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Could I have a transcript of the video about the End Game Collapse? I can't understand some passages of the explanation. Thank you in advance. :)0 comments 42 views last activity
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@not_Queen @Patricia @Peanits @Shelby The rank system is excellent for the survivors, but seriously inadequate for the killers: the great experience gained with Myers is not useful when you try the Pig, the mastery of Billy's handling does not give you any skill with the Nurse, and so on. A unique rank, common to all killers, destroys the variability of the game, preventing the player fro15 comments 262 views last activity
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There is only an example of Deafened mechanic, the Disfigured Ear of the Hag. I'd like to see more instances of Deafened, linked to killers' powers or add-ons: the acoustic disorientation, the inability to distinguish the nature and the origin of the sounds, could have great potential in the game. Do you agree?3 comments 102 views last activity
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Many people complain Mettle of Man is broken: that's not the right thread to judge it. I'd just like to know exact info about its functioning, that is: 1) which hits contribute to the charging of this perk? 2) which hits are you shielded against? Please, be detailed. Thank you, guys.3 comments 232 views last activity
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It's very simple to make the endgame more fair and funny for both parties. In a 4v1 game, when three survivors are dead, the last one has almost no hope to survive without the hatch, but the hatch standoff is very boring. Here is the solution: 1) when there is only one survivor left and at least 2 gens done, the hatch opens and the killer loses the ability to see the remaining gens' Auras (a30 comments 773 views last activity
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Dear developers, could you give each realm an introductory musical tune to the game, like Lampkin Lane has? Could you also give each killer a personalized terror radius, like Myers has?8 comments 52 views last activity
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There are three perks related to chests: Ace in the Hole, Pharmacy, Plunderer's Instinct. Since it's possible that every survivor runs one of these perks, it would be fair to give four survivors four chests by default. This would make these perks more palatable, reducing the METAs, making the use of Selfcare less common and increasing the variety of the game. Searching a chest is a secondary ob44 comments 522 views last activity
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Pharmacy is one of the Quentin's perks, which are well known to be really weak, almost trash. Wake Up got a slight buff recently (to tiers 1 and 2 only). About Vigil I opened another thread. PHARMACY (first version) You have a knack for finding medicine. Searches through Chests are 40/60/80 % faster and the noises they cause along with their hearing distances are reduced by 8 metres.27 comments 353 views last activity
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Vigil is quite garbage: it deserves a slightly buff. Keep calm: no Exhaustion recovery while running. I find reasonable to give it the same parameters of Botany Knowledge. VIGIL. You look over your friends even in dire situations. You and your Allies within 8 metres of range recover from Exhaustion, Hemorrhage, Mangled, Hindered and Blindness Status Effects 11/22/33 % faster. Once o7 comments 92 views last activity
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Aftercare SHOWS the Aura of the survivor carried by the killer to the hook, while Bond and Empathy DON'T. Since the sabo meta died many months ago, Bond and Empathy should be revised to operate like Aftercare (and like Bond used to function at the beginning of the game).4 comments 92 views last activity
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Dead by Daylight is a 4v1 asymmetrical game: every trial starting with less than 4 survivors should be immediately aborted by default without any loss or penalty for any player. It's inadmissible that a DC or crash of a survivor during the map loading or a few seconds after the beginning of the trial results in a awfully unfair trial for the others. If implementing such a system is too complex, a12 comments 142 views last activity
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Where did the 2.6.1 patch go? I went directly from 2.6.0 to 2.6.2, and I can't find the notes of 2.6.1 anywhere. Does anyone know how to tell me about the changes and adjustments it has made?4 comments 202 views last activity
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Exhaustion is a state of particular tiredness due to the ongoing danger and the effort faced, and recovery from it should require not only physical rest but also psychological serenity. Here is my proposal: 1) Exhausted status lasts 50/40/30 seconds; 2) you cannot recover from Exhaustion while you are running or within the killer's terror radius (very nice with Dark Devotion or Distressing,11 comments 132 views last activity
