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C3Tooth

C3Tooth

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C3Tooth
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  • I know the character portrait is good, though I feel it isnt consistency. I think we just need: Status, character name, player name, hook count. Its already a big help from having to open setting to see who's the Clau. I hope Character name & player name also show in the post game score board.
    0 comments 41 views last activity
  • First, bring Red rank players down to rank20 and play with newbie players is a wrong step. Brown rank should be the rank for newbie, once player cross to Yellow, they never go back to Brown rank. Brown rank should also be matched with Yellow rank at max (so newbie match wait time not getting so long) Newbie Killer will not enjoy the days facing 4 Brown survivors who supposed to be Red. Second,
    Mod
    5 comments 251 views last activity
  • Do the Hex still count the total totems after cleansed?
    6 comments 61 views last activity
  • To unlock all Survivors perk on a single Survivor: + Unlock teachable perks from a single survivor Level 1-10: around 15k BP per level. 150k BP total Level 11-20: 250k BP total Level 21-30: 500k BP total Level 31-40: 750k BP total. + Total : ~1.700.000BP + Unlock all teachable. Currently have 24 survivors 1.700.000 x 23 (minus 1 character you want to grind) = 39.100.000BP
    5 comments 111 views last activity
  • I started play this game since Feb 2019. After a few weeks checking DBD & The Last year to see which one suit more for me. And I picked DBD since I few like The Last year survivors can build guns and punish killer too much, and Im not into first person shooting game. After install DBD, get into the game, the lobby music was Newyear eve version, it made me chill and hype alot (too bad the mu
    2 comments 91 views last activity
  • 0 comments 51 views last activity
  • I like how new Killers have multiple action in their basekit (especially Oni, PH) make them more than just pressing M2 to use power. As rework Freddy & Doctor gave them 2nd ability. I would like to see Killers rework will have more ability rather than just raw buff. Here is my list Hold M2 to ready to throw bottle. Click M1 to high throw the bottle. Or Release M2 to roll the bottle, +30%
    Mod
    13 comments 251 views last activity
  • No affected. Since the key to play as Trapper is to push survivor into my traps and its over, not the chase. Sadly, Im too used to Trapper that Im not so good at mind game while playing other Killers. Im sure Wraith, Shape are the only few that suffered.
    17 comments 311 views last activity
  • Talk about new map as Trapper main New MacMilan is a great buff for Trapper, in the opposite new AutoHeaven is a great nerf. The ambiance overall is as dark as MacMilan, but somehow to ground is much more brighter, combined with low volume of grass. AutoHeaven become barely playable as Trapper. 1.Same pallet walls loop. look at the grass
    4 comments 91 views last activity
  • Game 1: As Trapper, in Lery Game 2: As Trapper, in Lery Game 3: As Trapper, in the Game Game 4: As Trapper, in Hawkin Game 5: As Trapper, in AutoHeaven with Bus & Crane that have no grass Game 6: As Survivor, in the Game vs Freddy with Red Mori
    0 comments 21 views last activity
  • Trapper, Wraith, HillBilly were starter Killers who have their own realm that not share with any other Killers (Nurse & Clown ; Huntress & Plag) Each of them have 5 different maps, 4 with main buildings, 1 without. I think its time to remove the maps without main buildings like Shelter wood, Coolwind farm, Wrecker yard. There is nothing unique but visual.
