Feedback and Suggestions

Our team will be happy to read these!
  • I think it'd be nice if there was a toggle that made it so you could choose whether to use a single charm loadout for every killer and every survivor. Even better if it allowed you to choose the united loadout per role, so you could have, say, a united loadout for all killers, and then individual loadouts for each survivor. I'm aware this isn't high-priority, but I think it'd be a really nice Qo
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  • It could be a really good idea, Because it is really hard to counter aura Perks, When the killer Find u is over, I think that this Perk is useless in the moment, This could maybe make this perk good and It has the same condition as Dying Light, So I know that this perk is meant to go with OoO , But seriously, the Effect isn t that much. the killer see you know even Stealth and you can t see him.
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  • The unfortunate thing about gaming is that sometimes others want to use the console or computer whether it be for them to play a different game or to do school work on the computer. It would be very nice to be able to pick up DBD where you left off of on the other platform. I own it on PS4 and PC. I transition from PS4 cause the lobbies were too slow at the time. I do SWF on both PS4 and on PC. I
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  • There's not much to do to make it easier for killers to get rift fragments right now. Aside from just playing survivor, queuing for killer sucks because you have to wait for a 15 minute+ queue for every match. Even as a survivor, going into games non-stop takes me 3-4 hours to get a tier and i'm expected to do this everyday. For a killer it's going to be a lot longer. You can't really just make
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  • With all the waiting being done in lobbies it would be nice if the players could move their character such as crouching, pointing, or other like in game. Even adlibbing would be cool just like Ash. Maybe even guestures to taunt killer pre-game, that would make killers revenge much sweeter.
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  • First of all I am not a native english speaker so if I spell anything wrong or make a couple silly mistakes don't be mad. Second of all from now on I will be refering to The Legion as "he" because I main Frank. And if by any chance one of The Devs is reading this I just want to say that I truly love the esthetics of the killer and you guys did a great job on that. I also understand the changes
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  • Why not? Honestly I want to use the pumpkin one on my hooks 3 times. Not a big deal but I think we should be able to do this on survivor and killer.
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  • Hi, so since DW is no threat at all, and it can be moonwalked by 0 TR killers. Why not simply make a change don't make the timer go down based upon whether you are inside TR or outside but on the range of the killer. So if the killer is 10/12+ meters away the timer will go down and you can not work on gens, inside of that even a 0TR killer will not be able to moonwalk and simply wait till timer
    1 comments 22 views last activity
  • Everyone complains that early ranks are horrible with camping and tunneling. Does anyone think that having a computer controlled killer that won't face camp be a good learning alternative to the current throw em in the fire gameplay? Same thing with killer? Have 4 survivors that run around doing objectives without tbagging and being deranked reds to practice on? Then after 17 you are asked whe
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  • I have some ideas for changes that would help those three Killers. Trapper: I think it´s nessesary to remove some of the randomness from him. Make it so that it takes a set amount of time to escape a trap, for example 30s. This would make it much easier to estimate if it´s worth going to a traped survivor instead of hoping they don´t get out. Another thing is making it so that he can step ove
    1 comments 32 views last activity
  • Currently as it stands, Wraith is considered by many to be a weak killer unless you're running the windstorm & swift hunt combo which often means that a lot of the same addons get used, often killing off variety and leaving you limited to the same meta in order to perform well with him. With this post I'm looking to make suggestions that accomplish the following ; Improve gameplay experienc
    1 comments 131 views last activity
  • I´d like to sugest you make "Mini PTB", PTB that are only a week long and focus on small things like a few perk changes or a little killer change betwean the big Midchapter and Chapter PTBs. I think this would allow to test smaller changes without the interveranz from the bigger changes. Another thing i´d like to see is a release of Killstatistic of Killers a few weeks after killer changes this
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  • Survivors Lose the killer in a chase X times Pallet stun the killer X times Manage to escape through the hatch X times Find specific item in a chest. i.e. Commodious Toolbox, Ranger med-kit (I'm aware of the big RNG problem, but that's the point, you have to spend more than 1 game on it, but you don't have to take it out with you, just need to find it in a box) Break X hex totems Escape th
    3 comments 23 views last activity
  • So as someone who play both sides but main killer, this is my opinion about the balance... Spirit is annoying to play against and not fun, Spirit stomps solo players, but it's fair against those tryhard swf... the problem is that not everybody play in swf( i play everytime solo as example) and not every swf is optimal.. so as we know Spirit is getting changed wich is fine.. so this is how i would
    48 comments 562 views last activity
  • I posted this on reddit a while ago and it got pretty good traction, so I thought I would bring it somewhere that behaviour might see it better
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  • Hey you should have a mechanic which helps to play killer (prioritize player) if you are played 5 or 10 times survivor. I never found a game as killer.