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Dear Developers, could you add two lines of code to the game, so that players facing the trial without perks, without items and without add-ons (offerings are irrelevant) are rewarded with 100 or 150 or 200% bonus bloodpoints in all categories? In doing so, without having to develop new complex game modes (which would undoubtedly be much appreciated, but require a lot of time and programming effo7 comments 92 views last activity
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Could you, great Developers, make the Alert's sound notification different from Premonition's? If someone runs both of them, they can get confused under stress conditions...6 comments 63 views last activity
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@not_Queen @Patricia Artefact Hunter, In The Dark, Last Standing, Overconfidence, Tough Runner, Underperform : i s there any hope to see these generic, unused perks introduced into the game? :)5 comments 72 views last activity
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What are the main causes of toxicity in this game? The most harmful strategies for the opponent, which heavily affect their ability to pursue their goals, sometimes even preventing them from playing, in the sense of interacting, for a sufficient time, with the objects and characters of the game, namely: 1) camping, tunneling, slugging, from the side of the killer; 2) gen rushing, eternal loopin19 comments 222 views last activity
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Does anyone know when the 2.6.0 patch will be released on all platforms? How does the game look like with the new CPU, GPU and contextual optimization? Will the optimization patch bring specific or greater benefits for PS4 Pro owners?22 comments 622 views last activity
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Among the notes of the 2.6.0 PTB patch we read: <<Added the matchmaking queue time display for both roles. This change follows the backend matchmaking changes (addition of queues) that were recently deployed.>> @not_Queen @Patricia Could we have some official information on the new features introduced by the new matchmaking system, and on the benefits it entails? :)6 comments 242 views last activity
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After the optimization patch, which is going to be released, what obstacles prevent the PTBs of future chapters and mid-chapters from being released on consoles? Each platform has a precise hardware and software system: the PC beta may not detect the bugs of the PS4, as the beta on PS4 may not be enough to prevent those on XBOX or Nintendo Switch. Furthermore, it is unjust that a category of pl21 comments 722 views last activity
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How many new players know that, while crouching, the phantom traps do not trigger? Who knows that the Spirit phases at 176%, Hillbilly runs at 230% and the Nurse blinks at 300% speed? How many people are aware that the killer's FOV is 87° wide and is increased by 15% from Shadowborn 3? Who is able to calculate the healing speed resulting from SelfCare + Botany Knowledge + Spine Chill +9 comments 112 views last activity
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Until the totem system is not drastically improved (my ideas about it are here: https://forum.deadbydaylight.com/en/discussion/46244/ten-ideas-to-improve-the-totem-system ), a quick solution to make Hexes viable against SWF is to add three Totem Offerings. Pewter Cauldron (killers' rare offering) : "Increase the totem number by 1 during the next Trial. Secret." Golden Cauldron (kill1 comments 22 views last activity
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Do you know when the last gen pops and the word "EXIT" appears on the HUD? My suggestion is simple: 1) if "EXIT" is red, both of the gates are still closed; 2) if "EXIT" is yellow, one of the gates has been opened; 3) if "EXIT" is green, both of the gates have been opened. This change should apply to both the killer's and the survivors' HUD.7 comments 92 views last activity
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Premonition is a weak and situational perk. Maybe it's useful against the Nightmare, the Wraith or the Pig, while in common trials it's quite garbage: you know the killer is somewhere in front of your camera, ignoring their distance and direction and activity. Moreover, you have to wait a lot of time to get a new warning. Instead, Alert grants precise information: through the Aura you know if the7 comments 202 views last activity
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Premonition and Small Game share some text and mechanics: they detect the danger in a 45^ angle, having regard to the orientation of the camera and not of the survivor. It happened to me, during the boring hatch standoffs, to make some checks with Premonition: the perk only lit up when the killer was in the central area of the screen. Later, using Small Game, I noticed that the icon lights up even6 comments 222 views last activity
