What makes a Perk worth picking for you?
I'm curious what it is that keeps the META of perks (Survivor and Killer) so stale over all. While there's a few new builds here and there, over all at the higher ranks you don't see much variation over all. Survivor side seems to have ~10 perks you'll see in rotation and Killer seems to have about the same amount even though they all have very different powers.
What makes a perk worth picking?
EDIT: Forgot to include an OTHER option , so please post it below with "OTHER: " so it is easily searchable.
Comments
I guess it's a mix out of all of these. We have four perks so one I can have for fun and unexpected like Tenacity, and then Bond for information/knowledge etc.
Stuff like Distortion are my favourite.
I love playing with forgotten perks that synergy together, but can't play without DS (it's OP but with random teamates I get farmed a lot)
Especially for the archives, I will tailor my entire build to accomplishing whatever challenge or Daily I'm doing at the moment.
I like when perk is passive so i dont have to worry about it so its costant buff
I'm all about supporting my team so my main build is We'l Make It, Borrowed Time, For The People, and Inner Strength.
If the killer is far away and I get the unhook = We'll Make It
If the killer is close and I get the unhook = Borrowed Time
If I don't get the save and we need a quick emergency heal = For the People
Inner strength is just there as a pocket heal for when I need it. I usually save it for when I use For the People and the broken timer runs out