Premonition and Small Game: same text, different angles!
Premonition and Small Game share some text and mechanics: they detect the danger in a 45^ angle, having regard to the orientation of the camera and not of the survivor. It happened to me, during the boring hatch standoffs, to make some checks with Premonition: the perk only lit up when the killer was in the central area of the screen. Later, using Small Game, I noticed that the icon lights up even when the totem is only partially visible at the left end of the screen. Are you sure the angle is the same? Either the text is wrong or the perk is bugged...
Comments
Purely speculation but it might be due to Killer-survivor latency with perk proc.
Small game focuses on a stationary object that was generated on the map for everyone, but Premonition has to detect a moving character that also relies on a connection to the game separate from everyone else.
Not sure if the upcoming dedicated server would fix this (or if this is the actual issue at all).
Perks that work according to their descriptions are always nice.
@Entità - if the killer was literally stood in front of you then the 45° cone would be at it's smallest, not sure how the game works that close up but it would maybe make sense that they'd have to be in centre of your camera view rather than to the side a bit when that close? (I might not be understanding exactly how you were doing it though, but was always a useful perk back when I was playing it stealthy.)
@Kind_Lemon @MisterTIBS I did several tests: Small Game's detection cone is wider than Premonition's, despite the text referring to 45^.