gates. Perhaps make it like a Sacrificed version of Thanatophobia— for every sacrificed su
    9 comments 82 views last activity
  • It's hard to see through it. Maybe make it easier to see through, like thinner?
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  • Please partner with Pop Funko and release some collectibles, starting with dwight and wraith obvioiusly! I will be forever grateful
    1 comments 92 views last activity
  • "Repair, Heal and Sabotage speed" is a formula common to many killer's and survivors' perks: the problem is that it's often incomplete. For example, Dying Light's and Spine Chill's descriptions convey the false idea they affect the same interactions, while the second perk applies also to searching chests, vaulting windows and pallets, opening gates, cleansing totems, attempting to free from the h
    2 comments 32 views last activity
  • The numbers below are just hypothetical, so don't pay much attention to those and instead focus on the overall idea. Consider the following: When buying a perk from the bloodweb, all tiers of that perk are instantly unlocked. Each perk tier is assigned a numerical value denoting its cost. Weaker perks (underused perks, like Slippery Meat and Monstrous Shrine) would cost 1 point at tier I
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  • So we know buffing the Legion will make him OP AF. And we know that nerfing him will make him trash. So why not do both? Please do not comment until you have read the whole thing Buffs Deep Wound now counts down during a chase (solves moonwalking by making it redundant and makes Frenzy more useful for actually downing) Feral Frenzy now lasts much longer. Still takes as long as current
    2 comments 62 views last activity
  • I didn’t want these but I had no choice but to get them. Can you please take them away after them event and at least refund half the Blood Points spent on them?
    13 comments 122 views last activity
  • That's all I want a nea cosmetic in the torso where she got tattoos also great job on the opera colection
    1 comments 22 views last activity
  • It's fear of death not fear of pain. A dead survivor should always count towards it.
    5 comments 82 views last activity
  • I have been thinking of a killer with a Passive ability rather than an Active one. One that increases the killers overal stats (like increase speed, vaulting speed, destructive actions, etc) but it would be very small like 1% or 2% for very hook or succesful hits. (If succesful hits then the percentage increases should be something like 0.5%)
    1 comments 22 views last activity
  • You know how We'll Make It had a qol change so rescued survivor receives a notification that their rescuer has that perk? What if Autodidact had that but just "If you're injured and you're around a survivor who uses Autodidact you get the notification"
    8 comments 52 views last activity
  • I have been thinking of a killer with a Passive ability rather than an Active one. One that increases the killers overal stats (like increase speed, vaulting speed, destructive actions, etc) but it would be very small like 1% or 2% for very hook or succesful hits. (If succesful hits then the percentage increases shoild be something like 0.5%)
    0 comments 2 views last activity
  • I'm so done with this, I'm so done with getting hooked and all I see are 2 people on different gens and another healing and I'm legit getting blatantly ignored. Make it default with showing all survivors seeing each other if someone is on hook so people literally don't have to waste a perk slot just to get their 3 hook lives, it's ridiculous. But buff kindred just to show killer aura within like
    9 comments 52 views last activity