Feedback and Suggestions
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Spoiler Spoiler Warning ▲ ▼ BALANCE Gameplay: --All Killer swing animations have been modified to match the distance at which they can hit a survivor. This was done to help mitigate situations where a Killer would hit a survivor but0 comments 21 views last activity
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Survivors can Point and Wave , but what if Survivors can use a Chalk or Spray Can and start marking walls and floors? This way a solo survivor can tell their team that Ruin is here or no pallet at shack, trap over here etc. It's a form of communication without voice chat.3 comments 21 views last activity
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I don't know about anyone else but I have no idea why one outfit cost about 10 dollars. With iridescent shards they cost around 2100 shards. It's so crazy how expensive everything is. Can y'all lower the costs please?6 comments 71 views last activity
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Just make a ranked decay already. Being put in games that make you miserable and are far below your skill level(literally had a game where 2 people were hooked almost immediately and it was a Huntress without Iridescent Hatchets, of course one David had No Mither but that doesn't excuse two people being downed within seconds of each other).4 comments 41 views last activity
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Since the stranger things dlc is coming out, it would be cool if they gave older dlc packs for free, since they are gonna make a lot of money off of the newest dlc anyway, plus I believe that would increase number of players. Ubisoft has been doing that really well with Siege.24 comments 241 views last activity
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Honestly you guys I wouldn't mind seeing Tree Gelbman as a survivor in DBD. Now bear with me on this cause I know most of you might think it is a stupid idea, but just think about this character. She has encountered with a killer many times and has even experienced death hundreds of times. Not only that but she's able to adapt to change whenever there's a different killer or the environment has c6 comments 482 views last activity
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Devs, can the clown get some buffs or some QOL changes because as of right now, he has little parts of other killers just embedded in his kit, you have freddy who has NO COOLDOWN when using snares, but the clown is slowed down when he throws them, these are my problems: The clown loses M/S when throwing a bottle, freddy does not. He only has 4 bottles that slow, huntress has hatchets that caus10 comments 241 views last activity
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When you finish a game it should automatically keep you and your friends together, that way you dont have to invite over and over.1 comments 11 views last activity
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Killer: Shroud of binding (purple) - Survivors spawn together. Secret (looking at Killer powers and perks there are far more situations where Survivors being together is better than being apart for the Killer, thus this is more useful than Shroud of separation) Ancient [insert map offering name here] (Purple) - Guarantees that you will go to X map. Secret (Map offering, overrides survivor map0 comments 111 views last activity
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I've noticed some games where the killer hard camps their first hook, it is very difficult to safety pip and borderline impossible to rank up. You hardly get any benevolence or chaser emblem as they won't let you unhook and they won't chase you which results in either safety piping or worse yet, deranking. This happens even if you escape the trial. I think people should be allowed to play howeve6 comments 71 views last activity
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Springtrap is a idea of a killer I had for some time, and since the Demogorgen is going to be a thing, there is more possibility for new types of killers. My idea is that he is a strong killer, like really strong. He can sprint fast, down survivors fast, and break pallets fast, as well as have phantoms to slow survivors down. The only issue is that this is two modes. The other mode is a very wea4 comments 51 views last activity
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I would like to have a badge or title you could earn in game for specific actions. Much like achievements but some representing your playstyle (so these could change over the time) and others which are giftet permanently. You could choose which you want to be displayed in the lobby. This could be in some kind of synergy to leaderbords if there will be any in future. Here are some examples for b3 comments 31 views last activity
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DBD can be a nightmare for the colorblind. Ultimately, stealth is a part of the game, therefor certain aspects of the game should not allow for colorblind correction, or minimal at best to prevent exploitation. Where colorblindness features should 100% be applied: Items I can't tell you how many times my friends laugh at me cos I pass up a green item thinking it was a gray item. BTW,1 comments 21 views last activity
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With the new DLC, we expect new DBD consumers. We’ve seen threads about product marketing, perk grievances, toxicity warnings...I want to talk about rank. IMO, it is TOO easy as a brand new player to rank up further than their play level too fast. The first time I hit rank 4 killer and joined the red ranks, I was player level 49 with no devotion. As you can imagine, I found quickly that I was ou0 comments 21 views last activity
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I know, I know, too soon, when the Stranger Things DLC has been just announced, but I got this idea and I need to get it out of my head. The developers love to recycle functionality, as we all know. Every new killer is basically a mix up of the code used to build the previous ones. So...what about a Pyromaniac Killer? A killer with Pyrokinesis (kind of like the Doctor, to whom the Entity gave t0 comments 22 views last activity
