Feedback and Suggestions

Our team will be happy to read these!
  • Okay, so Legion recently got a buff and I decided to come back to the game. My god I missed the speed so much, thank you for re-adding that! However, there may be some ways to make Legion more of a viable killer than a fun killer. As the ability to chain was removed, I believe Legion should be able to frenzy without a full bar (Half Bar Maybe), as that hit can be cancelled by already being injur
    19 comments 762 views last activity
  • I think a meat cleaver would be cool for the clown , maybe he could have got it from his trailer kitchen
    5 comments 32 views last activity
  • Found it on reddit, I let it here for BHVR and the community to discuss.
    17 comments 302 views last activity
  • I am a noob bubba player. I like to camp rank10 survivors. They dc. They have to struggle. I like watching them struggle. I will camp every survivors. They have to struggle. They dc. I get 4k/dc. I am a noob bubba.
    1 comments 32 views last activity
  • Change it to be 3 a day and a max of 5 in queue, still only one reroll a day. Simple request that benefits everyone. Gives me more reason to play each day, dailies are the biggest thing to get me into a few matches of variety each day. We get more bloodpoints, which we are starting to need because of the amount of perks that have been getting added to the game lately. I don't see any reason no
    0 comments 12 views last activity
  • I don't know what's up with the Oni's aiming. I can charge an attack and have the swing go forward, at the survivor, but then I go 'through' them and the attack misses entirely. And at times, a lunging one-hit down attack at a survivor at a window will have him veer to the left, hitting the wall, despite aiming dead center at the survivor. It's really frustrating.
    1 comments 52 views last activity
  • We all know that DbD can require a long time to get through bloodwebs, maybe we could ease that with updating the maxiumum amount of bloodpoints we can gain in each category to 10k? 8k seems a little low for the amount of grinding we have to do to upgrade our characters. Especially for those who level both killers and survivors!
    10 comments 222 views last activity
  • I think that would really help to improve people playing together and the community overall across all platforms if there was an invite option on the menu to invite the survivors you just played with. If I solo queued and had a good match with some people I’d like a faster option at possibly being able to team up. Anyone else feel the same way?
    1 comments 12 views last activity
  • Hello! I have a couple suggestions for perks already in the game. I thought, when Oni released, I would be able to use Lucky Break or No Mither to not drop orbs when injured, since you don't bleed. My suggestion is to make these perks not drop orbs when injured. No Mither especially because you're an automatic one-hit down, so there's a big downside to using it still, but you "don't leave blood
    0 comments 32 views last activity
  • Every time I go onto dbd on my console I have to just watch as I hear my fan rapidly increase in sound as if it its a plane that’s going to just f@#ing take off. The are just way to high for thus, please give us a goddamn option to lower the graphics so maybe we can just about play this game without our terrible FPS let us uncap framerate too and actually turn off v sync and whatever garbage
    2 comments 32 views last activity
  • Me want. https://www.youtube.com/watch?v=PVoqOSlTEVY&ab_channel=FilmSelectTrailer
    5 comments 122 views last activity
  • As a survivor is can get into a game in about 10 sec. Every time. As a killer I have to wait about 10-30 minutes. To pass the time I usually browse memes or look at the discussion boards, I've even cleaned a toilet and took out the trash and had to wait another 10 minutes to get into a game.
    1 comments 12 views last activity
  • I have had multiple issues with the controls, such as being forced to vault something slowly while I was running directly at it, or a pallet simply not going down despite the fact I just ran to it. And to make it worse , when I do make it it decided to put me near a killer, and not on the side I was just at. I have tried many things to prevent this from occuring, but why does it only work when yo
    0 comments 22 views last activity
  • Currently reaching a level 100 feels like a punishment because you get less Iridescent shards. So why not give 1000 or 2000 Iridescent shards for every devotion level?
    0 comments 22 views last activity
  • About 30 min to find a game with survivor (purple rank). Nat disconnection problems. Be fast with crossplay servers devs please. Unacceptable
    0 comments 22 views last activity
  • So this issue is still there. The transition from normal mode to nightmare mode for a survivor is filled with fps losses. It takes some 20-25 secs to render the full nightmare mode along with its blurry-ness around the edges of objects. Till such time the fps drops are moderate to massive. You can miss skill checks easily with this issue. This needs fixing and I had already raised this as an inci
    0 comments 22 views last activity
  • It is becoming really time consuming finding perks with 5-6 pages full of perks, where all you can see is their picture unless you hover over them. Just one of those big QoL changes there is really no reasons why they shouldn't be in the game. Like Hook Counter............
    0 comments 32 views last activity
  • What is the reason for a bloodpoint cap? In my opinion, it discourages players from grinding and that’s a major part of the game. If we really need a cap of the points to upgrade, why not make it larger? (Up to 10 million perhaps?) What are your thoughts? Let me know!