    0 comments 271 views last activity
  • I know one perk requires an unhook to have 100% chance escape. But I feel 2 perks overlap each other. I think the perk should grant you another 20/25/30sec more on 1st hook. And remove escape attempt bonus. (This is for yourself on 1st hook) For this change. Camaraderie change to you stay near another Survivors's 2nd hook, their hook progressing slowed down by 25%.(This is for others' on 2nd
    2 comments 161 views last activity
  • O is Traps spawn - G is Gen - Me is my starting point. Survivors all spawn on the opposite side. I use Basement build perk: Agitation, madgrid, Iron graps. I spawn near basement, most traps also spawn at my side. No need to talk, 3 Gen done once I finish all the setup. But I get into 3 Gens strats. When a Survivor being on Gen, runs away and get trapped
    1 comments 31 views last activity
  • I play Trapper 80% of the time. I have a few certain perks build along with my main perks set. Anti heal: Sloppy, Nurse, Coulrophobia Basement: Madgrid, Agitation, Iron grap, Mon-shrine Speed boost: Brutal strength, Enduring, Spirit fury, STBFL/Fire up ect... With Killer locked, I wish to have an option where I can have a single click to change the whole perk sets that I saved. Not ever
    2 comments 11 views last activity
  • Game balance aside, how do you get more player base if Newbies get treatment like this?
    5 comments 71 views last activity
  • As Trapper, tried different builds everyday with my main, this was the first match I change by perks after a day. I go for "Speed". I didnt look at lobby, game starts, I just seeing double flashlight & double tool (I dont mind toolboxs) Early game, after a few setup, 2 Gen done, then I see 2 of them coming to me, I chased and injured both. Then later
    1 comments 21 views last activity
  • Those tiny Trapper buffs, I noticed it all. Still waiting for the day he can carry 2 traps as default
    7 comments 71 views last activity
  • Start a game, spawn near a dull totem, I do the totem - get cursed (Thrill of the hunt). Then I touch a Gen, no Ruin. Then I run around finding other totems seeing others are on Gen. 2 Gen done, thing goes smooth. Then I saw Huntress just standing still swinging sometime - act like a bot, others put themselves take hit and healing. I just ignore and keep finding other totems. All I find are 4 du
    1 comments 31 views last activity
  • I played a few times in PTB in those 2 rework maps. I see the maps get much darker. Sight distance it greatly decreased (only able to see silhouette from middle range). Lighting is focused on a certain area and dark outside from it. I really like the lighting work, the graphic ect. Though I think its much easy for Survivors to hide at middle distance. Is it possible to make maps smaller? Easy t
    0 comments 41 views last activity
  • Faced a Swf today as Trapper. I just wait for game and play, not always look at lobby so I didnt know they were a team (and if I did, I would not know because they didnt have similar names). Explain of double Brown add-on After get my 1st hook, I look around and see other 3 sit on Gen. Except I didnt have BBQ, then I realized they had at least 3 OoO. I hit game record button. Epic lose, Im not
    20 comments 251 views last activity
  • I just leave this here so Devs can deny the report.
    0 comments 11 views last activity
  • There are special flowers spawn around a map. Both Killer & Survivor can collect flowers. Survivor: A Survivor collect a flower gets a token. Each token get 3% debuff on interaction. 3 token will get broken permanently, survivors can no more collect flower. Killers: Power: Killer has 100% speed. Killer collect a flower will get 1 token. Each token gain 5% speed. Killer st
    3 comments 71 views last activity
  • I dont camp (except 1hook in late game) or tunnel as Killer, still casually get 4 DS, combo with Deadhard,Unbreakable with BT or Andrenaline. 1st game in the morning of my weekend. No 2nd chance perks + tunneling, died in 4 hits in 3min of game. All 7k BP for chase. This is why I never complain Survivors using 2nd chance perks. I just notice that Kindre
    1 comments 41 views last activity
