gatsby
gatsby
About
- Username
- gatsby
- Joined
- Visits
- 6,947
- Last Active
Discussions
-
4 Up The Antes, 4 Slippery Meats in a coordinated SWF. Basically four deliverances with no downsides... totally spooks every Killer we've played against. The Killer gets zero map pressure for each person's first hook, so generators rush like crazy.20 comments 1,911 views last activity
-
If you could play every game with a certain build on Survivor, which perks would you run? Doesn't have to be a tryhard meta perk build, just something that works for you and you enjoy games playing. For me, it's Open Handed, Bond, Inner Strength and Lithe. I use it regularly at Rank 1 and win games. It just feels right to me even if its not textbook or standard.1 comments 41 views last activity
-
Both these perks are amazing time savers and help you make smart plays as Survivor. They also add a level of coordination to solo queue that doesn't exist without them. Bond helps you know where teammates are and what they're doing so you can easily find generators, healing and take chases without interrupting people. It also lets you know if you're safe when you hear the Killer's terror radius26 comments 771 views last activity
-
Decisive Strike activates when a Survivor is unhooked and the Killer is within 32m of the hook. Everything else is the same. Protects against camping and hard tunneling similar to a solo queue version of Borrowed Time, but has clear rules that allow the Killer to know when it is in play. Still useful, but it doesn't have leave the Killer guessing and doesn't punish them for having fast-pace7 comments 51 views last activity
-
Without an Obsession, Killers tunnel. With an Obsession, Killers will respect Decisive and won't pick up anyone using it, so its pretty much a wasted slot. Sole Survivor is borderline useless. Object is a free pass to get tunneled. Mettle and For the People are situational, but sometimes decent. Either create more reliable Obsession perks, buff the current ones or add the Obsession mechanic t0 comments 21 views last activity
-
Legion now gets stuck on a window in Haddonfield while vaulting in Frenzy. Go to the basement building in Haddonfield Activate Frenzy Try to vault the window above the stairs https://youtu.be/_VCYc_pgKts Clear Video Showing the Issue. This was on the new Patch 3.7.1 that came out this morning6 comments 91 views last activity
-
Whenever I run Mettle I'm the Obsession 99.9% of the time, which means that the Killer has to deal with an Obsession that is purposely trying to farm hits. It's actually pretty funny because you can tell the Killer doesn't want to go near you with a ten foot pole and the fact that they have to because you're body-blocking is physically painful17 comments 261 views last activity
-
I felt like playing some Freddy games tonight and ran BBQ/Devour/Pop/Discordance. It's actually a little crazy. I down someone and then TP straight to one of the gens for a Pop. Pretty much guaranteed stacks. Sometimes it gets cleansed but usually not before I get a couple insta-downs and the pressure to find the totem is probably the best mid-game slowdown possible. You literally don't have4 comments 111 views last activity
-
I don't think people realize how major of a buff this patch was to Survivor. Fast vaults almost never get dedicated and its pretty common to hit a vault by the skin of your teeth now. Yes some of the unfair map sizes and god loops got reworked to help Killer, but reliably hitting vaults was a major help to Survivor. This mid-chapter was honestly a blessing for both sides and made the game more19 comments 401 views last activity
-
I feel like the endurance from MoM should work on any hit that would put you into the dying state. Because right now against insta-down Killers or No ED it doesn't do much even if you manage to get it to proc, which is already very hard to do5 comments 71 views last activity
-
Was playing a match on Survivor and got the Killer stuck on top of a pallet where he got locked for the rest of the match. It was a dedicated hit, so I dropped the pallet and still got hit and downed. Map- Dead Dawg Saloon Killer- Doctor Survivor- Yui http://youtu.be/H9UvGPcE78Y Attached the video as proof to show the issue. Nothing would stop fix the bug... a0 comments 61 views last activity
-
Less and less red rank Survivors are bringing Decisive because the majority of Killers respect it and slug unless you play really recklessly and hop in a locker to force them to pick up. From personal experience, at least 20% of my games (1 in 5) have no Obession at this point, which gives the Killer a free pass to tunnel and almost always results in an auto-loss. So from now on I have to run3 comments 71 views last activity
-
