C3Tooth
C3Tooth
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Since I heard alot about Ruin nerfed that take away Early game for Killers. So whats your define the meaning of "Early game" in DBD? And when the game reaches to Mid game? Is it the first 2 Gens as Early game? Is it the game not pass 5min yet? For me, there is no such as Early game since there is only ONE objective for Survivors (Gen), and ONE objective for Killer (Kill). Only End game as 516 comments 451 views last activity
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I just had a game where Survivors (I think 3men SWF), I was wondering why Gen progress was progressed so slow. Then I realized they paid alot of time to 99% hook. But badly it becomes a hard Slugging game (because there is no hook left). Luckily I have perks build on soft slugging (if I replaced Lightborne to Knockout would be a complete set). And I was able to dominate them. Since I dont hook0 comments 31 views last activity
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+ + + SURVIVORS + + + OBJECTIVES: Survivor has 5 Objectives to follows: Gather/Collecting resources: Survivors start the game by finding Chest around the map, to get Objective Items (Guide,Tool,Bucket) Study: Survivors use Guide, finish reading it to gain Gen knowledge Get Gas: Survivors use Bucket to collect Gas and bring it to fill Gens Fix Gen: Only Survivors have Tool with Gen knowledg6 comments 132 views last activity
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I just tried double add-on of the same type with 3-4 matches each, which are: Yellow Jaw, Green Jaw (cause heavy bleeding) Brown Bag, Yellow Bag (able to carry much more traps) Green Coil, Purple Coil (extend disarm time) Yellow Darken, Green Darken (make traps hard to see) Yellow Setting, Green Setting (faster setting time) Red Stone, Red Coil (Ultra rare add-on combo) I can tell (2) ab2 comments 32 views last activity
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I hate being tunneled as a Survivor, but everything started for a reason. The flash light just used for clicking, not even blind me at pallet or picking up other Survivors. No Ruin, no Noed, no camp, no tunnel, no kill. I try not to rank up to make game fresh for low rank Survivors.12 comments 212 views last activity
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We know currently DC is the main problem nowaday, with heavy punish still can be avoided by Suicide on 1st hook. I really think that the 1st hook still able to self unhook 3 times before reach to struggle stage. But at the struggle stage, you dont spam Space button to keep you alive, and you dont have choice to suicide by pressing a button or something. At struggle stage, you only have a single11 comments 182 views last activity
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A game as Trapper without add-on. Walked close to this single door room, heard the Gen so I enter the room. First thing to do is add a trap at the door, then slay them. Best moment 1 DC instantly 1 tbag so I tunneled to death 1 hooked but not be saved, died 1 I gave him the hatch1 comments 72 views last activity
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Honestly I dont watch the movie, and not owning him. But I just have this random thought about him. Secondary power give him ability to change his movement style, either: Move on 2 limbs Move on 4 limbs (seeing less, but gain more speed, help him to chase in open space) May be 2 forms have different terror radius & lung range too.1 comments 31 views last activity
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So I just get Spirit, and I have to say I like Spirit fury when combined with Endurance. But the problem is even Spirit fury is her perk, but I can not get the perk to tier2 even after 51 bloodweb, it never spawn. I think the teachable perks should be in high priorities, then the perks using in Loadout (if use the Perks for more than 10 match or something), then the other perks0 comments 11 views last activity
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You should've leave: if you hit a Survivor in the Exit gate area, entity will block only that Survivor to escape the trial for 30sec (same as Blood warden). This will become Ultimate surprise to those Survivors Tbag at the gate.0 comments 21 views last activity
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Every action should have their startup animation, especially bar progressing actions. Those action with instant activating (either finish 100% progressing or nothing): setup traps, unhook, disarm trap, cleanse totem, pick up dying survivor, kick gen/pallet ect are good. Those action with bar progressing: repair gen, healing, search chest, open gate ect should have startup animation for 2sec bef0 comments 12 views last activity
