Feedback and Suggestions

Our team will be happy to read these!
  • Ok so most people understand how problematic Object of Obsession is as a perk. Firstly, it gives far too much information to a player who is also likely packing a huge chase/survivability build and just wants to taunt the killer all game with their presence. It screws over killers like Trapper and Hag whose traps are reveled to a survivor who can break them all game, and mobile killers who can be
    5 comments 53 views last activity
  • I love the Oni, Everything about how he plays and his sounds. It is amazing. But I've always loved Knights well more than Samurai despite how similar the two are. I think isn't enough for a style change to give him chainmail or Full Plate, Switching the Kanabō with a war hammer and the Katana with a long sword. As for mask and helmet. Their are many wicked looking helmet designs from the from th
    4 comments 52 views last activity
  • Why did you nerf 'BALANCED LANDING'? I had fun to DBD because of that perk. I don't understand... :( Because you have nerfed 'perk', it becomes significantly useless compared to other 'booster perk'. I was so embarrassed that I turned off the game. I'm disappointed in you T_T I beg you revert it back.
    19 comments 162 views last activity
  • 've been playing DBD now ever since it was released on PC. I've been trying to think of some new ideas for the game that would REALLY stand out and make the game even better! If you have some ideas, please share them here on this DISCUSSION POST, perhaps one of the DBD developers might read our ideas and make it a reality! Who knows!? I work in software development so I am going to post this
    1 comments 22 views last activity
  • [PERK NAME] All Survivor interactions can now generate Skill Checks. Skill Checks appear 3/4/5% more often. So which side is this Perk for? Both! It'd be a new general Perk for both. Or they could have both the new Survivor & Killer have it as a Teachable, but I prefer it be a general Perk for both. Confident Survivors could equip it to hit Greats on all previous & new interacti
    2 comments 662 views last activity
  • While i like the Challenges they also result in many Farm Games (+DC etc) when people have to do the same Challenges at the start of a new Chapter. So what if the Challenges are randomized (overall everyone has the same challenges in his page but the Order is different) This way you prevent having 4 Survivor doing the "25 Unhooks" or "Repair 3 Gens in the same game" and the entire Game goes dow
    1 comments 12 views last activity
  • I'm just curious has behavior ever stated how they review reports? Do they have a way of recording games and looking at what actually happened, or are they just basing judgment off a bot, or stats. Reason why I'm asking is because of the quit=ban new update I'v now had two game where were the killer and 1 survivor where farming. By that I mean the killer focused on killing two players then wou
    1 comments 22 views last activity
  • How about we replace the leave match option with a surrender option. The players who surrender get taken by the entity the same way like in the end game collapse and count as a regular sacrifice. Sorry for my bad english
    12 comments 144 views last activity
  • I think everyone would agree that survival category needs more love in-game not just end. Here are some ideas for more bp for this category. Giving survivors +300 heal points they get from self-care, even if they got healed by someone else could be a good start. Like mending. You get mending points even if you are mended. Number can be adjusted later. Another one can be OUTLASTED. The score yo
    0 comments 12 views last activity
  • Hello, i note when killer (or the private server) disconnection during game load, all offerings are use ! Can you make some improvement about this? Ok when killer during a game leave and we lost all offerings but this case i can't play (even one second....) and dbd detects, they are a error with the killer. Ty Christophe
    2 comments 12 views last activity
  • This Game now Boring. Why ? Many people play this game only do rift quest. As a survivor must search chest 3 times ( not doing gen at all). As killer quest killing obsession ( don't want lock other survivor only the obsession) . Fun game become Quest Game..... Some quest are nutshell ( hook 2 ppl in basement using this and that perk and must done in single game , depleted 4 keys, trap 5 people
    5 comments 82 views last activity
  • So as we know the devs have stated they want this game to be a case of 2 Escapes, 2 Kills on average. This works in low ranks where both sides can rank up no worries but unfortunately it means in the higher ranks Killers pretty much need to 4 man to even get a Pip (Rank Up). If one escapes through end game hatch that decides between a De-Pip, Black Pip, Pip or 2 Pip, for the most part it is eithe
    5 comments 92 views last activity
  • Is there a way for you to make it so when a killer ragequits by pulling the plug/closing the app all of the survivors don't lose all of their earned bloodpoints, items, and add-ons? It's annoying to actually get to survive but they decide to abort the entire mission for all 5 of us.