I always thought Addy was risky because its only useful endgame so most of the game you only have three perks... but then I realized why its so good. As a Survivor, getting those juicy emblem and blood points for escapes are critical. Addy is the single best perk to help you with that. In terms of ranking and bloodpoints, Surviving longer in a game that doesn't make endgame makes little differe6 comments 101 views last activity
-
The most unfun Killers in the game are the ones that have super quick chases and anti-looping, but no map pressure. Clown, Doctor, Deathslinger, Hag etc. They feel horrible in chases and their weakness is gen rushing because they can win chases but don't have the mobility to patrol generators too well. Please just stop with these. It encourages M1 gameplay for Survivors and doesn't really let t21 comments 241 views last activity
-
I think there should be a perk that lets you mori people on death hook. Prevents sabo, decisive, flashlights and means you don't have to lose hooks when you kill people. Also, some people just like the animation for moris. It'd be a decent perk, but not crazy overpowered or anything.6 comments 61 views last activity
-
No ED rewards killers for having no map pressure and punishes Survivors for being altruistic in endgame. In theory, No ED should secure one kill in endgame because it's too hard for Survivors to save the person that gets downed once the gates are powered and they should just leave. Very similar to Rancor (no saving the Obession. They pretty much auto-die). But Survivors feel morally obligated2 comments 42 views last activity
-
I rarely run Decisive Strike anymore in red ranks and I've been noticing an alarming number of game with no obsession, which means other people aren't either. We're in a meta where killers need map pressure and have no problem with slugging, so even if you get tunneled they'll leave you on the floor. Basically, in high ranks you only need one person to run Decisive to make an obsession so the K13 comments 141 views last activity
-
Uses Perks to avoid bad scenarios and Uses Perks to bail out of bad scenarios. Here are some examples: Kindred- ensure a safe rescue. Borrowed Time- make an unsafe rescue into a safer one. Inner Strength- keep yourself healed. Iron Will- minimize the disadvantages of being injured. Spine Chill- get a head start on a chase or prevent it from happening. Dead Hard- buy extra time in a chase w5 comments 81 views last activity
-
Strengthens the potential of you and your team's Aura-reading abilities. Teammates can see your Aura within 16 metres. Increases Aura-reading ranges by 4 / 6 / 8 metres. "Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti (gives the perk an effect on its own, so even teammates without aura perks get something from it. yes, it sta5 comments 41 views last activity
-
If you hear a terror radius and no one else shows up with Bond, the Killer is coming for you. If you hear a terror radius and can see someone getting chased, free pass to stay on your gen. Bond is very similar to Spine Chill for knowing what the Killer is doing. Like I'd never run both perks in the same build. Bond gives you teammate info, which translates into a lot of info on the Killer's w4 comments 171 views last activity
-
If you take a hit for a teammate, you get a stack for Mettle. You don't have to be glued to them. You can usually get the stack for distracting the Killer and taking the chase after the teammate has made some distance. You also get protection hits for recently healed Survivors... shocking I know. If you heal someone and take the hit, you're protecting them. It feels like the perk was supposed t17 comments 411 views last activity
-
Legion is an M1 Killer that only needs to get one hit to get a down. You only have to mindgame a loop once or catch someone out of position once. Frenzy hits are borderline free when you know what you're doing and people tend to stay injured even when you leave them. Generators can easily turn into deadzones when playing Legion because I'll break the pallets around them and there's no speed boo0 comments 31 views last activity
-
They're teenagers who have haven't been touched by the entity and look perfectly normal without their masks. They're just hyped up on Addy and don't really have self control anymore. Either the Legion were meant to be Survivors or they found their way in on accident and like terrorizing people. They're barely murderers and are younger than most Survivors. Heck Nancy, Bill and Ash are all comfor4 comments 91 views last activity
-
We need a Killer that's scary in like a hot way. Maybe a Killer in a latex suit with an extended melee whip. Make them super kinky I want a Killer that I don't mind dying to at all you know? With a Mori that makes me WANT to get Mori'd ;)56 comments 2,441 views last activity
-
