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xllxENIGMAxllx
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Thank you man.
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@CaptainCastle said:
Dude give up. Its never going to happen.
I know that but i'm not forgetting.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/730364#Comment_730364
What we need is more Top-Tier Killers tbh... Something to make the Red Ranks have more variety as Killer. That's why when I play Killer at Rank 1, I play Killers that are not considered to be Top, like Clown, Pig, GhostFace, Myers, etc.
But not everyone does that, they either just use Nurse or Billy for a SWFs or just in-general. I don't use them for any SWFs, because its more satisfying to beat a coordinated team with a lesser Killer!
Clown is one of my favorite killer but one of the weaker one unfortunately. Legion could be one of my main if they make them great. They have the potential to be high tier if they buff the m/s in frenzy and revert the cooldown at 3s.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/730214#Comment_730214
I don't think its for SWFs for the most part, its more so just who is the Top-Tier is all... Since you DO need a Top-Tier for a tier list to be complete that is...
And yes, Billy is actually one of the most balanced and fleshed out Killers I've ever had the pleasure of P3-50ing back in the day...
Yes Billy is my friend whatever we do we do it together. we do need a top tier for a tier list to really exist for sure.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/730063#Comment_730063
I think any Killer that's Top-Tier has been asked to be nerfed anyways. Like Nurse, Billy, and Spirit now. It's just a cycle that happens I suppose...
Yes he did but Billy is most balanced of all of them, I even think that he is the most balanced in the game.
So yeah i suppose that the cycles will continue that way but he might not be the key. Sure add-ons nurse , Prayer beads spirit , Insta-saw billy can be unfun or OP in the right hand but it's kind of necessary who's gonna beat those SwF after all.
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@FireHazard like the bud said.
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At least it's better than his current version even if i use it sometime with additionnal blink to counter the downside.
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Myers
GF could be second if he wasn't that hard to spot while leaning.
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There is three options that may make him hard to spot.
1). The latency
2). The add-ons
3). Simply the obstacle blocking more range as it's supposed.
As i mentionned above the reason 3 are most likely the case. As sometime if GF is leaning and move a bit to hide himself more, He is totally undetectable and that's a bad design
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/726183#Comment_726183
Not the actual reason. I'm not on the design team, this is just personal preference.
Have the team never thought about making Rule no.2 basekit.
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Actually it's a bug not a buff. Even if it's intentional it's not a buff as the power stay as it is.
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Add-ons : Flask of Bleach/ Ether vol
Build you have many options but i advice you to do anti-gen build.
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Remove her passive phasing and prayer beads.
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He shouldn't be a question everyone should be happy no more bullies for the low rank killer. If not you should uninstall right now.
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Did for hillbilly and Freddy a month or so Nurse is next.
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@MegsAreEvil said:
Well a new killer who you arent really versed with is not good against people playing much longer than yourself. Thats a scandal! How about learning how to play the killer right? How about not assuming you have to do 4k every game? Some people just dont get a hang how this game works.
Always talking 4k to avoid the subject i see. Of course we can't 4k every game everyone accept it i think, Killer getting looped for age even when playing at the highest skill cap possible that's simply not great. Survivors have fun and tell ez because they won against a weak killer or average. Once nurse come into the game everyone want nerf , I'm sorry but nurse is fair game against those survivors who gens rush and loop very well.
Springwood is a good exemple of what the game should be BALANCED.
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This is a great change we should praise devs for it.
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@Peanits and BHVR team for this great change this is a step in the right direction toward the game balance.
Now you can focus the rank system to make it more incentive/rewarding. SwF now need a proper balance in-game (from maps to perks). Killers need heavy change too with nurse change coming probably with the mid-chapter patch, Who know if she will still be able to beat SwF after it.
However killers like Clown/Legion/Wraith/Trapper/Plague/Myers could take changes/buffs.
