Feedback and Suggestions
Our team will be happy to read these!
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Power Changes. Reverted the End Game Collapse changes. Increased the height of the Pig's F.O.V while crouched. The roar can only be heard when the Pig starts her ambush attack, rather than when its charging. Increased movement speed while crouched to 4.0 m/s. The RBT timer speeds up 5 seconds each time a generator is completed. Add-ons Changes. Workshop Grease - Decreases the size of Sk2 comments 31 views last activity
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As of now, when Hag teleports she has to ramp up speed from 0% to 110% over a pretty long period when considering how much seconds matter in a chase. I've tested this out in kyf, and smashing ctrl to teleport as soon as the trap triggers still allows my friend to confirm safety by fleeing to the nearest structure given he knows the trap's general location. If a Hag teleports the instant a tra15 comments 492 views last activity
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trapper 2traps wraith swift hunt effect uncloaking takes too long billy spark plug 12% (its good for brown) for default and nerf charge speed addons 6% each myers jewelry box because too slow speed while stalking huntress grass braid (8%) if you hit by no addon huntress you played something wrong doctor mad level3 always red stain left survivors back and increase base range by brown electrod3 comments 61 views last activity
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Prologue We all been there, seen both situations where RNG can help both sides, and got really frustrated. Through most will say RNG is what makes Amanda a special killer, I think it does as well, but it's obviously not perfected and it can benefit either side too much. Therefore, I'm changing how her RBT works to make her more consistent. :) Reverse Bear Trap They have two phases: Salvatio1 comments 31 views last activity
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¿Can you buff the pig? well after thinking, i have an idea for better this killer: when a generator is repared the trapp is activated... but when another genertor is repared the trapp kill the survivor. This will stop the gen rush and will better the altruism. People can not complain more about the rush in the forums23 comments 101 views last activity
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MS: 4.4 (110%) TR: 24 meters Height: Short Power: M2: Roll - Preform a quick combat roll in the direction you are moving. This causes you to move at 9 M/S (250%, same as Dead Hard) for 0.6 seconds (same duration as a lunge) but you are locked into the direction you are moving. If you become airborn while using this your momentum is maintained until you hit the ground. You may cancel a roll wi2 comments 11 views last activity
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It would be cool to get an outfit of the Plauge when she wasn't infected. Also, a nice change would be to improve the different Animations in the game. Like the generator repairing, the pallet breaking etc. It would freshen up the the game. I hope that my requests are possible.3 comments 31 views last activity
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On console I have noticed that it is possible to "360" the killer because the killers lunge will force the killer to swing early even though they are still holding the attack button as long as the survivor runs at them then quickly changes direction. It seem very likely that this is likely an aim assist of some sort. It would be nice if the developers would add an option to disabled aim assist in2 comments 221 views last activity
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To DBD devoloper team, i want ask some question Did you stand in survivor know their feeling? Current version survivor is so bad worst experience in game 1. I have been before suggest some skill to counter killer because killer ability is too short cd( cooldown) 2.flashlight usually is not helpful,the dominance is from killer 3.when killer attack determination is too long, strongly can0 comments 31 views last activity
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I think more than anything and I'm sure everyone will agree where's my Billy with a banjo? Also just realized i posted this on the wrong forum...0 comments 31 views last activity
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Can you add vigo as a new survivor in dead by daylight because he seems to be popping up alot in lore0 comments 11 views last activity
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The suggestion is to introduce a exhaustion (cooldown) dependence on state: Lying (50/40/30s) Crouching (55/45/35s) Walking (60/50/40s) What are your thoughts on this?4 comments 51 views last activity
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So came up with this perk idea that i think would be really cool to have and could help make some really exciting builds. The inspiration came from furtive chase, but it works differently than that perk. So the premise of the perk is that as the game progress you gain the ability to have several obsessions at once. This could make rancor in particularly a really good perk to combo with this.0 comments 11 views last activity
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Sometimes there is a need to practice (to test the perk, killer power or deal with one of the mechanics of the game). However, not all of the above can be experienced directly in the trial. Neither the survivors, nor the killer will be glad that the player is training vault during the match. It would seem that the KYF satisfies these goals, but it necessary requires a partner. It would be great0 comments 1 views last activity
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The Killer's power is a projectile, hitscan, or a short stalk that when successfully triggered will turn back time for both the Killer and the targeted Survivor for x seconds. Best used after the killer has broken a pallet or a survivor has entity-blocked a window (the survivor will find themselves back at that location, but escape will no longer be available). Counterplay would probably be to ke1 comments 21 views last activity
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The idea is to add the option to disable interface elements ( icons of status effects, survivors, generators, perks) during the trial. This option will bring more realism to the game and will be a good challenge for experienced players.0 comments 1 views last activity
