Making being camped bearable
I'd suggest that if we aren't to go the route of punishing killers for removing the ability to play from others then we should begin awarding survivors for not killing themselves on hook in such a situation, perhaps by giving them distraction or some form of boldness score events.
This would disincentivise D/C's and, while still boring, give a great incentive to stay while their team does the genrushing.
Of course there'd need to be restrictions on how often this event occurs, and in what instance; say, for example, if the killer is chasing someone then this event should be null. I'm specifically talking about situations where the killer is camping without chasing anyone else/if no one is right next to or going for the hook.
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