General Discussions

Open discussions on various topics
  • Hey, everyone! This is my first post and I would like to know the opinion of the DbD community and figured this could be a fun, little discussion. So, when I saw the map rework of Lery's and actually seeing it in game, I was absolutely blown away by how amazing it looked. I applaud the devs for actually making me feel uneasy with this map with the atmosphere. Heck, even when I working on a gener
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  • This set is from the past Rift. Was there hair for this set? I do not remember just. But the Rift I went through the whole.
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  • Do you use these shrouds? The way I see it most of the time you spawn near or with other people. I don't know how survivors spawned when the game first came out, but these offerings cost 4k and 6k respectively, yet I hardly ever see them used for the reasons stated above. Do you think they are worth the cost? Do you use them? Or should they be removed as offerings. People may want them to stay f
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  • Did they cut the budget for servers or something? I take a 2 day break from the game, mind refresh, get some things done. I come back today and they are literally GARBAGE. I'm talking getting hit after the stun animation from a pallet has already begun, getting hit while physically on the other side of the pallet, being 10 feet away from the window and still getting hit. Did they lower the se
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  • Yet again, hello terrific people, it's time to slap on your tinfoil hats because we're going completely crazy mode and with the possibility that we could be getting teasers very soon I'll throw my crazy hat in the ring one last time before teasers. So, let's begin! It technically started way back in November when Dave tweeted this out. https://twitter.com/DeviusQC/status/1200223
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  • One of the biggest problems with Tome achievements is that... it kind of encourages players--and I am no exception--to play like terds... that is... badly. Sometimes, when I go into a match, my sole intention now is to complete my achievement. This priority supersedes repairing gens or assisting my team in its time of need. I have to admit it, when I have an achievement to work through, I'm of
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  • I noticed since hot fix ive not been blinded by a single flashlight. So if they got fixed then thanks devs!
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  • i'm a survivor main that is now a killer main and there are 2 things that survivors need to stop doing. wasting pallets. as an ex survivor main who still plays as a survivor ive never felt the need to have head start lead on a killer but then wait at a pallet for him to catch up. what a waste of a pallet. if you dont need the pallets, dont use it, other survivors can use it when the k
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  • We're trying something a little different. We are in the midst of planning a technical livestream that will explain how hitboxes work, how they are affected by latency, and what we are doing to reduce the feeling of hits that don't appear to be close enough. We'd also like to answer some of your questions; and that's where you come in. If you have any technical questions, feel free to ask them
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  • 5 rank player. Was crouching in corners of the map and didn't know what to do. Somewhat ignored generators. Was very scared of being chased. Got free escape through the hatch, most likely pipped. 5 rank player.. Damn, why ranks exist if something like that happens? Maybe you'll just remove ranks at all bcs the ranking system only hurts queue times
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  • When I mean toxic, I mean toxic post game. I'm from the UK so I mainly play in European servers. From my experience I'm more likely to receive toxic messages when I'm playing in a European server, compared to when I'm playing in a North American server. I'll sometimes receive toxic messages from Americans, but it's a lot less frequent then I get from Europeans. When I play killer I'll go out
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  • Am I the only one that thinks doctor is overpower 😨
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  • Okay, I tried as many ways to have less problems with it as possible. But I've just played as the Legion. I just couldn't hit that one Nea with my Frenzy attack ! Not a simple attack, frenzy one. If you played as the Legion you know that if you'll lunge your frenzy attack, it lasts hella long, you can even get someone from afar. But for some reason I missed hits in less than a second because
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  • Get this achievement is unrealistic. Whether I play with or without add-ons - it doesn’t matter, the game just doesn’t allow to achieve this achievement. I can’t get rainbow emblems in all categories. At Hag, at high ranks this is not possible. Survivors merging in the first minute on a hook or simply exit the game. Even when I don’t camp anyone, because I try to get tokens for Devouring Hope
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  • First of all, face camping. No one likes it, but there is not much we can do about it. *I suppose if you get on the hook and 4% percent it, it should stun the killer for 3 seconds. OR, OR when face camped, the entity process is slowed. And Maybe perks or offerings can support that. What do you guys think?
