Ihatelife
Ihatelife
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- Ihatelife
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Discussions
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Because he can teabag and derank at the same time? 😂10 comments 132 views last activity
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Can the pig's crouch movement speed also be increased? Like for at least 4.4 m/s or something?13 comments 542 views last activity
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We have a new the worst killer in game. 15 seconds of exposed status effect and only on one person + survivors receive a sound notifications when they got exposed. Not to mention that he will be screwed on open field maps such as blood lodge and easy visible with his white mask. Oh I forget to mention. No mobility + eazy loopable + no map pressure.43 comments 1,252 views last activity
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New status effect: Infection: This idea is inspired from @NMCKE <3 After the survivor mend themself, the tier of Infection status effect is apply on the survivor. The tier grows up each time the Legion apply a deep wound status effect to an injured survivor. The status effect apply a following effects to the survivor: Tier 1: Next time while hitting a survivor with Feral Frenzy and app9 comments 132 views last activity
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50 comments 4,172 views last activity
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The current movement speed of Legion during the Feral Frenzy is 2.7 m/s, during that time (4 seconds) Legion can travel 10.8 meters and they goes back to their orginal movement speed 4.6 m/s. 4 seconds * 4 meters = 16 meters - The values which survivor can beat during traveling New Legion: 4 seconds * 2.7 meters = 10.8 meters - The values which Legion can beat during traveling. Distance betwee4 comments 52 views last activity
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Wraith: It takes 3 seconds for him to uncloak + he gets the one second sprint burst after this. Legion: Suffers 4 seconds. They both can gets free hits from their power. But why the Legion suffers 4 seconds instead of 3, while the wraith can also gets a sprint burst from this? + He can use his power whenever he wants.8 comments 172 views last activity
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Now I'm definitely gonna take a long break and play something else. You've literally made no changes to the Legion from the PTB. As usually our feedback doesn't count.129 comments 3,554 views last activity
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I've had today like 30 matches so far and only with this specific one with 100% bloodpoints offering my game crashed. I start to think that these offerings are the problem from this issue.2 comments 52 views last activity
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0 comments 42 views last activity
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Wth devs?14 comments 292 views last activity
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Mrs Piggy gets a nerfs... Well thanks devs for that unneeded changes?6 comments 172 views last activity
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Even though I hate your balance changes around the Legion... I'm so happy with your changes to the end game :) Thank you very much!4 comments 42 views last activity
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When the collapse bar reach 1/3 progress, all pallets are destroyed by the entity, and windows are blocked for the rest of the trial.5 comments 102 views last activity
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55 comments 1,303 views last activity
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The hits from Feral Frenzy will no longer affects the progress of the bar from deep wound, so instead of reducing their ms in FF, you guys should increase it. Same with blood and scratch marks. No longer a reason to hide these aspects from their vision. At least they will have much more mobility in their power.0 comments 32 views last activity
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You start the trial with 5 tokens based on the numbers of totems. For each totem that is still on the map grants the followed effect: No Skill check warning. (5 Totems are still on the map) Time between the skill check warning sound and the skill check becomes shorter by 80% (4 Totems are still on the map) Time between the skill check warning sound and the skill check becomes shorter by 60%.(14 comments 202 views last activity
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You transform plants found around The Campfire into tinctures that slow down bleeding. Healing Speed is increased by 30/35/40% Healing Item Efficiency is increased by 40%.4 comments 272 views last activity
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What happens if someone DC in the mid-match? Will this scenerio stay the same as the current in game?9 comments 92 views last activity
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Both those perks sounds good on the paper. But in the gameplay it doesn't that good. Solidarity is a perfect alternative for a self care, but healing someone for getting only on yourself 50% of the health bar is not too much. I personally love the concept of this perk, because it promotes the team work. I know about that this perk could be easily abused in gameplay if the perk could grant a full10 comments 282 views last activity
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3 comments 23 views last activity
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Inspired by Buckle up perk. Unlocks potential in one's aura reading ability. The chances of safety rescuing your alies from the hook can be determined by the intensity of their auras. (The hooked survivor aura will change from red to the white colour, if the killer will be far away from him at maximum distance of up to 40 meters.) Grants 50/75/100% bonus bloodpoints in altruism category.13 comments 172 views last activity
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First idea: For each minute you stay alive at the trial grants you 500 bloodpoints. Recuded the amount of bloodpoints from the ''survived category'' from 5000 to 2500. Does not count when one of the exit gates are open. Second idea: Every action you are doing (chase,gens,healing,rescuing,cleansing totems etc.) grants you the same half- amount of bloodpoints to the survival category and the cat1 comments 12 views last activity
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This map feels so blurry for me. Aura's of gens, hooks etc. are barely visible. I tried to play on max lightness of the screen, but it didn't help. Someone has that problem with this? Edit: I noticed that in the PTB but I thought that was the bug.12 comments 112 views last activity
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Firstable: Those two ''nerfs'' are not nerfs, just a bugs. Secondly: She is still playable, I played yesterday around 15 matches with her. I Didn't have any problem in the gameplay. If you don't trust me, check out yourself. Thank you.19 comments 562 views last activity
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It's just like a free hit with no timer. Something like this happened to me: https://www.youtube.com/watch?time_continue=52&v=e-suAkgNFso 0:536 comments 222 views last activity
