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Entità

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Entità
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  • When will the new matchmaking system be implemented for all people? I'm very curious to try it and experience a fewer waiting time.
    8 comments 102 views last activity
  • Some players rage against the opponents considered toxic and the bad companions, not only during the trial, but also if they meet them again in future matches: this alters the game, creates a hostile climate and destroys the true competitiveness, which requires the sincere ignorance of the opponent's equipment and strategies, as long as they are not revealed in the course of the game. Therefore, t
    17 comments 162 views last activity
  • The fate of the last survivor is quite unfortunate: there is a Mori reserved for them, and being hooked is immediately fatal, even if it happens for the first time: Deliverance, Sloppery Meat and the 4% hope are void for the last survivor. Now, regarding the Mori, I have already proposed a buff elsewhere, for reasons of logical progression and also of practical utility: https://forum.deadbyda
    22 comments 452 views last activity
  • The wise Developers added in the 2.5.0 PTB two exceptions to the Distortion mechanic: the perk tokens won't be wasted if the survivor is dying or trapped (also hooked, right?), because in these circumstances they have no defense to preserve their perk. In my humbly opinion, there is a third situation that should be considered as an exception: the survivor is sleeping, in the Dreamworld, because t
    6 comments 102 views last activity
  • About the "We are trying something new this week! Meet us on our official discord server at 2PM EST and register on the form below in order to get a chance to play with the Community Team on PC!" notice, what's going on on Discord? I am a PS4 player: please, let us at least participate through your detailed stories! Can lucky players who are trying this new experience report it to the community
    9 comments 132 views last activity
  • Language is the alphabet of thought, the primary tool through which concepts, associations and strategies are elaborated: a poor language implies a poor thought, or rather the impossibility of formulating a thought appropriate to the complexity of reality. As the richness, refinement and precision of a translation of a novel, together with the characterization of the characters, the construction
    7 comments 92 views last activity
  • With the footsteps audio remixed and its volume adjusted, shouldn't Lightweight be changed to silence them, aside the scratch marks faster fading?
    9 comments 701 views last activity
  • @not_Queen @Patricia The 2.5.0 patch seriously buffed Spies from the Shadows and added a crow bomb in Grim Pantry, so Calm Spirit should be finally fixed to prevent that crow bomb both in Pale Rose and in Grim Pantry: it is illogical that a single crow is not disturbed by the run of a survivor with Calm Spirit, while a whole flock of crows rises in flight due to the mere presence of that surv
    12 comments 581 views last activity
  • In light of the imminent launch of the new matchmaking system, could not two filters, related to the rank interval and the maximum latency value that each player accepts, be added in the game settings screen? It seems clear that, if someone were to set parameters too rigid, the result for them would be endless waiting, without any damage for the rest of the community.
    3 comments 61 views last activity
  • Everyone knows the big gap that separates solo survivors and SWF survivors: pending major reforms and complex balances, could not the trusted @not_Queen @Patricia @Peanits and their colleagues add other gestures to the survivors, in order to allow one, albeit coarse, communication of their intent or information to those unfortunates who do not have a voice or written chat?
    3 comments 241 views last activity
  • I'll tell you a nice story. At the twilight of a foggy day, a full-blooded Claudette wandered around gathering flowers among the cornfields, when suddenly she heard the desperate scream of a peasant, that some joker had hung on a rusty hook like it was a quarter of an ox, so that she approached that lament: the man begged for help, had a strange black insect with sharp claws that amused him to ti
    1 comments 31 views last activity
  • Many killers complain about the so-called "gen rush", and anxiety for the time that flows in general, so I have come up with an appealing idea for both the killers and the survivors. It is about adding small sanctuaries, of intermediate dimensions between a totem and a generator, from which the survivors, through prayer, can obtain Offerings that, if they survive, are added to their inventory. Ea
    24 comments 171 views last activity
  • Reworking a @JawsIsTheNextKiller idea, who deserves sincere congratulations for the intuition, one week a month (it's an example: I will accept every timing the Devs choose) Dead by Daylight could become an open-air laboratory to test the feasibility and enjoyment of substantial gameplay reforms. I refer to reforms that do not require much programming effort (otherwise it would be unfair to
    8 comments 141 views last activity
  • The "Winter Solstice" event was characterized by the following game news: 1) Christmas decorations; 2) Christmas boxes instead of the Mystery boxes; 3) festive firecrackers; 4) greater probability of obtaining high rarity resources; 5) possibility to find ultra rare objects in the chests. Of these changes, I ask the Developers to keep and make permanent only the last: the availability of the Skel
    10 comments 162 views last activity
  • No Mither is a perk useful only to make number, ignored by all survivors because it always imposes a huge sacrifice and offers a purely situational advantage, indeed only hypothetical, since the current mechanics makes it clear to the killer that the survivor owns it, and therefore they will NEVER leave that opponent to bleed to the ground. By eliminating a state of health permanently, it helps h
    35 comments 291 views last activity
  • @not_Queen @Patricia @Peanits Dear developers and managers, please take away a curiosity. Will the new beautiful map and the various bugs found in patch 2.4.0, as well as the considerable errors of localization / translation, be corrected before or after the Christmas holidays? Is it a question of days or weeks?
