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Platform : PS4 Issue : When you turn on the "Hide your name" privacy option, in your lobby your name is replaced by "You" and in the tally screen you show your character's name, BUT in the friends' list you appear regularly, even if you set "offline" in the PS4 settings, so the others know you are playing Dead by Daylight and which place you are in (menu, lobby, game). I tested it a lot of tim3 comments 461 views last activity
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The challenges are interesting, they help you improve and enjoy the eventual victory more. The term "challenge" is not valid, however, when the clash takes place with unequal weapons and defeat is inexorable. I can accept that the PC has better graphics, but not that it guarantees an unsurpassed tactical advantage, in terms of character maneuverability and responsiveness of the commands. I expect33 comments 431 views last activity
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Dead by Daylight is a game of immense potential, which has grown out of all proportion over the years, gaining depth, beauty and balance with each new patch. Yes, it also earns bugs, and there are many memes about the famous "I think we did a pretty good job so far" , but only those who do not act do not make mistakes, and our beloved developers do a lot. Below, I will publish a long list of ref11 comments 211 views last activity
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The DbD community has the traditional flaw of being often divided into factions, between which dialogue is difficult, and arguments risk being overwhelmed by emotional ardor, while balancing requires accuracy, equanimity and prolonged experimentation. Before suggesting a series of changes, which could finally help bridge the gap between solos and teams, thereby enhancing the killers, I would2 comments 131 views last activity
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@not_Queen @Patricia @Peanits Welcome to the new Temple of the Italian Localization , an always updated, structured and detailed archive of all the problems of the Italian version, classified according to their nature and tendentially listed in descending order of gravity. I will do my best to discover and promptly report any defect in the translation, and I will updat2 comments 32 views last activity
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Lethal killers, capable of insta-downs, have a normal speed (115%): think of Myers, Ghostface, Bubba. Killers capable, in various ways, of attacking at a distance (Hag, Huntress, Deathslinger; the Plague can normally infect, but not wound at a distance, so she is an exception) or of moving at great speed (Spirit, Nurse) are not capable of insta-downs and have the base speed rightly reduced (110%18 comments 431 views last activity
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I would like to suggest two small Quality-of-Life improvements, regarding aura-reading mechanics and perks' icons: 1) Bond, Empathy, Kindred and key's add-ons (except the most recent) do not show the aura of the survivor carried on the killer's shoulders, while Aftercare and Unique Wedding Ring do it: could you update the older ones to the new mechanics? 2) there are perks that are always or mo2 comments 51 views last activity
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Accelerates whatever action you are taking (except the speed of running, walking, crouching or crawling on the ground). The penalty of the skill checks is negligible. Premonition, on the contrary, only tells you that your camera has, perhaps fortuitously, framed the killer in a 45° cone, without further effects, after which you must wait 60/45/30 seconds to be able to use it again. But Premon8 comments 91 views last activity
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Dear Devs, this bug, already reported some months ago, has not been fixed yet: in short, there is NEVER a Brutal Killer outcome on my PS4, since both safe pip and +1 pip correspond to Ruthless Killer. More details here: https://forum.deadbydaylight.com/en/discussion/75219/killers-outcomes-dont-correspond-to-pips1 comments 1 views last activity
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In a recent poll, Ace and Quentin were elected worst survivors of the roster, not because of the aesthetics, but because of the weakness / worthlessness of their perks. Furthermore, toolboxes have been nerfed, add-ons are lost after the trial (except for those who run Ace In The Hole, which then simply neutralizes the general debuff, keeping the situation identical to before), genrush cooperatio2 comments 72 views last activity
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Currently, killers have priority over survivors with regards to scoring a hit: consequently, the presence of dedicated servers does not solve the problem of ghost hits. It has been said that it would be terrible if the killer weapon crossed the survivor's body without hitting it, but in truth it is not a more serious injury than being hit from meters away: in both cases, the outcome is unfair, co10 comments 611 views last activity
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Wouldn't it be awesome to have four survivors rotating in the killer's lobby, who create a joyful atmosphere and reduce the huge amount of toxicity for the trial? Four friends who believe to be on holiday, and a killer ready to transform their happiness into a painful nightmare...10 comments 371 views last activity
