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Benedict Baker was a man who was investigating about missing people in a town called week. Which is a ghost town in the current timeline then after a lot of investigating, Many of the clues seem to bring him to a place called The Macmillan Estate. As we know it he belong to arnie and evan macmillan (Known as The Trapper in the entity world). He discover a new world (entity world) and managed to enter in this world.
We know that he is probably dead. If you want the full story here go.
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@Peanits Where are the 60 fps or at least the fixed framerate my good sir. DbD is very hard to play with those drops.
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@PatBrutal said:
Hello :)
So far, internally we do not have this issue but we will share your information so that we can start investigating and see what's going on.
- Which platform are you playing?
- Was it happening before the last update or after?
- Internet connection speed?
- Date and time of when you got the issue (if you can have a recent repro this would be better)?
- Repro rate?
- Is it happening only on the killer side, survivor or both?
- Is it specific to certain killer? or survivor?
- Logs (if you are on PC)
How to get your logs:
- Close the game after it happened.
- Windows Key + R
- %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs - Enter this and press enter
- Look for the file called "Deadbydaylight.log"If the file is too big, please zip it. It will reduce the files size!
- Add your logs in this thread + all the information.
Thanks for your help
<3
There's heavy drops in the menus which increase after playing matches. Corn , doctor/nurse can cause drops too.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/809738#Comment_809738
You say the gen times are too fast except against Nurse. (Top Killer)
You say Nurse can 4K easy without even a full loadout at the highest levels of play.
Then you say the game is only balanced if it's non-top survivors against top killers. Basically if Top survivors play even Top Killers lose. But before that you said Nurse can easily slaughter top survivors.
Come on dude. Stop contradicting yourself. You're trying so hard to show that Survivors are the power role but even your own arguments contradict yourself.
That's what happens when you are forcing a narrative that isn't true.
I'm not contradicting myself nurse is still as strong as pre-nerf. Many think is dead but the nerf which is clearly isn't true. Nurse is the only killer that deny any defense the survivor got. Hillbilly get looped, Spirit get looped and Nurse do not that's the big difference. Why do you thing the nurse has the highest kill rate in the whole game(Red Ranks).
stop playing with my words all i meant is Nurse and only nurse can be beat top survivors. Other killers can't you just misunderstood it or i've said it poorly.
@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/809738#Comment_809738
What tournaments?
There is many tournaments. be specific the last one done is the escape tournament hosted by marth. You can find it here https://www.twitch.tv/videos/503061323
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Killer is instant for me at night/midnight but survivor is always horrible at all times of the days.
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@VolantConch1719 said:
https://forum.deadbydaylight.com/en/discussion/comment/805186#Comment_805186
Ever hear of the Jiangshi? They are called hopping zombies and hopping vampires. The name literally translates to stiff corpse, and their movements are zombie like, but they need to drain lifeforce to survive.
Not saying they're common, but hybrids of these things exist.
I'm surprised but yes never heard of it.
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it's a good thing somewhere. Sure they are not perfect but at least you have them. Us consoles don't have them. I'm very upset with all those dodging and Survivor lobbies bugs.
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I guess no one watch tournaments i mean real tournament. Trust me the gens and loops are definitely a problem except nurse of course. The new nurse addonless is said to be bad and yet two days ago on the escape tournament hosted by marth and admiredplague show that she still 4k on game map and with two perks only and very strong survivors.
The issues on this forum you see this game as being casual when he is not anymore. As long there is a ranking system the game become competitive, Against top survivors and top killers when not playing nurse/spirit most game on haddonfield/rotten Field/crotus prenn is a lose.
The game is balanced when average/bad/experienced survivors play against top killers. Once the top survivors came across top killers that's game changing, the balance become less balanced and most maps show which side is truly the most powerful.