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@Zanely89 said:
You shouldn't dodge my team of 3 toolboxes and a key, but f you and your omega blink/prayer bead/iridescent hatches/iridescent king/instant saw/tombstones and bring a Mori, I'm gonna DC the moment I know you use the red add-on.
You dodge lobby because you are weak and don't welcome challenge , but I DC because you use OP add-on and it is not fair. I DC to send out a message and teach you a lesson about using strong add-on, but you definitely a wimp for dodging my lobby.
3 toolboxes are the reason why give killer should play OP add-ons and Nurse Omega. It's fair game i would say.
I know your kind of players winning by the game weakness then telling Killer ez because the gens were in 3min. Bravo!!!.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/696417#Comment_696417
Funny enough if you were red rank you would of reset to green ranks. Nice bluff though ;)
exactly.
@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/696407#Comment_696407
“Us red rank killers” - been there done that. You must’ve missed the part where I came from red ranks, I put the t baggers in their place too don’t ya worry about that 😊.
PS: My Rank is yellow because I haven’t played since rank reset.
No man i get rank 10 every reset.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/696437#Comment_696437
Hill-Billy isn't an M1 Killer, a M1 Killer is a Killer that relies on their M1 to actually down Survivors, while their M2 is just a bonus effect to getting said downs. (Just some info lol)
Also, the stigma about SWFs being gods of the game if they're coordinated really shouldn't exist, and i'm amazed it does... Probably because a lot of people are not used to it or are not in in my "skill bracket" like I sometimes think they're (That doesn't make you bad no, it just doesn't mean you're used to it like I am, thus its easier for me to crush them.)
Of course, a SWFs isn't easy, it just isn't impossible to beat. Do I have to actually try if there's a good SWFs? Yes. Will I win every-time and get a 4k? No, its not as easy as I make it seem.
In-general, some Killers really do have different experiences.
Yes i agree that we can't win every game hopefully. Hillbilly is more of an M1 killer than M2 because solid player will go to pallet and window they are not stupid, your power just gonna get denied no matter how much you try.
Curving with insta saw like i said will deny a lot of loops. If i should use those add-ons to win than i would play Omega Nurse instead and we know that the most broken thing on this game and unfun to go against.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/696451#Comment_696451
Yea, for sure and I didn't take losing 3 as a loss. I took the 5 popping after using the basement hook as a loss. :P I honestly just prefer old Legion. Even at 110 I felt like I had more variety/better pressure. I've had great games with Legion post-nerf, and yea. The main thing I was pointing out was how ridiculously fast this game went, and how powerless I was to stop it. Especially as the power role. I'll play them again later, but if I keep getting games like this I'll just go back to other killers who can actually perform and not DS themselves every 20s. :P
Back in the day Legion was faster and his power wasn't that bad. Sure the exploit was the thing to fix not the killer power itself. Now all we have is a killer that get looped despise the 10% increase and have a 4s cooldown with that a full gauge condition.
I use to main legion since his rework but his power S.CK.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/696397#Comment_696397
I do just fine with every Killer, of course I don't 4k every game, but its rare for me to get a 4 man escape loss...
Also, Billy is just fine, even with the grey add-ons (Spark Plug + Vegetable oil) due to how lax that Killer really is, and hes honestly the most fleshed out Killer there is currently...
Even with a solid solo or SWF, you can still 4k them or get some of them killed, idk why everyones so afraid of SWFs... they're honestly overrated at this point of how "hard" they're to face. Yeah, they're not easy if they're good, but they're not gods lmao.
It depends on the Killer, your awareness of the map, the scenario, and your skill if you'll win or not. And this should go without being said, but 4king isn't always a win, even if you 3k or 2k or 1k its honestly ok. Not every game should be perfect.
(I know you didn't mention the 4k part, but it should be said because someones gonna say it lmao.)
