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  • They always complain when something broken get nerfed into something balanced.

  • Why they nerf legion when he is one of the weakest killer in the game. I mean we did millions of threads explaining what should be buff and changed.

    His speed have a revert but not totally because he move at 5,2 m/s and old legion was moving at 5,28 m/s. His vault speed have been revert though that is a good thing too. Now there is still two things they need to fix if they want to put them at mid-tier.

    • Remove the basic attack penalty.(gauge depletion on m1 attacks.)
    • Reduce his fatigue to 3s from 4s.

    He make no sense for them to punish his power because legion can't kill with his power anymore. (except with frank's mix tape) but we are not gonna lie 80s to down someone with the power is a joke.

  • @PickCollins said:

    https://forum.deadbydaylight.com/en/discussion/comment/845671#Comment_845671

    Nobody liked using Nurse's addons before the rework not because she was fine without them. We didn't like using addons because they toyed with our muscle memory. She WAS fine without them, but that isn't an issue. A killer should not need to run addons in order to be viable against a group of survivors who bring no items or addons into the game. Killers who play optimally should be able to match survivors who play optimally without items or addons for their item/power. Nurse being able to match no-item SWF groups without addons was not a problem. What was a problem was that a lot of her addons did not have drawbacks and gave her too many second chances.

    "Killer having too much power with base kit make the add-ons too strong which was the case with old nurse with omega blink / thousand blinks. This make the huge difference if you can't accept that then they should revert old nurse both add-ons and basekit."

    Omegablink was a problem because range addons did not have any actual drawbacks and blink charge was based on % instead of numbers. Now, with the new range addons, blink range is based on numbers instead of % to a fully charged blink. So now you CAN have 30M blink ranges if you so desire, but you now have to charge it longer to get there. That seems fair to me. 5 blink no longer exists. The worst it can get is 3 blinks, which has a giant drawback that is honestly not worth the extra blink.

    "4s cooldown is nothing many can't accept i get it me neither i didn't want it but he could have been worse. Imagine a 20s cooldown with a slightly increase m/s from 96% to 100 is that all of you want."

    So it's not a bad change bc it could have been worse? What kind of logic is that? Legion could have been left a 110 M/S killer and the deep wound timer could have been increased by 60 seconds so the rework wasn't that bad, it could have been worse! Just bc the devs had SOME restraint with the changes doesn't mean the changes aren't awful.

    "Legion was bad and is even worse now. Nurse was the strongest killer and is still on top 3 for sure most of you only try her for a few minutes. I admit that my skill is not godly which is why strong teams destroy me however i do admit that she lose a lot of map pressure on maps like rotten fields , crotus prenn , red forest etc... but that's it she still have two blinks , have the same charge , same range but only 4s cooldown."

    Okay first of all, "if you only try her for a few minutes" is more insulting than this rework. I am a rank 4 Nurse main. I know how to play her and I know where she stands right now. She's nowhere near top 3. I'd put her in top 6 to be generous.

    "She is still strong but like everyone i wish her basekit was untouched. Her add-ons are interresting but could use some tweaks."

    Some of her addons (Looking at you Spasmodic) need full blown reworks bc they are just that bad.

    Man i play her every single day my devotion 12 and red ranks each season both side. I'm sorry but you're wrong nurse is top 3 maybe even top 1. Spasmodic is a good add-ons by itself but some by tweaks so you can move at 4,8m/s. Bad man's last breath should last more 16s, BP add-ons those should be rework i agree on that.

    You just can't accept that basekit is harder now. Like i said and i will repeat again and again and again, Yes she lose a bit of pressure we all agree on that. We all wish that basekit wasn't changed once again we all agree on that but, telling she's bad to the point to put her top 5 that's mostly due to his user. I play her against SwF every single damn day strong team beat me not because she's weak but because my skill isn't that high we her i admit that.

