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FeryGEN

FeryGEN

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FeryGEN
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  • On March 18, 2020, (patch 3.1.0 - https://forum.deadbydaylight.com/en/kb/articles/13-3-1-0-mid-chapter ) the cooldown was removed from the perk, I persistently played with this perk, then suddenly the cooldown was returned, with no information that the cooldown was returned and was not added to the description of the perk. I reported several times about the bug, there were answers from the moder
    0 comments 51 views last activity
  • What are these hitboxes? Why doesn't it hit through the pallet? Why is it not enough normally, but lets go, what kind of friendly hugs are these? https://youtu.be/TCZfDaB3KlE
    0 comments 41 views last activity
  • Introduction Watching various kinds of disconnects of survivors, you begin to look for solutions, to realize patterns. To begin with, the reasons for disconnects that I understood (except for "tired of the same killer") 1. Not activated Deliverance 2. "I don't want to give points to the killer". 3. Tunneling/camping. 4. Poorly looped at the start of a match. There are many other popular
    0 comments 21 views last activity
  • Before the category cap increase, it was difficult to get points in the Hunter and Brutality category, now that the ceiling has been increased, it has become beyond the limit. On most assassins who don't have "potential" to chase, such as the Huntress, the points in the Hunter category can generally stay in the region of zero. Many killers should add points to their Brutality category for hitting
    3 comments 71 views last activity
  • Every anniversary we get a huge amount of buffs that have been waiting for 5 years, then 6 years, and so on. I think many of us are looking forward to anniversaries to see these improvements. I hope the blindness buff will be before the 7th anniversary. I already stated in a similar thread that Blindness should turn off notification icons that inform about totems and effects imposed on survivors
    2 comments 1 views last activity
  • I started noticing that most of the hooks either didn't spawn or were just further apart, with nothing said in the patch note about increasing their distance. I put in paint what it looks like. If earlier the distance from hook to hook was 30-40 meters, now it is 50-60 meters, if you bring such hooks, then only if they are not on the mountain or without obstacles on the way
    0 comments 31 views last activity
  • Now the situation is such that 8 hooks and 4 memento mori is 9600? Of course, you can hang in a collapse, then you can get the maximum, but who will take such risks? I suggest increasing the hanging points so that you don't have to sweat for 4 kills, I'm not a fan of playing for 4 kills and looking for a hatch, or leaving a survivor on the ground to prevent the last one from being hatched. Ideal
    9 comments 121 views last activity
  • I'm happy with the new update, I'm glad that I can play gray addons and get them at low levels, but still I hoped that when they said that they would change the web to give more rare addons, but yellow and green, sometimes purple, drop out, I want to say that earlier for 60k you could get 1 pink addon, now you need to spend about 700k. I have already seen that many people are dissatisfied with t
    0 comments 11 views last activity
  • It's frustrating that the addon restores your power when it has already recovered over time, or while we were breaking that very pallet. Need to rework this addon a bit to make it worth its 7k. For example, add an option so that power is restored from the breakdown of generators. Or increase the duration and power recovery to be more satisfied with seeing a huge scale recover, because. for this p
    3 comments 31 views last activity
  • Half of the claudette's body is already on the other side, it has already begun to fall down, is this how it should be? Сlaudete had an account closed and she said that this is a new account (she is a smurf) https://youtu.be/mjhGLNA83qY Her legs went through the frames, i.e. how a normal jump happens in other places, first there is a jump, you throw your legs over the win
    0 comments 31 views last activity
  • Around 3 am (20:00 Canadian time), a strange thing happened, my rank fell from first to second, I think this happened as a result of the loss of the Internet in that period. The killer remained at his rank. Reboot didn't reverse the effect. Played match did not reverse effect
    0 comments 41 views last activity
  • My suggestion: While there is another survivor within 8 meters of you: - Both of you stop leaving pools of blood. - Survivors are 8 meters away and you lose healing progress bar 10% slower After healing the health stage of another survivor within 16 meters of you, you don't leave a pool of blood for 20 seconds, and you don't lose your healing progress bar. (Working from health stages will no
    12 comments 181 views last activity
  • Recently, more and more perks for controlling generators have been released, they are really very strong, I am very happy about this, perks for search and anti-looping are also coming out, but the light has not converged on this. The developers forgot another important factor that makes the perk very useful for many bloodpoint collectors, this is the farm factor. Barbecue is one of the interestin
    0 comments 21 views last activity
  • Completely treated two survivors with a pharmacy and did not count. At first I thought that the main thing was to heal with a pharmacy and healed with my hands, but after several times I decided to fully treat with a pharmacy and a perk, the result: the challenge is not completed. Maybe I'm just doing it wrong? Previously, it seemed to be enough just to heal the rest with a pharmacy.