Yes it's totally possible, what is overrated is Hillbilly sure i agree he is the best M1 killer for sure but he is certaintly not that strong against good player with grey add-ons. Sure with insta-saw and mori i destroy every SwF (almost) but we shouldn't have to play tryhardy to smash some advanced SwF.
Our max potential should be used to win against max potential survivors. Before you question my skill i know every technics (curving , zoning etc...).
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/696397#Comment_696397
I feel you man. Matt Walker strikes again. These maps are so god awful and they just keep getting worse. Definitely the biggest problem next to gen times.
https://forum.deadbydaylight.com/en/discussion/comment/696398#Comment_696398
Ok, but Legion doesn't have traps so this doesn't help me. I know how to play killer, this was an unwinnable situation. Maybe as another killer, perhaps, but I highly doubt it. Also 3 gens popping for set-up shouldn't be normal. That's kinda ridiculous, but yea, Trapper arguably has some of the best snowball in the game if your traps are popping off right.
Matt Walker should play against sweaty SwF sometime. I'm sure he will not be fun.
Trust me Mathieu cote learned from it.
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Play against Us (red rank players) instead of destroying potatoes. Easy to destroy their experience i just wish that a sweaty SwF t-bag you all game and do gen in 2min.
PS: i hope you are gonna be reported for griefing.
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Welcome to my world where i get rushed a lot. sometime he also happen with Billy because i don't use the insta-saw combo.
That's why Nurse should stay as it is until all maps get reworked because i don't think killers want to be looped and gen rushed every day.
If you want my opinion i think the maps are too big and gen too scattered to put a real pressure against solid solo or optimized SwF.
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My everyday story as survivor but, when playing killer survivors get 20 pallet on the map.
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100% is impossible i suppose yes but from the current state which is not that bad. He can be improved tremondously for sure.
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@Kilmeran said:
@xllxENIGMAxllx Yep. And just for the forum record, I was agreeing with you. I just spring boarded off your post to explain it further, because this damned topic keeps popping up.
I know man.
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@Kilmeran said:
@xllxENIGMAxllx That's for the current appeal. If Cunningham loses that, he's likely to appeal to the Supreme Court next. Then there's the wait to see if the SOTUS will even take the case. And if they do, things drag out even longer than that.
Yes but my point was just to explain why Jason will not be chapter 14. F13 game itself can't have new content, So DbD is impossible for the moment if the lawsuit get a settlement then it's very likely that some F13 based content might be worked.
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Why don't people understand that the right don't belong to platinum dunes but, to Sean Cunningham aka his company (Horror Inc.) while some right have been restored to the writer Victor Miller.
Jason X wasn't allowed to be released despise the fact that he were 80% completed. Remake and FvJ version wasn't allowed because the right owner didn't want to give them.
With the lawsuit just forget it until the lawsuit is settled or a decision got made. Which is planned on may or june 2020 based on Larry Zerner. If you don't know who is Larry it's the actor that played Shelly in F13 part 3 who today is a lawyer.
https://twitter.com/Zernerlaw/status/1169299347307057152So no Jason won't be the next chapter.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/682297#Comment_682297
You'll still be able to dodge/get dodged. SWF won't have to send invites to friends but if the killer leaves you still have to wait.
Yes but he doesn't close the lobby as it's not the host anymore.
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@Kilmeran said:
@BBQnDemogorgon Well, then they damned well better have the netcode ironed out. Because as of the last test, it was far from ready for prime-time on my end. And it wasn't my internet (as some on the forums like to argue). I have top of the line internet, and can run Overwatch at max with Netflix also streaming with zero lag or noticeable delay.
It was definitely the servers.
And I am east coast, United States. So, I doubt my signal has to travel far to ping their servers.
connectivity is way better and is the infratructure by itself (and no dodging anymore thank you) survivor experience is great but killer i agree is not that for sure.
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Clown is interesting maybe a second power could be great on him. I like him a lot he is on my top three.
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yes next week i suppose.
