Chocolate_Cosmos
Chocolate_Cosmos
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Discussions
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What is your opinion on his 3 new perks? I think that the new Boon might be OP in some cases / againts some Killers (hello Twins). Overcome sounds good but it will not beat DH I think. And his last skillcheck perk is so bad lol.14 comments 241 views last activity
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I mean without add-ons (or maybe using just bad or not so good add-ons). I feel like he needs some small buffs. For example you should not be able to break your own chains when you hit someone with your main power. You also should make chains breaking with objects a bit slower I think. Also maybe the cube should be visible within 40-48 meters range or something. Not a whole map so Survivors hav14 comments 542 views last activity
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Strong / Decent / OK / Weak / Fun / Unfun / Boring / Hard to play / etc...50 comments 411 views last activity
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I feel like it is hight risk / not that big reward situation because if the team has good med-kits or just CoH Boon then it is just worthless perk.38 comments 491 views last activity
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I noticed that some content creators or some people maybe in general start to run this perk a lot like a new meta. In my opinion I don't think this perk is that good compare to full heavy slowdown meta. I mean it is better to have perks that help you prevent to get to the situation where you lost all gens instead. I just personaly feel builds like pop / ruin / undying / tinkerer / etc. are jus32 comments 481 views last activity
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I mean you get hooked and that totem that is cursed by that Hex is just next to you (not saw it for first time btw).6 comments 91 views last activity
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I can't even tell when was the last time I played againts him :( He was popular when he came out (like any new killer) but then I just can't find him anymore.88 comments 871 views last activity
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I mean in terms of least bonus points you get for paying for that offering (price VS gain).13 comments 131 views last activity
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They still can get easy stuck in some maps or they sometimes move weirdly (like they get stuck on the edge of small rock while following a Survivor and it takes them like 2 sec to finaly move normaly, etc.).6 comments 41 views last activity
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Sorry I think I just need to express my frustration. I don't understand why some Survivors have need to behave like this. It is just rude. Killers can tunnel / camp like there is no day tomorrow which most survivors dislike yet some of them (not all of them of course) just want you to have bad time even when you trying the other side to have fair and good time (I don't even play meta builds or so5 comments 161 views last activity
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How about super strong perk that will cost you all your perk slots. So you can play only this perk but it will be something game changing. You can call it for now like "Overload". Example here: Overload: Hidden in The Fog (Killer perk) * For each dropped pallet that you destroy gain 1 token up to maximum of 6 / 8 / 10 tokens. * Each token will increase your action speed (valuts, kicking, hoo2 comments 21 views last activity
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Dead by DC (Survivor perk) - Whenever any Survivor during a match disconnects, this perk becomes active. - While active you can press "F" ability button to put yourself on hook and be sacrificed immediately. Killer will recive no bonus bloodpoints for this action. “I can't take this anymore...” - Bill ----------------------------------------------------------- The Unlucky Game (Killer perk)29 comments 262 views last activity
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Everything is of course subjective. I am curious about you guys tierlist or opinions on which killer is fun / unfun and why.25 comments 601 views last activity
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Is there any logical or offical explanation? Because it makes no sence. You either make it Event only duration, for both sides (so it is fair) or you make it no one can use it. Why lock it only for one side?21 comments 381 views last activity
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Do you agree or not?20 comments 131 views last activity
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Listen, I would really really really really like to NOT tunnel and go for the rescuer you know... but I am sick of people body blocking me when they have Borrow Time on them. I know it is "good play" in a team but it is very demotivating playing fairly. It makes you wanna switch back to that hooked Survivor and tunnel them.19 comments 181 views last activity
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I feel like he is still weak. I mean it could be because I play him badly but he can still be easy looped (I don't play add-ons or good add-ons on him). I mean mainly base kit. Also that 0.25s shorter speed boost after uncloaking kinda hurt him. I can feel it on short loops as well.56 comments 761 views last activity