    0 comments 12 views last activity
  • i think it will be a great idea like every 20 levels once you get devotion get 1000 per 20 levels or so.since it is difficult to get them when people just leave the matches.
    0 comments 12 views last activity
  • Instead of just doing 25-50-50 higher pain sound and 0-0-25 higher breathing sound. It should also add a small buff of 'lowering the chase music'... Who agrees?
    1 comments 22 views last activity
  • Hello. As we know, Balanced Landing has exclusive passive skill, which gives survivors a decreased stun after landing (in new patch it's changed to stealth landing). I suggested that it would be not bad, if Lithe get his passive skill, for example more faster vaulting speed, even if little. Maybe it can help survivor to evade killer hit through the window by ping etc. What do you think?
    4 comments 43 views last activity
  • Nurse still is better than any killer, no matter if you can see where she is teleporting to. Her addons just ######### on the fact of fixing that and nerfing hitboxes/lunges is literally not what you are doing they are probably sitting in the stalls humming toto africa
    0 comments 12 views last activity
  • It was removed as I understand. And now I start playing, and one of the players is acting weird, I clearly see how he/she is afraid - and after the match ends I understand why - he/she had rank 20, while others were 4-7 ranks. It was better with visible ranks in the Lobby. I play solo, and need a good team on my side. With visible ranks I had a choice.
    10 comments 72 views last activity
  • Why is it that I can win 5 games in a row as a survivor, staying at rank 1, but I lose 1 and drop to rank 2? It’s impossible to tell who is rank 1 after you win the game as a killer. Was it a survivor who is usually a rank 2? Or a rank 1 you just beat? It’s hard to know. If i make it to rank 1, it should be somewhat easier to stay at rank 1 than losing 1 game. There should be 5 pips for rank 1. I
    0 comments 12 views last activity
  • Please, Behavior, remove Legion's Feral Frenzy cancellation when the hit is missed. Just do it and you resurrect this great Killer that you demoted so much. Thank you!
    27 comments 272 views last activity
  • Greetings. I would like to make a suggestion to change the struggle mechanic. As we all know once you get up on your second hook you'll have to struggle by spamming the spacebar for your life. This was cool and interessting in the begining. But now when the game has been out for as long as it have, it has just become boring and tiresome. It dont require skill, it's not a mechanic that requires
    5 comments 42 views last activity
  • My friends and I are red ranks survivors and killers and we may have an idea to help alleviate the pressure that ruin has brought to everyone. First, what are the problems and reasons to it? People dislike the RNG of it. It last forever in low ranks but is gone in the first minute of high ranks. It is definitely a perk needed to help Set up killers and ramp up killers reach their potential.
    0 comments 32 views last activity
  • Ok, so instead of making a new thread I'm just updating my old one with my opinions on the changes for legion. Overall, I think that the mentality BHVR has approached legion with is the right one, but I do think the execution could still use some improvement. Basically, while I can only guess their mentality, it seems they're looking to buff the active use of Legion's power while nerfing the pass
    13 comments 221 views last activity
  • Waiting 10 Minutes and more in a lobby to get a game going is ultra annoying on an epic level. Why dont you extend the rank range after 60 s if an appropriate match can not be found ? I got killer rank 15 because I didnt play for quite a while and waiting 10-30 minutes for a game is outright idiotic. Who does that ??? Who makes design decision failures like these ?
