Exit Gates opening: a simple QoL improvement

Do you know when the last gen pops and the word "EXIT" appears on the HUD?

My suggestion is simple:
1) if "EXIT" is red, both of the gates are still closed;
2) if "EXIT" is yellow, one of the gates has been opened;
3) if "EXIT" is green, both of the gates have been opened.

This change should apply to both the killer's and the survivors' HUD.

Comments

  • That's a buff for solo survivors.


    Keep in mind that when you want to buff solo survs, you would also have to buff killers.

  • @NoShinyPony Why would it be a buff only for solo survivors? If the killer is in a chase, they can get info about the right behavior to keep: for example, should they leave the dying survivor on the ground to block the other one at the gate or is it too late?

  • @Entità It's a super valuable information for solo survs. For killers, not so much.

    For your example: Some killers would slug and wait if the other surv comes for a rescue. Other killers prefer to hook and hope to find the other person with BBQ. It's not a super important information in that scenario whether the gate is open or closed.

  • @NoShinyPony If the killer knows a gate has been opened, maybe they don't risk the slugged survivor has Unbreakable and hook them immediately...

  • @Entità Wether the gate is open doesn't really make a difference in this case. If the killer uses the downed survivor as bait, the killer can't stand right next to the surv and therefore always risks that they get away with Unbreakable.

    The point is: Knowing wether the exit gate is open or not helps the killer a bit, but it helps solo survs immensely.

  • @NoShinyPony I was referring to the killer who, immediately after downing a survivor, whizzes to one of the gates in a desperate attempt to block its opening, running the risk that the other survivor is instead near his dying companion and quickly heals him. There will certainly be cases where my proposal is useless to the killer, others in which it could help him a little ... In any case, thank you for your feedback: we do not have to think it the same way. :)