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It will be soon 1 year since they came out and they only got 1 mediocre rare outfit few months ago and it looks like they are not getting anything anytime soon too. Meanwhile (as an example) Trickster got more skins + his own tome and also recived more changes that made him better than Twins as well. It is just sad. I am not a main but I like their concept and play them sometimes but I really19 comments 281 views last activity
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With Circle of healing and now new upcoming (in my opinion OP perk) free Unbreakable for whole team with insane speed... Twins seriously need some more ways to deal with such masive healing output and they need to be faster in terms of hooking and switching between each other. Just Cirlcle of healing itself againts Twins is allready good counter and you will lot of times play as a Victor so you5 comments 31 views last activity
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Circle of healing made them worse Now upcoming another team aura Unbreakeble totem will make it even more worse since Twins can't get to you in time even if they don't want to slug. The problem is that they are so clunky and it takes long time to get to someone you downed. Also Twins have harder time to get rid of boons because you control lot of times Victor while you chasing or traveling ar6 comments 141 views last activity
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How about this: What if that Killer will destroy that totem that was effected by any Boon perk. Maybe you can add some a bit longer animation to break the boon totems, but make it that it will destroy the totem itself forever, same like when Survivors destroy a totem. This would make the boons more fair and less overhelming.3 comments 41 views last activity
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I have very fast internet btw and yet it feels like you are downloading whole game again instead of small patch. Anyone knows why? I never saw any other game with such slow updates to download.24 comments 1,251 views last activity
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...you want to play nice and fair. No tunnels or camps but you get tbagged anyway or flash clicky clicky like there is no day tomorrow. Also you play nice = 0 to 1 kills and many hooks but game don't care about hooks anyway. I am starting to feel like "playing nice" is not a option anymore. I don't even play meta perks on any killer. I just play fun build but who cares lol.2 comments 51 views last activity
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So steam allows you to backup your save files of games... So my question is... does perma bans also apply to situations where someone will upload his older save file? (if that even works). I mean for example if someone lost a whole progress (reset everything because of bug) and then if that person has a backup of older save, can that person use it or does is it prohibited? Just curious :D I a5 comments 461 views last activity
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To be fair I didn't play that much Survivor these days but still I can't find any Pinhead killer xD Is he rare or more common on avarage for you?11 comments 201 views last activity
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Even when the timmer runs out, it won't kill Survivor making them 100% useless since there is no reason to remove them (you can escape with them too). I don't know if it because of the new ultra rare add-on (all Survivors have their trap on them) or just in general bug.5 comments 201 views last activity
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All the feedback for him was worthless as it seems. I am not even suprised, I was expecting this. Sad. Anyway, it was good time while it lasted. Welcome to my personal "Not fun to play" killer tierlist. Note: I don't complain that he is much weaker now (even tho he didn't deserve it), I complain that he is MUCH more unfun and clunky to play.17 comments 201 views last activity
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Because as for me, I think I will. Not because he will be nerfed (aka weaker killer), but because he will be clunky and unfun to play as. If they would give him back at least his quick-scope, then he could still be playable (aka less fun, but still not feel super clunky). And you guys?75 comments 1,131 views last activity
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Because these days whenever I play as Survivor I am getting either bad teammates or sweaty / toxic killers. When I want to play some fun build, that fun is nuked because I am getting slugged for 5 min on ground. Or I get tunneled. Or my teammate DC's for some random reason (first down, don't like the killer, add-ons, internet, etc.) It's rly not fun right now for Solo Survivor, at least for me.28 comments 511 views last activity
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He is allready not that great VS 4 other Survivors. No map control. No map pressure. No mobility. Nothing. He is only good at one thing: Chase 1 VS 1. Adding cooldowns everywhere (before shoot, not being able to fast M1 after M2) will just make him less fun to play in my opinion since it will feel boring. I am okay with bigger Terror radius, however considering how many nerfs he got, this soun1 comments 41 views last activity
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I think so. I wonder why (or if I am just lucky). Is it because some bug or something that is still in game? Nerf of Stridor? Idk.28 comments 211 views last activity
