Legion changes
Since they have no counter to play against and their power is too weak to hit multiple survivors in one phase I suggest some changes:
Nerfs:
Legion can no longer down survivor by attacks in Feral Frenzy.
Terror radius up to 32 meters range.
Deep wounds status effect change:
Deep wound timer no longer goes down while survivors are being in the terror radius.
Buffs:
Base movement speed increased from 4.4 m/s to 4.6 m/s
Feral Frenzy now countinues to 20 seconds (Base)
Feral Frenzy terror radius now has 40 meters range.
Add-ons changes:
Stab Wounds Study - Survivors no longer receive a sprint after the hit of Feral Frenzy
Frank's Mix Tape - While the deep wound status effect has been applied during Feral Frenzy survivors cannot hear the legion's terror radius.
Thoughts?
Comments
So just make Feral Frenzy the "easy free hit" for a chase and somewhat good(?) time waster (as it is now)
That was intentional for devs, ez to hit, hard to down
Honestly. Deep wounds isn't very good as a distraction tool. So you can:
A: Rework it to be a downing tool. There is nothing wrong with altering something designed to do one thing into something designed to do a different thing.
B: Greatly extend the normal mending time
C: Remove mending and make it a debuff on the survivors or a buff for a duration after applying it. Maybe both