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ermsy

ermsy

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ermsy
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  • If you could actively place it on a gen and it wouldn't go away if you touched another gen.
    5 comments 152 views last activity
  • obvious examples are DH, DS, unbreakable, NOED. I think its bad game design if you have to act like these perks are active in your match regardless of anyone's perklayout. this is just my opinion but DS and unbreakable should have a tell to notify the killer that those perks are being run. noed should notify survivors once last gen is complete or just not exist. and dh (even its new versio
    6 comments 151 views last activity
  • Does dark devotion work on twins? if I hit the obsession with Charlotte and immediately use Victor, does the terror radius stay on the obsession or does it disappear?
    3 comments 151 views last activity
  • I always thought doing an m2 while devour hope is up would hide the fact that it's up. Going against nemesis today, he m2'd me and i got the notification. Is that a bug or a change I missed?
    9 comments 391 views last activity
  • Switched over to victor and the camera was wonky, and so were the controls. Attempted to switch back to Charlotte and it did the animation but I stayed as victor and couldn't move for the rest of the match. Maybe it would have fixed itself if the survivors kicked victor but they never did.
    0 comments 1 views last activity
  • It's a guilty pleasure of mine. I like to run noed when playing nemi, using exclusively the whip when it gets to end game. If the survivors are teabagging and generally being a bad sport at the exit gates without leaving, if the opportunity arises I down em with noed and get The one kill. I find it quite satisfying.
    13 comments 151 views last activity
  • Survivors get a 10% increase in bloodpoints per perk that they do not have have in common with their swf teammates in pre lobby. I think it will encourage survivors to run different builds and won't have a feel bad factor. 10% is just an example, value could be anything tbh. What do you guys think?
    3 comments 71 views last activity
  • If mori's were to be reworked/nerfed, they would probably get changed so that that the killer can Mori on the second hook. I've got an alternative idea. What if the moris stayed the way they are but if the killer moris a survivor they lose all their powers and essentially become an m1 killer. I don't know if this is a good idea but I'm interested on what you lot think.
    9 comments 41 views last activity
  • Ultra rare add-on Whenever the huntress readys a hatchet, all survivor auras are revealed that are 32 metres away from the killer. I think it will promote skill shots and I don't think it will be too oppressive. Maybe a possible replacement for iri? Or its own ultra rare add-on? What do you guys think?
    7 comments 92 views last activity
  • It's a ridiculous loop...why does that variation of the bus still exist?
    9 comments 361 views last activity
  • Thought I'd share my current build for when I play solo survivor which is around 80% of the time when I do play survivor. I do avoid alot of the meta perks but there is a good reason for that which I'll explain at the end. Perk 1 kindred: This perk is generally a must. Whenever I change my build this perk stays, it is simply too good to pass up. A survivor is hooked, do I go for the save or s
    4 comments 51 views last activity
  • Getting very close to unlocking all killer perks for all killers. Got 3 to get on ghostface and oni but once I get them...now what? I've already unlocked all the survivor perks for Kate, don't see a point to do other survivors as they are basically skins. So to anyone that has gotten to the point I'm at, what did you guys do afterwards?
    4 comments 122 views last activity
  • So thanks to the recent sensitivity changes, the nurse can now fully turn during a blink. I've never played on pc so I didn't realise how handicapped she was on console until now, she's almost like a new killer. It really blew me away lol I look forward to playing her more often and I'm wondering if we'll see more nurses now on console.
    9 comments 101 views last activity
  • Firstly does it take more than one hit with the bile Purge to make survivors sick? There are times when I hit them with it and they make an audible sound confirming the hit yet they don't get sick. Secondly this could be by design but I've never noticed it until now. Does the plague lose her corrupt purge when hit with a pallet or is this a bug? Was actually getting into using the plague but t
    6 comments 342 views last activity
  • It's a little unconventional but how about wwe's Bray Wyatt "the fiend" as a possible killer in dbd. He has a scary look that could fit the game. What do you guys think? Yay or nay?
    1 comments 91 views last activity
  • As title suggests and I mean the full package, including add-ons etc.
    36 comments 521 views last activity
  • Seems to be a formula where there are 50% more survivor challenges in the tome. Why is that? Just asking because it's getting annoying waiting 5-10 mins for a game.
