Chocolate_Cosmos
Chocolate_Cosmos
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Discussions
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Clown is from my experience the least Killer I play againts. So rare to face one. Do you have same experience or I am just unlucky?45 comments 591 views last activity
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For me on both sides wins Haddofield. What is your opinion?24 comments 5,001 views last activity
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All Survivors will be attached to Circle of Night, that reduces their vision and decreases their awareness. Survivors can't see outside of their Night Circle, instead they will see Dark Fog and nothing else. Circle is moving when Survivor moves and Survivor is always in the centrum. Each time Survivor is hooked, you gain 1 token up to maximum of 2 / 3 / 4. Each token decreased vision circ17 comments 122 views last activity
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Workshop Grease (Common) Skill Checks success zones are reduced by 33% Doesn't stack with other Skill Check zone reduces. Shattered Syringe (Common) Unchanged John's Medical File (Common) Unchanged Combat Straps (Common) Unchanged Video Tape (Uncommon) Unchanged Utility Blades (Uncommon) Increases the trigger odds for Skill Checks by 5%. Doesn't17 comments 141 views last activity
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What about these changes to how character leveling / bloodwebs work: From level 25+ every next level you will have random 4 perks to choose from but you can pick only one of them From level 50+ every next level you will have random 6 perks to choose from but you can pick two of them Every 5 levels on 50th level: 2 perks that you don't have yet or they are on tier I. will be on tier III.3 comments 61 views last activity
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What are you favorite Survivor perks that other Survivors play? What perks makes you happy when someone run them? :) For me it's: Borrowed Time We Will Make It Kindred Aftercare17 comments 231 views last activity
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I wonder what perks are about how good can you use them. I only know these: Dead Hard Diversion I want to make build that is about playmaking, how good can you use these perks but I find it so hard to find perks that rly are about "how good can you be with them" when most of perks just have some no-brain passive effects. Would be cool if we would get some new "skill" perks that are hard14 comments 272 views last activity
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Saboteur - Unlocks the ability to sabotage without a Toolbox at 50 % the normal Sabotage speed. - You have 1 / 2 / 3 Tokens. - After fully sabotaging a Hook / Traps, that Hook / Trap will remain unbroken until Killer will reach 10m range radius within that Hook / Trap. - When Killer reach that radius, Hook / Trap will immediately destroy itself. - 1 Token is consumed when Ho15 comments 171 views last activity
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Increase penatly for hitting Skillchecks by +3% or more %. Remove "Generator Stun" (duration where Survivors that are working on generator can't progress after hitting Skillcheck) I think this will not lose much of power level of Ruin but at the same time it will be less annoying, because you will not have to just wait until you can repair again. You can keep working all time, but penalt3 comments 82 views last activity
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So sad. But why is that? For those who don't know what Splinter offering is: "These Offerings allow Players who do not own a paid DLC to play the associated Killer for one Trial."18 comments 672 views last activity
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While perk is active and you are in dying state, it will take twice as long to lose DS. This will punish Killers that still want to tunnel but they don't want to eat DS so they will have to wait twice as long to avoid DS, that means dying Survivor have better chance to be saved by a teammate OR Killer will be punished in waiting longer (=gens are free). If different Survivor is hook9 comments 162 views last activity
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Keep his power as it is now but add this to it as well: Start match with 6x powered charges . (In your chainsaw) Each charge allows you to completely destroy things, making unusable any window, unused pallet or chest for the whole match. (by your chainsaw) Charge is consumed after breaking any of listed things. There could be new add-on(s) that would increase number of charges you ha2 comments 102 views last activity
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Updated (with upcoming patch 3.0.0):13 comments 932 views last activity
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17 comments 382 views last activity
