LULKEK
LULKEK
About
- Username
- LULKEK
- Joined
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Comments
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the game is already balanced to swf thats why you cant win games as a random thats the reality an thats why i dont play this game anymore and my frends
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me and my frends no more play dbd if dc panelties are coming
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he dont have perks as you see so what you expekt??? stop cry thats fine as it is
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@Waffleyumboy said:
Joke perk
your a joke
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@nyan_painbow said:
also the repairing time should be expanded!
I play both sides and I know how easy it is, to destroy or even counter the Ruin:
in order to destroy it, run:
Small game
Detective's hunch
also take a map or simply search for the common spawning locations
in order to counter:
tap the gen
run Stake out
keep repairing
So, survivors HAVE THE PERKS TO COUNTER THE RUIN.
When I play as a killer the gens will be done quickly! It doesn't matter how cleverly / fairy you play. There is always a sneaky peaky surv who does only repairing.
As result :
after the match an average survivor gets a pip for repairing /healing + avoiding or stealth.
the killer gets a black pip
you are just a noob dont play it if you are so bad thx and stop cry like baby
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Good idea Love it
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the devs make duble amaout of hooks so why no old sabo??
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Oni is perfekt now how he is let him like this devs thx
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and remove the negative effect makes no sense on a bad perk anyway
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i mean it makes anyway no difference becose all 2 meters are a hook LUL
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this perk was never brocken bring it back pls or remove global yell when survs jump
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Yea good idea confirm
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na its a smart way to trik people where dont know abaut this
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nah i dont expiriance dc so often and after punishment will be not so often its fie like it is
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@TAG said:
The devs said this was acceptable to do by the Killers.
i dont think abusing expoits is acceptable
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@Thatbrownmonster said:
The oni was perfect in the ptb, but now its just a mess
My suggesionts for a buff:
-Make his sprint turns better
-Improve his hitboxes, he has this huge knife but his lungue is like hags
-Make his power weapon control better when hitting survivors
-Let us hit survivors after sprinting without the need of that fatigue
nope oni is fine like it is get gut
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nobody wants to be surviver not killer
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Nope Ds is Fine Like it Is
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Stop cry abaut killer changes thx
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count in game 2
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this is comming with next patch you dont lose offerings so tomorrow
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nerfs not need to stop there will be ever nerfs for surviver and for killers accept it or uninstall game thx :-)
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or that you have an x or a hook in afterchat and who you are in the lobby is the x or hook is displayed dan you know it also if you want to play against him or not its better solution and hide survivors names
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but you can block a killer and than you know you dont want to play against him its that easy
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but i remember killer wich i dont want to play for exemple for if i dont like to be tunneled or something you know
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/closed
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@StrodeWins said:
he’s so balanced right now. just learn which pallets are fake and real, and you’ll be fine.
yes, learn how to be a fortuneteller... i can see in the future this pallet is not real ofc
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nope ds is fine like it is now its even to weak i find they have to remove the 60 sek after hook or make it 120 sek
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and he have addons for slow repair speed for doing nothing this have to be like hillbilly if he hit you you will get this status and only if you are injured then its fine
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@dbizzle said:
too often these days are the killers friendly . its not cool , its not funny , its bad and ruining the game, friendly killers should be banned permanently .
you have to be banned for life LUL
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/875561#Comment_875561
+1
Old Freddy was one of the most oppressive killers in skilled hands.
with skilled hands haha you dont need skill for him
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man kan auch in endscreen die perks der surviver nachschauen weißt du schon oder?
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nope becose he gets all time free hit from it or get downed after he hit you first so this is way to strong, or put a cast tome foor 10 seconds for 1 fake pallet than its ok
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@Jason_cx said:
This is just a small idea of mine that I would admire on the Plague's gameplay:
"While corrupt purge is active, you may no longer see scratch marks of running survivors"
Let me know any other buffs/nerfs you'd like to see on her.
yes she needs a nerf confirm
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@AAAAA said:
As someone who plays both roles, I think NOED is irritating but fair. If you want to not do totems and risk NOED, that's your choice. Especially for weaker killers like Wraith or Doc, you need NOED and/or Ruin to have any hope of doing well. My one objection would be that you have to do all 5 totems to stop it. I'll often leave a very visible totem up knowing we likely won't do all 5. I think a good NOED rework would still punish gen rushing but not require survivors to do EVERY totem. My NOED rework suggestion would go something like this:
When all the gens are powered, all remaining totems will become active. Gain a token for every active totem.