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So a Twitch.tv user named WitchyKitty_ and I chatted up in SattelizerGames' twitch chat about a rework of the perk Adrenaline and this is what we came up with: For the most part, the current effects of Adrenaline remains but only if you're not in the killer's grasp or on the hook, for those the following happens: In the Killer's grasp: When the perk activates, you're able to struggle for 25%-3014 comments 152 views last activity
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If there’s one thing I desperately want in dbd, it’s a data transfer system. I want to start playing on pc but I don’t want to give up the 1k hours I have on my Xbox for dbd. I also don’t want to lose any and all dlc I have purchased either.0 comments 11 views last activity
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I feel the basement could be even more fun if it were a bigger, more treacherous secondary zone. Filled with more then one chest, more then four lockers but the same one exit and four hooks.. specifically more incentive to go down there, more places to hide but nowhere to loop. Could make lockers in the basement less sound proof even, to offset the higher number of lockers. Could even have multi1 comments 41 views last activity
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Hi, you're probably reading this and thinking I'm just some random DBD player. And you're definitely right. But I am a random player who has a lot of time into this game. 1000+ hours and consistent rank 1 killer and survivor. As I continue to play this game, I constantly feel like the game can be much more fun on both sides given balance and gameplay changes that would help both sides feel more f37 comments 681 views last activity
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I thought about how nice would be the game with more actions. I reffer to actions you can do by pressing number 1 and 2 on keybord. How nice would be if devs will add cool new animations (for example, dances ;) ). And now about voice chat.. Uhm.., I know the devs said they’ll not implement this in the game because they dont wanna force people dont wanna listen to others voices to do it. But, I’v5 comments 62 views last activity
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This way you can still earn better bp if you are forced into 1 roll. ie. Chased all trial3 comments 81 views last activity
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I can’t complain much, I love that Springwood has a few variations now. This isn’t a HUGE problem, more of a mild annoyance. Can we reduce the map spawns now? I play console (PS4) as killer only during the night so I don’t have to wait 25 minutes per match as very few killers play between 9p-5a (EST). Tonight’s run was 31 games, with 19 of them being Springwood. The real number is 22, but I le7 comments 51 views last activity
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I know, I know, too soon, when the Stranger Things DLC has been just announced, but I got this idea and I need to get it out of my head. The developers love to recycle functionality, as we all know. Every new killer is basically a mix up of the code used to build the previous ones. So...what about a Pyromaniac Killer? A killer with Pyrokinesis (kind of like the Doctor, to whom the Entity gave0 comments 12 views last activity
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When will this happen? I think it is a good idea to sell addons that are useless :)6 comments 131 views last activity
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Seriously, the one thing we haven't had in DbD that seems to be a simple concept is working doors. This is supposed to be a horror game with chase breakers, so why not add doors. Take out some vaults or pallets to accommodate for them and we can finally live out the dream of breaking down doors in a fictional scenario.10 comments 202 views last activity
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It’s been a week and I can’t seem to get a double pip with plague. Why was the requirement for the achievement changed for killer, but not for survivor? Adept survivors are so easy! You don’t have to worry about a double pip. You just gen rush and escape. Double pipping without ruin and only 3 perks is nearly impossible especially since I don’t really play against potatoes anymore. I literally tr5 comments 121 views last activity
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So after watching an awesome video that gives all the numbers on his add-ons and detection range I have more questions and more criticism. TL;DR below So everyone know Ghost's Detection Range is 32m, well his ''Victim's Detailed Routine'' decreases that range to a whopping 28 meters...so amazing. It doesn't even get it down to 24m which would be a lot more forgiving to Ghostface and force Surviv0 comments 11 views last activity
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Great add-on and really strong in general, but can we get like a small indicator as to which trap we are aiming to teleport to? I have issues where I go to teleport to one trap and manage to get teleported to another one close to the intended trap. It could be similar to Freddy's gen teleport indicator. I feel like it isn't asking much for this, so it should be reasonable and easy to implement.3 comments 21 views last activity
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this is after all a horror survival game not a survivor always gets out free game. its absolutely ridiculous how easy survivors have it in the game if you have basic pallet and loop knowledge you can easily run a killer around for a few minutes because of the blood lust nerf to killers, most killers abilities can be completely negated , yet there is absolutely no way to combat gen rushing , tool36 comments 501 views last activity
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What is the reason for the inconsistencies @Peanits , I hate having to test or google to see if range addons stack for example.6 comments 51 views last activity
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I don't see a downside to making Bamboozle a base skill. M1 killers are the killers lacking right now, due to being looped. Top red-rank killers almost always have bamboozle equipped anyways because of how strong a perk it is. It doesn't seem like it would be overly strong, either. It can be mind-gamed (as a Survivor if you know a killer is going to go to the window immediately to bamboozle i20 comments 751 views last activity
