Feedback and Suggestions
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Please explain to me why I can send 50 msg in a row and not be flag but correcting my typos twice will get the forum triggered ?3 comments 11 views last activity
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Hey guys! First time posting here, but here's a bunch of ideas that I think would help improve the game somewhat. Dying Light: Changed to be based on the health state of the Obsession If the Obsession is injured, repair, health, sabotage, and gate opening speeds are slowed by 4/6/8%. If the Obsession is in the dying state or hooked, repair, health, sabotage, and gate opening speeds are slowed2 comments 21 views last activity
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i can’t enter the Game this error continue popping, I try deleting the Game and downloading it again but isn’t working, also y download the new update but still nothing pls, help I can’t play the game since a week I contact with support but the only thing they tell me is to turn off the ps4 Flag Quote · Vote Up0 comments 21 views last activity
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Thanantophonia: simple this one. Just increase the numbers by say..2 percent each ? Seriously I've been praying this would come back I just love this perks whole idea Devour hope: a way to increase its potential usage, let it only spawn after two tokens gained so maybe itll last more often till it at least does something..maybe keep the haste as a permanent buff till the totem is cleansed pe15 comments 111 views last activity
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BUFF 1- Trappers base traps now start out at 2. Traps that aren’t set will generate into your trap count, unless you have the maximum capacity or all traps are set (in which the timer won’t start). Time to regenerate traps is 30 seconds per trap. BUFF 2- Players caught in a trap will now be presented with two separate skill checks at the same time (two skill checks in the same circle). Ski13 comments 461 views last activity
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I wish you would add Chucky into the mix!I I'vegiven this some thought The warning: his laughter with larger radius To see him: you considerably see the weeds moving as he moves through them plus his terror radius is larger. His power: a pounce (jump) that is enhanced both in distance and height to jump on the backs of survivors a successful jump allows you to control the direction where the0 comments 12 views last activity
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Okay, so i see people on here complaining about a bunch of things so i made an account to give my suggestions, i hope to hear critical feedback on any of my suggestions and i hope i can contribute. First thing i see is how people complain about SWF. Well one way to always have a counter is by adding a killer where he has a passive that works like this. Lets use the voodoo god Baron Samedi, he wil21 comments 542 views last activity
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It's to my understanding that New Line Cinema owns the rights to the franchise including the originals and remake we currently already have in game. What is stopping BHVR from licensing Heather Langenkamps likeness, working out a deal with the rights holders and releasing a standalone survivor for Nancy?0 comments 41 views last activity
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Hello. I know she already has Sally Of The Lantern but some people like me would prefer Hallow's Eyes. She has Frosty Eyes so I think it's not very hard work for you devs. I would be very happy if you will add Hallow's Eyes for her.0 comments 101 views last activity
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Altho, i don't feel like survivors need this, since the match is so fast, but to the killer that would be awesome. The ability to pre load the game while in a real "lobby", using a pseudo map, quiet small (no gens, totems or anything, execpt some nature elements), where you can test your perks, change your build and your character AND visit the game's Store. Forget about the Offering cinematic,0 comments 11 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Hi Behaviour, I have a great suggestion as a new head cosmetic for Claudette. The pictures below would be the design. I think it really suits her! Hope you look into it.4 comments 71 views last activity
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Also wish to stream in the future..so if any kind souls would be willing..I'd like to ask on some advice on how I could improve my content..I wanna reach a broader audiance..just wanna make sure I'm on the right track1 comments 11 views last activity
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I have a new offering in mind to replace Moris, that would be new and fun for both killers and survivors imo. A lot of survivors are wanting a secondary objective, so I figured, why not make an offering that allowed the killer to force survivors to play THEIR game, rather than the Entity's? This would give them a new secondary(well actually primary since gens wouldn't be in this new offering at a18 comments 261 views last activity
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I would love to have The Predator in the game. The Chapter would be called "The Disgraced". My idea for why one of them is in the realm is because it was a Bad Blood Predator lured in by the Entity as the greatest hunting trophy in existence. The Predator and the Entity had clashed in battle only to win thrusting the Predator into services is offered a chance of a lifetime by being provided the0 comments 11 views last activity
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Léry's Memorial Institution, Ormond, and Haddonfield are ridiculously broken and Survivor sided that Killers get immediately get curbed stomped or disconnect no matter what Killer they are playing as including the Nurse! Please BHVS immediately fix these maps because this is not acceptable on both sides of perspectives. I can't stand these maps as a Killer and Survivor. When I play Survivor on th0 comments 21 views last activity