    I always play her basekit and without ruin btw. Blinks should be used with intelligence not like old nurse were you blink 1000x to get a hit that's it. that's the problem.

    PS: dedicated servers might also cause some issues.

  • @supersonic853 said:

    I personally like the idea of him having it back because legion is flawed without it. I smack a survivor i have to let them run away then find another survivor which in that time the survivor heals themself so what did i really do? Also cant the nemesis one be avoided by not pallet stunning him or if you do you cancel out the power anyway.

    Yes of course but still he can be exploited.

  • Yes great patch so far except maybe for legion. Legion having his speed is great but there is two things they need to be mid-tier.

    • Cooldown reverted to 3s.
    • Basic Attack Penalty removed (gauge drain from m1 attacks).

    @Almo can the team fix that, Legion don't need nerf he need buff. Listening to us we prevent your team to come back for additionnal fixing at a later date.

    Otherwise the spirit nerf is not bad at all, The perks buff are great and BL infinite is no more.

    PS: MoM may see a comback with the protection hits being fixed.

  • @UncannyLuck said:

    https://forum.deadbydaylight.com/en/discussion/comment/850764#Comment_850764

    I... er... what? That's how it use to work and we know how that turned out.

    Nope, terror radius and chase should stop the timer and chase currently don't. Mending yourself stop the timer and that can be exploited against him as it's faster to mend now.

  • Legion issue can be solve by making chase affected for deep wound effect. If you are in chase the timer don't go down, Trust me the player won't risk losing the chase for moonwalking.

    All legion need with these changes is his cooldown reverted to 3s and his basic attack penalty removed (gauge depletion).

  • @SensualPotato said:

    https://forum.deadbydaylight.com/en/discussion/comment/849916#Comment_849916

    Bloodlust needs a change anyways. Maps like Hawkins and Badham are examples of what the developers want to see with maps, and every killer just bloodlusts and respects pallets. There's no mind game to that.

    https://forum.deadbydaylight.com/en/discussion/comment/849790#Comment_849790

    Nurse and Spirit were busted. That needed to change. Balanced Landing was only too powerful in certain maps, and those maps are gonna be getting reworks anyways, like Haddonfield. The issue I have right now is the servers favor killers in 80% of the situations between pallet and window interactions. Sprint burst and balanced landing are the only "reliable" exhaustion perks right now, and one is getting nerfed.

    Like I said. I'd rather BL just be a stagger reduction, with no exhaustion or speed boost tied to it. If killers can stack Pop, Ruin, Dying Light, and Sloppy Butcher (you know...4 game stalling perks), then I feel like survivors should be allowed their few strong perks that are usually situational at best.

    Survivors didn't like killer being strong that the simple truth however i do admit that spirit is frustrating but that's it. Balanced landing cause way more issues for most killers than the nurse and spirit combined simple fact.

    Stagger always have been the issue not the speed boost, survivors like broken things and so do killers another fact. BL is now in a better place like the insta-heal which are still strong but survivors don't play them anymore like nurse.

  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/849040#Comment_849040

    The top mend time with Legion's two addons was ridiculous. So we considered, "What happens if we reduce mend time across the board?" Borrowed Time gets a buff, Legion gets a bit of a nerf, and some other things showed up on the list. We decided it was worthwhile to hit it across the board.

    As always, we'll monitor the effect that has on the game, and act accordingly in the future.

    Reduce the fatigue to 3s this is what legion need now. The increased speed still make them a low tier killer. 4s is overkill when add-ons don't even reduce 1s of the fatigue.

    This will make legion mid-tier everyone will stop complaining. However i do appreciate the rest and thanks for bringing his speed back.

    PS: make so chase stop the deep wounds effect to avoid exploit like beast of prey.

  • Stop with all these thread guys killers haven't overcry when nurse and spirit is nerfed. BL nerf is great and is on part with the other exhaustion perk. The stagger is still there but not when exhausted that's a fair change.

