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nutmilk420

nutmilk420

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nutmilk420
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  • Just hear me out, I use 100% sensitivity so being 360'd is not an issue with joysticks you get this magical ability to move in between the WASD keys walking in weird angles nobody expects. So I argue since this game is focused more on movement then perssision aim controller players are actually givin the advantage contrary to popular belief. (Exept with some ranged killers)
    22 comments 421 views last activity
  • You're skins so shiney it reflects light (im sure someone can think up a better description) -When a light gets shined on you a burst of light reflects back in the survivors direction blinding them. **You CAN still be affected by the blindness effect**
    2 comments 31 views last activity
  • Oriental Ninja imp Mystery solved your welcome.
    9 comments 261 views last activity
  • Iridescent Umbrella Badge Survivors are inflicted with the Exposed status effect for 12 seconds when using a Vaccine. Can someone explain how this is supposed to be used? it seemes pretty weak for an Iri addon. i think its to stop survivors from vacanating right infront of you but usually survivors who do that are injured anyway, plus ur tentacle's a special attack and won't down exposed
    21 comments 382 views last activity
  • I know it's a common tactic to fake an unhook take a hit then save, but suvivors know they can cancel the killers grab animation if they stop the interaction quick enough then get an easy save and its getting a little ridiculous. I think the unhook hook animation should be locked thus making survivors be more tactical and commit to there hook rescues. In return Protection hits could be changed
    30 comments 471 views last activity
  • And this game is still so poorly optimized if I was an investor id sell all my shares before games like evil dead whipe this off the market. The team could atleast hire someone to rewrite the source code if the devs aren't up to it.
    7 comments 231 views last activity
  • I think unlocking the hatch should be removed (not for last survivor) and keys givin a wide range of new "objectives". Ideas- Adding a blacklock to hooks allowing you to unlock during the escape phase granting 100% escape chance. Or preform a quick sabbo action each of these has a break down effect mabye even allow keys to disable 1 hook. Of course the key is consumed after use. Added supply
    1 comments 11 views last activity
  • Was playing a round with hag keeping good pressure short chases and having hex ruin in play the entire game. The survivors just ignored every game mechanic (healing cleansing etc) they traveld in a group rushing gens with prove thy self(I think). My issue with this is it proves survivors can garuntee an escape alsong as they stay on gens every sec an ignore the rest of the game. They were finishi
    3 comments 101 views last activity
  • Just saw a thread abut this so I thought I'd make this. ROTATE YOUR THUM STICK IN A SLOW CIRCLE! You want to rotate as slow as possible without stoping any progress. this will not always garuntee an escape as that would break the game but console actually dose require some wiggle skill if you want to make use of struggle perks or Sabo teammates. Side tip: with enough game sense you can make "
    0 comments 41 views last activity
  • Hex: compulsive disorder - every survivor starts off as the obsession. (1obsession = 1 token a total of 4) when a obsession is hooked the obsession status/token is removed until one obsession remains. if the last obsession is killed all other survivors become the obsession. If the totem is cleansed all other survivors loose obsession status except for the one who cleansed it. Side notes: For h
    0 comments 11 views last activity
  • "Crushing the hope of survivors ignite's your hunger." When a survivor is hooked in the basment you recive a token. Each token apply's a 2% haste effect while in the basement this effect persists for 10 sec after leaving. At 3 tokens all survivors become exposed while in the basement At 5 (mabye 6) tokens you can kill survivors in the basement and mori them off the hook. Bonuses idea: vau
    0 comments 1 views last activity
  • I'm just curious on what the average dbd players loadout looks like? Ive been playing since 2018 have every teachable (killer and survivor) except for some of the new Resident evil ones. Only my oni is P3 with ever perk killer wise. Survivor got a P3 steve and yui with every perk. I find myself switching builds constantly and more often then not getting judged by other survivors for trying new t
    22 comments 131 views last activity
  • By the time my tentacle strike connects the game registers the survivor another 2 feet away. I see the blue line hit them on my screen but its clear there "teleporting" forward and it probly seems like there pulling some crazy jukeing or im missing all my hits from the survivors perspective makeing the tentacle strike only reliable in locked animations such as vaulting. This is espesaly detriment
    0 comments 21 views last activity
  • Id love to start playing on pc but I have way to much progress on console to start over. Consider all the issues with console rn this would temporarily solve it for those of us with pc's or decent laptops atleast.
    3 comments 31 views last activity
  • I don't actually think he should get buffed at all. i just see pepole call him weak all the time and think it would be funny if he actuly sees some sort of buff so those of us that know how to use him can basicly abuse every match.
    14 comments 151 views last activity
  • From its pre game setup , its pick an ban system, different game modes, if the devs of Dbd studied an put in the same kinda work seige got done in its first 3 years this game would have alot less issues balance wise.
    13 comments 161 views last activity
  • Lucky break just isint long enough with its new so called "buff" and actually took away from some stealth/getaway builds such as lucky break + dance with me. My proposal is to revert it back to its original time and effect of only hiding blood trails with one added buff - "if you heal yourself before Lucky break expires it resets." Thats all if you like the perk in the current state thats coo
    5 comments 111 views last activity
  • Every one always hates the player but not the game. I've come to realize when you have a compatint lobby with a good connection everything just comes down to the map its not all "oh this killer needs a buff or this perk needs a nerf" sometimes the games decided before it even starts. it's just down to how many things are there to run circles around, where Df are these hexs gunna spawn and how ma
    6 comments 121 views last activity
  • I noticed this perk got Nerfd a while back I understand why but its bassicly usless now since the "special attack requirement . I was testing pwyf on trickster thinking it would lose tokens on his score events like an idiot not realizeing each knife throw counted as a "special attack" completly useing up all the tokens in 3 throws. Ik the perks designed for more stalker/stealth killers but I feel
    9 comments 271 views last activity
  • So I just put 2 and 2 together. I have a 400$ pair of Astros An use sound as a major part of my game play. recently my games been super frustrating an i thought it was just some new tatic or something. Then I heard there's a current sound occlusion glitch and it all makes sense now. I hear them go left when there really going right making it impossible to track sound. Please fix this so I can pl
    0 comments 31 views last activity
  • I remember back in the day when you selected a killer from the menu there music track would play an get you all pumped. Anyone else kinda miss this?