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Tier 1: For each 15 seconds you are standing within the Killer's Terror Radius and are not in a Chase, you gain a Token up to a maximum of 2 Tokens. When Stake Out has at least 1 Token , Good Skill Checks are considered Great Skill Checks and consume 1 Token . After being hooked for 15 seconds, you are able to gain 1 token within the Killer's Terror Radius up to a maximum of 2 tokens.7 comments 101 views last activity
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In the sense, I would like this perk to become useful by a significant number of players, because so far it is only meme and joke. We can write here suggestions on how to make it good and useful.3 comments 31 views last activity
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Breakdown could use something more to make it less nuanced and less conditional. This perk isn't appealing to run ( outside of maybe a sabo build ) because you can only use it 2 times at most. With it being so conditional it is very underwhelming perk to choose for a perk slot. An idea I had to make Breakdown less situational is to have its affects apply on successful hook rescues too : Any9 comments 281 views last activity
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I have an idea of character. A smart survivor like Michael Scofield in Prison Break. I think it could be good.1 comments 11 views last activity
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Any time a Hex totem is destroyed it instead moves to any free dull totem on the map (yes, this can overwrite that last totem and block off noed. And yes, you can technically have 5 haunted ground procs) This continues until their are no more dull totems. Every time the hex moves, the new totem glows with greater intensity than the previous one (becoming more and more like a beacon with time) N3 comments 41 views last activity
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So I've complained a great deal in other threads, but never made an actual request. Devs: Why are you struggling with this so much and do you need help? You've put the August update out listed one of the items you've been working on as the "Friends" system. Seriously? How did this get on the whiteboard and NOT your lack of proper display settings on the Unreal Engine? Do you guys have no sham5 comments 41 views last activity
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My suggestion aims to punish tunnelling, reworking totems and slow generator rushing. Hooks 1) Once a survivor has been unhooked for the first time they gain the “Entities Plaything” effect for sixty seconds. This effect does not stack. 2) Remove the ability to grab survivors saving other survivors from hooks. Entities Plaything –The sacrifice bar pauses and will not progress until this eff0 comments 31 views last activity
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I think it would be super cool if one day the game ends up looking like the cinematic trailer it would be so damn cool it would bring so much atmosphere to the game and make it feel like a true horror game, but I know this will most likely never happen but I'm still hopeful7 comments 71 views last activity
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Idea: The Hatch would ONLY spawn when there is one survivor left. In this situation, the hatch would spawn closed, and the last survivor would have 2 minutes to complete 1 generator. When completed, the hatch would open. At the end of the 2 minutes the EGC timer starts, however the exit gates are not powered and the gens can still be completed. What do you think?5 comments 51 views last activity
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Wait so the hatch now spawn open even if NO gens were done ? Wth is that crap ?16 comments 122 views last activity
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Hi, Am I the only person that thinks struggling on a killer's back is pointless right now? I feel like you could be the fastest person in the world at pressing A+D and still never get off before being hooked, unless any of the other survivors help. Without help however, you are royally screwed and get hooked EVERY TIME. This needs to be addressed because otherwise you may as well just take away5 comments 72 views last activity
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So i have played some games where the gates where open, while i was being facecamped on a hook, which is totally fine. The problem is, my teammates often try to help me, which leads to more deaths. I wish there was a way in the game to show/tell, my teammates, that it is okay. Just run out, and leave me behind. What are your ideas, and have you experienced the same thing?3 comments 32 views last activity
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Hey there people of the fog and devs! Here is a suggestion that could be implemented as a quality of life update: Rewarding stealth! Like if I play stealth and get unnoticed I barely get points for boldness but why shouldn't I? Stealth is a legit strategy too and shouldn't be punished with nearly no points. In fact it would be another solution to the problem that survivors get less points as the9 comments 41 views last activity
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Please don't do it, it's so cool to listen, instead of nothing, and also when the killer is nearby the audio immediately stops Edit: I wrote this because , if I remember well, in a stream on twitch , Horvath said they were considering the constant injured soundtrack @Peanits @Dave2 comments 32 views last activity
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What the title says it should be 12/10/8 seconds, not 8/10/12 seconds, less time lets you know if a survivor has left the gen.4 comments 51 views last activity
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Since so many people argue over adrenaline being so strong how about giving a slight disadvantage: "You start trial injured (Perhaps broken status too for 60/50/40s?)" Make it high risk - high reward perk, if you want to gain a health state in late game you have to risk by having to heal early - it makes survivors more careful in the very beginning or makes them waste 30s on self healing,5 comments 161 views last activity