  • @Peanits thank the devs team for that. This is a good change keep up the good work.

  • These thread is non-sense this perk is the best obsessional perk and the most balanced he has a positive effect and a drawback. Same as PWYF and Dying light now.

  • BL is a problem no matter how much people denies it. Now there are going to fix the perk haddonfield have no true safe loops. At least i won't cut chase anymore.

  • @PickCollins said:

    Alright the Devs decided I'm allowed to say things now so I'mma crack my knuckles and dive right on in.

    https://forum.deadbydaylight.com/en/discussion/comment/843905#Comment_843905

    This pretty much sums up opinions regarding the Nurse right now. Nurse mains are fleeing her in droves because of the basekit changes, she has virtually disappeared from red ranks and the power vacuum was filled with our favorite blue girl, the Spirit, who is now being nerfed after the DC campaign got their wish granted. It doesn't have to be because she's weak, honestly I would rate her in the top 6 or maybe top 5 for killers still, but the problem is that we play video games to have fun. If something isn't fun, we aren't gonna use it. Nurse isn't fun. It was fun to be able to trade base movement speed for a 100% raw skill power that you had to aim, project, predict, and have the muscle memory to work with. Any informed opinion on Nurse was that she was fine with her basekit. Nerfing her basekit was a bridge too far. She's not good enough to make it at red ranks anymore unless you are too good with her, which is a population that barely exists if it does at all.

    https://forum.deadbydaylight.com/en/discussion/comment/841799#Comment_841799

    I'm getting the impression that you haven't played old Nurse. There was always a punishment for blinking. Maybe the base fatigue stun of 2 seconds wasn't long enough, but to add a whole new cooldown on top of a cooldown for 1 power, is not the way to answer that problem. Expanding on Nurse's fatigue stun to make it either last a bit longer, make it more penalizing by blocking vision and sound more, or completely stop her movement, would have been a more tangible way to nerf her for survivors to adapt to the changes, but wouldn't have made a change that messed with muscle memory for Nurse players (keep in mind, screwing with muscle memory was the whole reason they adjusted all of Nurse's addons to begin with). The change BHVR went through with makes the counterplay to Nurse no longer "Break LOS and juke her. Keep her guessing" and is now "run in a straight line. It'll take so long to catch you that she'll give up". That is unhealthy counterplay. The side that is supposed to be weaker in the chase has to do little more than run in a straight line while the power role literally just cannot catch up to them.

    To put into context how bad the basekit change is. The cooldown to get your second blink back is 3.5 seconds after your fatigue stun for a double blink. Base fatigue stun is 2 seconds and every chainblink adds .5 seconds. 3.5 seconds is the equivalent of 1(2 seconds)+3(1.5 seconds) which means there is the same cooldown on current double blink that there was on 4 blinks.

    https://forum.deadbydaylight.com/en/discussion/comment/841671#Comment_841671

    "how is it normal that a killer can play with no add-ons and win"

    First of all, add-ons should not be the source of a killer's power. Basekit should be viable. If a no item Claudette squad is gonna load into my Trapper games, I should not need Stitched bag to have a shot at beating them.

    So let me spin that question. How is it at all fair that survivors get to be 100% viable without items but somehow killers should need addons? If I spawn in as Nea with no items and just my standard perk build, a killer should not need to run addons so that they are viable against me and my team. It isn't at all fair. Is it fair because survivors lose their items halfway through? That doesn't mean anything since chests exist and can supply survivors with new items (plus unless you are overusing ur item or if it's a low rarity item you often aren't losing it during the trial anyways.), they keep their items if they escape, and besides items are far more impactful than most killer addons. Most purple addons for killers do absolutely nothing compared to the Styptic agent, for example.

