Akumakaji
Akumakaji
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- Akumakaji
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Discussions
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Hello everyone, here is a short idea to spice things up at the exit gates. The exit gates are a place of much contest, much mistreatment and much complaint. They are basically abolutely safe for survivors and much gloating and t-bagging occures. I have just a very small change proposal, that would help to make the situation much more bearable and hopefully fair and tense for everyone: when a su3 comments 61 views last activity
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For real, its was kinda manageable before, but now, with gen regression and stalling effectively dead, I just can't keep up. In every loop there is a safe pallete, most of them greedable, and you have to eat them all in order to get to the survivors. Sure, you can pick your fights, but that means that leave a loop with a safe pallet that wont be dropped. I feel that with the hard nerf on regre18 comments 1,701 views last activity
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Hello, here is a proposal for a new game mode. In the last couple of month, but especially with the last patch, the game seems to have lost its charm for both sides, killers and survivors alike. Both sides got some of their most prominent perks and ways of play destroyed/nerfed and both sides complain about extremely unfun gameplay reactions by the other side in a way of coping. Gen-slamming and2 comments 41 views last activity
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Hello everyone, the titel says it all. Whatever you may think about the recent changes to pain resonance, but one thing I want to talk about: in its current state the perk should not be a scourge hook anymore. In the ancient past, when Artist just dropped, some killers, myself included, loved this perk for the "on the fly regression" it offered, ie you could regress gens by doing your regular32 comments 1,264 views last activity
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Thats all. Just remove depipping from regular gameplay and just leave it in for DCs. Maybe add a couple of pips needed to reach iri1, so that you need 130 good games vs theoretically 90 right now. Thanks.14 comments 301 views last activity
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Hello everyone. I will try my hand at one of this rants, too, just to talk it off my soul Today I tried a couple interesting non- meta builds and I failed miserable. Unless MMR throws you a bone and you get a full team of potatoes, losing two gens first chase is now the norm, often with the 3rd one following shortly after. I then tried a couple of games were I hard-core tunneled from gen 5 o26 comments 591 views last activity
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Hones question is in the titel and it has puzzled me since the very start of my DBD career. Why are offerings just shown for this very short amount of time at the start of the trial and then replaced by the loading progress bar? I am a veteran player now and I still can't be bothered to know at a glance which kind of blueprints are played etc. so I have to hover with the mouse over the offerings4 comments 111 views last activity
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Hello everyone. So when I was lying in bed yesterday I got this crazy idea about a new release cycle. BHVRs accounting won't like this idea, as I am proposing to cut one chapter, but it would overall help players to enjoy the game and increase the game's health. So, I would propose to do one licensed and one original chapter each year AND drumrole one Community chapter! Thats right. Players c1 comments 11 views last activity
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Hello everyone. I have been sitting on over 2.5million BP and played a couple of games yesterday with no reward at all, because I remembered the "new killer 15th February" thing ... but usually there is a PTB to public test the new killer, right? Soooooo ... did I just whiff and got overexcited? Is tomorrow the "reveal" date and maybe PTB and the real release is just 3 weeks in the future? Dang4 comments 141 views last activity
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Hello everyone, well, as the titel says it, I am talking about splitting up on gens, as that is the number one reason why I tunnel. On most of my killers I play more chase oriented and without the dreaded Eruption/CoB combo, and I like the more traditional way of playing DBD, ie chase, down hook, one gen gets done. Chase, down, hook, another gen pops. But lately its more like the survivors have6 comments 121 views last activity
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Hello everyone, just a quick idea of how to make some of the actually pretty niche, yet fun perks a bit more worthwhile. Reactive Healing and Solidarity are anything if not totally off-meta. They are fun to use occasionally and especially Reactive Healing can sometimes boost your health progress in hilarious ways ... but its all moot due to the abundance of haemorraging effects. Don't get me w0 comments 11 views last activity
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Hello everyone, maybe I am just dumb, but I just fail to complete the event tomes challenge "snow-where to hide". Hit 1 survivor within 5 seconds of emerging from a snowman. I carried the last survivor to a snowman three times now and mentioned for them to enter it. After waiting a couple of seconds they jumped out, I downed them and carried them over to the hatch. But the challenge never count6 comments 111 views last activity
