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Rydog

Rydog

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Rydog
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  • Why don't disconnects count as kills, re: Merciless Killer status? It's kind of a silly oversight that survivors can 100% deny adept achievements to you by disconnecting.
    5 comments 361 views last activity
  • Seriously, what's wrong with this? This is not cool at all. Tome 10 challenge -- Rip 'em Up : Hit 7 Survivor(s) with the Chainsaw as the Hillbilly. Complete this challenge in a single trial. Hag daily ritual: Teleport and hit a survivor 4 times. Between yesterday and today, I attempted both of these and definitely hit the thresholds on both, yet they did not clear (the Hag daily didn't ev
    1 comments 41 views last activity
  • As someone who likes collecting the various limited-time event items and offerings on characters that I play regularly, I was wondering if any of these events/items will return: Anniversary Flashlight, Med-Kit, and Toolbox (last seen during Fifth Year Anniversary event in 2021) . These seem to have been replaced by the similar Twisted Masquerade items this year, but they are considered separat
    1 comments 51 views last activity
  • The loss of progress that impacted some people who logged in between certain times the other day, how do we know if we were impacted? I'm confident that I logged in during these times based on some timestamp on Discord discussions, but I'm not seeing anything to indicate that I should worry. My account looks fine, I just got my monthly season rewards. No daily rewards since Aug. 11, though. So a
    5 comments 141 views last activity
  • Do we have plans to make face camping less punishing? "Yes we do! It's been a thorn in the design side for a long time. In theory, face camping can be countered by just leaving the person on the hook and go work on the generators. In practice, it takes along time for players to realize that face camping is happening and then find a generator to work on. While we look for a solution, we don't
    16 comments 221 views last activity
  • So, the new grades are the same as the previous rank bands, with a fresh coat of paint and the same pip-based system. Except now, you can never drop to a lower rank, and everybody earns BP rewards based on where they end up, then everyone gets reset to Ash IV on the 13th of each month. But now our actual game rank -- our MMR -- is an entirely separate score, it is kept hidden from us at all time
    106 comments 1,591 views last activity
  • Yo, people have been reporting this since at least July and it's still not fixed, despite a new patch being pushed out today. When is this gonna be fixed? We can't progress this challenge, no matters what kind of key or add-ons we use. (Oops, I meant to put this in the Bug Reporting forum, but I'm an idiot. Sorry.)
    0 comments 1 views last activity
  • Today's first new survivor challenge in Tome 8, page 3: A True Friend : Unhook a Survivor safely or take a protection hit 15 time(s). As a result, everyone is playing very weirdly and in an almost universally suicidal/non-productive way. Why do you guys at Behaviour make challenges like this? Do you not understand how people interact with video games? If you have some sort of challenge element
    4 comments 131 views last activity
  • In Tome 1, page 3, the Locked & Found challenge says "Fully deplete 3 keys." It does not progress at the end of the match, whether I use and deplete a broken key or a real key. Is this challenge just broken, or what?
    Mod
    2 comments 71 views last activity
  • Dead by Daylight really needs a mechanic like the Super Smash Bros. hammers, so we can spend them to clear challenges that are frustrating or that we don't want to do (or are otherwise terminally hung up on). Maybe give everyone like 1-2 per month, at rank reset or something. Or maybe award one upon reaching the end of each tome page, I dunno. These challenges like "Dwight the Brave" and "You, Y
    4 comments 51 views last activity
  • I just read the recap that Peanits posted . The discussion of the test results is so vague that you might as well have said nothing at all. "This is a very general summary of the system. There is a lot more nuance and specialized rules for DbD, so in an effort to keep this brief I am oversimplifying a lot ." Stop being brief and oversimplifying. Be detailed and direct ! What individual
    0 comments 31 views last activity
  • Here are some thoughts on camping and tunneling. Maybe they're really stupid -- and I'm sure people in this discussion will no doubt delight in telling me all the ways that they are stupid -- but this is just my brain coming up with ideas, and I don't necessarily see all the potential holes in them just yet. Camping : Every X total seconds that the killer spends within Y meters of a hooked
    11 comments 121 views last activity
  • Seriously, what? The struggle-on-hook is on the level of "Moris screw the game flow up dramatically" in terms pernicious game mechanics that serve no purpose, other than to purely frustrate and aggravate players. It has the following downsides: It's flatly just annoying. You slam a key over and over. It's "Press X to not die." This is literally the name of a page on TV Tropes , that is how s
    25 comments 411 views last activity
  • Is it still Kate? I anecdotally feel like Zarina might be equally quiet in terms of breathing and injured cries. People who play Zarina, what do you think?
    20 comments 1,461 views last activity
  • Without a pallet very near by, there is absolutely no way to avoid being downed in one hit by Leatherface if he is chasing you with his chainsaw sweep. It lasts FOREVER. Why is this a thing? Why did you guys double down on all the things that make him unpleasant and campy, instead of properly remaking him?