    Nurse being red rank viable without addons was also mostly a myth. It only was ever really true if survivors weren't playing 100% optimally. If they were, then you needed at least something to put some stock into.

    https://forum.deadbydaylight.com/en/discussion/comment/841693#Comment_841693

    As I said previously, unless you are overusing that item, or it's a one time use item, you shouldn't be losing your item in the game anyways. Games don't last long enough for ur items to really get lost. Franklin's isn't very common unless you have a key or the killer fears some god tier items.

    https://forum.deadbydaylight.com/en/discussion/comment/841544#Comment_841544

    Unfortunately this sums up how Nurse is being treated. Devs accomplished their set goal with this rework, they ended the complaints about her being too strong. Now any complaints about her being too weak are met with silence. That silence is rather deafening, ngl.

    As a Nurse main myself, who has been against the basekit nerf part of her rework from the beginning, I am sad and heartbroken to see how right I was about this change being the nail in her coffin. She was not treated with the care that BHVR promised they would approach her with.

    What the no items have to do with no add-ons. Why made add-ons if no one is using them in the first place. When survivors use items here by exemple toolboxes, All we get is gen rush right.

    Killer having too much power with base kit make the add-ons too strong which was the case with old nurse with omega blink / thousand blinks. This make the huge difference if you can't accept that then they should revert old nurse both add-ons and basekit.

    4s cooldown is nothing many can't accept i get it me neither i didn't want it but he could have been worse. Imagine a 20s cooldown with a slightly increase m/s from 96% to 100 is that all of you want.

    Legion was bad and is even worse now. Nurse was the strongest killer and is still on top 3 for sure most of you only try her for a few minutes. I admit that my skill is not godly which is why strong teams destroy me however i do admit that she lose a lot of map pressure on maps like rotten fields , crotus prenn , red forest etc... but that's it she still have two blinks , have the same charge , same range but only 4s cooldown.

    Conclusion : She is still strong but like everyone i wish her basekit was untouched. Her add-ons are interresting but could use some tweaks.

  • @Peanits @not_Queen This thread is for you guys.

  • Haddonfield is the entity physical embodiment. Haddonfield is insanely strong everyone who says otherwise clearly play against potatoes. If BL get used it's even worse.

    Ormond is the second on the list with crotus prenn (asylum).

  • @Enlyne said:

    https://forum.deadbydaylight.com/en/discussion/comment/843812#Comment_843812

    What is winning to you exactly?

    A killer should know when to drop a chase rather than insist on it, I've seen a plentiful of games thrown out like this where said killer would get, at most, 1 person killed because they neglected to change targets to the "weakest" link in the team.

    And I've yet to meet people who believe Haddonfield is balanced, everyone I've seen is against such map, if not, they're obviously pretty biased.

    As one mod once commented, the game is meant to be a 2/2, escape, and kills, a 4k is meant to be really hard to achieve and it's not for anybody, it either involves crazy good survivors on your matches, or you're just messing up in something from your playstyle, whatever it is, attempt to adapt to new strategies.

    For me winning is 3k and 4k , 2k is a draw , 1k and 0k is a lost.

    I give myself 15s if a pallet drop or a hit haven't happen that means that i'm doing a mistake. Once the chase take too long i drop the chase. Now the issue is that others survivors all pretty much play the same so. I know how to play properly before you ask, I know which side to rotate on Jungle Gym same for t-wall l-wall. Mindgames doesn't work on my survivors at least not on the strongest loops.

    So i don't what to say. except of course i'm not the best top tier killer of course but, i'm clearly not as bad as that.

  • Play with BL he change every thing on server room.

  • @Enlyne said:

    https://forum.deadbydaylight.com/en/discussion/comment/843773#Comment_843773

    Balancing a game sounds easier on paper than in practice, but I hold my point that this game has lost that tremendous survivor sided logic, the pallet vacuum is gone, the window blocker happened, bloodlust happened and so on and so on. It used to be the most demoralizing experience for killers and that much I can see for myself.