If I'm not being camped and my teammates let me go struggle, my hand is off the mouse. GG go next14 comments 251 views last activity
-
I'm a rank 1 Legion main and just wanted to share the forbidden Legion tech because it's very strong, but also pretty obscure. Pretend to break a pallet and when the Survivor starts to flashlight blind you hit Frenzy and vault. The blind will cancel your power with no cooldown. You're now on the other side of the pallet with your standard M1 ready to use. Doesn't work great against iron will bu3 comments 1,011 views last activity
-
Knowing what a Survivor wants you to do is the secret to winning as Killer. Does that Survivor want you to chase them? Don't. Does that Survivor want you to swing at them? Wait for Sprint Burst or Dead Hard. Does that Survivor want to finish that gen you interrupted at 90? Proxy camp it. Does that Survivor want you to pick them up? Obvious DS. Does that Survivor want you to slug them at14 comments 161 views last activity
-
Yes, Legion can only be only person for gameplay purposes, but it'd be really cool to see the other three members be part of the mori cutscene. Of course they'd be locked to a default skin except for the one you're playing. I know that it's possible because we have illusions that take up space on the screen, but cannot be interacted with. So bringing in the extra people wouldn't make trouble me10 comments 111 views last activity
-
The perk almost always buys you enough time to get the first hook, a pop goes the weasel and into your second chase. Normally, that costs you 2-3 gens. But with corrupt you usually only lose one or if you're super lucky none at all. At red ranks the difference between games with and without corrupt is night and day. I've been gradually buying more and more DLC characters perks to get some sor5 comments 91 views last activity
-
The meta perks are drastically better than anything else on Killer and no matter who you are running them will instantly improve your gameplay. Pop, Corrupt and BBQ. Good on every Killer everywhere. All DLC Killers. For Survivors, some of the strongest perks in the game are all on free characters. Sprint Burst, Dead Hard, Adrenaline, Bond, Iron Will, Self-Care, Unbreakable, Borrowed Time, Spine58 comments 1,022 views last activity
-
No ED's speed boost activates once the second to last generator is completed and the totem starts to glow. The exposed status doesn't activate until the last generator is complete. That way there are subtle telltales that No ED is in play. In mid/low ranks, Survivors might not notice and still get punished, but the counterplay will exist so they can only blame themselves. In high ranks, No ED w24 comments 191 views last activity
-
Straight up. Decisive should not work if you get picked up in the exit gates. It's way too free and the Killer has no other option so there's zero counterplay currently (honestly, Decisive shouldn't even work once all the generators are completed because the Killer doesn't really have other options at that point so it's not even tunneling)109 comments 941 views last activity
-
For the People could be kind of like Second Wind. Once you use the perk, you're broken for 30 seconds and then healed. I think that would make the perk infinitely more useful. Because it'd be more reward for the risk, right now its mostly risk. Of course with these changes it would only be usable once or twice per trial not infinitely like it is now.14 comments 91 views last activity
-
Make a 21m Bond effect part of the base kit. SWFs don't get this benefit. Bond, the perk, would be slightly reworked to this: Unlocks potential in one's aura-reading ability. While playing solo, the range you can detect allies' auras is boosted by 5/10/15 metres. While playing with friends, allies are revealed to you when they are within a range of 20/28/36 metres.13 comments 152 views last activity
-
Watchful Eye The closest generator in your terror radius cannot be finished. It will stay at 99 until you leave the area or are closer to another generator instead. Basically, this prevents the Survivors from finishing a generator in your face or right as you're walking towards it. Amazing perk for dealing with coordinated SWFs3 comments 61 views last activity
-
Basically I have a build for every Survivor that incorporates some of their teachables to make a signature build. They're not full builds but 2 perks that synergize well together. The goal is to get people playing their Survivor's teachable without throwing the game. Dwight- Prove Thyself + Better Together Meg- Adrenaline + Resilience Claudette- Botany Knowledge + Self-Care Jake- Saboteur1 comments 181 views last activity
-