    4 comments 62 views last activity
  • Bamboozle or triple vault, and I havent tried it out but Im guessing cruel limits window blocks not working... survivors keep vaulting even tho its supposed to be blocked.
    0 comments 12 views last activity
  • Just an idea to change the text when the exit gates are powered from "Find the Exit" to "Kill them all" or "Let none escape" as killer
    0 comments 12 views last activity
  • Rewind For every 30 seconds you are in a chase the 3 closest gens receive a 5%/10%/15% regression
    1 comments 12 views last activity
  • His problem is he have to play "by the book" because to use his power he needs to hit people, which is can be impossibe if survivors have a little understadning of looping and/or map knowledge. 1)He does not set the rules on the trial, like a Trapper. He gets looped into oblivion if you don't have chase perks. 2) He "kills" stealth while wounded, he is the only killer that needs anti bleed perk
    3 comments 92 views last activity
  • Why do survivors see blood orbs - do they need to see them? I noticed that if I am bleeding against an oni doing a gen (or healing) have a skill check pop up and orbs spawn about the same time, they cause a huge distraction to me to the point of momentarily obscuring the skill check. If the skill check is something like ruin or sloppy butcher, it is even worse with red on red - there's a moment
    3 comments 43 views last activity
  • Hello people of the fog, I've been playing dbd today when a really interesting match occurred. The killer was the wraith, which I only did find out at the match. The killer was AFK or Trolling, I don't know, but we never got to meet them. They could've been in the basement or literally anywhere on the map as wraith is totally invisible when cloaked and is not moving. So we repaired all of the g
    3 comments 52 views last activity
  • No Escape For everytime you are stunned by a pallet No Escape gains a token For every token after all gens are completed exit gates are blocked for 0.5/0.75/1 seconds
    0 comments 12 views last activity
  • So I kept a log today about my games in notepad. Out of 12 games I had 4 games where no one disconnected. thats 25% of my games. NO I am not bullshitting you. With these stats I cant comprehend why the penalty system is still not implemented? Also they were all rank 2-4. At this frequency it begs the question: Is dodging a depip on disconnecting still a thing? Eitherway, please look into this a
    0 comments 22 views last activity
  • So most people will agree that matches can go way to fast because of how fast gens can be done But everyone who plays survivor will also agree that making the gens go slower would make the game a lot more boring Why don't we add time to the end game then? For example when all gens are fixed the exit gates will slowly power themself, after 2-3 minutes they open and EGC starts That way the matc
    7 comments 82 views last activity
  • I'd suggest that if we aren't to go the route of punishing killers for removing the ability to play from others then we should begin awarding survivors for not killing themselves on hook in such a situation, perhaps by giving them distraction or some form of boldness score events. This would disincentivise D/C's and, while still boring, give a great incentive to stay while their team does the
    0 comments 43 views last activity
  • So, I've recently came back from a week break from Dead by Daylight and the first couple of games I play I go up against Object of Obsession users (Most of them were SWF). It's fair to say that I was frustrated and I felt like I needed a longer break. But I digress, I decide to just turn my frustration into something more productive. I don't know how often the devs read the Feedback section of t
    16 comments 112 views last activity
  • DISCLAIMER: If you're looking for something along the lines of: "Idea to fix Moris!", this ain't for you. So I just remembered: Survivors who die as the Obsession get 1k BP. Why not give some BP from getting killed?
    1 comments 32 views last activity
  • I think every killer should have a one shot down move. Of course, I feel this should be balanced with the Killer only having this ability by satisfying certain conditions to power a new system. A Rage meter, for example. The Rage meter builds up when Killers miss hitting a Survivor during a chase, when a Gen is repaired, when a pallet stuns them, when a survivor is unhooked, when they are blinded
    17 comments 483 views last activity
  • You stand there for over a minute pressing a button and occasionally pressing another button. May not look like much, but at the long term it adds up. At least give different kinds of skill checks or even some kind of mini-game to make it more interesting. Those maze games where you can't touch the maze walls come to mind, maybe some adaptation of that?
    0 comments 22 views last activity
  • After the nerf that Spirit received, ive noticed that she feels a little too weak now. I think that she should get her slight speed boost after phasing back. It also makes the reappearance addons a purpose because theyre quite useless without it.
