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Cymer

Cymer

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Cymer
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  • What need to be changed to close the gap between solos and swf? Is there even a need? Everyone can invite/set up a discord and invite during the pregame chat. I see the issue in the advantage the swf getting and how voice is altering the rules of the game. Should you play assuming everyone is swf/using voice or is there a way to make things fair and balanced you can have clear rules?
    7 comments 172 views last activity
  • The new timer before the match is the real problem. The way our brain works, how human behavior works is the following: You wait until the timer goes down. Your brain anticipate a reward. No reward=frustration=aggression/depression After 5min plus waiting our brain wants a reward and getting to wait in another lobby simply is not. If we would enter the lobby directly and the estimate time is
    0 comments 42 views last activity
  • Is camping the hatch reportable or in any shape or form punishable? The killer get a penalty if they camp a hook. What about survivors giving up on the team and only camping the hatch? It's unfun and unfair for everyone. The same reasons why hook camping get point penalties. What are your experience with hatch campers and how would you resolve it? Edit: I don't mean hatch standoffs, that
    23 comments 282 views last activity
  • I was in a match with rancor and had my obsession right in front of me. I wanted them to finish the gens so I can rancor the obsession, She was injured, so I didn't care much about Adrenaline. What a surprise, Adrenaline not only heals you, it takes you out of Dreamstate! The more you know I guess. But honestly do Freddy really need more counterplay?
    6 comments 222 views last activity
  • I don't understand all the crying about NOED. Yes instadown is frightening, but the exposed status is the reason why the perk exists and is taken. That's why exposed was added at all ranks, because it is the core feature of the perk. There is a clear counterplay with cleaning the totems, so the perk either slows down the game by adding a optional second objective into the game or letting you pu
    20 comments 172 views last activity
  • I have the same 3 daily rituals since the beginning of the game, they never change and I don't like to be forced to do things in my freetime I dislike. I thought they would change daily,so I can simply skip the once I don't want to do and get those done I enjoy. Is my game bugged?
    3 comments 22 views last activity
  • I started to play the Clown, lvl 1 no BP invested. Had only bamboozle on him. The game was fun, the survivors for some reason all walked into me but in the end, only one was left. So far so good. But with no tracking perks available at the start, I had to wait for him to finish a gen or jump into the hatch. I found the hatch first. So what should I do? Camping the hatch or patrolling the
    14 comments 82 views last activity
  • Hello, can someone help me to understand how to play the trapper? I feel punished for picking him. He can only carry one trap (I usually play Hag 10 Traps . ) I have to patrol all the gens and walk across half of the map to pick up a trap. What is your experience with him and what advice would you give, without being reliant on add ons?
    9 comments 72 views last activity
  • Hello there, how about a killer that is acting completely with audible clues? It would be a natural counter to voice, becaus you need your ears to detect the killer. Not only would this make a strong killer concept but it also would bring horror back into the game. Maybe the killer has little bells and if you are listening closely you can hear where he/she is coming. With audible theme you co
    10 comments 112 views last activity
  • NOED = cleanse totems, having trouble finding them: Detective's Hunch, Small Game Afraid of being slugged? = Try these: Unbreakable, No Mither No one is unhooking you? = Be the nice guy: Deliverance Camped? = don't be toxic and don't swarm the hook. Wait for the killer to be distracted in a chase or do gens. Chill on the hook. Trouble with killer powers? = Play them for a while and figure out
    16 comments 172 views last activity
  • Really guys, the devs are working hard and finally delivered on a long awaited perk change. I often reading here complains about lags, hit boxes, queue times ect. What you guys don't realize is the following: The devs announced last year, that dedicated servers are coming this year (2019). Servers will solve latency issues and many other problems players are complaining right now. -hit boxes c
    0 comments 52 views last activity
  • I saw a lot post asking for a reselling of an item to get BP. BP is really powerful because it's the progression bar of the game. What if we could have an alternative? Let us combine low tier items and rank them up to the next tier like 2:1 or 3:1 or 5:1 or even 10:1 ratio. It would also to be cool if we could combine different items to create new ones for a survivor or a killer. This would
    0 comments 22 views last activity
  • I just had an obvious SWF group. No salt there. I asked them if they are SWF they confirmed. I called them unfair. They answer with: BHVR rules So my question to the devs would be, are you pro voice?