    12 comments 111 views last activity
  • Since the first release of the game the maps have undergone significant adjustments, for balancing needs, to avoid infinite loops or because they were excessively large. The work of dozens of artists is therefore forgotten, buried by the many successive alterations, the older versions of the current maps are unattainable, and those who were fond of them or would have the curiosity to try them cann
    6 comments 61 views last activity
  • A) HIGH RISK REWORK . Sole Survivor was born as a counterweight to Object of Obsession, to be used in combination with it, but gaming practice has shown that this pair of perks is not appealing to anyone, and it's a shame, because the high-risk game should be incentivized . Here is a way to re-launch Sole Survivor, to make it really attractive, but, if possible, even more risky than its ori
    11 comments 251 views last activity
  • Is there a monitoring system with which the developers can collect anonymous data on the percentage of use of each killer, perk, item, add-on and offering, in order to rework those discarded by most of the Community, similar to the one, just introduced, on the frequency of each map? If the answer is negative, I suggest you to implement it as soon as possible.
    5 comments 81 views last activity
  • Combining Sole Survivor and Distortion in the same build, what would their interaction be? Would Sole Survivor take precedence, saving Distortion tokens, or would they both activate? For example, if a survivor is dead and I heal myself, which of the two perks will protect me from A Nurse's Calling? Does Sole Survivor protect me against Deerstalker?
    3 comments 591 views last activity
  • As you know, when a curse is activated or discovered, a caption appears first with the symbol and the name of that curse to the left of the HUD for a few seconds, then only the generic symbol of the curse to the right remains. Since more curses can be active at the same time when one of them is destroyed, it would be better to leave the specific icon of the active curse to the right, instead of th
    28 comments 181 views last activity
  • The killer's power should basically match that of four efficient survivors, and so a killer perk should have four times the strength of the opposing perks of the survivors, meaning that all four survivors must equip a given perk to neutralize that of the killer. If we analyze BBQ and Chili, we notice that it offers up to a maximum of 2 * 4 * 3 = 24 Aura readings (provided that each survivor is
    58 comments 4,352 views last activity
  • Dead by Daylight works like this: the Entity tests four survivors and a killer, sending them in a map overflowing with tactical resources, objectives to be achieved, dangers and opportunities. When the trial begins, there is a certain balance: putting aside the various factional polemics, which I have always considered harmful to a healthy and constructive debate, the killer has a power that is b
    24 comments 251 views last activity
  • Dead by Daylight is an asymmetrical game, in which the power of the killer on average equals that of the entire team of survivors, but, over time, the latter is reduced and, in the final one vs one, the killer expresses their maximum potential and the survivor can only rely on stealth and a good deal of luck. In order for the showdown to constitute a real challenge for both, I suggest that Adrenal
    2 comments 151 views last activity
  • Once the sabotage of hooks was so effective that, in front of a well-equipped team, at the end of the game, the killer has nothing but the basement, then the Devs realized that this was too punitive for the killer, preventing them from pursuing their goal: today the sabotaged hooks regenerate in a short time. Well, the same dynamic should apply to the pallets, since their destruction all over the
    61 comments 921 views last activity
  • I propose to include environmental elements in the game mechanics. I'm not referring to heavy news, which require a robust rethinking of entire game maps, but to small gems that embellish the setting, placing tactical challenges, such as, for example: 1) in the open maps : 1A) rain (weak or beating, with or without lightnings and thunders); 1B) snowfall / hailstorm (not snow or ice on the gro
    20 comments 331 views last activity
  • The philosophers of law support the thesis that the best lawmaker is the one who does not know which place they will occupy in the society they are legislating on, as such ignorance prevents private interest from addressing political choices to the detriment of logic, objectivity and common good. Obviously, it is an ideal, utopian condition: every Member of Parliament has their own personal, soci
    14 comments 192 views last activity