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So there is this thing that really bugs me when playing certain killers. And that is that they outright gets punished for using their power, bloodpoint wise. What i mean is. Hillbilly, Leatherface, Michael Myers all get less points than other killers when using their power. Now they did it right with The Ghostface, but these killers need updating to. When ghostface downs someone with exposed he5 comments 81 views last activity
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I've played this game around 350h on PC and more than 500 hour on PS4 and bought dlc for both platforms I'd buy it again on Nintendo Switch but only if I could use the same save I have on PS4, because I don't mind paying again for the game if I can enjoy it on another platform, but to grind again 500h... thats not possible atm where I have a lot less free time Do you think it will be possible3 comments 662 views last activity
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Title ^ It'd give experienced loopers and chasers a new level of challenge.0 comments 11 views last activity
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i would like to see a change that would benefit alittle for many players a that is let us have 3x daily every day0 comments 1 views last activity
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I just got hit by a Nurse, with two Survivors instantly DCing after getting downed and realizing that she had more than 2 blinks. With no surprise, me and my remaining teammate get hooked. I kobe off the hook and escape through the hatch (probably because the Nurse felt bad at this point). Guess what's waiting for me at the end screen? A Depip for something I wasn't responsible for. I'm not a7 comments 111 views last activity
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Since Enduring now doesn't reduce stuns on Perks, i figured this would be pretty neat for IG... Iron Grasp Your powerful hold onto the Survivors causes escapes to be nearly impossible. Effects of Survivor struggling are reduced by 75% . Time to struggle out of your grasp is increased by 12% . While carrying a Survivor, you will not drop them if you are stunned. The Killer stun animation w9 comments 331 views last activity
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I’m not sure where to begin so I’m just going to jump right into it. Whenever I play Killer I get complaints that I lag too much or I’m lag switching in-game. My last Killer game I gave two survivors the escape sense the two other survivors DC’d right off the bat, seeing them lagging everywhere beforehand. Whenever I get near a survivor they start running in place and teleporting. I have 23.7Mbps0 comments 602 views last activity
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First, you are a skillful individual that knows how to do stuff and when to do it! Although, how come you brought the killer to an almost complet gen...3 times ? Oh you knew that, okay. You rise above and beyond expectation to ensure survival! Well YOUR survival or did you just wanted me to get aquainted with the killer ? You know meet ppl! Finally, you are a master tactician that understand0 comments 31 views last activity
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I'll start this post off by saying that I play both survivor and killer. Please, before you comment anything negative or nasty, read the entirety of the post. Edit: Also, 10/10 love the game. Would buy it again if I had a use for a second copy. -------------------- It was recently mentioned that in a future update, further support for Survive With Friends will be integrated. That's great, I pe0 comments 11 views last activity
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I decided to finally point out this massive gamebreaking oversight. Every single prestiged item has a unique description compared to their default version. However, there is one exception, and that is the Cannibal's Sledge. Both the default and prestiged variants have the following description: "The sledge might be old fashioned but it is still the fastest and cleanest way to put down cattle."1 comments 31 views last activity
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I feel like the tutorials should include and descibe every single thing that a player can do. Like, instead of saying "sometimes, this *certain situation* can happen." Actually make the player experience that situation in the tutorial. Things like: Survs: 1. Cleanse the lit totem. 2. Sabotage the hook before the killer gets to it. 3. Blind the killer. 4. The hud is showing that the obsessi6 comments 61 views last activity
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In all honesty what is the purpose of an Ebony mori? I can see an Ivory or Cypress mori but Ebony's don't make any sense. It makes the game very unpleasant to play neither the killer nor survivor can pip off of the mori so what's the point?3 comments 21 views last activity
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So since I saw people complaining about Legion, saying their ideas how to buff him, I started investigating, I have been looking around watching videos with legion, people playing as and against him, looking at some people's ideas; and I noticed that the changes people suggest the most are just reverting some of his aspects to be similar to the original one. So I thought about this for a bit and4 comments 51 views last activity
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Hello! Maybe it would be pretty nice or fun to get a " randomize perk " option wether it is for Actual games or only K.Y.F. Whenever me and my friends play KYF, we like to make it a little more fun and random. So we have to use third party websites to get a randomizer going. You could make it just as " random perk " or " Insert perk here " and as description " Places a random perk thats availa0 comments 11 views last activity
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I thought it would be a good idea to start a thread where we can share some perk ideas. Feel free to add some of your own or just post your thoughts on the ones here. Survivor Perk: Shared Knowledge Unlocks potential in one's Aura-reading ability. You see the Aura of every Survivor whose Aura is also visible to the Killer. While your Aura is revealed to the Killer: Your Aura is revealed4 comments 71 views last activity