Sprint Burst pretty much just encourages being glued to generators because running around the map for totems and saves is pretty discouraged by the perk's mechanics. Staying stationary is just a super hard playstyle for me to get behind. It just feels like you're missing out on a lot. Maybe with Vigil and Fixated I could see a build where you can run Sprint Burst optimally and move around a lot23 comments 801 views last activity
-
There's nothing to be scared of - Decisive Strike Yeah, that's a no- Second Wind I'm not horse-shittin' around. I'm doing this alone!- Left Behind I'll hit you with everything I've got. Then I'll do it again- Any Means Necessary Now why don't you just ######### die?- Fire Up Smartasses get killed. We always see to that- Discordance Any ones I missed?1 comments 51 views last activity
-
Killers get more than double the bloodpoints compared to Survivors (since BBQ is useful and works with every build). Plus Killers naturally score higher than Survivors most of the time. Killer also has significantly lower queue times in red ranks. So often times I end up playing Killer just because I want to farm bloodpoints or I'm sick of queues, not because I really have a desire to play the2 comments 111 views last activity
-
Legion is one of the better Killers for using a slug build because they frequently have the majority of the Survivors injured. So Infectious Fright can be super deadly and help with snowballs. It helps Legion capitalize on all the injures they inflict, which is usually something they normally struggle with. Infectious alone can easily turn a single down into multiple when you play it right on L12 comments 201 views last activity
-
Run Second Wind with We'll Make it and Bond in solo queue. You can pretty much be the team's healer and get tons of value because often times teammates will run around injured so keeping health states topped up can be a massive help. You usually have no trouble activating Second Wind twice and the first time it activates the Killer will assume incorrectly that you have Deliverance so they won't16 comments 101 views last activity
-
Killers hate Gen Rushing and Survivors hate being camped. So what if there was a perk that slowed down generator speeds for every unhook that the Killer was 24m away? Here's my idea: Mechanical Meltdown Your hate for progress draws you away from hooks. When a Survivor is rescued from a Hook at least 24 metres away, Mechanical Meltdown receives a Token. For each token, Survivors Repa10 comments 91 views last activity
-
I legitimately don't think I've ever played against a deathslinger without Monitor and Abuse. Maybe his natural terror radius is a bit more fair.4 comments 81 views last activity
-
Ruin is still extremely strong... but on the opposite Killers. Before it was best on Killers with bad map pressure because it slowed down the game for them. Now, Ruin is good on Killers with good map pressure because if they can scare people off generators it gets massive value. Basically, if you're playing an aggressive Killer with map pressure Ruin is really, really good. And if you're playin1 comments 51 views last activity
-
Widows of Opportunity now guarantees an extra pallet spawn on the map. Any Means Necessary now shows the aura of any dropped pallet on the map. Both these perks need some love and these changes help them be more worthy of a perk slot without making them overtuned in any way1 comments 41 views last activity
-
Lithe Inner Strength Spine Chill Iron Will I sometimes swap things out, but this is by far the most reliably good solo queue perk build I've used.19 comments 171 views last activity
-
You suicide to get someone to wiggle out of the Killer's grasp giving you two protection hits for Mettle. The Killer will then most likely chase the person you helped escape because you're already slugged. During that time, you have time to recover so when the Killer picks you up they have to deal with Flip Flop (ideally paired with Tenacity since you'll probably go down near a hook). That's th5 comments 131 views last activity
-
Sometimes you have to leave an almost completed generator and let it regress fully. If a Killer is aware that a generator is very close to finishing, they'll heavily patrol it. Sometimes it's just not worth giving the Killer free hits, downs and easy pops. If you win a chase or get unhooked, don't go back to the scene of the crime even if the generator is 75%. It won't end well.8 comments 191 views last activity
-
I've been trying to use Any Means Necessary in red ranks and have noticed that Killers almost always break pallets on loops. Like the odds they'll try to bloodlust or mindgame a moderately safe pallet are almost zero. The only way I can get Any Means Necessary to work is to loop a pallet and then vault over it and use Lithe to get to the next tile once I need to drop it. Otherwise the Killer wi2 comments 291 views last activity
-
Vault 6% faster and have a chance against stealth Killers (like Deathslinger)1 comments 61 views last activity