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What about this at least: Rank 20 -> 17 = No Rewards Rank 16 = 200 shards Rank 15 = 300 shards Rank 14 = 400 shards Rank 13 = 500 shards Rank 12 = 700 shards Rank 11 = 800 shards Rank 10 = 900 shards Rank 9 = 1000 shards Rank 8 = 1200 shards Rank 7 = 1300 shards Rank 6 = 1400 shards Rank 5 = 1500 shards Rank 4 = 1700 shards Rank 3 = 1900 shards Rank 2 = 2100 shar5 comments 52 views last activity
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I think I will go with Adam. I like how his perks fits his lore and personality. He is independent man who works hard to achive things and Autodidac moto is so true. "There's no limit to what you can achieve, as long as you back it up with hard work." — Adam Francis17 comments 182 views last activity
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I had games that I downed rly fast many survivors with my Corrupt Purge but at the end of the game I had like Bronze emblem. So I am asking if abilities such as Corrupt Purge counts towards these emblems or only basic attacks do?2 comments 32 views last activity
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Beacon * After being on hook at least 10 seconds, this perk activates. Timer will start: For each 3 seconds that killer is within 16 meter range from hook, all Survivors will gain +2% Repair Action speed bonus up to maximum of +24 / +26 / +30 % bonus. Being unhooked will remove all that action speed bonus. If any Survivor is in chase within that 16 meter range, timer will sto20 comments 302 views last activity
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12 comments 213 views last activity
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Rabbit Blessing * Your window vault speed is increased by 10/15/20% * Each time you vault a window, Entity will block that window for you only * Windows that you vault are blocked for 30 seconds and they stack (more windows can be blocked at the same time) Tracker * Totems, chests, generators and survivors are showed to you within certain range. * You start with 10 meters1 comments 33 views last activity
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What do you think?13 comments 142 views last activity
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It's already almost useless/dead perk that barely comes to play Endgame colaps will make that perk even more useless It's like one of the least played Survivor perks for a good reason Can we please get this perk some love? :(3 comments 102 views last activity
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What are least played perks that you see rarely? What perks could get some love?3 comments 62 views last activity
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I like new Decisive Strike rework, how it's designed to punish tunneling killers, but for that job DS is not doing that good and it's easy to avoid DS for killers. So, prob someone allready made this idea but if not, I am doing it now. After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds. If you are downed within that timer, Decisive22 comments 273 views last activity
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Focus - Debuffs that are caused by killer are 15% / 20% / 25% less effective on you. - Additionally, Exhaustion effects that were caused by killer will recover faster and during running. Examples: * Mangled effect caused by "Sloppy Butcher" will make that debuff -15% penalty instead of -20% * Max. stacks of "Remember Me" will be instead of additional 30 seconds take 22,1 comments 32 views last activity
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Breakdown - When Generator is finished, your actions are way more powerfull for upcoming 15 seconds. * Gain + 3% / 4% / 5% Movement Speed bonus * Red Stain will disappear * You suffer no cooldown on missed attacks and sussecfull attack cooldown is reduced by 30%/ 35%/40% * You break and vault 15% / 20% / 25% faster Hex: Shutdown - Hitting a Survivor while Hex is activ3 comments 52 views last activity
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Payback If you was downed by the killer within 30 seconds of your last escaping from hook, this perk activates. If you are killed or sacrifed, all other remaining Survivors will gain +6% / +8% / +10% action speed bonus to healing, repairing, cleansing, opening, unhooking and searching. - DC (disconnection) will not count. - Stacks. Cat & Mouse Upon starting a new cha2 comments 53 views last activity
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Joke On You * Random 1 / 2 / 3 Chests in trial will be trapped for Survivors. * When Survivor will finish looting trapped Chest, they will be put into Injured Health State and no item will be given. Crush Their Defenses * When Exit Gates are powered, you break pallets 30% / 40% / 50% faster than normal. * Stacks with other perks. Vanish * When Generator is finished, your Red4 comments 41 views last activity
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Boil Over * Your struggling effects on the Killer are increased by 25/50/75 %. * Time to wiggle free from Killer's grasp is decreased by 4/8/12 %. * No longer blocks Killers Hook Auras. This is Iron Graps but for Surviviors. I think that would make that perk way better and could you help escape from killer graps more than the original version of this perk. I played Boil Over a lot14 comments 122 views last activity