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If any devs happen to read this, what's up! Thanks for the hard work and keeping this game fresh! Now that the Demogorgon is being added to the game, I would love to pitch some other cool humanoid creature killer ideas (ordered from my most to least favorite): The Xenomorph from Alien The Hive (original killer) - Insect-themed killer on two legs (think D'Vorah from Mortal Kombat) - You could ha3 comments 62 views last activity
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Devotion is practically meaningless I think you should give players like an extra 5 shards per level for each devotion level. So a devotion 1 user will earn max 305 shards per level, devotion 2 will earn max 310 shards per level and so on... Don't worry I know this will never be implemented because why on earth would you reward your players for consistently playing your game, that's crazy.0 comments 21 views last activity
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Channeling items shouldn't take charges (keys/maps.) it is an unnecessary restriction that limits there potential. Daily's should be given two at a time, stay to a max of four with one overflowing. there too easy at the moment and also need to be made more difficult especially survivor ones. there not specific like killers for the most part ( gen and healing rituals.) there's also no totem ritu4 comments 31 views last activity
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I was doing some testing with the perk and it's really good since it warns you of fake pallets BUT it also trigger for every totem, even if it's dull. I think it should be reworked so it doesn't trigger for dull totems.0 comments 11 views last activity
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its completely not fair that the hag forces our camera to turn in the direction of her traps, no other killer forces a survivor. i should be able to take my own action. plenty of time i've been ######### by this, its just not fair that the hag can hijack my movement2 comments 31 views last activity
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Useless numbers are useless5 comments 71 views last activity
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A "player" dlc if you will. One with a bunch of just custom faces/hairdoes, clothes etc. A way to make us in-game. Would possibly be even better to include a few extra slots then just head, shirt and pants. Would come with no perks or anything else. As an addition to this idea why not a t-shirt skin system similar to Minecraft even. Submit to the dbd website and have your shirt design appear on0 comments 11 views last activity
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When survivors play SWF, make these changes: 2 SWF - killers get 1 extra perk 3 SWF - killers get 1 extra perk, 1 extra addon 4 SWF - killers get 2 extra perks, 1 extra addon The survivors not in the SWF (for 2 and 3 SWF) get 1 extra perk. ALTERNATIVELY: 2 SWF - these survivors both lose 1 perk slot 3 SWF - same as above 4 SWF - all survivors lose 2 perk slots. Come at me!3 comments 71 views last activity
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I love playing as a Spirit but as a survivor it is mystery what is she doing. Next to window is she vaulting, standing or using her power. In my opinion survivors should see if she’s vaulting.3 comments 61 views last activity
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Blindness and ESPECIALLY HEMORRHAGE are too weak negative Status Effects, all experienced people know it, thats why I want to see these versions of Blocks: Sheep Block After a Survivor interacts with a Dream Snare, the Survivor gains the Exhausted Status Effect for 60 seconds Cat Block After a Su6 comments 81 views last activity
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It seems a bit odd that players can hop off a very small incline and take off like a shot. Would it be possible to implement a minimum height required they have to drop from to activate it? If it already has it, it's not working well ha ha.8 comments 251 views last activity
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If any devs happen to read this, what's up! Thanks for the hard work and keeping this game fresh! While I think the game is in a pretty good state right now, there are a few issues I'd like to highlight in the hopes that they'll be addressed to create a better game for everyone: Camping/Tunneling Solution - Several people in the community have suggested a system where if the killer is close to t1 comments 11 views last activity
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As title says, i think it would be a nice QoL for Hag since we know the technology is there.1 comments 11 views last activity
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Hello, it's me DoomOrb. Today I wanted to start a discussion about all the weak killers. Today I'm starting with Wraith, one of my personal favorite killers. I would have main him if it wasn't for the fact that he's weak. Anyways Wraith, let's get to it. Now let's start with the infinite question we always ask for killers. "Does his power help with the chase?" And the answer is no. Wraith at17 comments 221 views last activity
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The survivors get glitched in corners of the maps near trees and can not move- killers just leave you there for the rest of the match2 comments 11 views last activity
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Could we maybe get an offering to increase the amount of shards we get in a match? Building them up is slow. Even an offering that's simply 1.5 shards--that'd only grant a max of 5 extra shards. I'm trying to build my shards up for the next time a NEW perk comes on the Shrine, and it is taking forever to build them up.2 comments 21 views last activity
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So as we all can see..we get a map..two survivors..and a killer..now I'm hesitant on lisences..as a lot of past releases that were lisenced resulted in uber strong survivor perks which it looks like they may be getting 6. 6 in one release..and lisenced killers..well..not so good..but I'd like to see the community say what their thoughts are just based on what we know..I've already said mine0 comments 21 views last activity