    However, whenever I play as a killer I didn't have that many issues and most of all, there's just no point sweating it off in this game, there's no real rewards for pipping/ranking up. If you get gen-rushed with ruin that pops off in the first couple of minutes? Tough luck, just move on to the next game, or play something else instead.

    This game is notorious for producing really bad vibes and give some frustrating experiences which I do not recommend at all, so I'd stop playing altogether for a while.

    Also being a good survivor is painful if your team just screws everything up such as wasting pallets, not saving in time, or just urban evasion around the corners of the map, which is my solo survivor experience and you can't just rely on yourself to do everything.

    Well he have been proven again and again that if a good team do gen properly and the one chase drop every pallet. Guess what they will finish all gens by the time you destroy every pallet.

    I play many games even friday the 13th who had a tough balancing for Jason was fun at least. DBD isn't fun at all when getting beaten like never. Balancing can't be good for DBD because there is too many biased people, People that think BL on haddonfield is actually balanced.

    Insta-heal is still strong just more skill involved except for purple one that is better than before. BL create infinite by itself and Nurse is not there anymore to counter these against the best teams. It's a video game man a PvP one the goal is to win, If killer can't win consistantly even by trying so hard that's not normal.

  • @Enlyne said:

    I don't support this, the devs took away some of the most powerful tools from the survivors A.K.A Instaheals, nerfed MoM (which indeed was BS), made DS a timer perk etc, playing solo survivor still feels much more frustrating than anything and yeah, you're gonna always find toxic SWF bunchs that tend to be frustrating to play against. But also they tend to make stupid mistakes due to their confidence and you can exploit that.

    I doubt this game is survivor sided at all from my point of view.

    Good survivors still control everything. They control how much time a game should last (Gen Rush), They control killers power (Plague), They control how killer should be nerfed (Nurse , Spirit and next Hillbilly).

    And you are telling me that the game is not survivor sided. I laugh because most player on these forum that play killers don't have my survivors. When i read your comments he look like you get potatoes he happen to me sometime but mostly i verse the best teams we can get on DBD.

    Trust me good survivors still control how the flows should be. I do admit that DBD have never been so much balanced than now.

  • Today had a very bad day on DBD. The survivors are so strong right now. I play against tournament and optimal teams. Who thought that hawkins was strong against hillbilly with BL. Yes you heard me right i've been looped with balanced landing on the two servers room.

    BL on this map is very strong, This map is known to be bad for survivors which kind is but with BL it's another story. BL should be next on the nerf list i guess.

    With all that the bad framerate that occur on PS4 and slow sensitivity make the game so unplayable. The framerate is so bad that survivors is running faster than me.

  • @DevourOfSalt said:

    https://forum.deadbydaylight.com/en/discussion/comment/841671#Comment_841671

    At less you can.

    Most unfun part about this whole thing is power bar always having to watch it, then theres the part where a survivor is right infront of you but you dont blink because your waiting for 2nd one to charge( incase u miss 1st blink) by time that happens there far enough to where have to blink twice to catch up then whole thing just repeats 😢

    Yes waiting for the second blink by being scared of missing the first blink yes i do.

    @beatddb said:

    I still cant believe they did this change and kept her movement speed untouched

    If they do that she will be even stronger than before making the rework pointless. Nurse still have the same range and charge speed. Basekit change could have been way worse at least it's no longer a no brain power.

  • Dead by Daylight_20191115104404.jpg

    Look at hillbilly hair here on PS4. He lost all his hair. That was surely done for optimization purpose but you know what it's worse how that's possible.

    On videos captured from PS4 doesn't show the frame drops but it's horrible constant 20 fps. Each game the frame drops increase.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/841664#Comment_841664

    DOOM

    I can't wait for Eternal. On the one hand, I hate they pushed it back because I have to wait. On the other, money is tight right now.

    Definitely, demons have a debt to pay.