  • The hatch is one of the most discussed game mechanics in the Community, each complaining about it for different reasons and asking for different corrections. Since I think developers do not have time to read ten billion threads to find all the suggestions that all users have elaborated on a particular issue, collecting the whole debate in one central thread could help users to compare each other
    132 comments 1,472 views last activity
  • All discussions related to the balancing or innovations of game mechanics are often polluted by objections or disputes concerning SWF mode, which derail the speech. So I open this thread to deal, once and for all, this age-old problem, focusing ideas and doubts into one "container", for the benefit of developers. I ask everyone to respond constructively, analytically and non-controversy to the fo
    22 comments 111 views last activity
  • Simple proposal: 1) nobody sees anyone else in the lobby (the silhouettes are enveloped by the Dark Mist, while the label with nickname and rank remains legible, and also that of the killer must be); 2) nobody sees the offerings burned by others; 3) nobody sees others' equipments in the endgame screen before the trial ending. In this way it is not possible to alter one's style of play in order to
    12 comments 91 views last activity
  • Given the increase of perks that show the Aura or the position of the survivors, I think it is appropriate to strengthen the detection perks of the survivors. In addition, the stealthy style must be encouraged, also to prolong the duration of the trial, strengthen the atmosphere of tension and reduce the urgency of repairing the generators, which in turn triggers the urgency of finding and sacrif
    33 comments 461 views last activity
  • Could you kindly explain me how is it possible that seven consecutive trials have been played in one of the Autohaven maps, without any offering requiring the Entity to send people there? O.o
    18 comments 141 views last activity
  • Waiting for the problem to be solved or mitigated at the root, I ask the developers to associate the ping meter in the lobby with a special automatic block, which prevents access to the game when latency exceeds the limits of playability, calculated according to objective parameters: it is unacceptable to be teleported remotely meters back and forth, failing even to align with a window to perform
    14 comments 111 views last activity
  • A very few people run Left Behind: the last survivor often looks for the hatch, and an unused perk is a waste of game programming. I suggest the following buff. LEFT BEHIND You'll get the job done ... No matter the cost. If you are the last Survivor remaining in the trial, for each Generator that needs to be completed, gain a 19/22/25% bonus to Repair speed ​​and the Killer cannot see
    8 comments 62 views last activity
  • The developers composed dozens of songs from the release of Dead by Daylight until today, and each soundtrack has lasted just a few weeks. Instead of forgetting the fruits of your labors after a short use, would not it be better to allow players to customize the main menu by choosing their favorite piece of music among those released so far?
    4 comments 71 views last activity
  • Happy after a compelling match against a capable and stubborn Nurse at Gas Heaven, I suddenly came up with a revolutionary idea to relaunch the game in an absolutely creative way. I do not need you to list the titles to which passionate players have made an incalculable enrichment through the development of mods, duly authorized and legitimately downloadable from Steam, with the tacit consent of
    Mod
    37 comments 1,262 views last activity
  • I propose the Community the following changes and reworks: 1) SIMPLE CHANGE: Decisive Strike will be no more an obsession perk, but the survivor cannot use it until they perform a safe rescue (like Deliverance); 2) CHALLENGING CHANGE: Decisive Strike will be no more an obsession perk and become an activable perk. Every time you fully repair a generator, fully cleanse a totem, fully search a c
    23 comments 301 views last activity
  • At present, there are many game mechanics, each enhanced by one or more killers. For example: 1) the spiritual dimension, independently of its name, is shared by the Wraith, the Nurse, the Spirit, the Nightmare; 2) the speed of exploration is the realm of the Hillbilly, the Wraith, the Spirit, the Nurse, who can exert a strong pressure on the survivors; 3) the traps are shared between the Trap
    8 comments 121 views last activity
  • There are now some curses and add-ons that allow the killer to murder the survivors with their own hands: the Memento Moris no longer cause sufficient terror, that killer's secret offering no longer represents a scarecrow worthy of the name it bears. In addition, the Cypress and Ivory Memento Moris are very similar: kill the last survivor, kill a survivor, little change, also because the las