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The Moonlight Offerings have been retired for understandable balancing needs related to the lighting of the various maps, not to mention that in closed environments, such as Lery or The Game, they could not produce any effect. But since it is a real pity that such beautiful offerings have been shelved (in Dead by Daylight not even a pin should be removed: the evolution must go in one directio63 comments 1,181 views last activity
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Dead by Daylight is having great success on all platforms, and in a few months it will land on Nintendo Switch and Mobile. If the lovely developers decided to manufacture and sell some gadgets online at fair prices, naturally inspired by realms, characters, cosmetics, props, weapons, powers, items, add-ons, perks and offerings, I believe they would have a certain market among passionate players a8 comments 71 views last activity
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@not_Queen @Patricia @Peanits Some gameplay mechanics are born before the corresponding status effect icons, and in the most dating perks' texts they are described with a periphrasis, rather than with the appropriate keyword. For example: 1) while Devour Hope, Hope and NOED contain a direct reference to Haste, on the contrary Adrenaline, Balanced Landing, Dead Hard, Lithe, Play With Your0 comments 11 views last activity
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@not_Queen @Patricia @Peanits In September 2019 we will have the precious gift of dedicated servers: we are all waiting for them with trepidation and enthusiasm. There is only one remote shadow that troubles me... 5, 10, 15, 99 years in the future, when perhaps it won't be convenient anymore for you developers to keep dedicated servers turned on, will it still be possible for unwavering pla3 comments 71 views last activity
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I believe that not even a line of code, not even a note of the music composed for the game should be wasted. You have done very well to associate the corresponding music to each recent killer: could you similarly associate the corresponding music to the cosmetics of each event? For example, if you wear Hallowed Blight full clothing, you will hear the music of that event in the menu. :) It would a0 comments 31 views last activity
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The game is gaining fluency, variety and balance with each passing day, and I will never thank the developers enough for their efforts in this regard. What I personally need, being a lover of horror in search of adventures and emotions, is a decided increase in dark, sinister, disturbing and frightening atmospheres. It is not just a matter of profound graphic revisions, which take time and will s18 comments 261 views last activity
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The review of Enduring was very valuable, to distinguish stuns worthy of being (pallets) or not being (the others: Decisive Strike, Head On...) reduced by the perk, but also for having introduced a very intuitive text, focused on reducing the recovery time from stunning, rather than on increasing the speed of recovery, which requires a slightly more complex calculation. This virtuous path des2 comments 61 views last activity
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The Freddy Rework took a year of hard work, with truly admirable results, and in two days we will finally enjoy the new Freddy in the midchapter patch. Why not turn this event into a consolidated practice? In every midchapter you could tweak some killers in need of love, for example the Nurse, Billy and Bubba (who have no ultra-rare add-ons), the Doctor and Anna (who have only one ultra rare34 comments 651 views last activity
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I have always believed in the inalienable value of a healthy community, not overly contentious, and of a style of play that allows you to win without humiliating or vexing your opponent unnecessarily. BBQ is a great anti-camping perk: it shows the aura of the other survivors, motivating the killer to go and hunt them, and offers a +25% bonus for each fresh hook, up to +50/75/100%. Since the 3.1.37 comments 571 views last activity
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@not_Queen @Patricia @Peanits I don't know if it depends on the Special Edition of the PS4 or on the fact that we don't (yet) have Bill in the survivors' roster, but the characters are not listed in the order of release: for example, Myers appears after the Hag and the Doctor. The same applies to the survivors, too. Could you restore the proper order with the 3.1.0 patch, by unifying al13 comments 452 views last activity
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@not_Queen @Patricia @Peanits With the "variations" technique, which shuffles the tiles and the main structures, from a single map, Badham Preschool, five more were born: in this way, despite the copyright protecting the locations of licensed characters (in this case, Freddy Krueger), even their realms can expand and reach, or even exceed, the consistency of the three original realms (MacMi16 comments 201 views last activity
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Ciao, ragazzi. Ho scoperto il forum italiano grazie alla provvidenziale notifica di @Gcarrara : sapevo delle piazze nazionali, ma non che pure la nostra appassionata Comunità avesse ricevuto un cotale privilegio. Essendo io un perfezionista di carattere e un purista dell'italiano, sin dai primordi della mia partecipazione ai Reami dell'Entità ho segnalato, nel forum inglese, le varie anomali12 comments 71 views last activity
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@not_Queen @Patricia @Peanits Could you give some love to PS4 Pro players? I mean, advanced graphics settings that PC players have, specific optimization, higher frame rates...? :)15 comments 681 views last activity