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Which one of the following statements is true? 1) There is one Jigsaw's box common to all Reverse bear traps; 2) every trap has its own box, but a box can be linked to two or more traps; 3) every trap has its own box and a box cannot be linked to more than one trap.27 comments 92 views last activity
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The coveted reform of Decisive Strike has been announced and an army of users has poured into the forum to applaud, whistle or question the developers about its interactions with Dying Light or Remember Me. Instead, I would have to ask some wider questions: 1) when will the 2.6.0 PTB be released? 2) how long will the 2.6.0 PTB last? 3) will the 2.6.0 contain a new killer, survivor and map? 4) wil4 comments 272 views last activity
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Slippery Meat is similar to rotten garbage. I suggest the following buff to make it more viable. SLIPPERY MEAT You have developed an efficient way to get out of Bear Traps, Reverse Bear Traps and Hooks and to avoid Phantasm Traps. Grants up to 3/4/5 extra escape attempts on the Hook. The odds of finding the right Jigsaw's Box are increased by 15/20/25 %. The odds of freeing your13 comments 472 views last activity
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Without considering the rotating timers, the perk icons light up when one of the following conditions is met: 1) the perk is producing its continuous effects (Iron Will, Ruin) or temporary effects (Sprint Burst, Distortion); 2) the perk has been activated by the owner and is ready for use (Deliverance, Pop Goes The Weasel); 3) the perk can be triggered by the opponents, because the preliminary co3 comments 202 views last activity
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I suggest that the initial overview rotates 360 ^, instead of only 180 ^, to ensure the killer or survivor a clear strategic perception of the surroundings when the trial begins.2 comments 42 views last activity
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I would love to see more wild nature in the maps, natural hazards that hinder survivors and killers in their deadly challenge. I speak of rivers of lava, of marshes that exhale toxic vapors, of luxuriant lakes in which to plunge to hide better or to launch ambushes, all without having to invent new mechanics, but simply enhancing existing ones. Of course, these improvements will come after the gam14 comments 342 views last activity
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Reworking a @Peanits idea, I suggest the following Brutal Strength buff to help killers slowing down gen rushes and reducing loops of well organized teams. BRUTAL STRENGTH Your great strength allows you to shred through your prey's defences and slow down the Generators progression. Destroy dropped Pallets and damage Generators 20/30/40% faster. Damaged Generators regression speed i11 comments 122 views last activity
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The long-standing problem of Dead by Daylight, which keeps causing fierce battles within the Community, can be summarized in the formula "a well-organized team ridicules a good killer, a good killer pulverizes four solitary and uncoordinated survivors". The solution, in theory easy, is to raise the solos to the level of the SWF, then to strengthen the killer, so they can face, without being scar44 comments 563 views last activity
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A loop is a resource given to survivors to prolong the chase and eventually break the line of sight. An infinite loop is a map design issue, a mistake hurting the game balance, which must be highlighted and fixed as soon as possible. Let's use this thread to list and comment infinite loops experienced in the game, to help the Developers to fix them.11 comments 352 views last activity
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The Trapper is the iconic killer of Dead by Daylight, shown on the cover and in the initial movie, and should therefore enjoy a certain respect, a good reputation. Unfortunately, in high-ranking games the Trapper is rarely tackled: he does not exert a sufficient map pressure, he can be worthily defeated by four solitary, skilled survivors or pulverized by a well-organized team. He does not deserve16 comments 83 views last activity
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"Repair, Heal and Sabotage speed" is a formula common to many killer's and survivors' perks: the problem is that it's often incomplete. For example, Dying Light's and Spine Chill's descriptions convey the false idea they affect the same interactions, while the second perk applies also to searching chests, vaulting windows and pallets, opening gates, cleansing totems, attempting to free from the h2 comments 32 views last activity
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Thanatophobia is a perk too weak against good teams: they act as a swarm, heal each other, bodyblock, blind and gen rush without anything able to stop their reckless progression. Moreover, it's against the logic that Thanatophobia triggers with injured, dying or hooked survivors, but doesn't consider killed or sacrificed people, the very essence of the fear of death. Until we'll have a better tote8 comments 212 views last activity