    0 comments 12 views last activity
  • Not only are they difficult from DCs; getting to the point that it is end game collapse is pretty difficult..depending at what rank and if its swf obviously. Frankly the challenge itself just supports either playing poorly, or just playing like a bully and is not much fun for either party..
    5 comments 92 views last activity
  • Perks like Diversion or Stake out, are not profitable to make them META, so thinking on this i guess they should receive a buff "When hooked the perks continue to get charges", its not broken ok, and discourage the killer to camp. Also there are lots of stealth killers that avoid those perks like how can you stake out a wraith or a ghostface??(you are forced to spy him while they chase someone).
    6 comments 62 views last activity
  • -they should add a percent number at the generators progression and the healing. -the color when you repair a gen with someone else should be yellow not red.(yellow to be for increase the speed and red should remain for slow speed)
    1 comments 12 views last activity
  • Just a thought with the Mori's like the ebony one at the very least; I feel they should give 50% increased blood points to all survivors in the trial and 50% increased bloodpoints for killer in the sacrifice category. The idea is to add some kind of risk/reward to it for survivors instead of feeling like a punishment, and also to let them make some of the bloodpoints they are probably going to
    8 comments 62 views last activity
  • My survivor rank is red but always get grouped up with green and purple killers.... My killer rank is green but always get grouped up with purple and red survivors...
    2 comments 12 views last activity
  • So both of these perks are a bit on the weaker side, any chance they could be updated to work together? I can't really see this being OP or even annoying for survivors, just a mediocre perk combo for killers that might be fun to try out, like how Surge works with Surveillance. Thoughts?
    4 comments 352 views last activity
  • Old legion, when they vaulted things, would keep their speed. Live Legion, even after the speed changes, still loses their speed after vaulting a pallet or window and have to reaccelerate. There’s also a tiny bit of lag after vaulting where you don’t start moving until a fraction of a second after vaulting. Just fixing this in a hotfix would make legion feel much nicer to use. (I also liked the o
    0 comments 12 views last activity
  • So, I'm a colorblind gamer and given that there is no colorblind mode for whatever that reason may be, I -literally- can't see on this map. Imagine a pitch black room, thats what this map is to me. Should I just DC on these maps everytime i get them until they're fixed, Idk what else I can do, thats unplayable and hurts my head.
    0 comments 32 views last activity
  • Hey dev's ... I mean, if you read this .. I doubt it that you will ... The new map.. well, how should i put it. You know what let's stop whining for a second and let me give you a positive feedback on the new map. First of all, it looks epic. From a certain point of view your best map so far in therms of looks. I like the idea that you took the old map, and kinda rebooted it and it looks really
    0 comments 62 views last activity
  • Hello can you fix the servers, or remove them again this game is 100% unfunn to play with this servers laggs window bullcrap hits killer bugs and what not plsfix or remove
    1 comments 22 views last activity
  • Like ya its cool yall made it so we arent allowed to play a game when someone disconnects in loading (like nothings more fun than waiting in a loading screen for 5 minutes just to be kicked as soon as the game loads amiright) but can you do something about people who give up or DC in game? like when people get hooked within a minute of the game starting and kill themselves and its basically a ful
    3 comments 12 views last activity
  • Ever since the graphic/lighting engine change the lighting has been much darker in a lot of areas in the game. The new map Sanctum of Wrath I believe it is called, is much too dark to be able to see and is even harder to see with all of the foliage on the map. Please turn the brightness up a little bit.
    1 comments 32 views last activity
  • As much as i despise some of the people in this community who send me messages accusing me of things i never did (tunneling, camping, etc.), why is there no chat after the game for consoles? I understand it might be a little difficult because of how long it would take to create a message, but saying gg or even if i want to compliment someone wouldn’t take long. The chats can be used more than for
    11 comments 132 views last activity
  • 2 words, NEVER HELPS. I’m a nurse player on counsel and the countless amount of times aim assist cancels my swing or it leads me into a wall is getting annoying and now I don’t want to get better at nurse now
    2 comments 22 views last activity
  • Gens goes too fast in game I would want to suggest a slowdown to gen repaid speed while someone is in chase. Decreased gen speed overall may also help with balance of the game.