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  • They nerf freddy, and ghostface for overperforming or should I say: for survivors disconnecting because they dont wanna try. Just imagine that. (This has nothing to do with spirit changes dont even.)
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  • Now i havent played for about 2 months straight but i have seen the nerfs to insta heals and dont get me wrong it was needed but it doesnt make sense how you nerf instaheals yet keep instadowns in the game, instadowns are extremely cheap I.E. being able to "outplay" someone with a 1hit shouldnt be a thing also its practically a instaheal, i mean think about it before we could use instaheals to
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  • Can we have a little rework on how charms look on survivors. 1) Style them in a similar way to the hooks. Don't have all of them cluttered one side of the survivor for example have to two on the right hip and one on the left. Also position them so the two on the right are symmetrical on either side of the right hip and the one on the left hip is the middle of the left hip. 2) With the suggestio
    12 comments 302 views last activity
  • Spirit is disliked for the fact that she's very close to a guessing game for a survivor. There are very little tells, if any, to know what exactly she's doing. Now, it's pretty much confirmed that Spirit will be changed. Though she shouldn't be absolutely gutted. My suggestion is to leave the Spirit itsself as she is, but use her husk as a method to make facing her more bearable, with 2 small c
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  • Here is a "small" list of things I would love to change about the game if I was in charge. I dont have any hope that someone in charge or atleast a mod is going to read it, but I wanted to chare it with anyone who is willing to read. And I will be happy to read your feedback and thoughts. This is my opinion on things and its not perfect and it may be different from yours. Please enjoy. No parti
    0 comments 32 views last activity
  • It's a known fact that it's not just an anti tunneler perk anymore. It lasts far too long and allows a survivor to effectively have a get out of jail free card for what is almost an eternity in DBD and the fast paced gameplay. However I don't think that it's completely wrong, just has a bad design. 60 seconds of one sided gameplay that allows a killer to go off, hook/down several other survivors,
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  • Can Demogorgon reduce the sound of its feet? Too loud noise, I only heard its footsteps when it brought it.
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  • This is a real problem to me. I face that actualy quiet often. So why does the entity not block the hatch for 20 seconds after someone dc'ed?
    2 comments 22 views last activity
  • Hmmm yes. Applying blindness is such a high reward with an equal risk when it spawns out in the open or next to a generator. The "risk" factor of losing a hex totem is too rng dependant, while yes perks like ruin and devour hope fit the bill, in cases (especially for devor hope) sometimes the perk gets no use at all because a survivor spawned next to it. Just because a perk can heavily impact t
    3 comments 42 views last activity
  • 1) All Mori's only work on Final Hook. (IE: Being hooked twice, or having been left into Struggle Phase on first hooking) 2) You have to bring the Survivor to a hook. It will now say '<button> to hook' (spacebar, RB, RT, whatever) and '<button2> to mori' (right click, left bumper, etc) 3) The different rarities of Mori give you a different animation. Higher rarities are more brutal.
    11 comments 132 views last activity
  • I mean its already hard to do 3 generators by yourself, but 4 completely? and you have to do it in a single match from 0% to 100%. Id say make it not in a single match, but up the amount you have to do or decrease the amount. Getting 2 flashlight saves in one game might be difficult, because after the first one they might try looking for you again and if somebody has infectious fright its almost
    4 comments 42 views last activity
  • Add more survivor perk that can destroy tunnel killer... or place decisive strike permanently at shrine of secret.. Cuz very boring vs tunnel killer.... unhook and then hook again ( not chasing other survivor or rescuer)... unhook again next hook = dead.... and the other player don't care u died or not....
    21 comments 152 views last activity
  • Make it to where michael can kill people in lockers if running tombstone cause i got screwed over had 4 gens left killed 2 with tombstone infinate myers and the other 2 hid in lockers for remainder of the game so i had to hook them after spending 10 min trying to let them wiggle out so i could kill them please upvote
    5 comments 22 views last activity
  • interested to know since the rift came out. why they didn't think about giving killing powers actual cosmetics like for example: Trapper having different forms of his traps or Huntress having not only a different appearance of her weapon but also her throwing axes.