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So, what will you be doing with your unexpected free time on Wednesday 7th December 2022 from 1.30pmI feel anxiety. The feeling of being homeless, without a place to go, is nearly overwhelming. I keep telling me that this is also an opportuninty to explore other regions of the internet, but I am mostly scared. Who knows what I might find? Will I find my way back? Will things have changed, probably in a subtle way, looking the same on the outside, but under the skin, The Entity stirs and shifts7 comments 171 views last activity
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Hello everyone, just a quick one. I know that the tome charms are free and everything (well, as long as you do your challenges!), but dayum, I feel that this tomes plane charms are really ... underwhelming. Usually the charms somehow grip me and get me excited and the 4th one is either the logical conclusion or a surprising new interpretation of the charm series theme. Well, technically thats t0 comments 51 views last activity
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Just a polite reminder not to sleep on your achievments! I know that ya all want to Rebuild that Borgo and escape with Vittorio, but don't forget to burn that RPG badges <33 comments 131 views last activity
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The titel says it ^^ A lot of players in the past have voiced that they are unwilling do play killers with the current stresslevel once they left the baby survivor tier. Seems that they meant it. But maybe its just coincidence and right now everyone is indeed just wanting to test out the new survivor. We will see ^^ I for one will enjoy the +100%BP with the new Knight, no matter that I don`t k7 comments 431 views last activity
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Hello everyone, I know, this is some strange timing, with The Knight dropping in an hour or something ^_- But I jut got an idea: what if we did away with the whole orb thing and made the power work in a different way? Hear me out, with my proposed change we had 4 ways to activate the power: 1) highlight a survivor in sight to summon a Guard and chase them, freeing yourself to do something else3 comments 81 views last activity
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Hello everyone, just a short one here. Can we all come together and appreciate this marvelous achievment design that is so intricate, that even after a full 3 month after its release still less then 0,1% of the player base have achieved this grueling grind, making it the one and only perk that is sitting at a global achievment stat of 0%. Thats something, I guess?13 comments 261 views last activity
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Its the same each time a new killer got released: the grade reset just happened and that sweet, sweet, easy-mercyless Ash ranks flew by like in a jiffy and by the time the new killer arrives most of us are already in deep silver or even gold ranks and then its either "git gud a lot" or wait 3 weeks to get a shot at the new killers "adapt achievment". This makes me really sad. Also, new chapters1 comments 51 views last activity
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Hello everyone, here is a smol and cute buff idea for Lightborn. drumroll When blinding the killer, make their flashies flash and give the "killer blinded score event", but of course the killer isn't blinded. It will make it much harder to check if the killer has Lightborn and it will become mostly apparent at the most critical situations, ie during a flashlight save attempt, but it would al4 comments 71 views last activity
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As th title says. I have the iridescent quality charm "Tower of the Observer" equipped on some of my killers, as its rather unique and not often seen in the wild. I noticed that in the trials the charm appears dull and without any glowing and particle effects, so it basically looks like the green/rare variant of that charm, ie the "Tower of the Rising". I tried to change the charm, but that d1 comments 111 views last activity
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Hello everyone, today I want to talk about a topic that I noticed while reflecting on my own BHVR. Usually I start going pretty chill into a match, determined to give everyone a tough, yet fun and fair time. I try not to kill anyone off before 2 gens are done, unless its up against a bully squad and they are all trying to tilt me to the max. Usually I will let an unhooked survivor run to safety36 comments 1,172 views last activity
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Hello everyone. Right now nearly all killers have the same base stats, ie the same 115% / 4.6m/s speed, the same recovery from missed and successful attacks (compared to back in the days 2 pseude stacks of STBFL), base stun recovery and palette breaking speed (again 1/2 pseudo Brutal Strength) and 32m terror radius. Some killers have differing stats, but this is mostly due to their power design6 comments 71 views last activity
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Hello everyone. Well yeah, I think it is time that we give Nemesis a long overdue buff to his Zombies. Zombies right now are really hit or miss, but for each clutch down they get, you will see then two dozen times getting stuck permanently at gens, walking into walls or abandoning a chase with a survivor right in front of them. So this buff is very simple: with the Knight showing how its done6 comments 71 views last activity