    21 comments 372 views last activity
  • The survivors always complain that NOED rewards killers for bad play. But the hatch is like a free NOED in every game! You can play perfectly as a killer but in the end you either have to slug one survivor (extremely fun and healthy gameplay) and search for the last survivor who is probably sitting in a corner or closet and is waiting for the other one to bleed out or die on the hook so he can
    169 comments 1,645 views last activity
  • Hello Dev team, can we remove these perks and make them base for every survivor? Right now the majority of the player base already have the advantage of these perks permanently only the solos are restricted to the initial 4 perkslots. As a consequence some killer perks also would need a tweek. New survivor base perks: -Bond -Dark Sense -Deja Vu -Empathy -Windows Of Opportunity -Spine Chill -Ope
    2 comments 32 views last activity
  • But a rank 1 survivor can face a level 11 killer thanks to SWF? In what game you get an easier ranked game when you team up? Usually the game matches you against harder opponents because they assume you have a team advantage. So how is deranking as a killer bad but a survivor can simply join a SWF and chose a lower killer rank to face? Keep in mind that this kind of gameplay is especi
    13 comments 232 views last activity
  • I have a perk idea for a killer I would love to try out right now, but I am missing the perks. It's just a stupid fun build. Is there an option to test perks or do I have simply have to grind for my BP. I am a bit sick of playing doctor.
    4 comments 102 views last activity
  • I have a perk idea for a killer I would love to try out right now, but I am missing the perks. It's just a stupid fun build. Is there an option to test perks or do I have simply have to grind for my BP. I am a bit sick of playing doctor.
    0 comments 12 views last activity
  • How does kobe works? Evertime I get 2 people or more on a hook one down and the last in the chase someone kobes. Really. Everytime! Am I just unlucky or are there hidden mechanics?
    28 comments 192 views last activity
  • What if we would alter DS, that it only activates after the first hook? The first chase is most often a crucial point in the game and this way the DS perk won't break the game anymore that hard. Alternative we could alter DS, that it works like Adrenaline, it activates only after the gens are all powered. This would give the killer a real counterplay during the match, like the survivors have with
    20 comments 822 views last activity
  • @not_Queen there was once the talk that the bloodweb would get reworked, like only tier 3 perks or so. As it is every 3 month the grind increases and with each new perk the gap between veteran players and new beginners is getting larger and larger. New players comming to the game, because the see their friends and favorite YouTuber or Streamer having fun in the game and would like to replicate t
    0 comments 12 views last activity
  • Survivors often accuse killers for tunneling and camping. In my games often the killer tunnels a survivor on the last hook, the obsession if he has remember me or a special toxic one. Most killers camp because survivors rush to the hook to farm the survivor and not waiting until the killer is occupied with an other survivor or is away kicking a gen or pallet. When I play killer I find it amusing
    32 comments 342 views last activity
  • If there is one thing I would wish for it would be more Horror aspect within the game. More perks like Hex: Devour Hope that but exiting pressure on the survivors and rewards the killer. Mechanic life the hag phantasms that pop out and scare people, the cry of a blinking Nurse or a Spooky Myers on Lery's. The visuals against a doctor are amazing and I really wish his illusion wouldv run towards th
    1 comments 32 views last activity
  • I would like to list here all the buffs you get from playing as SWF with voice com. Thanks to voice you can pregame coordinate your perks and items as well your survivor choice. To some degree you can use the in game chat as well. During the game you can coordinate with your teammates and inform them about genlocation, killer, totems, pallets and the hatch. You can coordinate rescues, hook save
    36 comments 442 views last activity
  • I would like to list here all the buffs you get from playing as SWF with voice com. Thanks to voice you can pregame coordinate your perks and items as well your survivor choice. To some degree you can use the in game chat as well. During the game you can coordinate with your teammates and inform them about genlocation, killer, totems, pallets and the hatch. You can coordinate rescues, hook save
    35 comments 452 views last activity
  • There are some fun perks like knockout, hex: third seal, Insidious and ever totemperk that are getting negated/massively hindered by the communication swf can provide. I understand that the devs cannot control what information is getting communicated via 3th party programs like discord ect. and that they whitelisted com. But could we get a rework against swf or an indication, that these perks d
    10 comments 112 views last activity
  • Hello DBD-Devs! This is no rant post, I am genuinely interested in your approach on creating a killer like the legion? Do you convert an amazing concept into a killer or do you create a killer to the needs of the game itself? What was the concept behind the legion? What game play decisions do you make?