Hillbilly is considered as the most balanced killer in the game in a sense yes but, against top survivors he is getting looped into oblivion. Last tournament on PC shows a hillbilly getting for 5 gens on Haddonfield and on ormond. The teams play as everyone should all scattered on different gens.
Once one is chased if played correctly three gens pop and you only down one if you play optimally as killer. On most maps if you reduce gens per side and do all gens on each middle of maps is a lose for the killer, he lose control and survivors have easier time to do gens due to them being far of each other. Killer have to travel far away so he doesn't have that much control.
Conclusion : survivors that understand the basic and strong strategy of how the gens should be done with that how to loop effectively. The escape would be way higher on red ranks. For a casual player the game is balanced / for competitive-tryhard player it is not.
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@POTUS45 said:
translation: "oooo boohoo someone escaped from me using a key and I was mad."
there are no grey toolboxes. the toolboxes are fine how they are. maybe you should try playing ruin and patrol the gens a bit better.
another trash thread from a killer basically saying "plz make gaem ez-r 4 killerz"
Make the game ez let me laugh. Killers are OP i forgot clown 4k each time even against best swf, so does trapper/wraith/Doctor oops sorry i must confuse.
If you are survivor main your opinion is not needed here. only unbiased are welcome. The game always been in favor of survivors and still is the case. Happy or not it's the case and all i asked is a question no need to be a crybaby.
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@LordRegal said:
Ah yes, yet another thread complaining about these.
Removing Ebony moris ruins the Blood on Your Face Achievement for F2P players barring H:DH being on the shrine, so that’s out.
Keys really aren’t strong enough to merit a rework. If anything I think we need a reversion on the hatch always appearing for the last survivor...bring back the gen requirement.
Who said it's complain you obviously. I said that the green mori is the only one that should remain. Keys is more powerful than you think but i won't dict you what is strong or not. All they should remove is the free and instant escape that's it.
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@MrPeterPFL said:
I never use keys so if they got rid of it I wouldn't care at all, it doesn't affect my gameplay.
I would like all moris offerings gone but have it base-kit for killers, can only activate when the survivor is on their last hook. Also when you mori someone, you can carry their dead body to a hook for extra blood points ^^
Keys affect my gameplay but i don't want them removed. Only removing the instant escape feel good for me the add-ons seems good to me so far. However they need to add a ultra rare add-ons for key.
I want also the devs to buff maps because rarely survivors use them.
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@NMCKE God tier for me. They did a great job for this one.
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Most balanced killer in the game.
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Nurse is good even right now.
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@VolantConch1719 said:
Why can't she be both?
Lol have you seen being both in movies/book. We never seen vampire zombies you see what i mean.
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Wendigo because a wendigo is a transformation after eating human fresh.
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@blackfoxx_x said:
I agree. I counted the rift fragment rewards from the auris web; I believe it was 70-75. It takes 10 shards to tier up, so with 70 tiers you need 700 shards total. So assuming each of the webs is 75 fragments, completing all 4 gives us about 300. So we need 400 more to get to tier 70. So 400 x 800exp = 320,000 exp points. Let's assume we get around 500 exp per match, that's 640 matches. With queues and everything, matches are probably around 20 minutes; that amounts to 213 hours and 20 minutes of play time. The rift is open for 69 days, so to get to tier 70 you would have to play for roughly 3 hours every single day.
Personally, I think that's way too much. If we got maybe 500 fragments from doing the 4 tomes and only needed the remaining 200 from playing matches, that would require playing about 90 minutes a day for 69 days. That would be a lot more reasonable imo.
Yes exactly.
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@thrawn3054 said:
I was wondering what people would think if the buffed her base movement speed. It's currently 96%. If they buffed it to 105% would it help to off set some of her lose. I know it wouldn't come close to fully compensating for it. But I think it might be helpful.
No she is still as strong as before, the 4s cooldown only give the survivors a head start to juke better. Add-ons are still strong even if most think it's not.
