A Variety of Ideas

Hey guys! First time posting here, but here's a bunch of ideas that I think would help improve the game somewhat.

Dying Light: Changed to be based on the health state of the Obsession

If the Obsession is injured, repair, health, sabotage, and gate opening speeds are slowed by 4/6/8%.

If the Obsession is in the dying state or hooked, repair, health, sabotage, and gate opening speeds are slowed by 12/16/20%.

If the Obsession is killed or sacrificed, repair, health, sabotage, and gate opening speeds are slowed by 9/12/15%.

Healing the Obsession is not affected by the penalties of Dying Light.

This change is to make Dying Light not just a "Put on a Tombstone or a Mori". In its current form, the perk actively hurts you until you do so. With this, survivors and killers can play around it, and the perk is at its most powerful when the Obsession is dying, to give the name of the perk some relevance.

Play With Your Food: Only lose tokens on successful attacks.

Just something to make PWYF a little stronger.

No Mither

-Start the Trial Healthy.

-You cannot be healed past the injured state, and the Killer does not see the broken status effect on your icon.

-Grunts of pain caused by injuries are reduced by 50% at any time.

-Gain 15/20/25% more bloodpoints for actions in all categories.

-You cannot be grabbed when vaulting a window or a pallet.

-You don't leave pools of Blood.

Buffing No Mither so it is somewhat less of a joke perk

The Shape

Whenever you hit a survivor with a basic attack while in Evil Within III, gain 300 BP in Brutality and 200 BP in Deviousness with the score name of Devastating Strike.

Often you lose a lot of BP because of the instadowns from brutality, and you have to basically fully stalk all survivors to fill the deviousness category for Myers.

Hatch opening sequence

Just a basic 3-5 second animation if you use a key to open the hatch, it's rather annoying as killer if I've got someone cornered and they can just leftclick on the hatch for an instant escape.

Trapper

Can carry 2 traps baseline


Alright, that's about all the ideas I had for now, any questions/discussions?

Comments

  • I agree that No Mither shouldn't be so obvious to the killer. Killers really don't need to see if survivors are Broken anyway. And I'd prefer a 100% survival BP increase rather than a 25% BP increase as that's the hardest one to get max BP for.

    As for the Dying Light ideas, I think it should only work while the Obsession is alive. That would also make it work better with Myers' other perks. Also, I don't think it should work while the Obsession is dying. No one wants to be slugged for the whole game. With those changes, I think it would actually pretty good with Furtive Chase and MYC.

  • Slugging would be a big issue with that Dying Light. Would this be better?

    If the Obsession is hooked, repair, health, sabotage, and gate opening speeds are slowed by 12/16/20%.

    And the penalty for the Obsession in dying state would be the 4/6/8%.