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Hello everyone, one patch ago Reassurance was meant to be the big gamechanger, the one perk to rule the campers and drive them into despair. But the big PTB nerf crashed all this hopes. Here is my take on how to salvage the situation and bring this perk back on track increase the activation range to 10 or 12m. Right now you have to get so close that you basically smell the survivors cologne,6 comments 101 views last activity
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Just some quick chapter ideas. The killer would be Yagami Light and he would be a stalker killer that can instantly put you in the dying state by researching your name (stalking) and then spending an uninterrupted writing session during which he could be kicked like Victor. The suevivor would be Misa Misa, because of course, and I would never need a new survivor. This chapter introduces the "D5 comments 81 views last activity
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Just some random ideas for new game modes. Campaign - each grade reset you pick a survivor/killer and start with them in their maiden state, no add-ons, no perks. You can access the blood web normally, but all progress will only be there this month. If you manage to break into Iri 1 you unlock the ability to check a checkmark on one of that character cosmetic slots in order to add a bloody shade0 comments 1 views last activity
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Titel says it all. I hate playing the Trickster, but this would make me consider sinking quite some time into him. Take the hint, BHVR, peeps would love that!3 comments 161 views last activity
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Yeah, titel says it all ^^" It was a match on the Grim Pantry map, and besides being big and ugly and overgrown, I finally managed the ultimate play. For ones, there was this poor player whom I gave a party head, then chased and hooked another player and when I patroled back just heared the ungrateful soul getting rid of his party head. I downed him and gave him promptly a new one. I can empathi11 comments 241 views last activity
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Hello everyone, here is a radical new idea: how about we get a new hud element that shows us the four categories in realtime? This way we can make meaningful descisions if we want to "do gens" or maybe "interact with the killer" or "sacrifice one more during the EGC". Really, this would help so much with gaining blood points, emblems and even adapt achievments and maybe get peeps to do more var0 comments 11 views last activity
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This is mostly a spoof, as I crumble before comp SWF and high efficiency squads, but as some peeps here bemoaned that challenges like this never come to fruition I am open to that if anyone wants to give this a shot, shoot. I am a steam/PC player and have a twitch account, but never set up a streaming feed.3 comments 131 views last activity
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Hello everyone, I hope that I won't be regretting my words for raising awarness (huh!) to this awesome perk, but I am madly in love with Awakened Awareness. My main killer is Pyramid Head, so this perk gives him extra value, but I tried it with a a fair amount of other killers, and the perk is giving me great value with everyone. Its sometimes tough to make room in your loadout for something ne5 comments 171 views last activity
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Hello everyone, this could be the start of a new series of posts where we collect interesting, funny or gruesome stories about the different killers. Todays Ghostface match inspired me to this, so here we go. The premise was pretty simple, I had equipped tome 13s killer master challenge "Stalking Bodies" and went already disheartened into the game, because I am a very bad Ghostface and nearly e0 comments 21 views last activity
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Hello everyone, this is just a quick and easy proposition. Every time this is brought up people lament the hook grabs, one side claiming that they are a relic of DBDs ancient past, while others claim that its needed for late game hook protection and just to punish cheeky, unsave unhooking dive bombs in general. So how about this: the killer can grab wounded survivors like they always did, but4 comments 111 views last activity
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POV: you perfectly positioned yourself to play the AFK smurfing killer and endured about 2 flashlights full of blinds without flinching. Spoiler: one got away. Sad Pyramid Head noises.8 comments 231 views last activity
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Hello everyone, we all know that Hexes are in a very bad spot right now. A lot of achievments depend on hexes being not that rare, but many killers dont see the value of Hexes these days, with survivors knowing all/most of the spots from the top of their head and the "high risk, high reward" tagline is borderline misleading advertisement. I offered quite some solutions to the problem, but this2 comments 51 views last activity
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Hello everyone ^^ Today I was accused by a Scratched Mirror Myers for speed hacking. The Myers player had send us all to Haddonfield via an offering and used the houses pretty well for some good jump scares, but eventually the loops around the parked cars would be his undoing. The game actually proceeded pretty well and we had a fair share of downs, but one instance stood out: he was chasing m12 comments 311 views last activity
