Bloodpoints changes about Protection
I think that the bloodpoints a survivor gets for Protection should be revised, because there are a lot of types of protection. If you put your body before a mate to save them, 250 BP may be appropriate; if you do the same thing when you are hurt, you are trading your body with their, which deserves at least 500 BP; if you have already been hooked once, 750 BP; if you have already been hooked twice, 1000 BP; if you have already been hooked twice and the hatch is going to open, 1250 BP (without a just reward, why should you risk your life, instead of hiding, letting them die and escaping via the hatch, which gives you 7500 BP?); if you have already been hooked twice and exit gates are powered, 1500 BP (gates are much easier to find/open than finding the hatch, so it's necessary a greater incentive). Abnegation deserves appropriate compensation, doesn't it? These changes should make Altruism the first rule, which in a team is very reasonable, and give a reward proportionate to the risk.
P.S. I wrote this post twice, but the first disappeared. O.o
Comments
People of the Fog, I submit my proposal to the whole Community for a fair debate about it.
So a survivor gets more BP for being hit than the killer gets for hiting him?
Uhm......
In my opinion, bodyblocking is strong enough already, no need to give extra bp for that
yeah unless you give killers stacking bp for successful hits this isn't going to work~~~~
Well the devs could ahve double BP weeks every week too. Why dont they give us so much BP?
Because grinding is the only thing that keeps you playing the game. Lets face it, do you play the game competitively? I doubt that and the fun factor..... mhm yeah it depends
First of all lets talk about practical things. Even the chase detection in the game is absolutely broken, "protection hits"..... I dont even wanna talk about that
Survivors complain about tunneling all the time, how about giving killers extra BP for hitting an uninjured survivor?