Feedback and Suggestions
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Hello, I just need to say this and I hope for consideration! You have a lot of Filipino players, why not make Filipino urban legend chapter?!!! We have a lot of urban legends that would surely contribute to the game, and there are lot of information in Google about it ๐๐ป๐๐ป๐๐ป!1 comments 21 views last activity
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I want the skin design team of survivors like this. I can feel the bright, lovely, cute female characters. I am a sheman. I just want one skin like this to use 1 set. Hahahaha0 comments 31 views last activity
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Most of the standard survivor perks (and Killers too) are very weak and need a buff, as times go by, everything changes, but the perks are not, how so? Dark Sense Unlocks potential in one's Aura-reading abilities. Each time a Generator is completed or any other Survivor is Hooked, the Killer's Aura is revealed to you for 5 seconds. When the last Gen0 comments 41 views last activity
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This once-diagonal locker was a key part of the flow of this tile in that it was out of the way, in shade, and was much scarier to hide in. Now it is in the way, and feels out of place when hiding inside. All in all, please put it back in the position that facilitated more horror-esque gameplay and atmosphere. Sincerely, a fan6 comments 111 views last activity
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Make maps with more than one floor have the heartbeat non-existent or muffled or something to give survivors some chance of knowing what floor killers MIGHT be on. I hate The Game and I hate Midwich (and the Stranger Things map too I guess), part of the reason for that is it's so hard to not only find gens (diff topic) but half the time you don't even know when someone's getting chased which da20 comments 171 views last activity
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I mean come on. Do I really need to say anything else? Some examples: Stridor Spirit Pop Freddy Spirit Fury/Enduring Billy Infectious Fright Nurse Theres a few more I can't think of off the top of my head, but perks like this on these killers is quite literally so unfun. And before anyone comes for my neck I've played about 3k hours on PC of both sides and these perks are quite literally s110 comments 832 views last activity
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Hello, I met one of you programmers online the other night. He guided me here. If you permit suggestions, I have some.... 1) Pennywise holding Cujo on a leash (Stephen King). 2) The Tall Man from the Phantasm movies? Thank you, En0 comments 11 views last activity
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There should be a setting to disable the lowering of the Deathslinger's sensitivity when scoping in or reloading. Many FPS gamers have buttons on mice to lower sensitivity when taking a precise shot, but that only helps when you need to hit a headshot and not a body shot on a survivor in front of you. I feel that the devs added that to help with the aiming, but it just makes the aiming process0 comments 221 views last activity
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About decisive strike, the idea is to turn it into an anti-tunnel perk only, so it becomes deactivated if you do something that say: "Hey I am ready for another chase" so my ideas are: 1.- When survivor interacts with non chase related objects: Repair generators, Heal other survivors, interact with totems, unhooks someone or stun saves another survivor, either by pallet/head on/flashlight or wha5 comments 71 views last activity
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Hi, forum lurker here. One of the more common complaints I read about here is how survivors make less BPs overall in trials than Killers. Specifically the Survival seems to be tricky to max out. So, how do I think we can somewhat alleviate that problem? Grant all living survivors in the trial 600 Bloodpoints in the Survival category when a generator is completed. This is, in my mind, regardless8 comments 71 views last activity
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Im a rank 17 Killer constantly going up against a team of survivors who are much higher up the ranks, sometimes even red ranks! Ruins the game when you're still trying to learn and you go up against players who are far more experienced and taunt you because of that.1 comments 51 views last activity
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So i did little experiment and after whole day of playing i was able to acquire 1m points for the first time. It was possible only because of cakes, sometimes even 50k in one round! Normally it would take something around 3/4x longer, let's say a week or two (i usually cant play whole day). And after all this effort i was able to level up ONE (Seriously, just ONE!!!) hero from level 1 to 36, tha12 comments 121 views last activity
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The Trapper is one of the oldest killers in the game and despite this, he is considered by many to be only in low-mid tier in every new meta. Why is this? Allow me to address the problems. Time Consuming: He can only carry 1 trap at a time without add-ons. All his other traps are randomly scattered across the map and force him to spend excessive time backtracking to place them all. This leads to3 comments 31 views last activity
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Hey, I suggest this every two months or so, usually after a real bad game on Lerys or Lampkin, but we really need an anti-epileptic mode where you can turn off the flashing/strobing lights. In my last Lerys game, I couldn't do any generators because the remaining ones, while spread out, were in rooms with strobing lights. It is also a big problematic with the police car(s?) in Lampkin. I agree2 comments 31 views last activity
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stop nerfing killers as soon as they come out BHVR , give PH the ability to see cages again or remove the ability from survivors to see cages5 comments 91 views last activity
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Thoughts for a possible NOED alternative: Same effect, except survivors gain exposed when 18/24/32 meters from an exit gate. This wouldn't make it quite as oppressive or feel-bad as it currently is, requiring both the killer and survivors to be a bit more strategic with it. Thoughts?15 comments 91 views last activity
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I'd be interested in paying for Killer specific Generator objective themes. An example would be instead of working on a "Generator" you are completing a ritual to banish the hag from the swamp" or Looking at "research notes" to placate the Nurse based on the killers background. This wouldn't affect what the actual survivors are doing, they are still at a location for X time just completely diff0 comments 21 views last activity
