Feedback and Suggestions
Our team will be happy to read these!
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So, you load into a survivor game because you're doing some archives. Get into a full lobby. Nice. 2 People immediately leave. Not uncommon, but whatever. Check phone for messages and get back to game. Full lobby again. Timer goes off and we load into a match. Killer finds you almost immediately. Ok, no biggie. Happens quite a bit and I can get out of this. Game goes on, press button to throw d21 comments 562 views last activity
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Hey, Want to suggest adding trophies for completing tomes, even if it was just 1 trophy for completing all the challenges on each level of the tome and 1 extra one at the end for completing all the challenges across all 4 levels of the tome would be good :)3 comments 22 views last activity
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BHVR, this is a list of thing that i believe need changing in this game: 1. Aim auto-locking onto a Hag's traps. This needs changing because the perk Dead Hard is especially hard to use when the camera angle suddenly changes. 2. Black Lock Keys need to be changed. 3. Ebony Momento Moris need to be changed. 4. Make The Archives more accessible from the lobby rather than having a se3 comments 32 views last activity
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It often happens that the surfers near the exit are waiting for the maniac to come to them to tease the maniac, get a hit and escape. Or, when the maniac didn’t have time just a little and the survivor escaped. idea for perk: When a maniac goes outside the gate, the exit from these gates for Survas closes (something like "Blood Warden") and they cannot escape. To balance the perk, you can make5 comments 32 views last activity
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Dear devs, Can you pleaaaase make the frenzy attack be considered as a basic attack again so it triggers perks like dark devotion, save the best for last, hex the third seal? It was the only reason I play legion, and those perks I use them only on him, otherwise they are useless on other killers and that was the only thing that gives the legion a special playstyle! Otherwise he is so weak and bo4 comments 32 views last activity
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you know that feeling when your base movement speed is not as fast as other killers but people were like "hey, well you have your throwing axe which is super strong!" but I'm just sitting here like huh? I keep getting looped at the smallest loop area because I can't throw my axe over the car or some kind of small wall. The survivors weren't even crouching, they were just standing up with their h1 comments 32 views last activity
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I want to see if this head matches with this clothes and that pants, but every time I go to a different tab the clothing resets to whatever you were wearing on that character. Maybe add some kind of shopping cart to the system?0 comments 22 views last activity
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With there being so many killers/survivors to grind for perks I was wondering if the Dev team had thought about starting new killers and survivors with their perks already maxed out? I'm almost a lvl 50 Oni, and my nemesis is still mk:1, If when purchased and when prestiged the killer/survivor had their specicif perks already at mk:3 the grind would be a bit easier and would help with saving bloo0 comments 102 views last activity
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As soon as the Exit Gates are POWERED, not opened, Blood Warden activates. The auras of any survivors OPENING, not located inside, an Exit Gate are revealed to you. Once per match after BW is active, hooking a survivor will block both exits for 60 seconds *once the gates have been opened*. This allows killers that run BW not to have to rely on NOED, survivors not 99ing exit gates, body blocking19 comments 154 views last activity
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I can't possibly be the only one that thinks looking up at the sky to avoid being blinded is basically an exploit. This should be removed considering as a killer you can basically 180 to avoid a flashlight blind as it is. As a killer this has never been something I needed to resort to. Most flashlight plays can be avoided when they are rescue attempts during carrying. You're able to turn oth3 comments 712 views last activity
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To the Devs: It seems a bit unfair that Oni can one hit you out of his dash. He already has better mobility than Billy with a dash that doesn't bump into walls. My suggestion is to remove the one hit potential of an attack out of demon dash. Either that, or take another look at the mobility mechanics of demon dash to make it easier to juke.... Respondents to this threat: Please give tips for g20 comments 202 views last activity
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I want to see a replay even after the game is over. I want to remember and share cool play clips.4 comments 82 views last activity
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Remove the delay from Oni before blood orbs start coming towards him, make it instantaneous when he starts absorbing them. He already slows down to less then survivor speed when absorbing and orbs take time to travel to him0 comments 22 views last activity
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Quite a few aura reveal perks for survivors have infinite range, making this perk only worth picking with a few others (namely Bond and Kindred). So here's the idea: * No longer increases aura reading range * Now shares all non-killer auras you see with allies who are within 8/12/16 meters Thoughts?2 comments 32 views last activity
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A long time ago I talked about a possible gore version of dead by daylight. In all this time, would such a version still be possible?3 comments 233 views last activity
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Skeleton Key : A tarnished and crooked Key, vibrating with ominous power. The Skeleton Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Skeleton Key's power into various effects. Need 3 seconds to open Hatch Dull Key : A bent and dull Key that once held great power. The Dull Key's power cannot be triggered by itself.2 comments 52 views last activity
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More fair Mori's. Cypress Memento Mori : Grants the ability to kill the last Survivor who has been hooked or not by your hand during the next trial. Ivory Memento Mori : Grants the ability to kill one Survivor who has been hooked two times by your hand during the next trial. Ebony Memento Mori : Grants the ability to kill all Survivors who have been hooked two times3 comments 302 views last activity