    4 comments 92 views last activity
  • Hello there, In every other ranking game, if you coop the game would match you with stronger opponents to balance out the advantage you get from playing with a friend/s. So why does DBD takes the average rank from swf and not the highest? A better killer would mean a greater challenge and it would also help with the killer queues on high level. New killer players wouldn't get stompt by a 10 rank
    2 comments 81 views last activity
  • It doesn't matter if I play killer or survivor, after the match mostly the other survivors are cursing and flaming eachother and the killer. Why is that so? Why can't we be nice and have a good game?
    36 comments 541 views last activity
  • Step one, number the survivors from left to right 1-4. At the start of the game split up and do gens. If you get caught try to waste as much of the killers time as possible. If you end up stay alive as long as possible and give your team time. Don't let them hanging. It takes 2 min to die so relax! 3 gens should pop after a good chase and a gen takes 80s at max. So there is a lot of time left f
    1 comments 41 views last activity
  • Hello there. What is the issue with NOED and how is it different from MYC and Hex: Haunted Ground or any other instant down mechanic, like a chainsaw or iridescent hatches from Hunteress?
    15 comments 291 views last activity
  • How about a DS perk for killers? Death Strike You start the game with an amount of tokens equal to DS amount of the survivors, at least 1. You can activate the perk like every other exhaustion perk. (Press shift or whatever) If activated you use up a token and need to succeed in a skill check. If successfully hit the check, the next hit instadowns a survivor. When all gens are powered you can hit
    24 comments 121 views last activity
  • We all can agree that the momentary totems are broken. How would you fix totems?
    24 comments 271 views last activity
  • We all can agree that the chasing part of the game is the most fun and interactive part of the game. So how can we buff chasing in a way that benefit both sides? Right now every second in a chase the killer loses map control and waste the precious little time the survivors grants him. What needs to change so the killer has a real in game incentive to chase, not tunnel!, the survivors? (And no B
    3 comments 51 views last activity
  • Why is Devour Hope a Hex Perk, when you could take an Ebony Mori instead? Would it hurt to change the mechanic of Devour Hope to a non Hex perk? Or a hybrid? Like NOED Devour Hope would only light up a dull totem after the 3th hook. Because now you can instadown someone. Cleansing all dull Totems still prevents DH and NOED.
    29 comments 963 views last activity
  • Hello people of the fog! Does any of you maybe know if there will be a rework to the Bloodweb and Perk system? The current system might be perfect for an old DBD, but with each new chapter the grind is getting bigger and bigger and as a new player you are discouraged to buy all the chapters, because they just increase the grind to get the perks you want. With every new chapter we get 3 n
    5 comments 241 views last activity
  • The game evolved over the years and now it is less a horror game and more of a party game, where you and your friends can hang around and have a fun time. Originally the killer was intended to be a threat, but over the time the focus shifted towards the survivors. The majority of the player base are survivors and SWF are making 70% of the player base. So logically the studio is catering to their
    6 comments 141 views last activity
  • The game evolved over the years and now it is less a horror game and more of a party game, where you and your friends can hang around and have a fun time. Originally the killer was intended to be a threat, but over the time the focus shifted towards the survivors. The majority of the player base are survivors and SWF are making 70% of the player base. So logically the studio is catering to their
    0 comments 21 views last activity
  • Dear dbd dev team, during your next coffee break play a game 1 killer (any) vs 4 survivors with Decisive Strike, Dead Hard, Unbreakable and Breakdown. Item wise is all allowed. Please post your experience. Thank you very much! Edit. I only posted this once, I have no idea why it shows 3 times now. Was not intended to spam.