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@not_Queen @Patricia @Peanits I have a crucial doubt. These days I decided to earn some survivor adept trophies, and upon reaching Jeff I noticed that his groans of pain are particularly pronounced: by pure chance we were in three of us to heal each other in Lery and it seemed like a gathering of brown bears in the process to give birth. XD It is also evident the different build of the vari15 comments 1,041 views last activity
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@not_Queen @Patricia @Peanits First of all, I would like to thank the developers very much, for putting pressure on Valve in order to remove an unfair discrimination: to them goes my timeless esteem and trust and affection. I would like to ask for clarification. The English Wiki reads: PARAGRAPH I: Left Behind is the first Paragraph DLC for Dead by Daylight . This DLC featur21 comments 1,632 views last activity
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@not_Queen @Patricia @Peanits NEW TEXT: Survival category reform. The unfair category in survivors' scores is precisely Survival: the scoring reform, aimed at rebalancing the gap between killers and survivors, cannot be limited to increasing the rewards for events that fall into the other three categories, otherwise it will continue to be impossible to totalize 32,000 BPs as a surviv15 comments 241 views last activity
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We Gonna Live Forever is a useless perk in the game: its only purpose is to grant bonus blood points, which can be spent in the Bloodweb. We all know that the protection hits are bugged, while the safe rescues are disputed among all survivors (and insufficient if everyone uses WGLF) and in any case situational (the hook can be far away, the savior can be intercepted by the killer or engaged in co39 comments 1,061 views last activity
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By pressing the appropriate button you can read some information on the selected character, in particular his history, the unique perks unlocked and, for the sole killers, the height, the terror radius and the speed. These last three parameters are either incomplete or incorrect, and can seriously mislead the player who relies on this information. I'll give you a small example of that issue.4 comments 111 views last activity
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Losing on purpose three health states to gain one it would perhaps make sense if the sabotage route were still viable. At present, it seems as stupid as buying an apple for the price of three apples. Moreover, we all know protection hits are somehow bugged. The ideal solution would be to replace the 3 protection hits with 3 safe rescues from the hook. Considering that the useful hooks are, at13 comments 241 views last activity
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Playing with Myers at high ranks is not easy, and the same is true for all killers with ordinary mobility: the gen rush after the fall of Ruin is a reality known to all. At the same time, we must not discourage new players with too punitive mechanics. New proposal. I have carefully examined your objections and, in effect, a regression rate linked to the rank of the killer is an abusable33 comments 251 views last activity
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@not_Queen @Patricia @Peanits Why did you remove the expected waiting time for the queues of survivors and killers? We are experiencing strange matches these days, with very staggered ranks, and unfair trials for either party. If there is an insufficiency of killers or survivors, the times get longer and the matchmaking meshes widen, both geographically and in rank, but, knowing the expecte21 comments 271 views last activity
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Ignoring the three levels of prestige, if a player intends to give a killer all the perks, he must complete 60 (number of killers' perks nowadays) * 3 (number of perk tiers) - 3 (number of perks initially available) = 177 Bloodwebs. The killers are currently 16, which means a total of 2,832 Bloodwebs to give all the perks to all the killers. Regarding the survivors, being simple skins, it is43 comments 1,972 views last activity
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Very often, to complain about the nerf of a new killer immediately after the release, the case of Freddy is mentioned. Could someone kindly explain to me, hopefully in detail, how Freddy was originally, which more powers he had in the early days? Thanks in advance to those who want to satisfy my curiosity. :)12 comments 161 views last activity
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Tonight I played with Freddy, map: Lampkin Lane. Then, I switched to Billy, and for five times in a row the trial was set in Lampkin Lane. Apart from this specific episode, when at a certain stage of the day a map comes out, there is a very high probability that the next five games are set in the same realm. It happens almost every day, depending on the time of day, as if there were a pre-se1 comments 21 views last activity
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@not_Queen @Patricia @Peanits Ghostface is magnificent, a finally tactical, insidious killer, capable of engaging in true fear, of forcing you to use caution and mistrust while stepping on the grass, of transmitting panic, horror, of striking you without warning, especially in the darkest maps. I faced him three times, in Autohaven, Coldwind and Backwater, I survived easily in the first, I4 comments 132 views last activity