    1 comments 21 views last activity
  • saved up as much bp as possible, so far i got: 1 million regular bp 1.1 million bp from unclaimed tomes 600k bp from shrine which is gonna reset shortly after expansion is released so another 600k equalling 1.2m bp lastly 100k from dailies. so total is 2.8 million or 3.4 million if you count the second shrine. anyone else preparing for the next update?
    3 comments 51 views last activity
  • Is there any plans to implement a practice mode into the game? Would be nice to explore specific maps or practice maneuvers on specific tiles with specific killers like hillbilly, oni or nurse. I know you can kinda do it on kyf but that requires another person to join.
    1 comments 32 views last activity
  • I've been doing challenges on the tome strategically so that I can have the maximum amount of unclaimed challenges available as It's a good way of saving extra bp for the next chapter. Would the next chapter come out before the tome finishes? Or should I just claim them?
    2 comments 41 views last activity
  • Why is this a thing? Currently doing the complete 10 gen challenge. Only 3 to go, I completed 3 gens in a match but the killer dc'ed...game ends and I still need to do 3 gens. Is this an oversight or planned feckery?
    7 comments 71 views last activity
  • I figured I'd record my last ten solo survivor games to see how well matchmaking is, escape rate etc while I'm doing the survivor tome challenges. Keep in mind that I am a killer main and I don't think I deserve to be in the red ranks but due to either poor matchmaking or just a lack of killers in general, I get paired up with much lower rank killers. This of course increases my rank and so on.
    6 comments 101 views last activity
  • I would like to complete the tome but there are too many survivor challenges compared to killer challenges. Currently 8 killer challenges and 13 survivor challenges and one neutral. There are not enough killer players in the game (at least on console) so finding games as killer is very quick, but takes absolutely ages as a survivor. Wouldn't it make more sense to have more killer challenges to
    4 comments 51 views last activity
  • All hexes (apart from haunted ground) gets the noed treatment. So all totems are dull until they get 2 charges/tokens then a dull totem will activate and be replaced by a hex totem. For ruin it would be two gens, this at least would give it a chance to live in to the end game. So good or no?
    0 comments 11 views last activity
  • There should be one set map per map, the randomness of each map is why it is hard to balance them. You can play the same map twice in a row, one would have 3 jungle gyms side by side and the other with large dead zones. Devs should make it easier on themselves and stop this procedurally generated nonsense.
    4 comments 51 views last activity
  • Is it just me or is it harder to hit survivors when they 360 on ps4? It seems like they turn and move way faster than before. Did something happen that I missed? Or am I just being rubbish?
    8 comments 201 views last activity
  • I don't have a name for it but the perk goes like this: Spawn an additional generator in to the map. Can be worked on by survivors as a normal generator. If the gen is repaired...the killer is notified but it doesn't count towards the gen count. What do you guys think?
    0 comments 31 views last activity
  • We all know how fast gens can be completed and how much killers have been relying on ruin to combat it. What if the devs do want to extend gen times etc but the only thing stopping them is ruin because in those scenarios it would be too strong. So with ruin nerfed the devs can now see how fast gens really take in the ptb and hopefully make some changes in the near future to combat that. I'm j
    12 comments 151 views last activity
  • The amount of times I load in a game as killer and instantly think "ffs not this map". Certain maps in this game really de-motivate me and it's not just a few maps. I think maybe 40% of maps are not enjoyable to play in from my experience anyway. Just thought I'd rant after getting Ormond twice, two swamps and haddonfield in a row...
    15 comments 522 views last activity
  • Should deactivate when another survivor is hooked.
    61 comments 774 views last activity
  • Has there ever been a Nerf to a killer that wasn't considered too much? because I can't think of one Whenever a killer is being nerfed, the devs just go overboard with it. We saw it with Freddy when he was first released, legion, nurse and now spirit. I'm not saying the nerfs were unwarranted but definitely overkill. This wouldn't be an issue if it could be rectified but as soon as the devs de
    0 comments 12 views last activity
  • I hope I'm wrong but with the upcoming changes to nurse and insta-heals about to happen, I think we are gonna see a big surge of nurses and insta-heals being used on live before the changes happen...which is gonna suck.
