Survival category rework ideas

First idea: For each minute you stay alive at the trial grants you 500 bloodpoints.

Recuded the amount of bloodpoints from the ''survived category'' from 5000 to 2500.

Does not count when one of the exit gates are open.

Second idea: Every action you are doing (chase,gens,healing,rescuing,cleansing totems etc.) grants you the same half- amount of bloodpoints to the survival category and the category for which you gain the bloodpoints for example: repairing gen grants you 1250 for objective category + 625 to the survival category.

Amount of bloodpoints from the ''survived category'' grants you 2500 bloodpoints,

Thoughts?

Comments

  • Good ideas. In general the Survival Category is quite strange, you basically only get BPs when escaping. The rest are some meaningless actions like Mending or Snap Out... Even Self Heal Skill Checks dont count for Survival.

    Personally I would prefer the second idea, because it rewards doing something.