Kuroyu
Kuroyu
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- Kuroyu
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No. xD I have the same issue on PC
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Whats happening?
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I'd say you're right. It is hard to replace meta perks thats why they are meta perks (lol) but perhaps the devs could start changing the perks constantly to have new meta build? Idk its lots of work to think of new concepts as they publish DLCs all the time.
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/645099#Comment_645099
Rofl. Not really. The Survivors get about 10 Second Chance/Healing/Get off the hook free perks.
Killers only 'Second Chance'? NoED, and Survivors can keep it from ever activating.
'Killer sided' my Scottish beard.
stop with that attitude. I remember old times where survivors were hella strong and the devs not listening to killers at all. I think we can agree that the game was survivor sided alot for a very long time. But lets face the truth: Its getting balanced and is solid at the moment. I agree that there are still some things that can be overworked or removed but these things are on both sides. In the end this community has many people who play survivor and killer and should know it better. Don't just look into one side. Don't start to argument on survivor side if you for example always play with friends. That wouldn't count either we have some solo survs too and smaller swf groups that aren't 4. Anyway its ok to have a view or be frustrated and its appreciated that people like you still argument in this forum but not this way
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Its a solid idea but always be careful about extra actions that might cause the game to dramatically slow down. Obviously it will slow everything down if you have for example 15 of those leaves first you would need to find em next to cleanse them and to hope to find a totem and cleanse it. The longer the games takes the chances become way less to actually escape. So even if I like that Idea I don't like the idea of having that many leaves that you just leave the totems aside and do gens. That would cause the killers to use even more hex totems and would make the perks that they are going to release within the next chapter useless since no one would use them anymore. Sorry for being skeptical but I think that would just happen.
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I understand the fear about the perk but I am not sure if that will be really something everyone will use. Especially we don't know any detail yet that is officially confirmed. Lets wait and drink some tea. If your guess is right and they'll implement it that way it will be tested on the PTB anyway and perhaps changes will happen. So don't over react so quick and have some trust in the devs work.
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And these killers would be? Thats ridiclious. Freddy with his new rework, Wraiths rework before, nurse, billy, myers, even the other killers are decent if you meassure decent with the terms OP or one hitting abilities than you are clearly meassuring wrong. So the game has enough very well created killers.. decent as you call it. Don't make killers bad if they idk can't one hit for example and doesn't have a great ability as the nurse.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/640622#Comment_640622
Its 10x harder to get 4 WGLF stacks than it is to get 4 BBQ stacks.
Yep. Agree fully there is barely a game I finish without at least 3 stacks. I mostly finish my games with 4 stacks even in red ranks.
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@jeyers said:
https://forum.deadbydaylight.com/en/discussion/comment/637251#Comment_637251
That is false though, 2018 was the best year population wise for dbd overall.
2019 so far has seen the highest momentarily spike but also its going way down now than previous year.
So if the game is fine, why is it losing playerbase?
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/637791#Comment_637791
The dc will be fix soon once dedicated servers arrive. Also the other things should get fix too.
But the main thing is dcs
Yes I agree and I don't like that black/white view of some people here. I agree that the games are always depending on your survivors and depending on how the killer plays but no one can tell me that all of their games they play end miserably. There is always a counter play for a killer play but people don't do that always..
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@thedevalex said:
It's really not "in a bad state", the game has been in MUCH worse condition before. Compared to the past, the game is in it's most playable and balanced state. The playerbase is not losing the amount of people that some are saying, it's like a 2% decrease in 1 month, hardly any players, which will jump again the next chapter release.
The game is very fun.
The game can be fun I agree fully! I have fun too otherwise I wouldn't play it. But currently I am facing lots of toxic killers and survivors that just DC/suicide or just afk. I can blame them and I do sometimes but many times its the killer that just plays tryhard like. Sweaty. I can't describe it better thh. To me and don't missunderstand me ,its just a feeling just an opinion of mine, its getting less funny atm. I can't count myself as the average survivor who plays with the same perks all time or just plays the same all time. I try out stuff and builds and make my own. Half of my friends left the game too for months. The new release of ghostface didn't drag them in. Content is a good way to lure people into it again but if the fun factor is out the options of viable and not just situational perks gone then its getting boring. So yes it isn't in a bad state yet but I fear it will be soon enough if that continues. I don't want to play SWF all the time to have fun I don't want to be forced into SWF to "win" all the time. And I don't want to use DS all the time just to ensure that I am not being tunneled or camped all the time.
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@Raptorrotas said:
Whenever there is this "stealth should be rewarded" topic emerging, it has been mostly survivors being entitled to bloodpoints for just standing around somewhere twiddling their thumps, no offence.