- For every token, the killer gains +3/4/5% movement speed
-At 3 tokens, survivors suffer from the exposed status effect
-At 5 tokens, the killer may kill survivors by their own hand
This is (if you hadn't noticed) based on Devour Hope, but it would give survivors much more power over it. Even the solo doing a dull totem they happen across prevents the worst of it, but you have to put in some effort to find 3 totems and stop the insta-downs. But there is still a fair incentive to get all the totems.
nope i find noed has to be totem and limited by 2 mins
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the have to make stagger 100% less becose 75% make no sense
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@DuckApproved said:
Freddy-
Freddy has no counter-play for any of his powers. You cannot interact with any of his powers in order to give Survivors a way to counter his abilities. When Freddy uses his dream snares he has no cool down or slowdown when putting them down. This almost always guarantees a free hit or down when trying to loop him. Also if you choose o disable the snares he gets a notification and can put them down again immediately. Then with his Dream Pallets, survivors can put them down, although similar to his snares he can put them back up almost immediately. While as a survivor you can remember where real pallets are, this is a unrealistic expectation for an entire team to do. Ways to provide counter play for survivors would be to give a cool down on his abilities for 20 seconds for each use. Also for his teleport make to so he has to commit to teleporting it and can't cancel it, giving survivors more options for counter-play. Another option for counter-play would be taking out the timer for the dream state and make Freddy have to manually put survivors into it. This would give survivors ways to counter his Swing Chains add-ons. Also a small quality of life change would be when survivors are put into the dream state and miss skill checks to wake themselves up, Freddy doesn't gain a notification, this would give survivor play styles more options for counter-play while still punishing them for failing.
Ghostface-
Ghostface and his Night Shroud ability is one of the best stealth abilities in the game, with no down sides. He has power creeped almost every other stealth killer in the game. He also has no down side when being broken out of his ability. Also with the broken reveal mechanic with his power when he leans around a corner makes him uncounterable. Ways to give survivors a counter to his power would be to make the reveal mechanic actually work when a survivor looks at him. Also since he has no warning before he strikes unlike Wraith they should either give Ghostface a warning sound or something before he attacks or give him 110% movement speed. Also another quality of life change would to give his addons that give his power a faster recharge rate a slight nerf.
Confirm 100%
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@xEa said:
Hello
Since many people complain about DS, i have a suggestion for this perk, which would not neccesary nerf, but simply change it a little bit, so it might become more attractive for both sides.
- After being unhooked or unhooking yourself, Decisive Strike will become usuable for 30 seconds
- If the Killer downs the survivor during the 30 seconds of "usable time", DS becomes active, and stays active, until the Killer picks up the Survivor.
- While Decisive Strike is active, when picked up by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 Seconds
- DS becomes deactivated, if the survivor is healed or has entering a locker.
This will solve many problems. First of all, it will be more a anti-tunnel perk due to the shorter usable time.
Second, slugging is not working anymore. This is often annoying for both sides.
Third, Locker counter will be removed. Very annoying for Killer.
What do you think?
nope in my opinion ds is to weak just remove the 60 sek and after he gets you after hook it can work
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@lightning_lif3 said:
Ok Freddy's first nurf ok I got tired of him to the legion that doesn't need an explanation but spirit like I didn't know that killer were supposed to be underpowered she literally had 1 add on that was good and they reworked her over it all survivors had to do was be more aware ok I can't hear her let me go to a one person gen and wait on it or the fact they took her collision away just don't stand in the only place she could run into you under the pallet a place that there is literally only one place you could run into her killers are getting these nurfs and the games staying the same survivors are complaining about things because there thoughts are ok can't hear don't have to worry she wouldn't grab me and she does I'll complain to my dev daddy's not saying all survivors are baby's (yet.waiting for them to rework survivors to have Mori counters) but survivors come on leave is with ruin at least PLEASE!!!
killer nerfs are balancing the game 100% stop cry like baby thx
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@Ruthlesskiller666 said:
Can someone tell me why the killers get nerfed when survivors complain that "it's too hard to survive". Why don't the survivors get nerfed. when survivors loop or gen rush a killer they call it skill but if a killer does a good job it's not skill he's OP and it's not fair. Just because a survivor loses doesn't mean a killer is OP. Developers shouldn't have to go back and change characters that work to make people that can't take a loss happy.
stop cry as op killer
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Overcharge, pop, bbq had to have cd of 60 sek in my opinion
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Nah you can be happy you can kick a gen boy i wod be happy this will removed again its to easy for killers otherwise
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/849584#Comment_849584
Suicide by hook means they died on their first hook instead of DCing...
It's considered to be the same thing, to die on your first hook intentionally or to DC by leaving the match.
nope its not the same and will be never the same stop talking bullcrap thx
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the devs always nerf survivers becose killers cry like babys mami balance is to stronk uiiiiiiiiiiiiiii