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I believe that the Plague is an aesthetically exceptional killer, the bearer of an ancient and depraved ritual solemnity, and I like to face her. I love the idea that the killer uses the survivor as a means of empowerment, it reminds me of the Alien cycle, which lays eggs that cannot hatch and give life to new Aliens without a (mostly) human host; however many complain that she is a weak killer,35 comments 602 views last activity
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The worst and never used killer perk since the game release deserves a new role and needs to be made useful in all the basement-related perk builds. MONSTROUS SHRINE. Activable perk. Your fervent care of the Hooks found in the Basement has aroused the Entity's interest. After you hook a Survivor in your Basement, all Hooks in the map are granted the following bonuses: 9/12/15 % f10 comments 1,312 views last activity
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@not_Queen @Patricia @Peanits The incessant rain of criticism of the new Ghost Face induces me to humbly suggest to the developers to adopt a more effective procedure to verify the quality of the balancing of powers, perks and add-ons of the new killers. This procedure is divided into three phases. 1) ALPHA. The Alpha version is for internal use, that is reserved for developers: it is de21 comments 252 views last activity
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Could you kindly add the Entity icon to the list of those users can choose for their accounts? :)5 comments 62 views last activity
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Totems are much debated: sometimes they are immediately found, other times they last for a few minutes. This makes the hexes unattractive, without losing the need to use Ruin. Totems spawn in predetermined places, which sooner or later are memorized, and this makes the use of Small Game unappetizing. I therefore suggest a reform: 1) the totems can spawn at any point on the map, randomly sele8 comments 133 views last activity
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Left Behind is useless: the last survivor generally has a few seconds before the killer finds and closes the hatch, blocking all the generators. It must therefore be reworked, so as to have a new effect, consistent with the EGC. What is the biggest danger for the survivor? The fact that the killer patrols from a distance the gates, checking the progression of the opening by the three red lights o25 comments 364 views last activity
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Windows of Opportunity is a decidedly poor and extremely situational perk: usually pallets and vaults are visible to the naked eye and placed in known places, except in some closed maps, such as Lery or the Game. Being a perk aimed primarily at beginners, and having the sole function of showing the aura of possible resources, without helping the survivor reach them or use them more quickly, I bel6 comments 633 views last activity
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Dance with Me is commonly considered trash: I've played thousands of games and seen it five times, and I'm generous. Not only it offers an often insignificant help, if not combined with Quick & Quiet, because it is too dependent on the shape of the map (in Lampkin Lane it helps much more than in Rotten Fields), but its cooldown is seriously excessive: 40 seconds are good for Sprint Burst, whi12 comments 132 views last activity
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I would like to see implemented a system of "bartering slots" in the loadout of both the killer and the survivor, according to the following criteria: 1) if you give up two add-on slots: you get a perk slot; 2) if you give up a perk slot: you get an add-on slot (no more than one). The game would become much more unpredictable and therefore surprising, the tactic would gain a lot of extra op22 comments 312 views last activity
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@not_Queen @Patricia @Peanits @Shelby Why should a player decide to face a trial as a solo survivor? 1) If you are found by the killer when the generator's progression is at 90%, no one will care to finish it while you are being chased or hooked: when you can go back, you will probably find it badly damaged. 2) You have the strong suspicion that the killer uses NOED, so you patience, ch37 comments 722 views last activity
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I have always been a moderate user, but now patience is over! For three matches in a row I met fellow bastards, who disconnected an instant after the start of the game, while the camera was still circling around me. The developers have done an excellent job in setting up an automatic system for canceling the game if someone disconnects during loading, but some infamous and unworthy people enjoy c12 comments 142 views last activity
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The closure of the hatch activates the two gates, the last hope for the last survivor. It must be an unsafe opportunity, but not impossible either. The procedural system must therefore be modified so as to force the two gates to spawn: 1) 48-72 meters from each other with 110% killers; 2) 64-88 meters from each other with 115% killers; 3) 80-104 meters from each other with fast killers (Wraith44 comments 652 views last activity
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@not_Queen @Patricia @Peanits @Shelby Let's imagine that DbD is at the height of its success: excellent dedicated servers, fair and rapid matchmaking, well balanced mechanics and almost all bugs fixed... everything works perfectly. Have you ever thought, after reaching this golden age, to extract from the drawer the old and ambitious plan to allow the killers and survivors to climb th5 comments 62 views last activity