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@noneofyourbusiness said:
https://forum.deadbydaylight.com/en/discussion/comment/804426#Comment_804426
You tell me like I don't know, I have more hours on the nurse than on the survivor lul
Forget it for him the nurse is dead.
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@Star99er said:
While she’s not op anymore on Pc, she’s now officially the weakest killer in game for all other platforms. I’m not sure how the devs feel about it but I think they should buff her on all platforms but buff her more on console because she was already kinda bad for anyone who wasn’t playing on Pc. I think I only see someone play her in red ranks like once or twice a month. After her nerf I played against her 3 times and everytime all 4 survivors escaped.
Weakest killer Lul she still blink though wall , still the same distance and only 4s cooldown but ok.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/804236#Comment_804236
I watched the vid. You played pretty average the whole game and only capitalized on survivor mistakes. At the end you snowballed because of one death. And ruin stayed up very long. Show me a similar result with ruin breaking early and survivors that not run straight forward in the corn.
I have read your post again if you talk about optimal survivors. I'm not good enough for those but she might still smash them anyway.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/804223#Comment_804223
Rank? Rank matters extremely when it comes to the viability of killers.
Red ranks Here a video.
https://www.youtube.com/watch?v=rjb3yf1GWK8 -
Sorry but no she's still top tier. I 4k every game with her addonless, I'm on PS4 btw it's she that strong on consoles she's definitely better on PC. I find her more stronger than before with add-ons.
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I would say that the alchimist is related to vigo and benedict but are a totally new character. I think what we have to understand is that all he want is to get home and he may have find the way.
The world we see at the end is definitely the void.
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Bring the 60 FPS but first fix the heavy framedrop which increase each time you do a match.
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@Th3Nightmare said:
The devs give me the feeling that they want to further encourage the repair of gens, while the murderers suffer in a Halloween event, the survivors only want to repair but with a craving that is very scary. Where do we want to go?
I have had a 4 minute nurse game ... I was wearing "RUIN" and it has not served ANYTHING, thanks devs for putting up another repair event, I love it.
Yes like i said countless of time at MAJOR time, players are not that strong but there is teams that are tournaments team those gen rush and loops godly. it's why i say the game is unbalanced the balance is not set for them.
Those teams shows who's the power role except nurse. Now Nurse is changed i want to see how she will perform today on twitch rivals.
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@not_Queen said:
@Jesya We are a long way from full crossplay support. However, when we get there, we are hoping to have better controller sensitivity and options. For some console platforms, it is even mandatory to have a opt-out option. So don't worry 😊
60 FPS and higher sensitivity for controller confirmed.
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@Hoodied said:
We already got Nurse's QoL "change", lets change the lower tier killers first, like Legion and Clown, before we go back and try to change a top tier killer
Nope it's unfair the best killer with highest skill cap on the game get nerfed. And we should wait for the best killer with low skill cap to get nerfed. Spirit is unfun to play against and her add-ons prayer beads/ father glasses combo should be nerfed as well.
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F13 did the same mistake by give a release date for a second game mode which was call paranoia. This game mode never released because of the lawsuit even if it was announced even before. That was very unprofessional but they learned from it, BHVR don't seem to learn from it.
Sure we all understand that sometime there is mistakes we are humans after all. PTB is the pure concept that devs don't listen to the right feedbacks. This as been proven countless and now he proved once again.
Now here my advice for devs even if they will ever not listen or read. Do not release date in before you are 100% sure, This only lead to negative reviews and make a community angry. The community have the right to be angry. why ? Because in the end the game will be even more buggiest than now.
Since a few patches i got huge drops frame , sensitivity still slow and do not forget that 60 FPS and dedicated servers was supposed to come with the last update (Stranger Things)(Console BTW).
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@aazimuth said:
https://forum.deadbydaylight.com/en/discussion/comment/791071#Comment_791071
It's sorta like dedicated servers help a minority of people while the majority is still having problems with dedicated servers.