    12 comments 131 views last activity
  • I would love to see a killer with some sort of a roadhog hook mechanic, that let you down injured survivors with a chained hook. Yes we have the huntress and her hatches, but there is just something satisfying in yank someone of it's feets and pull them towards you. That alone would be fine by me. If you get some spidey mobility on top of it, like "hooking" obstacles/ground to get some momentum
    2 comments 61 views last activity
  • What if you could Mori someone who used DS after a hook? It would ad a layer of risk and a satisfaction for killers. You have to decide, can I escape after my DS or will I safe it for later and let me get rescued. On the other hand, if you DS the killer, get caught again, hooked, get of the hook you know, he can Mori you now so you have to be extra careful. You have become a real obsession.
    15 comments 161 views last activity
  • How can the perk Insidious be used without camping a hook, gen or a place? If camping is discouraged please remove or rework that perk.
    21 comments 761 views last activity
  • Hello there! Am I understanding this wrong or is there really a lack of counterplay on the killerside? Some people are comparing NOED to DS. But against NOED I can cleanse totems (there is a total of 5 on the map), getting points for it and the killer is playing with only 3 perks. Same goes for DH. A killer relies on the misjudgment of the survivors to get a hit, not his personal kill (I know you
    4 comments 81 views last activity
  • Let's just be happy that there is an event and we get stuff for free! Btw the devs are testing with this event how more objectives for survivors could be implemented and how it affects the game. The goal is to slow down the game for the killers and confront the survivors with more decisions. All we ever asked!
    4 comments 51 views last activity
  • Hello there! Can we get a bigger reward if someone DC's and we have BBQ equipped? A DC should reward a point in BBQ.
    25 comments 391 views last activity
  • As a killer with no Mori and the survivors not letting someone die. (And you not facecamp that one hook) he has to hit every survivor at least 6 times total of minimum of 24 hits and hook them 12 times to end the game. The survivors on the other hand only need to complete 5 gens and open one gate to escape...well actually as a survivor you only need to complete 2 gens. Sit in a corner for the rest
    45 comments 341 views last activity
  • The biggest problem right now is, that gens are done to fast and the killer lacks the counterplay to the SWF. How could we tackle this? First of all, this IS an asymmetrical game! The killer should have the power advantage and the survivors the number advantage. A killer should obliterate any survivor 1v1 within seconds. It should be unfair, unbalanced and op! That's the power-role in such ki
    6 comments 101 views last activity
  • @not_Queen @Patricia Hello there! I am confused. How am I supposed to play the game as a killer? If I go doctor with Distressing, Unnerving Presence, Thrill of the Hunt and BBQ and just focus to hook every survivor once, not tunneling and not camping. And the rest of the game just try to maximize my BP by kicking pallets and gens, I end up easily with 50k-70k BP and lose rank because I didn't
    16 comments 241 views last activity
  • What would happen if we just give the Killers more perkslots? Even the devs in their streams said on multiple occasions that this perk should be a feature or that perk should be permanent.
    13 comments 111 views last activity
  • Hey you killer! Right you there! Are you sick of these pesky survivors? Does your back hurt from all those D-strikes? Enough of Self care? Your eyes burn from these flashlights? Enough of fat shameing and body blocking? Hooks getting disarmed right when you are about to hook someone you have worked so hard to get? Are you looking for a solution to please the entity, get an edge in the time game?
    2 comments 41 views last activity
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