    29 comments 562 views last activity
  • Each survivor gains bloodpoints among four categories: Objectives, Survival, Altruism and Boldness. While there are numerous actions that give the score to the other categories, it's very hard, almost impossible, to cap 8,000 in the Survival in a real trial (no farming). For example, it does not take into account the time for which the survivor managed to escape death: a poor player, who has
    9 comments 111 views last activity
  • When a trial ends, each player receives experience points calculated as follows: 1) the largest share depends on the duration of the game; 2) an almost invisible bonus depends on the best emblem achieved; 3) a daily bonus is triggered for the first game played for each role. Nothing to say on the first and third addendum, but the bonus linked to the emblem should be much more substantial, t
    3 comments 11 views last activity
  • We all know: 1) Sole Survivor disrupts killer's Aura reading abilities within 20/24/28 meters for each survivor dead; 2) BBQ & Chilli reveals the killer, who hooks a survivor, the Auras of survivors farther than 52/46/40 meters from the hook; then I ask you the following: when a survivor is hooked for the third time and is immediately sacrificed, is their death counted as a multiplier of 2
    1 comments 81 views last activity
  • The first problem of any dialogue is language: if two people, using the same word, mean different meanings, good faith and constructive spirit will not be enough to understand each other's positions, and each will draw from the wrong premises even more wrong consequences, derailing the conversation. So I ask you to strictly define, from your point of view, what you mean by "toxicity" and what yo
    44 comments 602 views last activity
  • I'm a perfectionist and suddenly had the mental view of the following ordinate progression of characters' development: 1) 5th level = 2nd perk slot; 2) 10th level = 3rd perk slot; 3) 15th level = 4th perk slot; 4) 20th level = 5th perk slot; 5) 25th level = 6th perk slot; 6) 30th level = 1st teachable perk; 7) 35th level = 2nd teachable perk; 8) 40th level = 3rd teachable perk; 9) 45th level = 3
    75 comments 883 views last activity
  • PHARMACY: "[...] Searches through Chests are 40/60/80 % faster and the noises they cause along with their hearing distances are reduced by 0/4/8 metres. [...]" TECHNICIAN: "[...] The noises caused by your Repairs and their hearing distance are reduced by 8 metres.[...]" My proposal is to coordinate SMALL GAME with these perks, adding the following effect: "Cleansing totems and disarmin
    2 comments 41 views last activity
  • Items, add-ons and offerings are divided into five levels of rarity: brown (Common), yellow (Uncommon), green (Rare), violet (Very Rare) and pink (Ultra Rare). This system guarantees that better resources are more difficult to find in the Bloodweb and have a higher price (3000, 4000, 5000, 6000 and 7000 BPs, respectively), which is reasonable and balanced (you cannot treat the Ebany Memento Mori
    56 comments 932 views last activity
  • Why is the last survivor immediately sacrificed if hooked? It doesn't matter if they are hooked for the first time, if they have Slippery Meat, Deliverance o a big amount of luck: they are condemned to death without any appeal and they are not allowed to struggle and gain points. Last survivor should be treated as every survivor, without discriminations: in first phase, they can free themselves fr
    27 comments 492 views last activity
  • A lot of players report too very long matchmakings, because of an excessive amount of killers or survivors trying to enter the lobby, specially on PC. I propose the Developers to allow cross play to solve that issue: it would require minor changes about William Overback, nothing more. It would help the Community, but would be useful for the Devs, too: with just one game version, it would be e
    48 comments 592 views last activity
  • I think that the bloodpoints a survivor gets for Protection should be revised, because there are a lot of types of protection. If you put your body before a mate to save them, 250 BP may be appropriate; if you do the same thing when you are hurt, you are trading your body with their, which deserves at least 500 BP; if you have already been hooked once, 750 BP; if you have already been hooked twice
    10 comments 62 views last activity
  • I open this thread to collect proposals about bloodpoint changes, both for survivors and killers. I think that the BP a survivor gets for Protection should be revised. In fact, there are a lot of types of protection, and for some of them the reward is unfair, too poor. If you put your body before a mate to save them, 200 BP may be appropriate; if you do the same thing when you are hurt, you a
    0 comments 15 views last activity
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