MrVecetti
MrVecetti
About
- Username
- MrVecetti
- Joined
- Visits
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Comments
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Can confirm, Unbroken emblem is still broken.
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The community is very toxic ye, but it'd be unbalanced to prioritize the killer. It already takes like 10 seconds before th hatch even opens after the last survivor diesm giving the killer the time to get the the hatch. With the killers movement speed being faster there is really no argument to be made to prioritize the killers action aswell.. Also its probably more latency based than priority.
I've hated a lot of updates and think killers got nerved over and over. But this isnt one of em.
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they implements tons of HORRIBLE survivor suggestions to nerf killers... might aswell implement a HORRIBLE killer suggestion ๐
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Ruin needs a nerf!!.., noed needs a nerf!!.. freddy needs a nerf!!.. spirit needs a nerf!!.. nurse needs a nerf!!..
but lets keep the gen speeds as fast as they are ๐๏ธ
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When the devs nerv killers in every update for 3 months in a row and they arent viable anymore otherwise ๐
~ survivor main BTW
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@blackx2 said:
Actually in low/mid ranks, some folks with less than 500 hours, when they saw that a generator was affected by the old ruin.. they just start wandering around or hiding in lockers, doing random totems.
And, the older ruin was a unfair experience for newcomers.
Imagine not being good at a PVP game as a newcomer.
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All perks are counterable. Sadly its 2020 and people rather complain than learn.
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It has everything to do with the altering of the perk and the developers. Ruin went from a perk that was equally bad for SWF aswell as non-SWF.
They turned it into a perk that SWF can EASLY counter while non-SWF get punished again by yet another update.
The balance between non-SWF and SWF is a FAR bigger issue than the balance between killer and survivor in this game. If only the devs would wake up and realize this. They could maybe actually start balancing the game. Instead of making the balancement worse which is what they are doing now. Because they keep focussing their balance updates on killer vs survivor. Which at this point REALLY ISNT the issue in balancement..
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New ruin is only better in a 3-4 gen setup situation. Making this YET AGAIN an update that increases the gap between SWF and non-SWF.
The entire game and all its update made this game absolutely impossible to balance. And developer keep going down this path till everyone is just fed up with it.
Killer get nerved to the point slugging/tunneling are their only viable option + the tomes encourage toxic gameplay.
At this point u can't even blame the community anymore for being toxic. Because the game has been patched into it.
The entire ruin rework isnt beneficial for the killer or the survivor. It just encourages more toxic gameplay
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Its ok, The_Second_Coming got camped without being hooked and he also DCd and tries to justify it. You guys are more alike than you think ๐
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Harely Quinn with the good night bat (bat would fit better in the DBD theme than the hammer). With a front flip headsmash mori. Possibly with a spicy landing ๐
Concussion based perks maybe charmed based aswell
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"I will keep dc'ing every time I get camped have a nice day buddy"
Life is gonna hit you like a brick ๐
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So how is being camped by a revving billy or leather face any different from being bodyblocked. Aside from it taking a few minutes longer?
Also at NO point did I defend the killer. I said 2 wrongs dont make a right. Which is what your entire discussion is based on.
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Sometimes if a killer is camping and he keeps abandoning chases to camp. You just got to call it. The camping strat only works if survivors kamikaze the unhook. Its a lame but valid strategy.
Its also becomming meta to tunnel a survivor that you noticed is good in looping you. Also a valid strategy and a very effective one at that. While often a skilled survivor will get depipped because of it.
Some people will use the most sleezy ways to win. And this people are usually the ones saying "EZ" in end game chat. Its no different in any other game, where for example in FPS games people camp or in PVP games people bait.
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I'm a David main, unlike you however. I think about my team and while ghost face is taking me hostage. My team can progress. I never felt the need to disconnect because ill depip anyway and leave my team hanging.
But hey maybe thats just me ๐
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You are absolutely right. He was taking the game hostage which is a reportable offense.
You disconnecting is also a reportable offensive.
Did anyone ever teach you "2 wrongs dont make a right" ?
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"Imagine thinking you can report someone without being able to exit the game and get to said report button.
facepalm"
All i can say to this is: "What?" ones your team finishes the gens, opens the gate and u die by endgame collapse u can report him just fine. so again "What?"
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They made a button for when this happens. And guess what, its not the "exit game" button. There is an actual report button ๐ฏ Where you can report the killer for taking the game hostage or refusing to play in normal game play. Imagine that ๐
In ABSOLUTELY NO way did you "have had to DC". Also this isnt the worse thing a killer can do to you by far.