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@Peanits Do you have any info to give us.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/668482#Comment_668482
Australia should be covered, but there are issues that we want to address, and we'd rather make sure that people can test the Stranger Things content without dealing with those issues.
That mean the dedicated servers are gonna be delayed again. issues with your servers are the hitboxes and i'm sure the tick rate is low.
@Chewy102 In a sense you're right but friday the 13th can prove that's simply wrong. Dedicated Servers are so poorly made on DbD.
Tick rate is low if don't know what is tick rate it's the ability for the server to refresh actions in a second, DbD servers have at least 1-2s delay even with green ping. Hitboxes is already bad on the live servers so i wasn't expecting great hitboxes on dedicated servers.
Friday the 13th had dedicated servers since launch (PC only) then added on consoles on september, 10 2018 after being announced being worked on may 24. He took them 3 months and a few days to bring them and work fine.
As a comparison DbD team is larger and 9 months later there are clearly bad designed and won't be launched with the new patch as planned on the roadmap.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/656091#Comment_656091
Small maps friend the smaller the map the better it is for the killer.
Well not lery friend.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/652991#Comment_652991
Spirit trains your split second decisions/tracking with sounds/environment/scratches/mind games. This makes it so when you play other killers you develop your skills as a killer faster.
Pig combined with Spirit actually trains everything you need in the game.
I don't play spirit anymore you may be right but, he do not change the fact that skill cap is way lower than i hear people saying.
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Toolboxes should increase the repair speed slightly not moderately except the purple one maybe.
Considerably/tremendously toolboxes are overkill in my opinion. To prove i'm right use Mechanics/engineers toolboxes with clean rag-Socket swivels. Play with prove thyself and streetwise you'll see how the toolboxes are powerful.
Note: Streetwise stacks if you are a SwF your toolboxes while be able to do 2/3 gens depending of how many streetwise they are.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/652875#Comment_652875
She is quite easy to play honestly. U just need to "train" your ears and once you got used to some tricks survivors do you can pretty much destroy them no matter what.
Finally someone who gets it Spirit just challenge your senses.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/652937#Comment_652937
I play survivor quite a lot..and I'm rank 3 rn...higher than my killer rank because I'm learning nurse..so this does not phase me at all...and with spine chill prayer beads does nothing ;)
Perks is not counter play... try playing without it then you'll see that there is no counter play. Killers shouldn't be add-ons reliant to counter survivors and same goes for survivors with perks.
@savevatznick said:
Spirit and nurse have manageable counters. In looping, the survivor has initiative, but with spirit or Nurse, the killer has initiative, and the survivor needs to be able to naviagate within the rules of the killer. That's why they're so threatening.
Instead of a survivor initiating a "loop" game with the killer, the killer initiates a "blink" or "phase" game with the survivor, where the survivor needs to read and react to killer actions, instead of the other way around. There is definite, clear counterplay to both nurse and spirit, it's just that it is so radically different from the traditional loop gameplay that survivors have a hard time learning it.
I highly recommend putting in hours in on spirit and Nurse at higher ranks before complaining. Knowing what a nurse or spirit is looking for from the killers' perspective will genuinely help you play AGAINST them as survivor. You can juke nurse and spirit all day once you learn what the Nurse or Spirit player is looking for.
That's why they're only "viable". I do think Omegablink / multiblink breaks Nurse, and Prayer Beads is a bit unfair, but at base, these killers are the only ones who can dictate the pace of the game, as opposed to other killers being at survivors' mercy. Learn to play against them.
Yes i agree on many points but not for phasing. I mean nurse have to read survivors while spirit not if she's phasing and have collision with the survivor because, he try to juke her it's a free hit which reduce counterplay. Nurse don't have free hit like spirit does but both are deadly for sure.
I like the unique gameplay spirit have but hate how is power is played against. I mean who thought that a killer that don't move (fake phasing) get easy hit/down because the survivor don't know if she phasing or not.