    2 comments 111 views last activity
  • As the title suggests. I get into a lobby with 2 other survivors and we are waiting ages for the last survivor to join. This scenario has happened a lot of times so far in 3.20.
    12 comments 171 views last activity
  • It's nice getting bill in console but couldn't you guys have taken a second look at the trophys/achievements before adding it in. Especially left for dead trophy. How are we suppose to do a generator as the last survivor alive with egc in place?
    4 comments 211 views last activity
  • This perk has never seen play, not by me or any killer I've played against. So maybe it should be given a buff to make it more worthwhile. Would it be considered op if the red stain just disappeared whenever the killer is in a chase? Any thoughts?
    1 comments 41 views last activity
  • 80's theme of dbd, might be suitable for stranger things...sounds awesome, link is below. https://youtu.be/6sCBJ-14K2Q
    1 comments 91 views last activity
  • I think the majority of us can agree that these are hugely overpowered and probably justify a Nerf or removal. I wouldn't like to remove mori's as they do have cool animations but definitely needs a Nerf. A fair one would be that it activates after the second hook so the killer still has a slight advantage of not having to take the survivor to the third hook. Insta-heals gives the killer a feel
    3 comments 71 views last activity
  • I'm pretty sure that PC and console can't have different versions of the game so this request is probably impossible...but I'd still like to present it. Nurse has a much lower camera sensitivity on console compared to PC. So when you do your first blink it's very difficult to turn and have enough time to see the survivor before fatigue kicks in whereas on PC it's instant. You are essentially for
    12 comments 281 views last activity
  • Would be nice to have a game mode where items, add-ons and perks are disabled.
    Mod
    15 comments 501 views last activity
  • Scenario: I've closed the hatch, I see survivor on second floor of building. She eventually jumps down and uses key to reopen the hatch. Was there anything I could have done in that scenario?
    9 comments 221 views last activity
  • Mostly killer main on PS4 (70% killer, 30% survivor). My original views on swf and mettle wasn't overly negative and I didn't mind them much as I've not had too much trouble dealing with em...but I recently got invited by a random group of survivors that I previously played to a kyf match. I agreed and played against a very good coordinated team with 4 mettles, flashlights, fog and hook offeri
    4 comments 72 views last activity
  • Just had a game against a hag running scarred hand add-on. Is it meant to physically block me when I've not triggered the trap or is this a bug?
    5 comments 72 views last activity
  • I know you can't see auras when in lockers as a defense against BBQ but it also works against Bond and kindred...is this by design or an oversight?
    2 comments 52 views last activity
  • Survivor can not use the hatch for 3 seconds if they have been hit by the killer. I think it would stop the long hatch standoffs when both killer and survivor are being stubborn. What you guys think?
    5 comments 72 views last activity
  • First time survivor attempts to wiggle off the killer, it will end in failure as killer holds on tight. Killer will stop in an animation for a second and additional meter will be added to wiggle out bar again. Tier 1 - 5% Tier 2 - 10% Tier 3 - 15% Idea behind it is that a normal survivor will have to just wiggle the extra percentage but the DS user will have to wiggle the whole bar or whatever wa
    24 comments 203 views last activity
  • I keep getting matched with people from Japan instantly. It would be hard to find someone further away and worse ping. Is there no one else playing this game anymore?
    3 comments 71 views last activity
  • I'm starting to see alot of killers standing in one spot and hitting air...I get that this is to farm points but it ruins my experience and it's becoming more common recently.
    3 comments 981 views last activity
  • We all know sc is probably the strongest perk in the game hence why over 80% of survivors use it and suggesting it get buffed might sound like a crazy idea but hear me out. I think the biggest issue is that it can be done an infinite amount of times, so how bout we increase the healing speed to match or nearly match a healkit but it's a 1 or 2 use. What you guys think?
    4 comments 31 views last activity
  • I suggest that if the killer hits the survivor while the hatch is open, that survivor is unable to go into the hatch for 5 seconds or for however long it takes the killer to recover.
    7 comments 51 views last activity
  • Hey guys, Just wondering what the general consensus is about gen tapping. Is it a valid counter to ruin or just an exploit and if its an exploit, why is it still in the game?
    12 comments 471 views last activity
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