  • This killer idea is inspired from Dwight's teachable perks *Number is just for easy explaining, not for balance Power: its all about pull Survivors closer to each other. Make them harder to control their movement direction. M2 power: Magnet object. Press button to aim & throw a magnet on a Survivor. If 2 or more Survivors stand 12m close to each other, they get pulled closer (if they'
    4 comments 52 views last activity
  • I've been Killer main for a year, but this weekend, I feel like to do the survivor tomb which focusing searching chests. So I have a full optional objectives build: Plunderer, Ace in hole, Pharmacy, Small game. In lobby, I said that Im not going to do Gen & only focus on chest & totems. The results is I died like 70% of the match (I still went through from Rank20 to 11 in a week), my te
    0 comments 11 views last activity
  • I just put my idea here. In hope this can be used in the future. Or just to have some discussion. Stamina system Killers have speed of 110-115. No more blood lust. Survivors now have Stamina bar: Every 20sec of running, survivors drop 50% of Exhaustion bar, get (-5) speed. Running nonstop for 40sec will deplete Stamina bar. Once deplete, Survivors get Exhaustion status, keep their speed
    31 comments 1,001 views last activity
  • I didnt play Survivors for a long time. First time facing Corrupt intervention in Lery. Unlike most of the time jump right into Gen at the start. Everyone had a whole minute walking, hiding from Killer made me enjoy the match. I really like evading. I heard somewhere that in the future, early game stage giving a switch that has to activate to able fixing Gen. Though I really hope Killers can no
    5 comments 71 views last activity
  • I noted a survivor is low rank because of dropping 3 pallets in 30sec chase and still down under a min. But I have to treat them like others because I cant tell if other 3 are red rank. Ironic, lower ranks had no complain even without a single 2nd chance perk.
    4 comments 111 views last activity
  • Just get Oni, planning to Prestige him so I will use all the best thing before doing it. But dont worry, I dont mori off 1st hook.
    4 comments 91 views last activity
  • A simple animation I put on. I dont say this whole mori is complete though, need something more, perhaps more resist like Legion's one https://www.youtube.com/watch?v=PFOX-Az3WbM
    1 comments 41 views last activity
  • I see many people hate this map in play wise. But we should do a list of reason why you hate the map, so perhaps Devs might change it later. For my personal: There should be new way to drop down to the yard from 2nd floor corridor At least make half of the corridors have different light color, to know where you are. Have letters A & B on each front door.
    4 comments 81 views last activity
  • This will be too long... How perk works: it requires you to do something (action), being in a certain stage (healthy/injured/dying ect), to give you something (info, buff, remove trace ect), having a downside , and finally the frequently of usage Let me start with some perks from early characters: Bond : require: non in stage: any stage reward: give info (team mate aura) downsi
    4 comments 41 views last activity
  • May be there are some info like percentage of Killer & Survivor players Searching the game (the ideal number should be of course: 20% / 80%). This may bring some Survivors to play Killers (or vice versa) if the ratio isnt ideal
    1 comments 21 views last activity
  • Im thinking if some Killer like Trapper, Clown, Doc, Oni can have an alternate movement speed like Walking speed as their 56.5% of current speed (2.6m/s), and change their 110% speed animation into running. While walking, their terror radius also dropped inline with the walking speed. They can switch between 2 speed modes. 110% speed can also triggered by get into chase. Other Killers seem dont
    2 comments 11 views last activity
  • This is what Im thinking Fred & Doc rework gave them bonus abilities. New Killers' kits keep getting more complicated. Old Killers need more abilities (without buffing them much)
    8 comments 161 views last activity
  • Have 5 Perks loadout that already setup for each characters. So players just need a single click to change their perks. Perhaps there is a button that pick random Perks too. I have my 4 perks main build, but sometime I want to change to meme loadout but it take times. Especially If I want to jump fore & back between perks loadout.