Thats the reason the survival bloodpoints per time interval alive concept hasnt been implemented yet, survivors would abuse it by hiding somewhere in corners doing nothing to boost bp... Taking the game hostage. Or some simililar reason.
I agree. I would count it as stealth if you're in a very close range to the killer so that you can(!) be found. :) Just being in terror radius can be very tricky especially there are killer that have a huge terror radius. With perks it can even be enchanted so I would limit it to the real distance to the killer to avoid people to abuse it
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@YaiPa said:
Stealth is boring for both sides, the killer and your teammates. It's viable only against nurse.
The whole game yes. But situational not. Situational it can save you and the game could reward you for being smart enough to have done that at that time you know?
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@DaS_only said:
I was once afk the whole match, and the killer was a nice one and ignored me. I pipped because I got stealth points.
And for bp, do totems. 1k for each dull, 1.5k for hex totems.
Or.. Just don't play stealthy and help your team mates not to be the only one getting hooked all time
Of course but that is limited aswell. There are 4 survivors and 5 totems if I recall it correctly. Stealth as playing stealth the whole game is boring af no one should do that but if you are in a situation that it could spare you death you should be awarded by actively avoiding the killer at that time. I don't know why that shouldn't be an option too
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@Raptorrotas said:
Its neither hiding nor stealth when there isnt the danger of being found.
You need to be actively evading the threat semi-close range for it to count as stealth.
The devs are actually aware of the survival category problem and are trying to find nonexploitable solutions.
Obviously but you can't deny that there are those possibilities. And sometimes it happens. Avoiding killers isn't that bad either. Especially if the killer is a god tier like nurse in the high ranks. This shouldn't be a wake up call for everyone to actively stealth but to encourage people to do that to as a sort of strategy if the situation is given.
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Most of the stuff you can buy with your shards. You don't need to buy the dlcs either if you wait enough. SO you can buy perks (RNG sucks sometimes) and cosmetics and most of the killers beside the license ones if you play very ..very....veerrryyy much xD but it is possible
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@lasombra1979 said:
I got this from a guy who sells fake add-ons on the wrong side of the campfire"Dear people of the fog.
When we forgot when, we regretfully made the decision to implement a cosmetic into the game which has caused much upset and distress.
As a christmas present from the people at Behaviour to all of you, the players, we are pleased to announced that Dwearder will be pulled from the game effective immediately.
Merry Christmas
Team Behaviour"
Finally. Pretty late right?
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His Power needs a change too. Like the double stun is unnessecary. As my writer above mentioned his addons range goes from being ridicliously strong to pathethicly weak so basically he is a doctor 2.0 but more worse in ability. Just refund him honestly until devs change something so you can buy them again
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Its hopeless. Their playstyle is #########
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Just request a refund on steam. It worked for me since I bought it yesterday
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@Delfador said:
@Kuroyu said:
Yeah I am using Ruin on my Hag build unfortunaley its been found in 1min many times. I am rank 11 atm and its pissing me off that the higher I climb the faster and more stressful the game becomes. Of course! I am a babykiller and I will need to learn more before judging the system but I am a r1 survivor and can at least tell that the ruin perk or the whole system needs to be reworked. I can't count how many times I destroyed a totem on a hill or spawned right next to it.That is one of the most problematic aspects of the game unfortunately. Rank system is messed up and instead of how skillful you are, it shows how much you played the game.
A baby killer can easily reach green and purple ranks. I am neither a baby killer nor a good killer but I reached red ranks. It shouldn't have happened. A survivor shouldn't receive a pip if he scored less than 16-17k, a killer shouldn't receive a pip if he couldn't kill at least 2 people while hooking other guys for once.
you are right but it happend often (and thats the reason) that I had braindead survivors so I mostly killed 4 people until I reached around rank 13 where they slowly started to gain brain. At around 12-11 they were annoying (yeah I know babykiller problems
) as hell. Unfortunaley I wasn't prepared I ranked up too quick xD -
@Dudddd said:
Kuroyu said:Hey dear devs this message is meant for you.
Do you have any plans of slowing the game a little bit down? Any ideas or concepts? Or is it fine to post some ideas in this forum? I am curious and I wanted to know if there are any plans?
The perk ruin does that, if you cant apply map pressure thats on you no one wants a game lasting 20-30 mins learn to patrol gens instead of staying near the hooked person then surprisingly you get gen rushed . High rank is supposed to be competitive not no chilled games.
Legit. But why would you assume that I were camping? Because I don't. My chases takes too long sometimes yes but even if I catch someone quick and patrol gens I must be doing something wrong? Because still they genrush sometimes and If I am meaning genrush I do
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I can't remember playing toxic as a survivor. In the other hand I had shittons of toxic people in my lobby as a killerwith weird names like "Give up Killer" or "Killer needs to go" "toxic jake" Toxic life" what the hell is wrong with those people? I am rank 1 I am having over 1k hours and I can't recall being that way.
