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HertsuFIN

HertsuFIN

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HertsuFIN
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  • @geovana_manguette said:

    Who in the hell wants to equip a perk that debuffs you? That's as bad as Autodidact!

    In the many scenarios you will be chased for the first time when some generators are already completed when the de-buff is not even that major. What's great tho is that by the late midgame and endgame you will have a clear advantage against most killers for unlimited time while still remaining fair.

  • @sizzlingmario4 said:

    Your “buff” to tenacity is arguably a nerf if anybody tries to flashlight save you. They would miss because of it.

    Yeah I considered that but my viewpoint was that tenacity allows you to crawl to a pallet for potential pallet save and longer animation could help too. it could even mess up a pallet save but with swf that would be quite strong.

  • Strong Arms (Survivor Perk)


    Active at pallet by pressing the active ability button.

    You throw pallet Down stunning The killer for 100% longer duration.


    Pallets dropped by you while this perk is active will become weaker and can be breaked by The killer 50% faster. Also pallets dropped by this action are destructed if vaulted by survivors The vault will still Be completed.


    This ability has a cool down of 90 seconds.

  • @bingbongboi90 said:

    Most of these changes are right fine but probally need some numbers tweeking.

    Hope 8% is a lot and should definitely be checked if it is a balanced number.

    For wake up i am fine with the numbers except that it opens Both of the Doors is too much i would say.

    Autodidact is a good buff

    Flip-flop: maybe its a good buff? Dont think it will fix the core issue that it is a very situational perk.

    Alert: ok buff

    Any means necassary: ok

    Solidarity: i am fine but probally need some testing if the numbers are fine.

    yeah 8 % is quite much against 110 % killers like huntress and spirit but it still last for limited time and those slow killers can use their power to catch or down me. That Wake Up! buff is really balanced imo because endgame still starts maybe should get rid off the opening speed boost cuz i really like the idea to open both gates at the same time

  • sorry for posting multiple discussions but i wasnt sure so i posted on general discussions

  • i voted from so my true answer is ITS FINE cuz it need nerfs and buffs. its kinda just bad perk model but it really is not that op unless you tunnel so id make it that the 60 seconds timer stops when is chase. but i would make it not activate when picked out of locker.

  • @DetailedDetriment said:

    Just allow double recovery when crouched and half recovery when running, like it used to be

    True. I quess thats better

  • I like when perk is passive so i dont have to worry about it so its costant buff

  • @Puffnstuf said:

    I suggest it be changed to the following

    After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 30/40/50 seconds.

    While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds.

    • Succeeding or failing the Skill Check will deactivate Decisive Strike.
    • Decisive Strike will deactivate If the killer hooks another survivor while perk is active
    • Perk can be used more then once
    • Successfully stunning the Killer will result in you becoming the Obsession.

    Killer main