Rework Keys
Skeleton Key: A tarnished and crooked Key, vibrating with ominous power. The Skeleton Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Skeleton Key's power into various effects. Need 3 seconds to open Hatch
Dull Key: A bent and dull Key that once held great power. The Dull Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Dull Key's remaining power into various effects. Need 6 seconds to open hatch.
Broken Key: The bow and shank of a key, vibrating with power. The Broken Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Broken Key's power into various effects.
(new) Rusty Key: The old key vibrating with power. The Rusty Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Rusty Key's power into various effects. Only can open Hatch closed by the Killer.
Comments
Most of the changes seem like a good idea except for letting a broken key open the hatch after a killer closes it. Broken keys shouldn't have any ability to open a lock.
I think this game needs to be more balanced for both.