It's the same with live servers many have instant survivor lobbies me i take 5min as a solo player. EU region seems the best version for dedicated servers so far. Based on the feedback i've read, the servers always have been bad.
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However MR envy version of wraith is better.
https://www.youtube.com/watch?v=MeN6jrWtJ88However his spirit chase rocks.
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@Watery said:
Better than F13’s. I don’t want a camera that can make me motion sick, so this does a pretty good job.
At least sensitivity is way better than DbD.
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@Satsui said:
Hey BHVR,
I just wanted to thank you for making the Dedicated Servers dream come true.
I know it must have been a LOT of hard work to implement Dedicated Servers on an existing game that used P2P - really, that is one of the most underappreciated things with what you have done by implementing such a thing as dedicated servers, and I must say well done on the work!
I know I know, some people may still experience issues, and there might be a few bugs here and there (grabbing is still a bit weird as performing an attack can result in a no-grab and a no-hit),
BUT! Dedicated Servers, all around, has been a very positive and amazing experience, to me and many others. I came back to playing DbD a lot more since Dedicated Servers were introduced, and the gaming experience all around has increased tremendously. It can be seen in many areas - eliminating the notorious Lobby Simulator (no longer a killer DCing will result in closing the lobby) which was a huge annoyance that made me and friends simply not want to play (this is really a big thing!); much more stable, reliable and consistent gameplay and connection, since we are connecting to a server and not to some shady person which may have or may not have a quality connection, and various pings; no more exploits relating to connection (such as speedhacks or even lag switching which was just too easy to deploy) and more.
All this, while the killer experience (for me at least) was only affected just slightly (from being a host to being connected to a server).
So really, well done! I am really enjoying the dedicated servers. Thank you very much for doing it and going through with it.
Finally a comment that tell the truth. People overeact because the servers is not perfect. As i know the live servers is not better (lag switch , dodge , high ping , hitbox) sure the dedicated servers have issue but live servers is not better.
He remind me that i got 5min queues as survivor with the live servers. Killer is instant though. I'm not on PC but i've seen many streamers playing without issues except a few desync animation.
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@justarandy said:
Just pick nurse and lea.. Oh wait, she's nerfed soon. Pick up spirit and learn her.
She will still be deadly man just wait for it.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/789148#Comment_789148
Obviously you didn't read the post, because he was asking for a buff to PGTW, not a nerf.
@joker7997 said:
https://forum.deadbydaylight.com/en/discussion/comment/789148#Comment_789148
Lol, dude you gotta read before posting
It's QoL which mean it's not necessarily a buff/nerf.
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@lynelmane said:
As we all know, PGTW is one of the strongest killer perks in the game. It can literally be the difference between entity displeased and merciless killer. The only issue I have with this perk is the following:
The timer for PGTW goes down after hooking a survivor. In order for it's affect to be applied to a generator, you must damage a generator within the time that the perk is active.
*if you begin the damage animation on a generator, and the timer goes down as you damage the generator and is not technically active when the animation is complete, the affect is not applied to the generator.
This is BS! I was going as quickly as I could (as Pig, so not crouched) to the nearest generator with progress, and since I only had the perk at level 2, I made it to the generator when there was about ~3 seconds left on the perk. I started the damage animation, and right before it completed, the perk deactivated and PGTW was not applied to that generator. It was at like 90%, so that was AWFUL for me. I got a 4k anyway but it was after the gates were powered.
This perk should be changed so that if you start the damage animation on a generator while the perk is active, it should apply even if it deactivated while you were in animation. I felt so ripped off.
Nope with how the SwF is strong right now PGTW should remains as it is. Ruin is a useless against them. Discordance is useless against them. So i don't want PGTW to be useless because he pretty much is. Why ? because they all do seperate gens and PGTW can all regress one gen at a time per hook.
