ChesterTheMolester
ChesterTheMolester
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Thats quite a claim i know, but in contrast to how all other Hex perks this perk really lacks in effect and allows for more counterplay on top that the stronger Hex perks don't offer. Devour Hope can only be countered by destroying the Hex and offers instadowns and moris. Third Seal can only be countered by destroying the Hex perk and is a huge time waster that is brutal for solos and near meani8 comments 182 views last activity
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This is mostly for perks like Botany, Autodidact, etc, i suggest 2 changes. 1. All healing perks give notifications to other survivors within 8-12m range. 2. Self Care no longer gives any points, double the BP for healing others instead.2 comments 62 views last activity
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This is not a complete rework as Aura reading and dream transition will be relatively untouched. Here is are few general buffs, a new mechanic to further mindgames and a way to wake up that no longer uses RNG and is independant off skillchecks. General buffs - The 50% debuff will now apply to the dream transition. - Any actions will be canceled after 4 seconds during the dream transition. - Fre1 comments 72 views last activity
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I sneak typos in many posts i quote to make you look stupid.3 comments 32 views last activity
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I sneak typos in many posts i quote to make you look stupid.51 comments 393 views last activity
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Full credit below, first post on Reddit in a long while that made me laugh https://www.reddit.com/r/deadbydaylight/comments/afbzez/the_life_of_a_freddy_main/31 comments 1,491 views last activity
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After i ran with Unbreakable for a few days, i must admit, while not bad, its overrated hot #########. Everytime im slugged and trying to make use of it one of the following is going to happen: 1. The Killer will pick me up and hook me after finishing whatever business he was at. 2. A teammate comes along and just picks me up, which makes it useless. 3. The Killer doesn't leave the area and s8 comments 711 views last activity
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It mostly just waters down the bloodweb. It has little benefit in taking, making it part of the basekit would spice things up, end the game faster and be generally more entertaining.62 comments 961 views last activity
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I promise it makes sense when i say it will mostly affect the groups that work on gens mostly seperatly. I think the simple solution is to simply massively increase gen regression. Atleast twice the speed it currently loses charges (which is a pathetic 0,25 c/s) and have survivors take like 2 seconds to reactivate it instead of a simple tap. If the survivors split up and basicly make one corner2 comments 101 views last activity
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On the livestream, they talked about the bug (more like leaked part of the rework) that stomped his MS during the dream transition. McLean mentioned that it was intentional tinkering that wasn't supposed to be in the PTB. Its important because if such a change will arrive, it may destroy any opportunity for transition mindgames, which is Freddys most rewarding and statisfying interaction with th7 comments 181 views last activity
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In case you didn't notice.25 comments 281 views last activity
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Most of Myers addons are pretty good, and a major benefit Myers got from his power is that there are countless addon and perk combinations, he has a giant bag of tricks and that makes the Jewelry addons so triggering to see in the bloodweb, few addons are as bad as them. Correct me if im wrong but i believe that on top of low numbers they only affect movement speed while stalking without seeing a0 comments 41 views last activity
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I feel like these 3 Killer could use some buffs, i chose these 3 because i feel like small changes for those 3 would make them a LOT better. Trapper: -Starts with 2 Bear Traps, one Bear Trap is removed from the map to compensate.(Buff) -The ability to quickly reset disarmed Traps on the ground. (QoL) -Escaping Traps is now a fixed channel, affected by perks and addons. (QoL, i think that aff21 comments 261 views last activity
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After escaping 3 times in a row as a solo survivor.0 comments 71 views last activity
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Anyone else wonder whats going on? A dozen threads asking for avatars or progress in general cause @Clyde went MIA for 6 months only to disappear again after a minor change? Do we have to find a new feature to be abused by neckbeards and later thrown at a Dev to see any changes at all? Are you serious BHVR? No PSA or anything?10 comments 161 views last activity
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Just a quick idea. In the original movie Leatherface tends to sneak up on his prey (mostly by waiting with Insidious but anyway). Since we already introduced secondary abilities and cooldowns since his release and him being due to a rework anyway, let me throw something in the room. Press the secondary ability button to remove your TR and Red Stain for a short time (lets say 10s), after which yo11 comments 191 views last activity