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This is based on my own experience trying this challenge and I think it's a simple change without any exploit potential. Suggestion: make DCs during EGC count toward the challenge. Background: I was facing a 4-person SWF (they were all from the same country, played coordinately and had Object of Obsession). I got everybody on death hook, sacrificed the OoO player, then let them do the gens. I s0 comments 22 views last activity
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I love Ghost Face, but playing him and against him I’ve realized how broken he is. People will stare directly at him, facing him and everything and it doesn’t take him out of stalk. Even if you run looking back more times than not he will get the exposed effect on you and still catch up. But Spirit needs a fix first?! GF is broken and awards bad players easy kills. Makes no sense, plus dedicated19 comments 262 views last activity
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I was a killer 17, not much skills learning the game, i got a lot of game with DC game which make me pips without really playing and drop me down to 12 wihtout having the skills from 17 to 12, Now its been 2 weeks that i am stuck at 12 and not having fun at all as a killer because i only get , 7-8-9-9 or 7-7-7-12 ranking survivor. I search the forums and the Dev talks about the hard limit. Which3 comments 42 views last activity
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Enhances the Grab ability. Now you also can grab both of Healthy and Injured Survivors performing medium vault and Injured Survivors performing rushed vault. Iron Grasp also decreases Survivors struggling effects by 75% and increases the time it takes to escape your grasp by 10/11/12%.12 comments 192 views last activity
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Remove ranks entirely from the game. Each player will be assigned a crest color based on their rank immediately before the 13th. At reset, red ranks go to purple; purple go to green; green go to yellow; yellow go to brown; and brown go to gray. There are six crests. To move up a crest requires a certain number of pips. The pips are hidden. Players continue playing at the color crest they a4 comments 43 views last activity
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Because of the lower amount of people in higher ranks, whenever I am around rank 7 I only get Red rank SWF and I lose single one of them< now I don't mind a loss, but like, it feels like I am being dumped into games I have no chance of actually winning just because you don't want to make those red rank SWF sit around waiting longer. When I say red rank I mean only like rank 2 red SWF groups0 comments 12 views last activity
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So that the survivors had a setting: play only on the server; play only on the host mana; irrelevant. And mans had a setting: play on the server; to be a host Or you put the server in the Russian Federation, Central Asia or somewhere nearby. But since (somewhere I read it) that you do not plan to do this, then give me the opportunity to choose between a maniac host and servers. thanks It can p0 comments 22 views last activity
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How about a hub? Like a you pick somebody to play as and you get to walk around the camp fire and talk to the other survivors? That way you can get lore and something else to do with the game. Personally I’d like to see interactions between survivors and maybe for them to talk about their past. What about people you don’t have or licensed survivors? They don’t talk back to you. I know it seem14 comments 92 views last activity
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Starting with charms, they are so small on survivor they may as well not be there. Some skins almost completely hide them. I get you dont want a super bright object hanging from your belt that cam be seen from across the map but they really are too small, on survivor side. I think it's funny the same charm is bigger than a survivors head when a killer uses it. Anyway, can we make them bigger? Ma17 comments 102 views last activity
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Sorry for worrying about it! But the last translation we received was offensive and there is nothing appropriate; Most translations have nothing to do either. I love Dbd, besides saddening that you have changed our translation community, sorry if this is offensive to you, I prefer the old community to what you hired. I'll name a few offenses like most claudette clothes is something there is no s1 comments 42 views last activity
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Devs, please explain why there's an extremely LARGE dead zone around the temple? You've already made every single pallet unsafe, so why do dead zones still exist? Badham has a huge amount of unsafe pallets, but you can find multiple in one area. Sanctum has almost no safe pallets and yet there's a giant dead zone in the middle of the map with no pallets whatsoever except two right outside the tem8 comments 72 views last activity
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It's to stressful the way it is now I mean. Do simply that you can do all a page without select it, or at least select more than one like soo many people suggested. You however need many tries also in this way. Any time I select an expert I accidentally do another one for casualty but not the one I selectet. Then I change it and the opposite thing verifies. Not fun.0 comments 22 views last activity
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Pre-Prologue: Key Information For those who don't know, Play With Your Food is abbreviated as PWYF. Prologue: Core Problems PWYF has always been a hard to use perk because stacks are hard to keep and time consuming to earn. Therefore, the killer must make good use of the perk or else the perk isn't worth the time and perk slot. My goal is to make the perk easier to use for the killer but m5 comments 92 views last activity
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Suggestion for balancing the game for good: Have certain(or all)killers have their own dedicated mapKinda like Freddy's dream world is to him(a home field adv) This would avoid the common pitfalls that constantly plague this game: playing whack-a-mole with bugs and balancing. It would cut development time, save money in the long run, and allow more creativity to enter into the game. Instead of reworking leatherface's design to fit into multiple different maps to make him viable and in0 comments 12 views last activity
