Console has to much latency to play nemesis

By the time my tentacle strike connects the game registers the survivor another 2 feet away. I see the blue line hit them on my screen but its clear there "teleporting" forward and it probly seems like there pulling some crazy jukeing or im missing all my hits from the survivors perspective makeing the tentacle strike only reliable in locked animations such as vaulting. This is espesaly detrimental since the nemesis needs to build up his ability early round so missed/unregistered attacks means no power, poor game pressure and gen rushing that in turn forces the killer to use more frowned upon tactics such as tunneling and camping to try and salvage something out of what's probably a verry frustrating match.

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