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EVIL WITHIN: Shape no longer can run out of Stalk. He can keep stalking "red outline" Survivors. "Red outline" Survivors will be however be -25% less effective (slower to gain tier up) to stalk compare to non-fully stalked Survivors. Survivors who were fully stalked (red outline) will whenever Shape tiers-up, their aura will be showed to the Shape for 3 seconds. TIER I. Keep the Un0 comments 11 views last activity
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* After hooking all 4 unique Survivors at least once, this perk activates. * When Exit Gares are powered, Your movement speed is increased by 5% and you recover from succesfull and missed basic attacks 25% faster. * Any Survivor who is put on any hook is sacrificed by the Entity no metter their previous stage on the hook. Note: It would not be Hex anymore. Also I don't hate NOED and I am no0 comments 11 views last activity
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I think skin that I never saw is for Wraith, the Mangled Wrecker outfit. and you guys?15 comments 731 views last activity
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If you see someone running Lightborn it doesn't always mean they run Lightborn personaly againts you since you or your teammate(s) pick 1 or more flashlights. For example me, I run it every single game on every killer no metter the loadout of Survivors. Why? Because it makes the game more fun for me since I don't have to care about flashlights or any other blind stuff (since RE chapter) that you9 comments 221 views last activity
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I want to keep it as it is now, powerfull. However I think it should trigger only once per generator (not twice or more on the same generator that allready passed 70%).6 comments 61 views last activity
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Hex: Devour of Power * Anytime you injure a healthy Survivor, that survivor will gain 1 token. * Each token will turn off 1 random perk of that Survivor and that perk can't be used. * Maximum number of tokens applied on one Survivor is 2/3/4. Ghost Hunt * When a Survivor rescues another Survivor from a hook, the rescuer aura is revealed to you for 3 / 4 / 5 seconds and they suffer from 72 comments 11 views last activity
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Please tell me they don't have to remove it as well Ó╭╮Ò0 comments 21 views last activity
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-50% off is very good deal since then they will be like a legacy items.52 comments 771 views last activity
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Seriously. I was "forced" to lose chases because of this stupid challenge. You also need to not be unlucky with map / map offerings since I got twice in row Laboratory map where this challange was almost impossible to do and I had to put Swamp offering (open map) where even there I had hard time to pull this off and also when I finaly completed the reguirements I lost like +30s of a chase thanks1 comments 91 views last activity
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Platform: PC Description: Title How offten: First time notice it (it's prob just a chance) This is how it looks in game:0 comments 21 views last activity
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He is overall very outdated and weak killer, making him for example stalk a bit faster, vault faster in Tier II., not slow as much in Tier I., infinite stalking power or just more to stalk from Survivors, etc. But also please rework his add-ons. He has add-ons that are garbage (Mirror Tier II. for example) and then he have the most broken add-ons that allow you to insta kill survivors (I am sti7 comments 101 views last activity
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Blight is like one of the top tier killers to play (if you play him well) and he is super fast and can down quickly. He is rly fun to go againts and I love playing him but... the ammout of people running 3+ slowdowns (Pop + Ruin + Tinkerer + Corrupted OR switch Ruin + Undying + etc.) is just overhelming. Also that build is super boring to face and don't make you any good if you win with whole bui51 comments 771 views last activity
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I feel like they made him more stronger at things he allready was good at (close open space & short wall loops) but weaker on things he allready was poor at (long wall loops, line of sight blockers). You need to be much more accurate and less spamy in order to get down with your power since you have much less blades to carry. His main event is much better and now powerfull, but rare to have3 comments 41 views last activity
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Just reduce the cooldown to 60 / 50 / 40 seconds. This is all that perk needs to be good.3 comments 31 views last activity
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Just played game with 5 cakes... for like 5 minutes, thanks to some random rare bug where you will get forever stuck as Victor (your camera view after releasing Victor will be turned on towards one side and then you suddenly can't preform any action) and you are not able to switch back or Survivors can't kick you. Nice. This bug is there since I think this killer came out. Still not fixed... oh w2 comments 61 views last activity
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Increase movement speed while in Feral Frenzy from 5.2 m/s to 5.6 m/s. Decrease the fatigue cooldown after cancel / miss his power to 3 seconds by default (rework then his cooldown add-ons to do something else). Power can be activated anytime while at least 25% of it's maximum metter is charged. Basic Attacks no longer drain his power meter.0 comments 11 views last activity