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Since we got a cat mask for her, can we get a catsuit too? Pls.2 comments 51 views last activity
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I think there should be more options for recolored versions of the default Donkey Jacket that don't look to similar to the two event jackets.0 comments 31 views last activity
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>Dog barks to get my attention cause her water bowl was empty. >Suddenly someone knocked on the door and i opened. >Its a cop that looks like Jonah Hill from 21 Jump Street. >Questions me about the barking Dog. >He realizes that im not taking it seriously and i'm trying to surpress my laugh. >Accidently calls him not-slim shady while trying to answer his questions. >Gets fine12 comments 92 views last activity
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This is nothing for the few Freddy mains who know how to play him. But to make life easier to the aspiring Nightmares, and clear some general misconceptions through some (very-) thick skulls, i propose a change. - Give Freddy some indication that he is visible during the dream transition of the closest survivor. This can be a huge hud icon, dream world effect, glowing claws, anything. This will9 comments 171 views last activity
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There was a bunch of adorable weirdos with Pig avatars? Remember when Q&A threads were pinned and not done like 5min before stream start? Remember when there was a korean feminist invasion? Remember when there was that guy who kept making threads about Killers ######### survivors? Remember @RemoveSWF and @EpicFailTryHard ? I member.7 comments 52 views last activity
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Yeah she needs a Pug mask. Totally not based on a typo. Here is something for inspiration.0 comments 121 views last activity
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Yeah she needs a Pug mask. Totally not based on a typo. Here is something for inspiration.0 comments 72 views last activity
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Now that yet another chapter has been released along with Metal-Daddy, why don't we get them? You can't release a survivor thats going to be my main and then not give us the new avatars. Its blueballing at its finest. #BlueballedByBHVR6 comments 131 views last activity
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5 comments 251 views last activity
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https://forum.deadbydaylight.com/en/discussion/32126/what-the-hell-are-you-thinking-devs#latest Fixed an issue that caused the Clown's stomach to jiggle too much in the tally screen. I demand that to be reverted. Im serious. You can't hit the Absolute Unit like that.3 comments 131 views last activity
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2 comments 91 views last activity
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Freddy's block addons suck. Once you mastered the blink mindgames they hurt more than help, while the movement speed increase can help with them. Not to mention that the Dresses and Range Increasers help slow down the game.2 comments 111 views last activity
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Hag: Holding the teleport key instantly teleports you to the next triggered trap (no more button mashing during chase) Trapper: Pickup vaccuum for grabbing traps increased. Leatherface: The chainsaw stops progress for half a second before you put it away (no more 99% cancels). Wraith: Uncloaking stops progress for half a second before canceling.5 comments 31 views last activity
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Increase the duration to a solid 15-20 seconds, and give it a timer. Perhaps even change it from completing generators to working the equivalent of one so its not lost when the Killer chases you away and someone else completes it.0 comments 11 views last activity
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It seems like it has been abandoned, the last update was in June. https://forum.deadbydaylight.com/en/discussion/765/beta-forums-public-changelog-and-wip-stuff Can someone even confirm if there is any work done at all? So far it looks like the shoddy result of a temp worker that honestly doesn't give a #########.7 comments 141 views last activity
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I'm refering to the bug that made LF completely immune to pallets with while swinging the chainsaw with Spirit Fury + Enduring. He is already a Billy with no mobility so atleast let us have that, please.0 comments 21 views last activity
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Simply a box in the options, if the Killer or atleast 2 survivors in the lobby have it checked then the game will cancel as soon as someone fails to connect.1 comments 31 views last activity
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Simply a box in the options, if the Killer or atleast 2 survivors in the lobby have it checked then the game will cancel as soon as someone fails to connect.3 comments 41 views last activity
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Does anyone have a screenshot or gameplay how it looks in first person? I am considering buying the set but i heard that it looks bad and glitched in first person and already got a shovel that i like.5 comments 121 views last activity