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It's a good thing i've seen true , monto , fungoose playing on dedicated servers they are not that bad. They are pretty good honestly but everyone don't have the same experience. He remain me that they have instant lobbies as survivor but, i have 5min queues myself. So yes everyone is not at the same level.
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@SteveyTheExEevee said:
https://forum.deadbydaylight.com/en/discussion/comment/788988#Comment_788988
Will do. We setting up a date in KYF or what? :)
I'm solo so i play alone i don't know what a good SwF is when i'm playing solo survivor. As killer i know what it is and how it's game breaking.
I will share a clip if you want to see what they are capable of. Gen get done in 3min, ruin get done in 5s. Loops are optimal if you don't play nurse you lose it's simple as that. Issue i don't know to play nurse at this level but, i'm a rare player that get a nurse to work on PS4.
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@SteveyTheExEevee said:
https://forum.deadbydaylight.com/en/discussion/comment/788975#Comment_788975
Nothing about my view was biased. I literally asked oyu why you're not using any of the mechanics that help you recover from your weaknesses to your advantage. The game SHOULDN'T be easy for killer actually, you're the minority. It should be challanging for survivors too, but it definetly shouldn't be easy for killer.
There are many solutions to the problems you're facing. Again. Why arent you using the perks that'd aid this situation? what killer are you playing? maybe it doesnt suit your playstyle.
Play killer against these swf we'll see if you still smile after multiple encounter.
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@I_Eat_Worms said:
I get that you have to wait a week for your favorite game in the whole wide world to get an update that's not even that good, some crappy battle lore pass you all said you hated and would uninstall if it was added but now you love, and the ability to earn mediocre withering blight skins for free. the devs are just as mad as you are, you tell them to not release buggy updates which is what they are doing and you are getting mad (remember howling grounds 2018), but why cant you play something else while you wait? do you love this game that much?
Well Fallout 76 is the most buggy game since years but, they fix their game faster then BHVR do so.
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@[Deleted User] said:
if he is targeting you multiple times then record and report him but if he is just tunneling every player not just you then you can't do anything because that is his playstyle and it is not bannable
Well i got a clip i think that is not enough but will do. He seems to target specific person so i am.
I won't mention who it is but he is pretty much known on youtube because many makes video where they mori him etc... so he seem that he is the most hated player on ps4. He remind me of Och... i don't know if i can mention the name.
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@Tohmo said:
If you take a look at this game in 2017 and how it is now, its a hell of an improvement.
Of course man i never said the opposite. What was killers problem at this times , TIME and what the issues with killer now TIME. So there is some heavy improvement but not for the core gameplay.
Only 4 killers is good , Nurse is still the best killer , The perk combo is the same since 2 years, Killers perk combo changed a bit with spirit release (spirit Fury which is such an unskilled perk). I'm sounding rude but i'm in no mean ungrateful for what devs do. I just say relying on perks to solve gameplay balance issues is not professional.
Devs should focus map design at top priority and matchmaking because he still take 5min as survivor to find a game. Their roadmap this year is great but only two maps reworked is bad. At least perks and killers get buffed , Freddy rework/ Perk buffs is the best thing they have done this year.
Sure i understand changes takes time i understand that but some maps don't need rework only changes, Some killers don't rework only add-ons changes and QoL changes.
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@premiumRICE said:
https://forum.deadbydaylight.com/en/discussion/comment/787216#Comment_787216
Its not an issue with the game balance, cause it doesnt work like that in every map. There are fix that needs to be done but we are looking at the overall picture not the single case
Ok he doesn't work on all maps i agree on that but it's definitely a balance issues. why?
Hawking, Blood Lodge , crotus prenn (both version), Springwood is still a problem against good team. Balanced landing NEED to BE nerfed because that perk create infinite such as on haddonfield.
People like you are the one making the game such an unbalanced game. If you tell me that you can counter the infinite loops on haddonfield then you are blessed by the gods. Only nurse can do that and that is the problem.