    2 comments 11 views last activity
  • I just have this game, I could get 2K but there was a single hook at the valley where Feng dies and Jack dying nearby. I decide to chase Nea & Bill (both injured) to left Gate because Blood warden still active for 20sec enough to down and hook one there. Then I can track Nea & Jack later. Downed Billy,
    1 comments 31 views last activity
  • Since every players bought alot of Red Mori & Purple/Red Key. So remove them will be impossible. Yellow Mori: Able to Kill 1 after the Gate is Powered. If that Survivor hooked once. Green Mori: Able to Kill 1 when there is 1 Gen left. If that Survivor hooked once. Red Mori: Able to Killer 1 when there is 2 Gen left. If the Survivors hooked once. Become Purple Mori Green key: 30sec o
    5 comments 61 views last activity
  • Since the update that Trapper can reset his trap on the ground. I notice that the un-setup traps become blocker. When a Survivor trapped and I downed him, pick him up, that trap is like blocking my path force me to go around it. It was also a time where I setup trap above the stair, a Survivor disarm the trap then he got stuck, unable to move. I thought he was afk. But he crawled right away afte
    0 comments 11 views last activity
  • Please add in an icon next to players' names in lobby that let Killer knows which one is in SWF mode. Or even less that just give us an icon to know if there are any SWF at all So at least we can bring in a better Killer, add on As a Trapper main, for me those coil add on makes disarm trap slower are
    56 comments 3,711 views last activity
  • I drew this simple comic when I check DBD forum this morning. Is what Im doing right? I started playing this game since Feb 2019 as Survivor main for I love playing hide & seek. Since Sept I became Killer main.
    1 comments 31 views last activity
  • Currently I have: Trapper, Wraith, Billy, Nurse, Huntress, Myer, Nightmare, Spirit Bonus perks I have: All Bubba / Im all ear / Survilian, Make choice / Pop weasel / Ruin / Overcharge / Ironmaiden For more info: I like to have those meme builds like Doctor largest terror radius, no healing Plag ect. I play for fun, not four kay These are Killers that I like to have. Doctor Hag (want
    8 comments 152 views last activity
  • If an Obsession dies. I see their Entity icon become red Then whatever reason another perks cause (DS, Nemesis ect), will that one become the new Obsession? Or I lose Obsession status on Survivors for the rest of trial?
    1 comments 171 views last activity
  • 4 green Clau clone. Thank to them for the pre-seen that this game was going to be hard Flash Clau keep following me and clicking, after a short chase of 30-40sec only able to injure her, I decided to leave her for others, able to injure 2 more. I dont mind let them run away and hit others because I had Nurse calling. Another Clau tbag at every pallets, I just ignore and keep playing the game
    4 comments 41 views last activity
  • I will just put the image with a few line, you can figure it out. Im used to the toxic, didnt touch my nerve. I figured it out its going to be toxic with 3 Flashlight and 1 following me clicking. Still tried to play nice by not tunneling the 1st hooked. This is what I got. I may need your advice how to play dirty.
    5 comments 111 views last activity
  • As Trapper, in HillBilly world A single hook in 1/4 the map, when a Survivor dies at the Blue X hook, there is no way I can carry the others to the other hook if I down a Survivor around that area. The 3 G are the last Gens, because they rushed all the left side Gens. Dropped 3 times in the match (which is misse
    3 comments 51 views last activity
  • After 2sec of disarming animation, there will be a skill check as 120% large as Gen skill check (super large) Then the Coil addon will make the skill check smaller (Brown 110% size of Gen skillcheck; Yellow 85%; Green 70%; Purple 55%; Red doesnt spawn skillcheck). If you fail skill check, you will be injured from healthy, if you fail skill chek from injured it will do nothing. This will synergy
    1 comments 21 views last activity
  • 1st pic is the moment the game crash. Have 5min locked. This happens at least once everyday when I back home from work (I think its my pc problems) What will happens if I continue to play everyday for a week? Will I get 1h ban when I crash in the next weekend (which mean I will get crash for the 7th time)? Does
    4 comments 51 views last activity
  • And these are the match result & rank.
    22 comments 311 views last activity
  • I think I just find out the perfect thing about New Lery. Its the Light source. Some parts are dark enough to hide with the fog layer, some part have Light expose that able to spot Survivors like hundred meters away. I think the Light & Ambience design should be like New Lery. You can hide from spot to spot, but easy to be seen if you run through under light.
    2 comments 31 views last activity
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