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Hello everyone, so, how about this one? We could have a new perk class and call it "Entity empowered" or "Entity blessed" perks. This perks would have a very strong effect, most likely an effect that modifies a base game mechanic in a similar manner that some Iri killer add-ons do. One effect that I came up with, and probably the most controversial one, is the "Eternal Hex". You slot this in2 comments 61 views last activity
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Hello everyone, okay, I just want to get everything nurse related behind me so that I will never have to touch her again. Whats the actual deal with the penultimate killer challenge of tome 12? Is this even possible without farming? And even with farming its extremely tough to get three survivors that close together who trust you11 comments 1,911 views last activity
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Dear BHVR, Please give us a new tab or bulletpoint in the main menu were we can monitor the postage screens of the last 5 games played. Very often I am really curious if the killer ran a certain add-on or perk, but I don't want to spectate for 5min just to get a peeks at their load out. Or sometimes I click on the forward button when I suddenly remember a small tidbit that I wanted to check.0 comments 21 views last activity
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Ok, we have the survivors rulebook, now lets try to codify the killers one. No killing before two gens are done No camping and tunneling by default. The survivors can unlock this features if desired by simple actions detailed later Always go for the unhooker and let the unhooked survivors run away Unless the unhooked survivor bodyblocks; then they void their protection for some powerplay an14 comments 522 views last activity
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Hello everyone, here is an idea of how to improve the basic gameplay loop and make it hopefully more fun. Here we go: After Aku's patch there will be no more individual hook stages, only global or team stages. Whoever is on the 6th, 9th and 12th hook gets sacrificed, or of course a sudden death when all remaining survivors are hooked simultaneously. The killer can burn special offerings, or1 comments 21 views last activity
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Dear BHVR, I love the game and I think that its in a better state then it has ever been before, if you dont count the crazy first years. But now that rank and grades are no longer used for match making, de-pipping serves no purpose. On one hand people say "grade is no skill indicator anymore, its monitors how much you played that month", while on the other hand they say "removing the de-pipping11 comments 261 views last activity
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Quick question: whats the big idea with this Steel Series colaboration for the 100k BP code? You ask me to download and install some sus programm? What is this, the 90s? I don't need no toolbar or browser extension, no matter how "hot" the gaming news are, that I am missing. I would have loved 100k BP, but this is not a hoop that I am jumping through.2 comments 161 views last activity
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For real, as the titel says, "Outbreak Breakout" is one of the worst designed achievments in the whole game, and thats something when you got contenders like "From the Void she kills". Lets look at it "Open the exit gates and escape from Racoon City Police Department 20 times in public matches." So for you to get some progress on this achievment you need to play on one of the two RPD maps; 2 ma25 comments 1,121 views last activity
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Hello everyone, for the most part of last year Hex perks were rather rare, as most killers couldn't properly defend them and gen slowdown and regression perks were often seen as the more consistent and valuable investment. After some time I would nearly never see a Hex perk ingame anymore. As a result I had two survivor achievments that languished pretty much in the middle of the road, ie "Deep5 comments 131 views last activity
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Step 1 : Boot the game Step 2 : Play as survivor in a public match Step 3 : Have Tome 6, page 2 challenge "As Long As It Get Fixed" equipped Step 4 : Instead of counting every gen by oneself or a teammate being finished, the counter stays at 0.1 comments 61 views last activity
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Step 1 : Boot the game Step 2 : Play as survivor in a public match Step 3 : Have Tome 6, page 1 challenge "Self Preservation" equipped Step 4 : Jumping into luckers the second the killer initiates a chase doesn't work. / Jumping in a chase within seconds of losing LOS to the killer doesn't work / Staying in a locker for 5s after the "Escaped" score event doesn't work / all possible combination3 comments 92 views last activity
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Hello everyone. So what if the global Thunderclap you were as the killer when a totem gets booned was directional and gave you a rough idea which part of the map the sound came from? It wouldn't fiddle with the boons numbers, but make the whole thing a bit more interactive, engaging and tactical. Often survivors boon the first totem they come across, no matter if they need it or if it's in8 comments 21 views last activity
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Just a quick one. I was looking online and some sources claim that the chapter will release in just a couple of days. But as the PTB is still running this sounds a bit improbable? Others claim that it will release somewhere around September. So, do we have any concrete dates or likely period of time or is everything hearsay? Thanks.12 comments 121 views last activity