    0 comments 261 views last activity
  • I guessed what the new perk would be, or rather bhvr pull ideas from my head. Recently there were rumors that the new killer perk would be powered by pallets, and I thought, hmm, I also recently came up with a perk from pallets and was wondering why they would not add it, and I think they are going to add it.
    1 comments 41 views last activity
  • 0 comments 71 views last activity
  • Please add Toggle switch for auto-use of the previous offering. At least for bloodpoint offerings
    3 comments 21 views last activity
  • Today I received another report. Here is the background. In this screenshot, the survivor demonstrates that he is not afraid of me, pay attention to her build, and without looking at the rest of the screenshots, try to understand what she will do? You guessed Here is my question, how do I leave the survivors on
    6 comments 41 views last activity
  • What do you think about such an idea, it would be nice to introduce such a standard. Will give an additional incentive to play for different characters, and not just for mains
    0 comments 11 views last activity
  • Death is not an escape, but dc is not death? Once again I'm doing an obsession kill challenge and once again I need to play 12 or more matches (with Nemesis perk) to complete this challenge and I still can't figure out why disconnecting is still not a sacrifice and not death? Then what is it? Why don't survivors dying on the ground count for killing by any means? Death on the ground and dc is n
    4 comments 51 views last activity
  • I could have written earlier, but I did not know that this was a bug until one of the forum moderators explained to me Override is triggered after infecting a wounded survivor with a tentacle https://youtu.be/0mXkWlSrfwY
    4 comments 31 views last activity
  • A very handy feature, but it needs a few edits to make it more convenient to play: You need to add optionality for some actions , for example, healing other survivors is more convenient to press yourself, and not hold, because the survivor often resists treatment. Toggle is more convenient to use for long interactions and actions, and for short actions HOLD, for example, rescuing survivors fro
    4 comments 51 views last activity
  • Actually, after the update, the hooks on Midwich disappeared, apparently they were moved to the Police Station. Ask Hillbilly there to cut wood on the MacMillan estate to make hooks. Unfortunately, I can’t post a screenshot, although it has a whole corridor without hooks, I think those who played know what I’m talking about.
    0 comments 31 views last activity
  • Hello. With the release of perks for healing and perks that work from the health of survivors, the ability to leave healing at 99% should be nerfed. I suggest adding a scale regression when repairing the generator. Why this should be added: Many will abuse perks like "Resilience", leaving the healing at 99% in order to be able to repair the generator faster. Scourge Hook: Gift Of Pain. Too man
    13 comments 211 views last activity
  • Screen 1. Very often, killers spawn close to objects and you can see on the huge screen what is on the first screen, BUT what is on the screen is a bug with Rin's skin. Can I fix it somehow? Screen 2. Not a bug, but still looks bad. This should not spawn.
    2 comments 91 views last activity
  • I don't know what it is, but I first encountered it even before the interface was updated in dbd, now it happened for the second time. The survivor drop the pallet, then jumps over the pallet, I caught him jumping over the pallet and the validation decided "no", the server decides that I didn't grab him and that's it, the survivor is invisible. https://youtu.be/zDVK_qAsYzc
    1 comments 71 views last activity
  • Hitboxes have changed again, especially against Legion and the like. Sometimes killers give hits with their backs and so on when you do 360. So far I have recorded one moment, but then I will write more in this post I will lay out Hits in windows especially suffered https://youtu.be/J6l4wZLnntE
    10 comments 111 views last activity
  • Before changing offerings to dimensions, it may be worth considering about the sacrifice for the assassins, about the fact that the survivors are going to burn the card and prohibit the possibility of changing this offering, let's call this pre-game burning of offerings The bonfire in this game is not used at all, although offerings are burned in it, it may be worth visually informing the killer
    2 comments 21 views last activity
  • Cenobite gentlemen, I have a small suggestion for the box. The fact is that after several games, after my unsuccessful attempts to interrupt solving the configuration (with two add-ons for the duration of the solution), I realized what the survivors were doing - they were tapping the box, which is why Cenobite, if he was chasing, had no window in it, he can react quickly and teleport. It is neces
    0 comments 11 views last activity
  • What awaits a bunch of offerings on the map, because this is the first time the map is turned off? My guess will change them to the next map, which will be released along with new characters in the following chapters. If not, then I think all her offerings should be spent before Hawkins closes (leave one piece at a time, like a rarity)
    10 comments 111 views last activity
  • I'm a player with 18k hours of play I would like to share my experience in the new SBMM. While playing the assassins, I met a lot of SWFs, with a bunch of pallets, with 5k hours or more in the game, 4 ds's, impenetrable pallets, although I can hear the screams of survivors in the pallets. It seems to me that the more experienced the survivors, the more pallets they have (I was twice on Gideon an
    0 comments 31 views last activity