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Yeah I am using Ruin on my Hag build unfortunaley its been found in 1min many times. I am rank 11 atm and its pissing me off that the higher I climb the faster and more stressful the game becomes. Of course! I am a babykiller and I will need to learn more before judging the system but I am a r1 survivor and can at least tell that the ruin perk or the whole system needs to be reworked. I can't count how many times I destroyed a totem on a hill or spawned right next to it.
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@Orion @MichaelAudreyMyers Alright thank you both for replying
I will try what you told me Orion and hopefully it will happen with that option michael mentioned. Have a nice day and see you in the fog 
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@Orion I just feel really bad if I do it. ;_; I know camping is legit and tunneling is too but still I only tunnel once to reduce their numbers to 3 and then continue to play like I used to be. But in that game I didn't do it >_<
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I see.. @Soren but I am kinda frustrated. I started playing her some days ago and it is going really well but the more I rank up the way more diffcult it is and specially I noticed some really toxic gameplay something I have never done as a survivor myself. Is there any way to counter looping with hag beside placing traps?
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After all the balances and nerfs they did. How can you still complain about survivors being too overpowered? Did you ever think about it? Flashlight nerfs, Pallet balancing, pick up animation buff, hag and trapper buff, various killer buffs that will occur in the near future. Killer addon changes for balance purpose and other stuff that will happen soon enough. I am not complaining about the balancing I think they are doing great work at the moment and I think. There is more to balance I agree but always keep in mind that if you make surv too weak they won't play anymore aka look at the lowrank lobbies atm
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uhh I don't own the dlc for the pig so I can't really do that. The other ones sounds good.
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Have a little bit more trust in the devs. They are doing so much right at the moment since buying the game "back"
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@Visionmaker said:
Master said:@Brady said:
@Master said: @Brady said: They're plan is to bring solo players to SWF level, and then to balance accordingly. I think it's the better plan. balance accordingly = buff survivors in generalI see the logic here.....?

There is logic. Finding ways to bring solo to SWF level and then to buff Killers around that level of play seems logical.
Explain to me how it isn't? :P
But bringing up solo to SWF lvl and buffing survivors at the same time without buffing killers? How is that logical?^^
Meanwhile: Pallet vacuum removal, pick up buff, 2 killers buffs, with 3 more in the works...
Exactly my thoughts.
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And I think the flashlight save doesn't count as an argument anymore. It is still possible yes but due the changes there is no more guarantee that a flashlight save will work.
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@CallMeRusty420 said:
All I see here are survivors getting rekt and then one of them complaining about it on the forums while trying to blame some feature of the game instead of their own individual skill or the skill of the other survivors. Just cut it out.What exactly does the number of hooks have to do with skill a killer or survivor have?
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@Timebomb0800 said:
You can still pip up even if you die. Yes, there are a lot of brain dead moron survivors at low ranks that will unhook you without borrowed time while the killer is slapping distance away. Unfortunately just have toi deal with that bs until you rank up past them.Yeh I am stuck at rank 6 at the moment. I can't remember that there was any time where I was stuck at rank 6 lol xD
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@ConsoleNurse Not always but it seems that a huge amount of them doesn't do gens and better let themselves killed and flame the killer afterwards. This is so toxic
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@Nickenzie said:
Kuroyu said:Don't be pricks. If he feels that way right now then its alright. Let me tell you as a survivor main: I think its even more fun and more balanced as it was before. Survivors still can win a game and punish campers for example. Just don't save someone if the killer is camping. All you have to do is being more cautious and not just trying to "play" with a killer because thats not how the game works. Well at least not how it should work.
That's the point but the thing is regardless of how many times you have to say it... they don't listen! Overall, people need to understand the fact that everything is still possible, it's just harder and that's how it should be IMO! If survivor is too hard then just play killer since everyone now thinks killer is now easy which it's still challenging!
Yeh killer is challanging of course and so should be survivor! I totally disliked the new pallets and get used to them now they work totally fine with me. So are my other survivor friends thinking. Its not impossible. If it would be impossible no one would play lol.
One thing that annoys me is that many killers still want to remove swf lel -
I think some stuff has been changed way too fast in way less time. Unexpirienced players left or started playing killer. I think less people are trying to get used to that new changes or never tried lol. Still good luck for your search!
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Don't be pricks. If he feels that way right now then its alright. Let me tell you as a survivor main: I think its even more fun and more balanced as it was before. Survivors still can win a game and punish campers for example. Just don't save someone if the killer is camping. All you have to do is being more cautious and not just trying to "play" with a killer because thats not how the game works. Well at least not how it should work.