    5 comments 141 views last activity
  • Hey, could the forums not pause to check my browser every time I load a page? This happens constantly on my phone. Sometimes it straight-up eats a post entirely.
    Mod
    3 comments 61 views last activity
  • Just make it stop. It's awful. It's lag-prone. It leads people to accidentally dying because it didn't register a keystroke, and this creates a really negative game experience where you feel that the game has cheated you. It serves no purpose, other than to be annoying. This would be a mori-caliber change, in the sense of just being a small conditional tweak. Why can't you guys just end this awf
    18 comments 251 views last activity
  • For real. This would make him so much more fun to play as, without drastically impacting the skill cap of using his rush to its fullest extent. Lower the skill floor just a tad !
    3 comments 121 views last activity
  • Just, generally -- anybody got good tips for playing Blight? Especially around how to manage his dash mechanic and not get thrown woefully off-course during chases? I'm playing on PC, btw.
    8 comments 81 views last activity
  • Hi. Why am I still getting hit after a clean fast window vault while I am 5 feet away? Get this sorted out, please.
    16 comments 211 views last activity
  • Now that moris have been dealt with (in the exact way I have been hoping they would), let's talk keys! Here is my suggestion for how to change the keys: Broken Key : 10 seconds of use. Dull Key : 20 seconds of use. Charge can be consumed to fill the unlocking meter and open black locks; the killer sees your aura and receives a loud noise notification during this time, and canceling or being
    21 comments 1,571 views last activity
  • Played a match as Spirit on PC. The shack pallet on Groaning Storehouse was unbreakable from the outside (i.e. no prompt at all). I had to go inside to break it.
    6 comments 51 views last activity
  • Question: Was the Twins concept originally intended as an avenue to secure the Child's Play license? Because it seems to me that this would have been a great concept for a Chucky and Tiffany killer, while also dodging the "Victor is not a baby" angst of the theme they wound up using.
    11 comments 142 views last activity
  • "After investigation, we have found that the Ghastly Gateau offering bonus is 140% instead of 104%, but does not stack. We are working on a fix, but you are free to take advantage of this bug while it lasts!" This was reported in the bugs forum 18 hours ago. How have you guys not issued a fix within the day? This is one of the central components of your limited event, and people are trying to st
    30 comments 1,201 views last activity
  • If you get three-genned, don't complain to the killer in chat. This happens because survivor teams paint themselves into this particular corner. I just had a match on Lery's, as Doctor, versus survivors who three-genned themselves by leaving the center gen and two other gens very close together. It was easy for me to patrol what was essentially a straight line, periodically using my static blast
    3 comments 82 views last activity
  • Sometimes offerings just straight-up don't get applied and don't disappear from either the inventory or the offering slot, and equipped perks randomly don't get shown on the endgame screen. Playing on PC. What is up with this? People have been posting about this since the patch with no response, can we get some insight please?
    1 comments 51 views last activity
  • What the hell is wrong with you? Why would you put this challenge out there after the rampant negligent play that Dwight The Brave caused? Do you guys ever have discussions internally about some of the bad things that you're doing?
    2 comments 321 views last activity
  • I've seen it suggested that the 4th anniversary event starts tomorrow, and I've also heard next week. So, which is it? Do we get a new 104% Gruesome Gateau?
    3 comments 101 views last activity
  • Does this outfit change Cheryl's voice, or identify the survivor as "Lisa Garland" in the survivor screen?
    5 comments 181 views last activity
  • Like, why aren't Tome challenges just things you automatically make progress toward, under the condition that you can access a given node? Why do I have to pick one single active challenge to progress toward? It would be way more user-friendly for this stuff to just increment without having to earmark anything. This would eliminate those "oops I forgot to switch from a killer challenge to a surv
    15 comments 491 views last activity
  • Can you please address the sanctioned griefing mechanic that is the Memento Mori? It moves the game's goalposts like no other mechanic in DBD, and I don't understand what the upshot of it is, for anyone. The red mori effectively erases a life from every survivor, and it takes Bloodpoint-earning opportunities away from killers. Aside from "it's funsies for the killer to throw a grenade into the c
    70 comments 1,622 views last activity
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  • The grind is bad, and it's godawful for new players. It scares them away from the game. I don't want to type a whole thing, because I've already done that too much. Here is a collection of ideas to improve this. Do any or all (well probably not ALL) of them, just make it easier/faster. This is by far DBD's worst problem. (EDIT: To be clear, this is just a list of multiple ideas. I'm not suggesti
    4 comments 72 views last activity
  • Otzdarva made a video awhile back ( right here ), prior to the Stranger Things chapter, evaluating the size, breathing volume, and injured volume of each survivor. The overall conclusions, looking at his chart, were: Women tend to be small-sized, while men tend to be large-sized. Kate, Ace, Tapp, Jane, and David have the quietest breathing. Ace and Tapp have the quietest injured cries overa
    1 comments 4,092 views last activity
  • I don't understand why Behaviour doesn't punish hook suicides the same as disconnects. It makes no sense and legitimizes griefing, because it amounts to nothing more than a penalty-free DC. Just had a game where two players -- red rank players! -- suicided on-hook inside of the first two minutes. Then, somehow, I'm the one who gets de-pipped for it. It's unbelievable how maliciously negligent Be
    181 comments 2,721 views last activity
  • It is appropriate for us to be able to express concerns over the grind in this game, on this forum.