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After a survivor has been unhooked they suffer from the broken status effect for 20/25/30 seconds I think the faster hook respawn feature should still be a part of this perk and might as well be 10 seconds right off the bat (since that would no longer be what's being distributed between tiers) . Implementing this type of feature though would push Hangman's Trick to be less niche and more appea1 comments 101 views last activity
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Surely lightweight is weak compared to most dbd's perks, and this is my idea to make it worth: -Your scratchmarks last 40/50/60 % less -The noise produced while crouching, waking and running is reduced by 50/75/100 % This to make the perk similar to iron will, allow interesting mindgames, but still worth using even without iron will9 comments 161 views last activity
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Devs should implement a new cosmetic layer for the game. We already have heads, shirts, and pants, but why haven’t devs thought about jackets or at least a layer for jackets. (For those cosmetics that already have a jacket maybe could automatically change the shirt change to a default shirt or just simply go over). example for bunny feng min, imagine having the jacket over the whole rare collec5 comments 101 views last activity
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I want to know thought on "Red" as an survivor on Dead By Daylight...3 comments 71 views last activity
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I previously did this with survivors (linked here) , but now I'm back with some Killer ideas. I try to focus on something beyond mere numbers buffs (though there are times where that's required) but instead fun secondary effects that get can provide interesting gameplay twists and more variety overall. Some perks you can tell are trash just from basic game experience. Others seem like they'd0 comments 64 views last activity
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Dear Behaviour Interactive, Keyboard and mouse support for console should be a thing! You don`t know how much I have wanted to play keyboard and mouse but can`t because I only have it on console! Anyway for keyboard and mouse support on console would be pretty op for normal keyboard and mouse players and also still would be op in cases. IF keyboard and mouse support was added you should HAVE to1 comments 74 views last activity
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I don't know if it's possible to do any customizations for all of the licensed killers, but I would like to see some alternate stuff for The Shape and The Nightmare. For Myers, it could be stuff like masks based on some of his different looks in the films (especially his look in the Rob Zombie movies). For Freddy, I would like to see outfits based on his classic look and his New Nightmare look2 comments 32 views last activity
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Starting to work on a gen you will need to go find tools or fuel. After starting a gen a skillcheck will appear every 10 seconds. After progressing to 25% skillchecks will be every 8 seconds but the red line travels the circle faster. After 50 percent of the gen completed there will be a skillcheck every 5 seconds with 2 smaller skillchecks on the circle If you miss one the gen explodes. After 750 comments 31 views last activity
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I'm All Ears : Perk goes on Cool-Down as soon as a Survivor performs a Rushed Action instead of after the Aura-Reading Duration. Thrilling Tremors : Perk goes on Cooldown as soon as the Killer picks a Survivor from the Dying State instead of after the Generator Block Duration. Cooldown for Tier 1 and Tier 2 reduced from 100/80/60 seconds to 80/70/60 seconds.2 comments 71 views last activity
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Does anyone else feel like there should be more of a punishment for disconnecting? It runs rampant in this game and happens most of the time. It shouldn't be just a de-pip because that won't deter people at all. In fact, some people want to de-pip. I think there should be a matchmaking ban that can stack and get progressively longer and/or a bloodpoint ban where they can't earn bloodpoints for X5 comments 31 views last activity
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So I've been thinking about the devs game plan..narrow the gap between solo and swf as much as possible and then strengthen killers accordingly..I see the positive and negative about taking this road and would like to attempt and assist..so the previous idea was to give kindred to survivors base kit..however you likely saw as I do the big problem with that..the killer and the direction they are g7 comments 71 views last activity
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Guys really, make the killer less a joke by extending the possibility to carry downed survivors. At the moment it feels like people wiggle free after 4 body lengths or 8 m of carrying.0 comments 11 views last activity
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Blood warden uptime for Tiers 1 and 2 increased to 45 and 50 seconds Very underwhelming to run this perk outside Tier 3.It is hard enough to make good use out of blood warden with 60 seconds let alone 30 and 40 like it is now. The tier distributions should be evened out to make this perk more attractive to run outside of Tier 3.0 comments 21 views last activity
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The Doctor Data While in Treatment mode, you move slower (4.4 ms) prevents them from performing any interactions for 2.5 seconds. Doctor Hallucinations have a 33%, 66% or 100% chance of appearing in a random location while in Madness I, II or III , respectively. While in Punishment mode, The Doctor moves at his normal speed and can swing his weapon to injure Survivors. The Shock1 comments 11 views last activity
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For games less than 5 minutes, 2 fake exit gates appear. Survivor's won't know which they are until they complete the open action. thoughts?21 comments 101 views last activity
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Workshop Grease (Common) Skill Checks success zones are reduced by 33% Doesn't stack with other Skill Check zone reduces. Shattered Syringe (Common) Unchanged John's Medical File (Common) Unchanged Combat Straps (Common) Unchanged Video Tape (Uncommon) Unchanged Utility Blades (Uncommon) Increases the trigger odds for Skill Checks by 5%. Doesn't17 comments 141 views last activity