If you followed the first generation of streamers (marth , swift etc...) You would know i'm right. High skilled survivors still is the power role exception is made with nurse. i Tell you one thing that haven't changed in three years. Nurse is still the best killer in the game, The meta is the same since two years and was slightly changed with MoM release.
The day i will see competitive play and wraith being mid/high tier then the devs will have achieved something very good.
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@premiumRICE said:
Balance seems just fine to me. What bothers you?
Sure balanced landing on haddonfield is totally fine.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/781559#Comment_781559
You do realize that survivors have already been punished for tunneling gens. Multiple times.
- nerfed BNP
- Leader nerf and resulting gentime nerf
- Killers given the super perk Discordance
- Thanatophobia, PGTW and Dying Light buffs
- Freddy chains and jump rope
That's just off the top of my head. So spare me the ridiculous killer melodrama rhetoric.
You are the kind of player that make the meta still the same. BNP was overpowered and still is with the right team.
Thanatophobia is a bad perk sorry but i never won because of it against good teams. Discordance is useless because most player do gens alone to spread pressure and make PGTW less powerful.
While the game is most balanced as he as been since launch. the good survivors still is the power role (exception is made for the nurse and spirit.) Why do you think the first generation of players/streamers stopped Playing (Infinite , only three killers viable , time still too stressful for killers). Meta still the same since three years because no one want better perks. No one want better killers because nurse do that and this.
Where is the first generation of streamers today (marth , swift , tian kami , tydetyme) some of them play again i think. He doesn't change the fact that the most stable side always was survivors.
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Personally just irisdecent will please me or 2x BP because i still need them a bit. I want nothing in return but if they do it's cool. No matter how much Konami is hated they have always gave us compensation for bugs or maintenance.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/785390#Comment_785390
If you have any ideas for Legion, toss them in my thread. Just keep the "Rush Down" playstyle that Legion is loved for.
They are working on it though man. It's taking time cause it takes ALOT a coding and work. Just give them the support they need.
Of course i will give them the support they need. All i want it's a game that have a high skill ceilling for both side and competitive play on it.
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@slingshotsurvivor said:
https://forum.deadbydaylight.com/en/discussion/comment/785363#Comment_785363
Where did the OP say dedicated servers? On console we don't have them and I'm pretty sure PC doesn't have them... Switch does but either way I thought that the killer just hadn't readied up yet.
I mean I could definitely be missing something so js
PC have them currently.
https://twitter.com/DeadByBHVR/status/1181992594596929537 -
@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/785352#Comment_785352
As far as Legion goes, I have a 9 page thread in Feedback about how and why they should be reworked/buffed with all the ideas i've found and agreed with.
But you are right, most maps do feel against the Killer and then some Killers have crippling design built into them. I am not sure why The Clown is slowed to such an extent when reloading. It seems to have been thought of like "Well he's like Huntress but he doesn't down with his bottles... I guess instead of making him go to a locker we will slow him." But it's to such an extent that if you mess up and have to reload, you might as well keep chasing without a power, hurting yourself the whole time. It is too much of a penalty.
I believe that alot of the lower tier Killers need help, and to be made unique again. That way you WANT to play them more, and Survivors will see more than Spirit and such as well.
I've done countless thread about legion and clown which are among my favorite killers. We don't see them fixed at all. Playing three killers to win is not fun for everyone. I mean who like to play against spirit for five game in a row no one i guess.
It's why if everyone was asking the right change then the game would be in a better place. Meta haven't changed since what two years except with old MoM. That need to change and they are working on making more perks viable each patch now. Which is a good thing but it's not fast enough, They are also nerfing/buffing killers one by one (Nurse turn right now) but maps don't get changed.
Some killers will never be high tier due to their power but all can be mid tier with the right buffs. Maps are definitely the problem most don't need rework only changes but well, only two reworked maps this year it's insane.