    66 comments 1,852 views last activity
  • Behaviour folks, your matchmaking is so bad. IT'S SO BAD. Like, look at this. This is me, queuing solo as a survivor. I'm the lowest-ranked guy in the group, at rank 5. And the game matches us with... a rank 18 killer? I felt awful for this guy. This is a big part of why the newbie game experience is so miserable. You NEED to be looking out for these players, and not just making their net experie
    10 comments 231 views last activity
  • Why are perks haphazardly colored, and then sorted according to color? It doesn't make any sense why some perks are green, and some perks are purple. Maybe if all rank 1 perks were yellow, all rank 2 perks were green, and all rank 3 perks were purple, it might make a bit more organizational sense (since that would make it easier to see which perks haven't been fully upgraded yet). This is just o
    4 comments 71 views last activity
  • Not exactly the way I wanted to say hello again after a six-month break from the game, but: I keep getting a "No network connection: In order to access this content, a network connection is required" error message on the DBD title screen today. Everything else definitely works (i.e. the issue is not an Internet error on my end), and other Steam games work just fine. Is something up with the DBD
    4 comments 151 views last activity
  • If I'm playing Freddy, and I hook you in the basement, then I go across the map to patrol gens and then teleport back to the gen right outside shack in time to punish the unhook (going after the unhooker both times this happened btw), how is this camping? I got raged at in post-game chat for being a camper, when I did literally what I have just described, two times, from across the map. Is using
    21 comments 222 views last activity
  • Me: Finally, that took forever! Now all perks are on all my mains! Also me:
    6 comments 93 views last activity
  • Yeah, don't dock me when the server disconnects ME, geniuses. I'm getting healed by someone, and all of a sudden I get booted to the post-game screen. Definitely not my Internet either, since nothing else cut out.
    3 comments 45 views last activity
  • I finally hit red ranks for the first time, earlier tonight. Now I, too, can profess to be the ultimate authority on this game because I have a red number next to my name. 😄 (I know this probably isn't a big deal to anyone else, but I am happy that I have kept seeing consistent improvement in my play over the year that I've been a DBD player, up to and including this!)
    0 comments 22 views last activity
  • I would pay Behaviour real money right now if there were a service to trade progression among my survivors (i.e. give all of Claudette's current perks/items/progress to Kate, and Claudette gets Kate's current progress in return). It would be a lateral, 1:1 trade for someone who wants to switch their survivor main, but doesn't want to go through the considerable trouble of unlocking everything on
    1 comments 33 views last activity
  • Every killer is like this. These hit ranges THROUGH WINDOWS are insane, please fix them. A killer should not be able to hit you through a window, after you have vaulted, when you are standing on the other side. I know @Peanits has pointed out that the visual on the killer's side puts the survivor well within range, but it needs to at least have the appearance of being non-BS to the survivor, t
    14 comments 1,272 views last activity
  • My one-year DBD anniversary was this past Sunday, November 3! I wanted to post this thread on that day, but I've been in forum jail (which I totally deserved, because I was being rather mean-spirited to someone in another thread). But, better late than never! Here's what I've managed to do, in one year of playing this game. Hours Played: 1,307, per Steam . I'm going to estimate that like 20% of
    0 comments 22 views last activity
  • From time to time, I see threads discussing how some killers prioritize killing Claudette-users, whether they play immersed or not, because she can theoretically be harder (compared to other survivors) to see and chase down sometimes. I'm curious whether this is objectively the case for a lot of killer players, and I'm mostly curious whether it's the case in purple ranks and above.
    12 comments 211 views last activity
  • I'm thinking of something akin to the old Ultima Online days when you acquired murder counts that decayed over time. Why not enforce an automatic 15-minute ban for a disconnect -- for any reason -- and make the ban time double (30 minutes, 1 hour, 2 hours, 4 hours, and so on...) for successive disconnects? Then, each "disconnect count" could decay over a period of, say, 8 real-world hours or some
    33 comments 632 views last activity
  • This would help so much to close the "information gap" for solo players. It could go something like: BASE KIT : Allies' auras are revealed to you when they are within a 24 meter range. BOND PERK REWORK : The range that you see nearby allies' auras is increased by 4/8/12 meters. This way, Bond would still be useful, as it would improve the distance (to 28/32/36 meters depending on rank) --
    0 comments 21 views last activity
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