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Personally I really like the new DS, because it is punishing the people who was over and over tunneling the one person, which was unfun though. But making the Enduring affects the new stun timer for DS will just make this perk useless in a lot scenerios, the stun will be around 1.5 second, so you will be away about 6 meters from the killer... Well. Just my opinion.69 comments 1,194 views last activity
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So many changes in this patch! Thanks devs <35 comments 192 views last activity
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Will DS have a new animation? McLean said that he needed this in order to rework. I'm just curious7 comments 142 views last activity
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Decisive strike stun time is gonna be reduced to 3 seconds. Enduring will be extremely deadly counter vs this. Ahh2 comments 62 views last activity
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Currently SWF has an advantages such as: Informing the friends about who is the killer. Informing the friends about what are you doing right now. Informing the friends about that you are being chased by the killer. Informing the friends about that you are repairing gen or cleansing the totem etc.. My first change is to allow solo players to see who and what currently is doing, by adding29 comments 363 views last activity
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Mathieu said on the spotlight that when the survivor becomes an obssesion, killer and himself gets a benefits from this. HOWEVER, decisive strike gives only a benefits to the obsession, killers doesn't get anything from this. So what about if we rework the DS in that way, when they both gets a benefits from this?23 comments 212 views last activity
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Since they have no counter to play against and their power is too weak to hit multiple survivors in one phase I suggest some changes: Nerfs: Legion can no longer down survivor by attacks in Feral Frenzy. Terror radius up to 32 meters range. Deep wounds status effect change: Deep wound timer no longer goes down while survivors are being in the terror radius. Buffs: Base movement spee3 comments 53 views last activity
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Simple, because you lose your offering when you game crashed or loading screen continues to load like for the hour (Infinite)8 comments 53 views last activity
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Make this similiar to the Leader perk, Affects all the survivors action speed like repairing, opening the exit gates, cleansing totems etc. except the healing action. This would force the survivors to heal first before doing any other action. New values: 14/17/20/23 Tier 1 15/18/21/24 Tier 2 16/19/22/25 Tier 311 comments 202 views last activity
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You are fuelled by your hate for progress. When you overcharge a generator, the damage regression is applied to all generators on the map. (Does not apply to fixed gens and when the survivor is working on it.) The next Survivor interacting with that Generator is faced with a moderately/considerably/tremendously difficult skill check. Failing the Skill Check results in an additional 5 % Generat1 comments 32 views last activity
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MOUNSTROUS SHRINE ----> Mounstrous Secret: Your fervent care of the Hooks found in your territory(The effects of this perk apply for all hooks on the map) has strengthened by the Entity: 10% faster Entity progression. 40% increased difficulty on escape attempts. 50% increased penalty to escape fails. survivors suffer from the deep wound effect for 30/25/20 seconds, when they get rescued o0 comments 52 views last activity
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How about something for solo survivors like powerful perks (Not like DS) but with penalty to work with others for example: You can heal yourself with a normal speed (16 seconds) Grunts of pain caused by injuries are louder by 75/50/25% You cannot be healed by others and vice versa.4 comments 41 views last activity
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4 comments 221 views last activity
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It's not better to give this perk slightly buff to ignore the weird numbers like 20/30/40 or 30/35/40?13 comments 361 views last activity
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In my opinion A, cause the long cooldown and chase music while phase walking, but she is pretty mobile and her power help's me to hit a survivor in 90% times. Your opinion? ''Proof'':83 comments 1,512 views last activity
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Maybe it's a trifle, but that make's me extremely annoying everytime when I try to focus to hear a survivors and the chase music is still in the background... Please devs, makes the chase music immediately be gone once the spirit try to activates her power.0 comments 21 views last activity
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I mean about this track, when Mikey was stalking the survivor.....such a good track was removed cause it gives a advantages for the survivors... https://www.youtube.com/watch?v=3pzoxskY--s I have solution for that: Only Mikey can hear this sound track, when he is about to stalking3 comments 41 views last activity
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POWER: THE HUNTING WOLFS: Starts the trial with two unique wolfs (blue and red) From the beggining of the trial, they will already hunt. 2.The hunting wolfs will patrol the generators to find a survivors, once they find a survivors the hunting wolfs will chase them for the 30 seconds. Only one wolf can chase the survivor. 3. THE HUNTING WOLF WILL FALLS ASLEEP WHEN : The c0 comments 12 views last activity
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I've seen this perk in action with enduring.... Jesus...this combo is pretty sick, I'm even shocked that survivors don't complain about it... Don't get me wrong, I like this perk, but god damn....I think it's even better than decisive strike lol What do you think about this perk?7 comments 281 views last activity
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Why the spirit have the same speed as the hag? She doesn't have ablity to teleport. She is basically the wraith, but she can't see survivors. ALSO her cooldown of the power really hurts.9 comments 171 views last activity
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11 comments 151 views last activity
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It promote's the farming1 comments 21 views last activity
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Base Power: The time to fall asleep the survivor is reduced from 7 seconds to 4. Freddy can now grab the awake survivor's (Basically if you hear his lullaby you should goddamn run, not just doing the generator) Skillcheck's from the self care are not wake up survivor anymore. Less fog and better vision in the dream world Survivor's action speed is reduced to 0% Slighty slower the va4 comments 51 views last activity
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For me this perk is like fixing a whole problem with scratch marks, but it is really necessary to take it?12 comments 1,141 views last activity