If you think that is a valid reason to DC, I cant wait for you to get hit with a 6hr penalty. Better yet, lets hope they introduce a 2 week one!
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Queue times are already pretty long. More improvement in matchmaking would result in longer queue times.
Also the devs did mention this in the stream and what they said was that, They changed it to where it will start searching for your own color first and then expand to other colors (which Hex_GGEZ mentioned) But ALSO mentioned it would take 2-3 months for the matchmaking to properly work with the introduction of the new rank system.
So give it 1-2 more months ^^
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DS is a meta perk, the way to counter it is by not going for the same survivor within 40/50/60 seconds after hooking the survivor.
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I am a big fan of the disconnect penalty and in my personaly solo queue experience is seriously required.
My pointers would be:
- the penalties should be FAR more agressieve on repetative disconnects. After the 3rd disconnect they should have some serious cooldown time. Not 15 minutes where they made a sandwhich grab a drink come back and play again. These penalties are VERY mild compared to a lot of other games.
- With the infinite loading issue I think its better not to punish people that "disconnect" during loading. Sure they could abuse it to dodge mori's. But good people shouldnt get punished for getting hit by the infinite loading screen. Which can also result in an entire SWF group having to wait it out aswell.
Still, at the rate of disconnects we are currently in, even an imperfect system would be a blessing.
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Playing "immersion" combined with attracting the killer can be very effective. Have had killers look for me for an overall duration of ~2 gens quite a few times ๐
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1st biggest issue: The game is made so that SWF vs non-SWF will NEVER EVER be balanced.
2nd biggest issue but they are working on it. Disconnects in over 75% of solo queue survivor matches (based on solo queuing rank 4-5)
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@ABannedCat said:
If you don't like slow vaults, just learn to fast vault properly. I have seen survivors being able to fast vault the window of the 4-walls-tile from the wrong site. It litterally only has like 2 metres of clearance infront of it.
Edit:
https://i.gyazo.com/08d96ce7fe95c36a1e3ff4ab66ed5a3f.gif
Survivors pulling off that proves you can fast vault any window from any direction you want.
"any direction" So you dont notice hes hugging the left hand wall then turned 90 degrees?
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Gen rushing is definately a thing, this is why you got noed :D I have been flammed many times by genrushing survivers bringing in 4 toolboxes and dying to noed. its amusing ๐
And genrushing for me means doing 0 totems and bringing in toolboxes. otherwise if they do genrush.. ur not pressuring right.
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Slow vaults should DEFINITELY exist. However.. the hitbox is too big right now and needs fine tuning. with latency compensating on hits u can easily stil get hit as u make your 3rd step after a vault.
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@thrawn3054 said:
I know this has been done to death already. But I have an idea that might help killers and make things more interesting for survivors.
So what would my fellow Fog Dwellers think if we reduced base survivor repair speed to .8 charges per second. Now hang on. Before my fellow survivors gather the torches and pitchforks there's more to this idea. The other part of this is there are 7 toolboxes dropped (one per gen) in every map. They would only have enough charges to repair 1 gen each, and bring the repair speed back to 1 charge per second. They could not be taken from the trial. Each new game you'd have to find a toolbox, or repair 20% slower.
Regular toolboxes found in chests/blood webs would simply negate the 20% debuff and act as they currently do.
Well that's my idea. Do you guys love it? Hate it? Have any ideas to improve on it? Please share your thoughts.
Sounds like a Pop goes the weasel meta ๐
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StacyKrugger streams this game a lot. Watching him have as much fun as he has made me give it a try
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I have never dodged a lobby due to ranks, but I knew what to expect from my lower rank teammates and could adjust my playstyle towards it..
Last few games ive had people 3 genning themselves. had games where no gen or active totem got popped in a period of 7 minutes..
and them after the game while im rank 5.. i see why... rank 13..15.. and a 3rd i suspect theyre premade with.. rank 6...
Id like to know what to expect b4 my game, this just increased the gap between SWF and non-SWF. though i do sympathetic.. id prefer dodgers over this..
Dodgers dont affect me, except that i have to wait for 10 more seconds.. this very much does.
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@rikaa said:
https://forum.deadbydaylight.com/en/discussion/comment/863156#Comment_863156
But some people are playing dead by daylight on twitch. That is the thing that I do not understand
I think the PTB is working, otherwise KYF