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  • Is there any idea on when and what maps will be getting balanced in the future because I don’t want them to balance a map everytime they rework a killer the maps need to be looked at drastically because it’s one of the main reasons that killers get frustrated because of all the god loops and safe pallets, don’t even get me started on that dreaded corn on coldwind (rip hag) if the maps don’t get a
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  • Why tell me why, I did 3 generators alone then chase for 4 minutes and they don't even touch a gen or do something,they was like afk.
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  • So im planning on starting to play Plauge, is there any nice recommended builds?
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  • i just keep getting badhams back to back.. now i generally don't mind the map but it does get boring to the point were i wouldn't even mind getting gideon for a change.but since badham has 5 variations does that mean it has 5x the chance to appear than any other map? and for what? a slightly different wall texture in one of the houses... wow so cool and unique amirite.
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  • maps are my absolute favorite ones. Even when I get rekt, I throughly enjoy playing on them. We need more like this! The atmosphere is great. It's pretty spooky to start with, and all the environmental objects just add to that. There's so many ways to play on the map, that you have a good balance of the usual looping + hiding as well. So you aren't stuck playing the game in one certain way. To
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  • -I quit the game for 2-3 weeks and as tome 2 got released i have tryed doc for the quest,im not new to doc,i know the changes and played him for a while,i got queued with some randos,i guess they are not premade,but i go blind,expecting a chill game,no ruin,only pop,and the game goes flying,by the end survivors got out bodyblocking each other to get out,i guess the game took 4 minutes tops.The ga
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  • i am not talking about the rank 20 balance hand holding mandatory 1 second delay between shock and hit. I am talking about some kind of delay that prevents my shock from interrupting window vaults even if they are nowhere near the window when they scream. Lets use suffocation pit as an example. the ramp that leads to the god window (why is this still a thing?) i am landing my shock while they
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  • I would like a more kooky and unexpected character like inspector gadget or one of the Scooby doo members, what iconic old school cartoon character would you like to see in the realms of the entity?
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  • Can't wait to get hate for this... Why are people so quick to jump on the SWF hate train? Anytime something happens in game that they don't like, someone goes off about "SWF Crutch" or "SWF OP" or "Toxic SWF". I'm not denying that super sweaty SWF groups exist. Just like there are super sweaty Killers. But do you ever think that people just want to come home from work and hop online and play
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  • Hey Survivor / Killers, Just because you want to complete your challenges doesn't mean you need to ruin the trial for everyone else. I've had several killers face-camp just to get hook challenges and several survivors half-ass the game and die on hook just because they've completed what they needed done. How about play the damn game and if you complete a challenge, pat yourself on the back and c
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  • these maps are literally unplayable on certain killers like legion and ghost face. I also dont understand why I'm able to start a chase without even seeing the survivor. does anyone else have trouble finding and drowning survivors on these maps ?
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  • Idk if this is all platforms or just console (I'm on xbox), but why are the trapper addons unselected after each match? Every other killer, as long as you have more of your previous match's addons, will stay equipped. His seem to be the only ones that don't stay and I find myself accidentally starting matches without anything because I'm so used to not having to worry about it with other killers
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  • I know that this will piss many people off, but honestly, i feel like the games have gotten much more "balanced" in the way that developers mean (2 escapes, 2 hooks). Before ruin my team would succeed every third/fourth game, but now its actually more balanced. Even as killer, while obviously much more stressful, you can still 4k many games. I know however there is problems with emblems and stu
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  • When the game breaks down and you're just trying to stay immersed to get the hatch escape, how do you counter Whispers? I honestly have no clue. They find your general area and just keep checking until they get you. And a lot of the times there's no easy way to move to new map geometry because it would leave you out in the open.