    16 comments 202 views last activity
  • I have heard about something like a collectors edition of DBD called the survivor edition the comes with some pins but I believe that there's much more potential there. A lot of other games release a collectors edition that comes with the game at launch, but since DBD isn't exactly a brand new game, I would recommend releasing one with the game included and one without the game included(so people
    1 comments 42 views last activity
  • If I want to play survivor and show that I'm a big fan of Pig and Plague with a little RBT or censer on my belt, what's the harm? If I want to string 3 Claudettes from my hook as a warning to Blendettes everywhere, why not? Charms shouldn't be divided into killer and survivor categories and only equippable by one or the other, they should be universal to express our personalities and the parts
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  • Option #1: Make it so you only have to cleanse majority of totems not all of them. Option #2: Whenever a survivor works on a totem theyll get a notif that the killer has noed(like thrill of the hunt). This could potentially slow down the game making survivors that see this focus on totems rather than gens. Option #3: Be notified you are exposed as soon as the gates are powered not when someone
    4 comments 32 views last activity
  • Have other buttons for different abilities. It would be helpful for me, if the changed keys are also displayed in the item or ability description.
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  • Prologue Keys are on the hot seat right now ever since insta-heals been reworked. However, my suggestion won't remove their two core components, but will make them more fair to both sides! Keys: Aura Reading This is probably the most under used aspect to a key because they don't offer enough tools to the survivor. Therefore, my goal is to make the keys' aura reading more powerful to the
    11 comments 122 views last activity
  • Hi, I personally do not run into many players who camp, but in higher ranks, like rank 20 & rank 15, there are a lot of campers & this can be very offputting, especially to newer players. I think that camping could be worked around by making it so that a players timer on the hook would be slowed down based on how close the killer was from the hook, with a max distance of.. Let's say 24 m
    3 comments 62 views last activity
  • Make it generate in a 32m radius around the killer iregardless of chase status. Make the icon not update until entering into a chase with the killer (therefore not giving away the killers location if there a stealth killer) Allow for more then one Pebble to be stacked (ie having up to 3 be able to be generated.) If the pebble lands within the radius of an interactable, let's say a 4m radius (r
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  • https://gyazo.com/d1830d5b2c8a2f32e633396f1990eb81
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  • Hi guys, how are you ? I'm just writing this topic because I'm quite tired of running against the Pig when I have a hellmet (dunnot know if it's the right word) because as soon as I get enough distance I go out of chase so the coutdown is going down while she's still following... Why wouldn't the countdown stop as soon as you are in the terror radius ? This is just an idea, I play both killer
    2 comments 22 views last activity
  • Would be cool to see offerings that spawn extra pallets. Maybe a rare offering that spawns 1 extra pallet, and an ultra rare offering that spawns 2 extra pallets
    23 comments 362 views last activity
  • Every. Single. Match. I am on average 54ms, every single match, my fps is always around 60-70, so that's perfectly great! However, hatchets pass me in the air, hit walls or objects and STILL hit me. I get grabbed from lockers after already exiting them and running AWAY from it. Getting hit through windows and fast vaults AFTER already in control of my character again and moving AWAY from the w
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  • Should proc if the last gen is finished and lay in wait until the gate is open. As opposed to only procing once the gate is open.
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  • Preferably something that changes his style a little bit: We have like 3 variations of "Plain" already.
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  • So, as we all know, the Rift so far seems like it's going to be a rather tough grind, as once you're done with the Archive challenges, you end up spending about 5-6 hours to get through one Rift stage. While this is very much doable, it does feel very tedious and more like a chore, than just playing the game, because you genuinely enjoy playing it for long periods of time regularly. My idea to
    6 comments 52 views last activity
  • Some killers are weaker than others in the high rank meta. But reworks take a lot of time to implement. We had to live with Freddy being junk-tier for the longest time. Instead of waiting so long for balance changes, what if number of perk slots could be used as a temporary tuning dial. High tier killers like Spirit or Hillbilly stay at 4 perk slots. A mid-tier killer like the Pig or the Plag
    2 comments 32 views last activity
  • Recently I've seen people play Ghost Face in a rather interesting way. Injuring a survivor stalking that survivor to 99% waiting til' they heal mark then down them This strategy is pretty smart, but also very strong. And no, I'm not proposing a nerf already for the already balanced Ghost Face, but I do have an idea to make it fair. Have a survivor that's at least 90% marked tick down un
    4 comments 42 views last activity
  • Add a perk that either adds an extra generator at the start, or when the exit gates would have powered, they didn't because of the perk adding an extra gen. I know this seems sort of OP especially with ruin and the gen slowing perks, but I'm sure someone could find a workaround or adjustment to the perk idea.
    6 comments 53 views last activity
  • Hi everybody How are you? I just had a match usng the shape against a SWF team, two kills and three gens done (only a Steve and Claudette remains), after searching the remaining survs I saw them and the Claudette rapid clicked with the flashlight (I was very far but they knew that I saw them) then both ran to the hatch (both with keys according to the post match screen, odd because I saw in the
    41 comments 342 views last activity