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Comon you really should fix the sirvivors waiting times. It is not normal when I get more time waiting in a lobby than playing. Especially when you wait like ten minutes before getting into a game and the killer dodge the lobby: you know you are going to wait another ten-fifteen minutes without being sure if the next killer wont dodge the lobby too or a player dc in the loading screen. Its anno0 comments 182 views last activity
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BHVR, thanks for this fun game. If this game isn't the standard in Hide and Go Seek video games, it's pretty darn close. Haven't been reading much on forums in the last week or two, so apologies if I'm echoing already standing sentiments, or other provocations. Here is a condensed list of my suggestions and feedback that will not fail your margins and lines. 1: Stop overly utilizing the c7 comments 82 views last activity
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ie encourages becoming awake otherwise you will be slowed down eventually.2 comments 22 views last activity
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I was thinking it would be cool for Michael Myers to get 2% movement speed increase at tier 1 and 2. Would that be overpowered or would it be good?6 comments 52 views last activity
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I know im not the first one complaining but shouldnt be the last! It is not playable at all, esp killer. Cant see a damn thing, block all scratch marks...I already turn the monitor on highest contrast and light!!! Only thing i can do now is DC whenever i see this map. Good job BHVR1 comments 82 views last activity
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I have been using mettle of man for a while and found new ways to stack it up and one of those ways was to take a hit near a survivor in the dying state(Survivors on the ground). But after the recent changes to protection hits, you are unable to get a stack when tanking a hit for a survivor in the dying state. I think the devs should fix this because it has enabled me to proc mettle of man countl10 comments 142 views last activity
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I want to thank the developers for working hard on the game. I'm not a big gamer, but when I got this game as a gift, my friend got me addicted to it. I just want to point out something that I have noticed lately and I thought I share in hopes improvements can be made. Window box hit. I noticed when I jump out the window and I'm far enough the killer is able to still hit me. Anyway to shri0 comments 22 views last activity
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I have been playing a lot of plague recently, and found that most of my games, people didn't cleanse. I get that feeding a killer her power can be super scary, but I found that most of my games I end up with 4k's without ruin because of this. In purple and green ranks, I had a lot harder of a time, because people cleansed and it was troublesome because having to walk sometimes a far distance fo1 comments 32 views last activity
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It constantly comes up and doesnt let you drop pallets. It really sucks.1 comments 22 views last activity
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When in chase the killer can literally hear nothing..tracking is a pain..flashlights are free getaways, all around chasing and playing the game is of horrible quality and it's getting to be very difficult to even attempt to enjoy the game when killer is under a massive handicap..I dont understand how this keeps HAPPENING over and over..this has to be the worst one yet to boot...so please..you fix2 comments 22 views last activity
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Prologue This will be short and to the point. These changes should make rank more viable for both roles, so enjoy! 🙂 General Changes Removed Emblems — They are replaced by a point system that grants rank progression depending on total! Less Than 100 Points (First Game in a row): 0 Rank Progression Less Than 100 Points (Second or more games in a row): -1 Rank Progression 100 or More P8 comments 72 views last activity
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Exit gates should slowly decrease in progress if it is not fully open. This way survivors cannot 99 the exit gates to prevent the EGC. 99'ing exit gates fully defeats the purpose of having the EGC. This makes blood warden a lot more viable again. This also makes the end game way more thrilling since the EGC can actually make the game more difficult.1 comments 22 views last activity
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Since nurses are blinking way less than they used to, thanks to nerf (rework), it would be nice if +250 / +150 points for blinking got raised a little bit. Maybe +300/+200 or +350/+250. Give us few remaining nurse players some love, please. Have a nice day.13 comments 252 views last activity
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Disclaimer -- Yes, I think Moris need to be changed too and would be happy if Moris and Keys are reworked at the same time. Now, my idea -- What if instead of keys being used to open the hatch, they were used to unlock a special chest and in that chest was something special. ------------------------------------------------------ (3 possible ideas) 1. Top quality items -- a Ranger medkit, a20 comments 72 views last activity
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Warning: "Not-Serious" means i'm not wishing for it to be a reality. A thought is just a thought. 😊 I was thinking how awesome it would look if, rather than a countdown towards death, it would start forcing the end of the match right before all of our eyes. What do i mean? Well, this... The Entity will completely remove tiles from the map, covering said removed tiles in black fog to h0 comments 12 views last activity
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Now i love prestiging a character but i always feel they could be more! So me and my friends thought that it would be amazing if it was a paint rather than a skin! Imagine how cool a p3 blighted billy would look!! It would be amazing to aplly a P3 paint to a skin that you have, it would also make people want to P3 more. What are your thoughts?2 comments 12 views last activity
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We deserve the one proper costume for Oni. The Beheaded Kamikazes from Serious Sam: https://serioussam.fandom.com/wiki/Beheaded_Kamikaze There would be nothing that would be more intimidating and in line with the horror aesthetic than having one of these guys mad dashing around the map. When he's normal, he just bonks survivors with his bombs. When he's raging, the wicks light and he smacks th0 comments 12 views last activity