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Just put together this little graphic of what I think should be changed with Ghostface's addons. most of them do very little, so I think these changes would give a reason to use anything other than double recovery addons. Also note that aside from the Ultra Rares, these suggestions are in addition to the effects already on the addons.21 comments 1,291 views last activity
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For me it is the coolest mask you could have for Oni, but unfortunately it is not available as a cosmetic. Please add the very first oni mask to the game!4 comments 812 views last activity
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I think kicking generators should give a flat amount of regression followed by the regression over time. Not asking for anything big but maybe like 2-5% regression for the kick. As it is right now kicking gens feels like a waste of time when survivors can tap a gen and immediately invalidate your kick.10 comments 151 views last activity
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Hey, Can you please make offerings work the same as addons, in which it auto equips the offering until you have none of that offering left, would be nice instead of having to replace bp offerings after every game, just a small QoL change but a welcome one Thanks.1 comments 81 views last activity
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I think i thought of this before, but whatever. EndGame Collapse isn't much of a collapse, it's just a countdown. So let's make it collapse, hm? So you know how, whenever the timer reaches 75% left, 50% left & 25% left, you hear a gong of some sort? Well, everytime you hear the gong, an entire tile of the map will be removed. Outer walls will be erected along the new edge to prevent p6 comments 71 views last activity
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Console and PC players make up probably 99% of the community, so not being able to transfer between the two is definitely a bummer. But, console has always kind of been like that outside of a few notable exceptions unless your game data is tied to another party, which is what I believe Destiny 2 does? I don't know for sure though. What I mean to say is, it sounded too good to be true, and I gues7 comments 81 views last activity
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for the love of gods just make it finally copieable. It's super god damn annoying to type that id always for additionl report informations0 comments 11 views last activity
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Did this character get a buff at all since release or have people just got that much better with him? I dunno it just seems almost undodgeable now to the point where pallets are useless, even if you throw it down early. I can dodge huntress attacks around loops but there just doesn't seem to be a way to dodge that pyramid head attack any more unless your right on the edge of it.0 comments 21 views last activity
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So I messaged the devs asking them to put forward my idea on creating Dead by daylight PS4 avatars and maybe a PlayStation 4 theme with dead by daylight theme music for us to purchase and use on our profiles/consoles, a lot of games have these and I think it would be great, they said by posting it on here they may see it what do you guys think about this?17 comments 901 views last activity
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Yesterday I played a game with Pig and needed to guard a guy so that I can still get the 2k. I waited a bit because I was scared that they might have d strike and hooked them when I thought that the timer would've run out. Now in the endgame chat, I was called a N*zi, a daughter of a b*tch and a tunneler and camper. The players revealed that they were an SWF Group and that they were all Twitch s30 comments 381 views last activity
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Currently, Iron Maiden is a very situational, lackluster perk. Its first effect of opening lockers faster is pleasing but doesn't have much of an outcome on the game. You're either wasting time opening them, or you find a survivor. With Iron Maiden, you waste slightly less time, or find a survivor. It will save you a few seconds a game as Huntress, and it's not even very good on her. Its second0 comments 31 views last activity
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you destroyed hex ruin and seriously this game became so boring that i consider leaving it after over 3k hours in the game. wasted part my life on it. i gave it a chance in the long run but it failed big time, a hex totem that most of the time get destroyed in 20-30 seconds of the game was a problem for new players, thats very sad, i loved to hit those hard skillchecks as survivor because i learn16 comments 191 views last activity
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Honestly why should we lose our special items/offering when prestigeing our character we shouldn't lose them since they're special items and can never be recover again we should be able to keep the items when prestigeing2 comments 31 views last activity
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As with the recent 4th Anniversary event (which I loved), players could unlock these floating crowns above their preferred killer or survivor to play with in game. However, it became very clear that this crown would not go too well with some outfits, due to the crown using the basic killer/survivor head. Wouldn't it be wonderful to have a bunny Feng that's also an angel, or a Hallowed Blight Hu1 comments 11 views last activity
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Wake Up! Unlocks potential in one's Aura-reading ability. Once all Generators are powered, Exit Gates are revealed to you when within a range of 128 metres . While opening the Exit Gates, reveal your Aura to other Survivors within a range of 128 metres . While Wake Up! is active, you open Exit Gates 10/20/30 % faster. When opening Exit Gate it opens both of them and revea1 comments 38 views last activity
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Enough said. We've raised this issue often enough. SWF with comms using Object of Obsession, rigging games with info they otherwise couldn't possibly obtain, it's pathetic, you even had to admit they win more and yet you're so desperate for money you still made sure they know they're protected and nothing will ever happen. The game is simply unplayable with SWF now. Your blatant refusal to f42 comments 411 views last activity
