Strong perks are not only antigenrush, auras and anti-looping
Recently, more and more perks for controlling generators have been released, they are really very strong, I am very happy about this, perks for search and anti-looping are also coming out, but the light has not converged on this. The developers forgot another important factor that makes the perk very useful for many bloodpoint collectors, this is the farm factor. Barbecue is one of the interesting perks to this day, although its power is not so great, many people like me take it for extra blood points, if it just gave extra blood points, not aura, I would still take it.
Why wouldn't many perks that need buffing be buffed by the effect of extra blood points. For example:
Thrilling Tremors (additional effect added)
For each generator not repaired at the end of the match, you will receive additional blood points in the amount of 30%.
It will be very difficult to implement in the current realities, but for risky and strong killers, you can make a perk like this. Also, many killers don't use auras, such as Rin Yamaoka.
Dying Light (additional effect added)
For each token you get additional blood points at the end of the match in the amount of 15%
In addition to extra blood points, there are also farm points that increase farming during the game, which do not give additional points, but they are also sometimes important, for example, it is sometimes difficult for assassins to earn maximum blood points in the "Brutality" category, for some killers who attack from a distance and don't use pursuit it's very hard to get points in the "Hunter"
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