    Mod
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  • In every game, where there is a minimum of competition between two distinct parts, psychological strategies of various types and genres are always applied, if aimed at achieving a precise goal. Especially when you're trying to trick your opponent into making mistakes. The world of sport for example offers many other comparisons. The much-hated "teabag" by killers is actually a good game strategy,
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  • It was around 80% in red ranks, and now? After the rework I don't see any people use it.
    Mod
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  • For example, if you were a rank 10 going up against 4 red ranks, The chances of getting maps like Rotten Fields, Haddonfield, and Mother's Dwelling would be considerably decreased and the chances of going to maps like Hawkin's, Lery's, and The Game would be considerably decreased? There would have to be exceptions, like if you were a Huntress or a Hillbilly, but for most killers I think it would
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  • We've all been there at some point. You start the match ready to work, then all of a sudden, all heck breaks lose. Every other survivor gets injured and goes down one by one. You're the only one trying to get the objective done and make a save if you can. They save each other off the hook and at this point, they're just swapping hooks. Then you're the sole survivor left like...
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  • So for starters I am a rank 10 killer facing 3 rank 2’s and 1 rank 1, secondly there is 2 commodious toolboxes, third I am a level one spirit, fourth I have no add ons, knowledge of spirit or perks. First of all like we all know matchmaking in this game is broken, 4 DS, 3 spine chill, 3 BT and 3 Adrenaline, this game is broken af, I love playing killer but this just pushes me to the edge, not to
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  • A while back they changed this so it was no longer a thing, then they added it back (accidentally I assume). Now, it seems even worse than before, autoswing easily locking onto it and sometimes directly hitting a survivor will somehow hit the unhooked person, causing no damage and costing you the match. Survivors have also figured out an unbeatable strategy, hiding within the hooked survivor. O
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  • So for the longest time, it was pretty much commonly agreed that Nurse was the strongest and Freddy was the weakest. With both having been changed quite drastically, who would you guys say have taken their places. Personally I still think Nurse is only JUST the strongest still with Spirit on roughly the same level as her. But she's definitely lost her former God tier status. As for weakest, I w
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  • You study your victims' anatomy and strike where it matters. When you hook a survivor 5/4/3 times, all survivors suffer the Exposed status effect. Whenever you hit a survivor who became Exposed from this perk, all survivors lose the Exposed status effect unless they are inflicted it by something else. Whenever you get stunned or blinded, this perk loses 20%/25%/33% progress. I wanted to make
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  • They reduce interaction between killer and survivor and they aren't balanced at all. Why do y'all think god windows were implemented and why aren't they being removed?
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  • Personally, I would like to see a few things done to our Stabby Gang. First off, reduce the cooldown. There is no reason for it to be 4 seconds. That is longer than Nurse's. Second, remove the darkened vision from the cooldown. It serves no purpose. Third, allow us to see scratchmarks and aura's in FF. Fourth, make missed attacks cost 50% of the remaining bar, not 100%. Lastly, rework F
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  • I think hooks should punish survivors more . Survivor losing a life on hook isn't enough. I think every time a Survivor is Hooked The Gen with the most progression should be regressed Like getting hit by Poop but instead you don't have to walk cross the map. This would help gen times and I think it would help killers like Clown have more map pressure. The Devs could easy add a 60sec cool do
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  • Like ever since I started taking part in the forums, and reading many of these threads. Dealing with the threads or comments that are just frustrations of people having a bad game, and dealing with the probable notification spam. I just wanted to take a moment and remind you all that we appreciate you, and keep up the awesome work.
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  • Hello people of the fog! this is my first post as I am not very active in many communities but I love this game with almost 700 hours (most of it on survivor) and only want it to grow and succeed. ( for the rest of this post please keep in mind that I am not a game developer and have no idea how matchmaking works or if this idea is even plausible in the first place) So you know when you go again
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  • Would help to get a clear answer on this. If the answer is yes and they have no plans to address it, might be time to move on.
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  • Me: "raises hand" I hope some good will come with the info given.
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