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Hello everyone, I've thought about this recently and think it would be cool to have a section in the tally screen which replays the match on a 2D top down map. There would be 5 dots for each individual player and they would all move around the map corresponding to where they were on the map at that time and this would play at for example 5x speed. Here's an example from Evolve:7 comments 41 views last activity
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making a killer for sale just makes EVERYONE and their mother play the same damn one over and over and over again. STOP!!!!!!! 50% of my games are of the killer on sale and there are 20 or more killers that are great. p2w just kills games. STOP!!!!1 comments 21 views last activity
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Could we change the dream projection to make you face the generator instead of away from it? This would make it alot less disorienting than it is now. Since you will always start with something familiar.1 comments 31 views last activity
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Okay here me out what if when you went and prestige'd a survivor or killer you could choose what piece of clothing you would get a perfect example is im trying to get the shirt's for all my female survivors which is p1 of course but for the males i want the pants because i like the prestige pants for the males mostly due to the exclusive stuff i have for some of my female survivors. Just a th13 comments 131 views last activity
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As it is when a killer closes the hatch it is nearly impossible to open a door unless you were standing next to it when the hatch was closed and the killer chooses to check the wrong door first. I understand that the closing of the hatch was put in the game because people believed that the last survivor shouldn't have a 'free exit' but as it is now the role has been completely reversed instead of10 comments 161 views last activity
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Please come back with the colors from before, currently the game is saturated and disruptive to the game.4 comments 31 views last activity
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Ok. So I'm not here to make the argument that gen rush is real or not. But rather to make the survivor skill cap for Gen repairs higher and more enjoyable (maybe). All I know is that nearly all builds have to require ruin or some gen slowdown perk or have to be a high pressure killer or run into a clutz of a team. So maybe this could (hypothetically) help in that regard. Should just be a bandwid19 comments 761 views last activity
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Disconnects have always disrupted the flow of the game greatly. Survivor disconnects usually mean an automatic loss for survivors and way less points for killers. Killer disconnects completely end a game that might have been fun to play. And lately, disconnects seem to be happening more and more often. In my opinion, the points that you get in compensation for the huge loss that you get for a DC1 comments 51 views last activity
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So i was watching this video, and i just thought: The purpose of the new DS is to counter "tunneling", right? But what happens if you let them get saved, escape, you give the survivors some chances, then you still find them within those 60 seconds, because they failed to hide? It happens that you still get punished for finding them again, without camping or anything, they just failed to hide...an39 comments 661 views last activity
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In the game, at the moment, I keep hearing three big complaints: The first is that survivors almost always get less bloodpoints than if they were to play killer. The second is that it feels really bad as a survivor to play solo, since there is no coordination. The third is the inverse of #2 where, as a killer, it's almost impossible to do great against a 4-stack with good coordination. T0 comments 13 views last activity
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If you add stranger things to the game please add Steve. He’s my favorite and a very popular character as well. He could have leadership and strength perks. Basically a combo of Dwight and David. He could have a basic and a basketball outfit too.2 comments 41 views last activity
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So the awesome @SpaceCoconut came up with a cool idea for the end game today and posted a video about it. https://www.youtube.com/watch?v=5omCuvbMyv4&lc=z22yylfpjm2jetr2yacdp434lfxomvw3xzwrd4lzmq1w03c010c.1566071687595986 Basically the gist of it is that instead of the Switches for opening the Exit being right next to the Exit, they spawn randomly around the map like any other tile.5 comments 101 views last activity
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I'm aware what I'm about to suggest is more than likely not going to happen, especially since I'm talking a total rework of someone or at least designing a new character to mimic what i'm about to suggest. However, this has been bugging me and I'd to just throw it out there and get this out of my mind and in text. Now before I go throw this idea out, I'd like to state for the record that I don't1 comments 51 views last activity
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I thought of this just cause. If you can only be serious, this ain't the thread for you. Changing Hex: Huntress Lullaby Each time a Survivor is hooked, Huntress Lullaby grows in power: 1 to 4 Tokens : Time between the Skill Check warning sound and the Skill Check becomes shorter. 5 Tokens : Generator Skill Checks deal damage to those who fail them & Healing Skill Checks deal damage1 comments 41 views last activity
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I used to be a pig main, and the reason I'm not anymore is because of how weak she is. I'm not saying she's as bad as legion or bubba, but her core mechanics aren't strong at all. The solution? Well, I think she should be buffed, and here's a few ways I would do so. 1: revert the endgame nerf. If you don't know what this is, its basically where reverse bear Traps don't activate if they're put o8 comments 101 views last activity