    7 comments 102 views last activity
  • Moris Cypress Memento Mori : No changes Ivory Memento Mori : You can kill One Survivor who has been hooked twice by your hand. Ebony Memento Mori : You can kill One Survivor who has been hooked once by your hand. Keys Broken Key : No changes Dull Key : Takes 8 seconds to unlock the closed hatch. Skeleton Key : Takes 5 seconds to unlock c
    9 comments 62 views last activity
  • This is an idea built around legions multiple person concept. I really just thought of it off the top of my head so it is very rough and could use great polishing. His power is change to being able to change himself, basically you can rotate throughout the 4 different legions and each one has their own quirk to them. I'm not too sure what the difference to them will be, mainly because of cosmet
    0 comments 22 views last activity
  • I play both survivor and killer, achievements I am down to 14 left and I will have them all at this point in time with over 2k hours of playing time. So I can say I have experience with this game. With that said, I believe there should be something set up that the entity will stop going after a survivor on a hook if the killer is too close "The entity doesn't want to share the kill or something
    5 comments 182 views last activity
  • Unless there are 2 or more survivors left and the exit gates are on opposite sides of the map. Instead of disabling the Trapper's power completely during Endgame, how about not letting traps be placed too close to the switch? This won't fix anything. The killer can still take the game hostage, but now it takes 6 traps instead of only 2.
    12 comments 102 views last activity
  • Simply suggestions like title (now deep wound is less evil for survivor, so why not can implement it in some ones). Hag: no teleport ultra rare are usless, change it in something else (deep wound?oblivious?). Mayers: survivors dont like infinite tier 3, why dont change it in something like deep wound in tier 2? Also the tier 1 glass is noot good I think, he is too slow, and we have the tier 2 g
    9 comments 42 views last activity
  • 2 minutes? That's laughable. My apologies that this has already been brought up but I will keep bringing it up until the devs change it. I'm not opposed to the end game collapse existing, just how short it is. 2 minutes is not enough time at the end of the game when it comes to saving people from hooks, healing them, and/or getting them to the exit gates safely. And if the killer brings NOED, f
    26 comments 212 views last activity
  • This creature of the night is shrouded in a black, misty fog, through which you barely make out the form of his body. 2 piercing eyes are clearly visible. His weapon is a spear that forms from within the shroud to pierce straight forward, stabbing the victim for a basic attack. His power is EchoLocation. (The point of this power is to be very powerful, but also very difficult to use effective
    1 comments 62 views last activity
  • Edited changes are marked with * Recently, The Legion got yet another Rebalance Patch. The patch itself managed to remove the abusable Legion Playstyle that made them a weird balancing problem for more than a year now. But the core problem is still there, Legion lacks chase potential even tho their power has all these chase aspects to it that feel like they were designed to shorten chases. Wh
    7 comments 70 views last activity
  • Explain this one to me, Behaviour. I'm a rank 15 Killer. WHY the hell am I being matched to Rank 3-5 survivors who are ALL SWF groups and why the hell does everyone have a goddamn flashlight?!... jeezuss christ.
    1 comments 42 views last activity
  • So this has been a long standing debate..now..both items are irrevocably strong..crazily so..but how to change them is tough especially for keys since they are tied to a game mechanic.. My personal favorite solution for moris?: Add the cypress mori into the killer base kit, the removing the ebony mori it gets shifted into base as well..how this would work as when the EGC begins..the kil
    0 comments 12 views last activity
  • Hello, my English is poor and I write from a translator. In my opinion, they should change perk Unbreakable for unlimited getting up from dying state, by changing increased recovery speed to reduced recovery speed. I hate staying as one of two survivors and lying on the ground, because the killer wants to kill everyone and leaves me or the other person generally camping or tunneling. I do not int
    7 comments 62 views last activity