legion rework idea
This is an idea built around legions multiple person concept.
I really just thought of it off the top of my head so it is very rough and could use great polishing.
His power is change to being able to change himself, basically you can rotate throughout the 4 different legions and each one has their own quirk to them. I'm not too sure what the difference to them will be, mainly because of cosmetics changing almost all aspect of them but I want to say the mask changes color or shape or something else the survivor can clearly notice. The power changes everytime the legion hooks a survivor
The first power can be him being 120 ms by default, shortens his lunge increases his tr to 40 and disables bloodlust for him. With this, he will be fast for a first hit but adds a need for stealth by survivors because of his 40 meter tr while but he can catch up faster so thats why he has a shorter lunge range. I'm thinking of a myers ew1 range here.
the second power will shorten his tr to 16 meters, decrease his ms to 110, allows him to fast vault pallets at the speed he can right now, normal lunge range but his lunge speed is increased, (I'm thinking about a deep wounds on hit but not to sure,considering how many don't want deep wounds in his kit) and he can one shot one survivor in this state. My idea is he trades the faster chase potential for a powerful first hit to gain even more pressure, since he is 110, he is easier to loop bit the 16 tr allows him to get closer before the survivor notices, which forces them to run later. At that point it relies on if they can get in a loop or not, but even then he can still chase due to his vaulting abilities. If he decides on wanting to sneak up a lot before he hooks another survivor he can but he loses his instadown.
the third power will make him 110 with a normal tr, drastically reduce his cd time for missed swings, increase his movement speed by 1% in this state, for every survivor he hits but every time legion hooks a survivor they lose one stack, stacks up to 10%. This state is his weakest state at first due to being a 110 with basically no power, but due to the hits from prior and hooks he will be at least 111%. A strat he could use would be hitting many survivors before he gets to this state, so he could at least be 115%. The thought here is once he got that easy down, he will need to get a couple more hits in, due to getting that instadown so he loses a hit for this state. This allows more stealth killer gameplay and increases the time it takes to get here. If you get here too fast with not enough pressure the survivors will loop you like crazy.
The fourth power will make him as basic as they come. 115, 32 tr and all the wonderful stuff. So you have no power in this state. It's to limit his possible snowball potential and give survivors some breathing room but once he gets out of this state, it will be a lot harder on them due to the previous 3's snowball potential when applied in mid to endgame chaos.
Any thoughts or comments? @UlvenDagoth I wanna ask you specifically about this because I know you are the go to legion fanatic.
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