  • I looked on the forum for no matches, but I apologize in advance. Hello. I noticed an interesting thing. Many players are shown by the PC as console players, and therefore it is impossible to see their profile. I always check my profiles to see if there is any cracker. And then I noticed that the scoring table does not display the correct players or maybe this is some kind of cheat? Look careful
    3 comments 21 views last activity
  • I report almost every week, 1-2 cheaters, game currency crackers, skin crackers, and so on. Is it possible that the support team got tired of my reports and began to ignore me, it's just that the last two addon crackers were not banned in the usual way (by blocking the steam account). Survivors who hacked add-ons were not banned
    13 comments 311 views last activity
  • I liked Nemesis very much, he is very strong, but there are a few points or notes that should be noted and changed. I think many are already talking about this and many want to prevent non-infected survivors from receiving speed boost. I agree with that. The tentacle strike animation seems to take the same amount of time as a normal strike. Maybe you should consider a small slowdown of survi
    2 comments 31 views last activity
  • FPS drops more on autohaven I noticed that if the survivor died on the ground, the FPS could also sink, or when the generator was repaired In previous patches, I noticed the same when you go out of invisibility (for example, Spirit or Wraith) https://youtu.be/VNahcPCbONQ
    0 comments 11 views last activity
  • I guess that the anti-cheat does not detect this cheat, the anti-cheat is generally updated https://youtu.be/EiMO-Ckl7HE
    0 comments 11 views last activity
  • I thought it was fixed https://youtu.be/pjZf1nv52SE
    0 comments 11 views last activity
  • After destroying the Un-Dying, the devour hope looks like a normal totem. Timings indicated https://youtu.be/oQzXifzm90s
    2 comments 31 views last activity
  • I sawed through the survivor, and the curse was revealed to him I had 4 tokens, by hanging Meg, I would get 5 tokens. And in general, I killed everyone, but the survivors found out about the totem earlier than I wanted
    3 comments 51 views last activity
  • A few months later, the bug intensified, now you can make invisible grooves yourself, if you immediately cancel the action while fully charging the scale. Until now, the furrows appear on their own. https://youtu.be/0J40hPDwnuE My old post (Don't count it as a duplicate, there were still a few hotfixes that fixed this bug) https://forum.deadbydaylight.co
    0 comments 11 views last activity
  • The video provides evidence of the lack of hitboxes when picking up survivors, but I've never just hit self-healing survivors https://youtu.be/In-Yy5Bc0SU
    0 comments 11 views last activity
  • I know that many of the injured survivors do not moan, and they have a legal "Iron Will" without the presence of the perk itself. I watched a little at what moments it occurs. Relevant for 4.4.2 patch. After self-unhooking, moaning sounds disappear for many survivors. After being injured, if the survivor immediately drops the pallet or jumps over it.
    0 comments 21 views last activity
  • What's with the hits? Why do killers deal damage where you are not? I even hit close and I don't get it https://youtu.be/qd-aI2jkp6I
    2 comments 61 views last activity
  • My idea is that for each token, the terror in the killer's field of view will increase by 4 meters, and the circle of terror decreased by 2 meters for each token. The purple color indicates the terror radius with the maximum number of tokens. The standard killer terror radius of 32 meters is shown in red. The perk will be good for killers who have a t
    4 comments 31 views last activity
  • Latest PTB 4.5.0 add a third hemorrhage addon for the Huntress. Maybe you should already buff the hemorrhage, so that it affects the value of skill checks for any action. Thus, the addons of Trapper, Freddie, Executioner, Huntress, Pig, will make sense. slight/moderate/considerable hemorrhage Triggered Skill Checks' success zones are reduced by 20/30/40% (can be done outside the killer's terro
    0 comments 11 views last activity
  • Unnerving presence no longer affects DS skill checks, everywhere they write that this is not a bug, but a nerf, but why then is it not indicated in the official patch notes that a change has been made? When is the fix?
    1 comments 21 views last activity
  • Why aren't killers given extra points if he hits or fatally wounds a survivor while carrying another survivor? Should give points Points for hanging a survivor in the basement. Sometimes the basement is far away, and you try to convey Extra points if you hang different survivors, thereby creating a chain of different hanged
    3 comments 21 views last activity
  • Perk no longer works if the perk does not pass after the first attack. And I know that everyone knows, but at first the cooldown was removed from the perk, and now it was returned, or is it a bug?
    3 comments 21 views last activity
  • By "swap" I mean that when stunning with a pallet, the cooling speed increases, and when the flashlight shines, the speed of starting the saw increases for 30 seconds Why is it worth doing this? No one will shine a flashlight at the killer sawing the pallet with a saw (since Billy uses the saw to bytes and close the survivor, he has to saw the pallet). Or change the effect so that the cooling sp
    0 comments 1 views last activity
  • When the series first came out, the artists of the series laid out concept art of what Demogorgon would look like if he continued to mutate, why not add such legendary skins I think it would be nice to implement these skins in the game. Of course, I understand what needs to be done so that the skin does not break
    0 comments 311 views last activity
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