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Prove Thyself Receive an incremental speed bonus to repair, healing and sabotage actions when other Survivors are within 16 / 24 / 32 metres of range. 1 nearby Survivor grants 2/3/4 % increased speed. 2 nearby Survivor grants 4/5/7 % increased speed. 3 nearby Survivor grants 6/8/10 % increased speed. Slippery Meat Hook Stages 1 and 2 each have increased duration by 10 / 15 comments 111 views last activity
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Seems like she have ultra-rare add-on for Bloodhound passive, so does Bloodhound work on her?2 comments 231 views last activity
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Beast Of Prey The Red Stain disappears for 15s / 20s / 25 seconds when being in chase for at least 15 seconds. After 15 seconds will be reach, Killer will unlock action button to activated Beast of Prey. Action button will stay until chase ends. Hex: Huntress Lullaby * No longer will be showed to Survivors (warning about Hex) until Killer will reach 1 token. Monstrous Shrine3 comments 42 views last activity
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Hideout from Nightmares Time that takes to enter into Lockers is reduced by 5% / 10% / 15%. While being in locker, unlock action button. Pressing action button will remember that Locker. While being in different locker which is no more distant than 16m / 20m / 24m from previous Locker, pressing action button will after 3s delay teleport you to previous Locker. If successfully telepo18 comments 251 views last activity
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Sudden Death Every 180s random Survivor will get Exposed Status Effect for 20s / 30s / 40s and will be showed to Killer for 3s. After Exposed Effect will be gone, Cooldown will start running again. Mind Games Auras of hooked Survivors are showed on different hook then they rly are. "Fake hook aura" will take place on nearest 2nd / 3rd / 4th hook from real one. Give and Take6 comments 141 views last activity
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Sudden Death * Every 180s random Survivor will get Exposed Status Effect for 20s / 30s / 40s and will be showed to Killer for 3s. * After Exposed Effect will be gone, Cooldown will start running again. Mind Games * Auras of hooked Survivors are showed on different hook then they rly are. "Fake hook aura" will take place on nearest 2nd / 3rd / 4th hook from real one. Give and Take7 comments 113 views last activity
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Pig can no longer see auras of boxes Reason for is: anti-tunnel change. It would be harder (help Survivors when Exit Gates are powered) to tunnel person who got Trap on their head. Survivors can't see Auras of boxes until their Trap is activated Reason for is: It would be harder to remove trap that's not activated yet, it will increase overall time to take off trap. I think that Ultra-r3 comments 51 views last activity
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As Pig, If you block basement stairs when Survivor have trap on their head, can you get ban for this? Well it's not rly holding game because that Survivor with Trap will die anyway from trap.23 comments 331 views last activity
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Surveillance Generators within 32m / 36m / 40m of you are under great protection. Everytime new Generator enters in your range, gain sound notification when Generators reached 85% / 80% / 75% of progression bar. Kicked Generators within your range also have increased degeneration speed by 20% / 25% / 30% .3 comments 21 views last activity
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I like that you guys want to buff Trapper but I would rly like If trapper would not depend so much on his add-ons . If you adding new common add-on that will add +1 Trap to carry with, why not instead of give it to base kit? He would be much better If you could just without add-ons control your traps and carry more of them. These add-ons are like must have on Trapper so why not giving him to b6 comments 231 views last activity
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Crushing Force Passive: Reduce killer's Endurace againts your pallet stuns by 10% Your next pallet that will stun killer will increase stun duration by 1,5 / 2 / 2,5 seconds Causing Exhoustion for 60s / 50s / 40s Feeling of Presence * See killer's aura for 4 seconds when you enter in killer's terror radius * Cooldown: 90s / 75s / 60s Trap on Hangman * All Ho18 comments 111 views last activity
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Surveillance Unlocks potential in one's Aura reading ability. The last 1 regressing Generator's/2 regressing Generators'/3 regressing Generators' Aura(s) are indicated in white to you for 16/24/30 seconds. If Survivors will start repaining Generator while Generators are still indicated in white, you will gain a notification and they are revealed to you for 4s .1 comments 31 views last activity