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Noise addons - Useless cause he only uses his power in the chase unlike Billy. Cooldown addons - Useless cause it only affects the time he needs to put his chainsaw away, unlike Billy who cant act for few seconds. Chili addons - Useless, still glitched or unnoticable. Speed addons - Hurts more than you gain because of terrible acceleration Chain addons - Again, useless, low numbers and outclas5 comments 51 views last activity
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8 comments 271 views last activity
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Its simple: Only survivors who burned the offering can interact with the flowers. Even when full. - This should increase the amount of vials and BP you can gain. - More hooks means that (survivor main-) Killers get their vials faster which normalises queue times sooner rather than later. - ######### the leeches that farm vials without burning offerings. Especially when you're the only one.0 comments 51 views last activity
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Posted in Off Topic cause that is where the cool kids are at.8 comments 61 views last activity
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Before i get to my balance suggestions, i do believe it'd be best long term if these changes are implemented as soon as possible, even if it sounds counterproductive for some. My reasoning is that while there are other Killers and mechanics that are definitely worse, the buffs those two Killers received pushed them in a place where i can say that a few minor changes would make them balanced and6 comments 81 views last activity
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As we all know the Freddy update will take its time and will most likely be released with the next chapter or mid-chapter update. However i think we should get a small update to kill the time, kinda like an Hotfix. 1. Self-Care skillchecks no longer wakes you up (In recent livestream you mentioned that you want to get rid of that anyway). 2. The 50% action speed penalty is now active during the2 comments 61 views last activity
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The Blindness status effect isnt so great to begin with. The fact that Clowns and Huntresses blinding addons run on a short timer kills them completely. Please change it that survivors are affected until fully healed instead, similar to Wraiths addon.3 comments 52 views last activity
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The Jewelry set that increases his MS while stalking are just really bad, just barely better than LFs chili addons.. I have an (somewhat crazy) Idea how to to rework them that gives Myers another playstyle. What if each addon increases his Terror Radius but gives Myers a passive boost or survivors inside his TR a debuff? This would allow combinations with Distressing and TR perks. For example we0 comments 21 views last activity
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This change is dumb and will backfire harder than Clintons 2016 election campaign. You encourage hookswarming. This will be abused by badly parented kids who think they will be screwing with the Killer enough for their insufferable le funny moments montages. Once the Killer hangs around the hooked survivor for to long, he will lose incentive to leave. He already lost his emblem so why bother lea4 comments 51 views last activity
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This change is dumb and will backfire harder than Clintons 2016 election campaign. You encourage hookswarming. This will be abused by badly parented kids who think they will be screwing with the Killer enough for their insufferable le funny moments montages. Once the Killer hangs around the hooked survivor for to long, he will lose incentive to leave. He already lost his emblem so why bother lea18 comments 361 views last activity
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1. Being Hookswarmed is now punishable. FOR THE KILLER. How is it that i risk my pip when survivors are circling around the hooked survivor like flies to a turd? Why do i have to let them get away with it? Remove the chaser penalty or introduce a punishment for staying to close to a hooked survivor as a survivor. 2. Perks Vigil and Streetwise need some buffs, but these are simply not gonna cut29 comments 581 views last activity
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Im not sure what it is about but 4 times in a row i had random SWF squads swarming the hook before the Killer even reached the hook causing them to camp me to death. I know the Killer isnt to blame for that situation but what makes so many SWF squads try that? They get me killed more reliably then the Killers themselves. Just venting out here.5 comments 111 views last activity
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How many threads will i have to create till we finally get them? Come on BHVR im not asking for much here.9 comments 161 views last activity
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Currently i think 4 Killers are rather close to be balanced now but could use some minor changes which would go a long way to balance them out. Im leaving out Freddy, Pig and LF cause they are confirmed to get changes and/or need major changes. Trapper: -Starts with 2 Bear Traps, one Bear Trap is removed from the map to compensate. -The ability to quickly reset disarmed Traps on the ground.7 comments 101 views last activity
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Allows you to retrieve an Emergency medkit from any looted chest once per trial. Emergency medkits are no longer garanteed on closed chests. Auras of chests will be revealed within a 32m range.1 comments 11 views last activity