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I have been playing for 3 days and now my player level higher I am getting teams of survivors who clearly exploiting the killers field of view, they do sharp turns as soon as you are close enough to strike, they run around in your blind spot, they literally disappear into thin air. I have now had multiple games where no matter what Killer I use there are 4 people litterally running around me, ge24 comments 221 views last activity
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The current state of Deep Wound makes the status effect very unthreathening even at Low Ranks. So here's my proposed idea of a rework: Deep Wound - The survivor is heavily damaged and is gradually getting closer to the Dying State. If the survivor takes any damaged while affected by Deep Wound, or if the Deep Wound timer ends, The Survivor is immediately put into Dying State. The Deep Wound t9 comments 391 views last activity
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The speed that Plague's vomit travel right now is debatable, I mean, the current speed of the stream isn't that fast, like, when you use your vomit in front of you, it actually takes a little bit of time for it to reach your target, and the farther you want your vomit to go (be vile purge or corrupt purge), the more time it takes to reach your target because the speed that the vomit travels doesn1 comments 21 views last activity
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I really loved the concept of the Plague when I heard from her and I bought the DLC when it came out but was really disappointed by the following: -A high priestess, ancient and mighty, elegant appearance that pukes on their victims (I mean, really?). It is supposed to be a horror game but this is ridiculous. Could you maybe replace the puke stream by flies, a firestream or bats or sth that com10 comments 51 views last activity
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im running this perk now for 30+ games and not a single match i got use of it.. im trying my best but its just so bad. so games go to quick, nobody wants to heal or you just dont get skillchecks. give that a perk a 20 - 30% chance of triggering a skillcheck and nerf the progress bonus to 5-10% per stack people will never go away from the meta with trash perks. Yes i said trash, sorry but when11 comments 131 views last activity
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Just something Iโve noticed doing Tome challenges. I often switch between killer and survivor and find it somewhat tedious to have to go into the archives and pick a killer or a survivor challenge every time if I want to continue my progress in the tome. So my suggestion is, maybe a way to select two challenges at once? One for killer and one for survivor? The ones for both can be individually2 comments 71 views last activity
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So first, the repetition. Starting with character/theme challenges. I understand wanting themes that reflect characters to be prevalent in their challenges. That's great and exactly what should be aimed for. However, what we end up receiving is a severe amount of repetitive, uninspired challenges through the rift. Tome 1 was the worst offender, with an obscene amount of unhook/heal challenges,3 comments 51 views last activity
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What if we had the Classic (our normal DBD) and the Inversed one? What if the map started with 7 gens running 100% and the goal would be to keep, at least, 5 of them running 60% or > of the cappacity, each of them would gradually go down and the killer radios would keep the generator solid. So the Survivors must keep repairing 5 gens, at least, 7 minutes, once time is up the entity will start0 comments 21 views last activity
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Hey So I thought of this new perk, I called it Scent of fear. So most of us are familiar with Jeepers Creepers, so I didn't think He'd be fair as a killer, there's just... No way to get away from something that can fly at that speed, that has that strength, his ability to find you just by smelling you, his intellect etc... So we all know his story is based on fear. I figured this perk would0 comments 31 views last activity
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As a survivor, I will present my views about the power of the survivors mentioned in abundance.I see that people are abundantly uneasy about their power about survivors and swf.But you know that there are plenty of camps and tunnels in this game.Killers just camp and kill at least two people(if noed, the number is increasing).When the topic of the camp opens, people say we need to rush the gen.if0 comments 21 views last activity
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I think it would be fair for everyone else to safety pip/black pip if someone dcs, specially if it's a team mate. Why should everyone else be penalized because someone was selfish and decided to dc on first down? Specially now that dc penalties aren't even a thing anymore.7 comments 81 views last activity
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This is at the top of my wishlist with The Shining trailing closely behind when it comes to future chapters. However, I think more people are familiar with Jack Torrance and The Overlook then they are with The Master and Salem's Lot. To me, this is one of the scariest possible killers that can be added to the game. The Master would be the first and only vampire in the game. There's lots of poten4 comments 72 views last activity
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No idea if there's already a discussion on this since the forum search does not work for me, but here is the thought : It is very unlucky but it happens sometimes, when a survivor finish their medkit, there's the sound of a qte, no visual qte, but here it is, and count as a fail, obviously warning the killer. It would be appreciated if the qte couldn't occur on the last second of the medkit use1 comments 21 views last activity
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Could we please have more shirtless versions of the characters. I would love to have cosmetics of shirtless Clown and shirtless Jeff the most!8 comments 2,981 views last activity
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If I'm on my first hook and have deliverance primed and ready to go it should somehow notify my team that I'm able to save myself. Maybe with an icon on the bottom right of my team's screen akin to WMI except global while I'm hooked in phase 1. This buffs a middle of the road perk for solo players without making it stronger for groups. Edit: A commenter mentioned console being unable to spea32 comments 241 views last activity