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Spirit is not fun that's why you get salty players. The same thing goes for nurse myself, i hate spirit but i respect players who play her. Nurse is just my pick over spirit everyday.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/652877#Comment_652877
It's not rng..its a person not a computer on the other end of the character..learn to make reads like killers do..they have to read you too you know?
So why don't you try to play survivors a bit. I'm sure you will easily counter a prayer beads spirit and omega blink nurse.
Spirit is the killer i hate the most why? because good/god spirit have literally no counter, even nurse has more counterplay. Spirit have a low skill cap compared to nurse and that make a huge difference.
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/652668#Comment_652668
Believe it or not some people think the broken loops on some maps like the building loop at iron works shouldn't be touched lmao
Typical, they should play killer a bit against great loopers i can assure you they will change their mind.
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@TKTK said:
I think they are trying to make everyone happy which they never will cause that's impossible. The map reworks is a good step in the right direction though imo.
Yes the rework is indeed a great step everyone agree on that. They have to do the same to others maps. Same goes for perks and killers then we all are happy.
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Respect to him it's very hard to win addonless/perkless.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/650309#Comment_650309
Killers like to regurgitate this nonsense.
Look at where that's gotten the game. Devs are continuously nerfing survivors because the Top Ranks have it easy for SWF and killers suffer hard there.
Now we're stuck with 10 minute killer queues because there aren't enough survivors.
You do not balance an asymmetric casual game around the top elite players. You balance it around the majority of your playerbase, otherwise that majority stops playing.
Leave balancing at the highest levels to competitive eSports games which have fair and equal conditions for all players and teams. Asymmetric games are a totally different beast.
There two reasons why i don't agree.
- Red ranks suffer from bad balance with no way to counter it (haddonfield infinite , crotus prenn infinite) , All m1 killers being bullied because they are looped for ages (except hillbilly).
- balancing around potatoes will make them potatoes forever. I never played a game that reward potatoes play.
The 10 minute queues are because they are an increased amount of killers(as told by devs).
Like i said in another thread survivors (SwF or not) have fun bullying killers looping them all game. When nurse come into play everyone want her to be nerfed because survivor don't have fun and can't loop and bully her.
DbD have some aspect to be competitive ranks system and how the game is designed. Many see it as a competitive game because it's becoming one, If you remember the survey there was an option for tournament just saying. So your point is subjective i want DbD to be balanced in all ranks.
PS: remember that in the roadmap once chapter 13 launch devs will rework the rank system with rewards and Battle Pass(Rift) planned for mid chapter patch and rank rework with mid ch14 patch.
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honestly i don't know if it's worse but school is better.
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@White_Owl said:
https://forum.deadbydaylight.com/en/discussion/comment/650428#Comment_650428
Survivors have received tons of nerfs though and are not comparable to how they were in 2016/2017. Knowing this and still saying that devs favour survivors is being dishonest.
So was the nurse the most nerfed killer and she is still the strongest. Maps design is the problem mostly
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/650401#Comment_650401
The game is balanced around getting a 2k average.
I know bro 2k is not even doable with clown in red ranks.
@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/650309#Comment_650309
they listened to the players.
thats what resulted in the legion changes.
please stop acting like old legion was fine and fun, we all know he wasnt - and those changes (that only got rid of all the annoying aspects btw) were needed for the health of the game.
however, i do not support them in their statement that they do not plan to look at legion in the near future, since the killer is in desperade need of a full on power rework imo.
Legion with frank mix tape while tunneling had no counter. On every thread since his nerfs i never said that old legion was fun or balanced, I was one of whinners the new legion have no power. Legion is worse than it was before...
His power can't kill , his frenzy is slower and loopable like never , he lose gauge when attacking , pallet vault is stupidly slow with that a 4s cooldown and 20s reload.
We don't want old legion we asked a great legion.