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Pop Goes The Weasel is a perk too weak: the gen regression cannot be used, if the killer is in a chase or the gens with a good progression are far from the hook, and 30 seconds are not enough to look for a gen worthy of that perk. Moreover, you cannot damage gens without using PGTW, if it's on. Until we'll have a better totem placement, that means a Ruin able to stand more than 30-60 seconds, Pop21 comments 372 views last activity
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Overcharge is a perk too weak: the gen explosion is useless, if the killer is in a chase, and 5% extra regression means nothing more than a few extra repair time. Until we'll have a better totem placement, that means a Ruin able to stand more than 30-60 seconds, Overcharge is one of the perks the killer can use to slow down gen rushes of well organized teams. It should be buffed and could become26 comments 1,422 views last activity
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The totem system must be drastically improved: a good team finds and cleanses Ruin within a minute, and at that point a lightning-fast gen rush begins. The killer, if he wants to have a second chance for the immediate loss of that perk, must spend another slot for Dying Light, be lucky enough to find and down quickly the obsession and then do a grueling camping until they die: it's a sad solution13 comments 182 views last activity
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Spine Chill is a typical anti-ambush perk: if a Wraith approaches you in the corridors and dark rooms in Lery, or the Spirit is silently lurching towards you in The Game, or a Hillbilly runs unseen to your wall tiles, you are warned not to keep doing what you are doing (repairing generators, cleansing totems, healing someone...). The problem is that knowing to be watched by the Killer without any9 comments 692 views last activity
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Have you ever felt that feeling of complacency mixed with softness, joy mixed with boredom, arising from having completed every challenge, from having reached the highest goals, from not having more ambitious objectives to strive for? If you find yourself in this description, then the Enhanced mode could be for you. I imagine a group reserved for the most talented players of Dead by Daylight17 comments 142 views last activity
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I seldom get Bloodlust during Evil Within I (without stalking): is it a bug or a deliberate game mechanic?3 comments 43 views last activity
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Why only one Red Envelope in every Bloodweb?16 comments 112 views last activity
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@not_Queen @Patricia In the first screen, before the game opening video starts, under the Unreal graphic engine icon, the copyright mark refers to the "2015-2018" period: it seems you dismissed your copyright for the 2019. XD7 comments 292 views last activity
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@not_Queen @Patricia @Peanits I have a technical question for you. When I play Dead by Daylight in my house, I use an Ethernet cable, an ADSL2+ connection and a NAT1 port on my PS4Pro, and waiting times for matchmaking are usually reasonable, both as a killer and as a solo survivor or a party survivor. When I'm at a friend's house, instead, we use a Wi-Fi connection with a mobile 44 comments 522 views last activity
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Could you please associate the character's name with the player's name in the game HUD, under the survivors' icons, and in the tally screen? It would be very useful, even decisive, to correctly report infringements at the end of the trial.17 comments 162 views last activity
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Dead by Daylight has immense unexpressed potential, which remains understandably in the shadows because the developers are immersed in the game optimization and in the migration to dedicated servers, two silent revolutions that will make this game as fluid as never before. I believe it is the Community's duty to give an active contribution, in a logic of virtuous subsidiarity between players and38 comments 1,322 views last activity
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Why does the Premonition's cooldown timer rotate clockwise, while Quick & Quiet's one counterclockwise? Would not it be better to give different meanings to the two directions of rotation? For example: 1) clockwise: duration of the perk effect (Distortion, Sprint Burst...) and other "positive" perk-related events; 2) counterclockwise: perk cooldown (Premonition, Quick & Quiet...) or load13 comments 153 views last activity
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There is a malpractice that afflicts this game: it is called "lobby dodging", the claim of some players to choose the opponent or the opponents according to their comfort. In competitive and ranked matches such a conduct should not even be conceivable, instead it rages undisturbed. Survivors and killers are equally responsible for these abuses, which greatly increase waiting times and create unnec46 comments 1,002 views last activity