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Currently either 5 gen or 1 gen done. The last survivor gets the same treatment: the hatch appears -> if Killer close the hatch -> Gates powered. The last survivor should get harder/no escape chance the more Gen left .5 gen left: After sacrificed the 3rd survivor, the EGC will instant start without the hatch spawn. The gates is also not powered. => Which is 100% death for the last surv10 comments 151 views last activity
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If I put blindness add-on and hit OoO survivor. Do they still able to see me? And d o I able to see that Sur everytime they roll camera angle toward me? Shape and Ghostface, which Killer do you prefer more in their power?3 comments 61 views last activity
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Im about to have 9000 shards. I think to get a Killer to get some fresh feeling of game play after playing Sur for a long time. Im thinking about between Spirit & Doctor. Spirit seems hard to play though I always like sneaky (there is only Wraith as sneaky killer available for me), while I heard Doctor is more fun. I only have 5 base Killers, so dont tell me the perk builds. There is7 comments 531 views last activity
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Im a Survivor main, but sometime I play Killer for daily or feel like to play sometime because it makes me feel in control. (After recently rank reset, for now Im just a Survivor rank 11; Killer rank 19) This trial, i play as Wraith, vs Feng Nea Meg Clau in Badham. Honestly this map is too large, long time gens traveling, 2 gates faraway is always a sure escape for the last survivor to me. Bu0 comments 31 views last activity
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I have this stupid idea (honestly get it from HollowKnight). I dont have a good name so I call it Effective slots. A player has 20 slots of Effective, that different perk will take different number of Effective slot, depended on how strong the perk is. With weak perks, you can add more perks up to maximum of 6 perks. When you use top tier perks, you will have to lower down the tier of other perk2 comments 142 views last activity
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I remember there is a discussing about the Survivor Tier based on how big they are, how loud they breath or injured moaning. Example Jeff being the largest, loudest survivors make him not being choosen. It should be the bigger survivors are, the more quiet to make up their size. What if Clau/Feng is the hardest to be seen because they are so small, but easier to track her when injured becau1 comments 61 views last activity
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This thread is to gather the ideas of survivor's perks from people. You can put your idea in the comment, I will edit/add into the list. These are not mean to be perfect, just ideas that developers can make use of them. . I refuse : extend the struggle time on 2nd stage hook for 5/10/15% (by @Wolf_of_the_Rift ) . Loot luster : can carry 2 items in trials, but you can not bring in 2 items18 comments 500 views last activity
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I would like to know your set of perks build & reasons behind each build. Since Im still new to the game. My currently favorite build is: -Small game (caution of Trapper's traps & totems, I always do totems before gen to prevent Noed) -Urban evasion (easier to sweep out from the place that killer is coming, also to counter annoying Hag) -Calm spirit (Crow is not the problem since I ha22 comments 294 views last activity
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Does "no mither" leave scratch mark when survivor is Downed?1 comments 22 views last activity
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I know this perk gives no problems to people, though I find its inconvenience that you have to walk all the time to hold your Sprint burst, waiting for Killer to get close to start to Sprint. I like to have this perk has a secondary button, hit a button while running will trigger the perk. That way will give survivor freely to control this perk. Or make it like Lithe, only active when in chased11 comments 143 views last activity
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Am I the only one think Left behind is pointless now? It was useful when you're the last survivor and not 2 Gen fixed. The perk boost you 125% repair speed if no Gen fixed, 100% if 1 Gen fixed. When 2 Gen fixed. Then the hatch open for you to escape. Now the hatch open when only 1 survivor left no matter how many Gen left. Who cares about fixing Gen when the hatch is opened? I will throw ideas I6 comments 33 views last activity
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I feel like a single main Objective make the game repetitive, should there be more Objectives to do? Im new here and still new to the game, these are my ideas & suggestions of Various objectives, dont take it serious. These are still Gen fixing related The choosen One survivor becomes the most important role in the game. The other 3 survivors starts with 50% repairing speed, and have to rel1 comments 22 views last activity