    4 comments 71 views last activity
  • My idea for a new game mode. There's around 4 "maps" connected by exit gates. these are strait liner maps with structures/gyms spawning from one side to the other. Survivors start on the far side of the map with the killer directly behind them. The objective is to make it to the other side of the map open the exit gate and proceed to the next level. Same end game rules apply once the gate is o
    0 comments 41 views last activity
  • Idk what this whloe scratch mark things about(like run w iron will the killers basicly left to tracking w pigions?) but I'm actuly kinda cheesed its loosing its duration. I don't know if it was intended but I noticed lucky break would reset itself every time I heald before the perk deactivated and this was nice. If pland out out w a med kit/healperk you could go the whole round without leaving a
    2 comments 31 views last activity
  • For some reason I can't upload the clip I took but heres what hapend. I'm afk for the first minute of a round. Idk cause I'm running a memey build. I get 3 downs and could easily down the last to finsh the game. I be nice and hook someone instead while they survivors get eachother up. Im playing my boy oni so the battlefeilds littered w blood orbs at this point. I get my ability plenty of times
    2 comments 51 views last activity
  • HOW TO MAKE THE TRICKSTER VIABLE. nutmilk420 Posts: 21 5:01PM I've painstakingly been playing round after round w trickster after his release an finally found myself getting a few merciless Victorys against red ranks useing 3 perks primarily. (Pop) (oppression) (trail of torment) So why am I making a post focusing on these 3 perks? Because I th
    0 comments 12 views last activity
  • I've painstakingly been playing round after round w trickster after his release an finally found myself getting a few merciless Victorys against red ranks useing 3 perks primarily. (Pop) (oppression) (trail of torment) So why am I making a post focusing on these 3 perks? Because I think the effects of these perks really identify his short comings and can be used as a guide for some valuable bu
    0 comments 11 views last activity
  • So I've played a bit of trickster and found this new tactic that that makes him atleast viable. Bassicly when you're picking addons go back to loadout option then move up to the option that says killers from there select any other killer and you should be good to go!
    16 comments 432 views last activity
  • I just felt like saying after the release of the trickster its clear the devs are clueless and this game is slowly dying all it would take is for a similar style game for me to switch over too and I could finally Uninstall the waste of space dbd is proving to become on my hardrive.
    68 comments 1,301 views last activity
  • I'll just jump right into it, this is a killer that takes on the form of other suvivors i call imposters(ik sfw could basically ruin this). The reptiale starts off with 4 tokens, each one of these = a imposter the killer can use. This is basically a playable survivor(s) that the killer can use to trick the real ones. The imposter is a killer controlled suvivor that preforms fake reparing/healing
    1 comments 21 views last activity
  • Soo he's looking pretty weak and there seemes to be a consensus. I generally stay around red ranks and I already know this guys not going to be viable. He looks fun but I have no interest in getting destroyed back to purple or green ranks until I can compete with him. I look as the trickster as a "just for fun" killer that serves no real value. This game needs to fix its frustrating ranking syste
    56 comments 1,131 views last activity
  • Hatches are kinda cheap in there current state. I've played to may rounds where a survivor brings a key+blueprint addon then just bail out to the hatch when things don't go there way completely avoiding endgame. The blue print addons should be changed to very rare i know the keys are but its actully very easy to farm keys with plunders instinct and appraisal ill find a key 4/5 rounds sometimes mu
    0 comments 11 views last activity
  • I've seen alot of discussion about the mmr and I agree its not working but I agree there dose need to be a balance with matchmaking and skill. Other games have done things like ranked lobbys where the rules are slightly different. There could be things implamented like a perk baning or even mabye a killer ban system maybe a hex slot unlocked at higher ranks that let's the killer bring one extra h
    0 comments 11 views last activity
  • I play console(xbox) and lately when playing killer I noticed I've been lagging out mid chase then survivors gain all this distance and get to there next loop. Idk if its just poor timing or the entity hates me but this seems to always happen at the most convenient time for survivors. Like ill be in range to hit a suvivor in vault then all of a sudden my screen stutters and there's magically enou
    0 comments 22 views last activity
  • After being unhooked Ds activates for 90s when the killer picks you up you and the killer both recive a difficult skill check Ds has 3 tokens lose 1 token every 30s its active. Have up to 4 tokens. 3 tokens the killer dose not recive a skill check ds works as normal. 2 Tokens you both receive a difficult skill check if you both succeed 50% wiggle progress is added. If the killer fails you esc
    3 comments 41 views last activity
  • So I've seen a consensus and personally feel that the hemorrhage effect dosint do that munch and even makes blood trails darker being harder to spot in some rare instances. I think I'd be interesting to see it reworked into a bleed out effect that slowly drains the survivors health progress when not in a heal action. Almost like a deep wound for the heal progress bar that Dose Not down you. Maby
    0 comments 21 views last activity
  • Kash vault- when you fast vault a window/pallet and the killer is standing within range on the opposite side stun the killer for (3) sec and become exaughsted for 60/50/40 Brisk jog- hold down the secondary action while sprinting to apply haste status effect converts one second of haste to 1 or 2 sec of exaughston cannot be used while exaughsted(may need to be balanced better). This perk woul
    3 comments 41 views last activity