    5 comments 62 views last activity
  • Due to dedicated servers, grabs fail half of the time. The animation starts but the grab does not occur. The issue with this is that I cannot see jack ######### when grabbing someone and the grab fails. As seen in the screen shot below, the killer looks to the ground while the survivor appears to be grabbed. In reality, the survivor has already ran away. The problem with this is you do not know w
    3 comments 83 views last activity
  • Hello all, I’ve been grinding Dead By Daylight on console since June 2017. Over that period of time I have dunked in over 1000 hours in game with over half the roster P3’d. The issue is, I want to make the switch over to PC but all my time in-game would be washed away. With the in game friends list and grouping becoming implemented could it really be that hard to sync our progress? We
    4 comments 181 views last activity
  • I have a Xbox Game Pass version Dead by Daylight. But there seems I still can't play with steam player... https://forum.deadbydaylight.com/en/discussion/100036/news-introducing-the-windows-store
    Mod
    1 comments 152 views last activity
  • What if DBD had a VOIP option but the killer could hear the survivors if he was nearby, and the range in which you can be heard increases depending on how loud you actually are. But now someone is going to say "we'll just use dicord" but here's the idea, if you have any program using a microphone providing signal dbd uses that microphone at all times and can't be muted. So you may he able to
    11 comments 132 views last activity
  • When a killer quits, the survivors should at least get all of the blood points they’ve earned up to that point, if not survival or bonus points as well. I’m tired of this playing for 20 minutes crap and getting zip to show for it. Sucks.
    4 comments 72 views last activity
  • "Finish healing 2 health state(s) of other Survivors while using the perk Botany Knowledge and a med-kit. (Complete this challenge in a single trial.)" Bad enough that immediately after selecting this challenge I went against a Plague and all the injured survivors just healed up with the wells. Then the next match I spawned beside a Ruin totem which I immediately cleansed, and was face-camped to
    10 comments 124 views last activity
  • Bringing this topic back to life after being forgotten for 3 months I REALLY love the perk and simply can't understand why the walking speed buff doesn't work while injured. Can we PLEASE make it work in both health states
    9 comments 93 views last activity
  • Anti-tunneler perk "Power of twins" - When a Survivor unhooks you or you unhook yourself and the killer is in 16 meter distance from hook, the perk is activated for 60 seconds. Use the ability perk to release your own clone heading for different direction for 15/20/25 seconds. The item is also cloned. When the killer hits the clone, it disappears. Collides with "Dead hard", so it works only whe
    28 comments 192 views last activity
  • Hey! Is it only me who is thoroughly pissed that, every update, most maps have some windows sealed up? This game is slowly changing to "You are a survivor - The Killer needs to catch you automatically" I mean, why the map changes only consists of making the map easier for killers? I never seen any new vaults or keypoints for survivors. Furthermore pallets started spawning at totally unsafe
    6 comments 92 views last activity
  • Another overpowered killer just what this game needed. NOT. When are you guys going to learn what balance is. Granted I will give credit where credit is due, the graphics on him are pretty neat but having played him and against him he is seriously way too overpowered. Balance people balance balance balance.
    31 comments 353 views last activity
  • Make Self care base kit and buff it a little bit Make injured survivors have a huge penalty when working on a gen.. let’s say at least %50 slowdown rework or completely delete the slow down perks and addons such as Thanatophobia, Dying light, Freddy’s addons etc. This way survivors will be encouraged to heal instead of working on gens while injured and the killer gets actually rewarde
    8 comments 82 views last activity
  • I know survivors can't help but know this is a team game, but at the same time, many think that they should be able to 1v1 the killer. Which leads to calls for powerful killer perks to be nerfed or survivor perks to be reworked and made more powerful. This is especially true for solos as the lack of coordination and meaningful communication between teammates is nonexistent. So how do we stop or
    20 comments 732 views last activity
  • This is very annoying already even though there is the ban system for dc, people still continue to disconnect and ruin games. You should cancel the match if more than 2 survivors dc, cause it is too hard to get at least the black tear if you are in two on the map. Or instead the match cancel, give us a black tear in that situation. And also why this dude is still in chat after dc?
    1 comments 33 views last activity
  • Why there are challenges like... "repair 3 gens in a trial" "do something while endgame collapse is activated" First of all: It shouldn't be a killer challenge to do something while endgame collapse is activated. It should always be a challenge before this is happening. Why a player should change his play style? When I sacrifice all survivor before, why I should give them a second chance and s
    1 comments 22 views last activity
  • I'm about to just become killer main and start camping and killing myself because that seems to be deemed a legit "strategy" to win and that is what 99% of killers me and my friends come up against. It's not fun playing killers that camp and tunnel, but even if you report the person-over and over again nothing is done. Because it's a "LEGITIMATE STRATEGY". Now I cant even leave the game with ou
    4 comments 32 views last activity
  • 2 comments 32 views last activity
  • 5 versus 5 1 killer and 4 survivors on 1 team. To win, have 4 survivors repair 5 gens on the enemy team. Survivors can interact with their own gens to regress progress. Regressing gens as a survivor is slower than normal repair speed. If a enemy survivor is repairing a gen and someone on your team is trying to regress it, the gen's aura glows. If a killer decides to attack another killer it
    5 comments 52 views last activity