Should disarm Traps has a skill check?

After 2sec of disarming animation, there will be a skill check as 120% large as Gen skill check (super large)

Then the Coil addon will make the skill check smaller (Brown 110% size of Gen skillcheck; Yellow 85%; Green 70%; Purple 55%; Red doesnt spawn skillcheck). If you fail skill check, you will be injured from healthy, if you fail skill chek from injured it will do nothing.

This will synergy great with Trapper perk Unnerving present

Comments

  • I would favour that definitely. I would also add a rare / ultra rare that catches you in the trap when you fail a skillcheck