  • @DevourOfSalt said:

    https://forum.deadbydaylight.com/en/discussion/comment/841544#Comment_841544

    Can only dream 😔 i know poor legion.

    I just dont want nurse to be forgotten like legion.

    Such a powerful killer that everyone make it weaker than she is. I mean sure she's weaker than before but at right hand you are still as strong as before. Add-ons are here to be used and old nurse no one were using them. Sure except omega blink and thousand blink combo but overall all good nurse weren't using any. How is that normal no one should play against the best players and win with base kit.

    However i'm not happy with base kit change but could have been way worse. Sensitivity and framerate and why nurse is so unplayable. As a nurse main on PS4 i still 4k with her at red ranks just not against the best teams because my skill is not that high.

  • @thesuicidefox said:

    Frame rate is the biggest issue. They really need to optimize the game for consoles. No reason it shouldn't run at a smooth 60 FPS when Gears 4 runs at 60 FPS 1080p no problem.

    Worse Fortnite and rainbow six have many destructible and yet they run at 60 fps. Doom which is a 2016 game have very beautiful graphics and yet run at 60 fps. Resident evil 2R also run at 60 fps.

  • @Peanits said:

    I see the sky is falling again.

    That's depending of you and BHVR in general i guess. So yes the sky will fall again and kill everyone under it.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/838545#Comment_838545

    Billy with high curve is just fun. Like Dead Rabbit M&A Myers.

    It's honestly scary when he comes around a corner drifting.

    Also can't remember if this is true, but insta-saw doesn't even take off half of the charge time for the chainsaw.

    He takes 36% away. Which make it to 1,6s. (base chainsaw take 2,5s).

  • @TheKingOfAll said:

    Billy is legitimately one of the most balanced killers in the game. His addons are just outdated and some combos can make him kind of unfair. The only thing he needs is slight addon changes. His base power is fine, and it basically has been since the game came out. BHVR has no reason to change his base power, and if they do, I’m sure there would be insane amounts of backlash towards them. Some of his addons are useless, and some are very strong, I have already suggested an addon rework for billy, but hey, doctor, wraith, pig, and legion need a buff before they take a look at a killer that is very balanced like billy.

    yet nurse basekit was changed anyway. Cooldown is on every killer they touched freddy and nurse got one. Legion before his changes has one but he do not have to the full gauge to use his power. Now it's a 20s cooldown and 4s fatigue on a non-lethal killer lul.

    BHVR sure have no reasons but will anyway. His add-ons will get touched because he doesn't have the BHVR standard (2 ultra rare , 4 very rare , 5 rare , 5 uncommon and 4 common).

  • @[Deleted User] said:

    Hotfix:

    BALANCE

    added a 10 seconds cooldown on hillbilly every time he uses his chainsaw

    reduced hillbilly movement speed from 115% to 110%

    removed the ability to go left and right when hillbilly uses his chainsaw now he can only go in straight line

    nerfed all of his add ons now they only apply 1% bonus increase instead of 10% or 15% increase

    removed the ability to one shot survivors when using the chainsaw but removed the cooldown when the hillbilly chainsaw the survivors so he will be able to catch up faster

    REASON

    he too TOO OP HE CAN KILL YOU JUST BY LOOKING AT HIS UGLY FACE!

    Is gonna have a cooldown on that i'm 100% sure.

  • Lul when i read this. framerate & low sensitivity are mostly why the killers don't play as much as PC.

  • @NurseMainBTW said:

    https://forum.deadbydaylight.com/en/discussion/comment/837066#Comment_837066

    True, it does. But it's not a way to bully survivors anymore since the add-on is more than an hindrance now.

    About the second part? 3 blinks with ataxic respiration were pure cancer to face, not to mention 4.

    Yes it was of course.

    PS: Remove the word C...er because you will get a warning for it like i did.

  • Always complaing spirit will still be strong just more skillful to play now. Many said the same with nurses and yet still 4k with her. All those two need is some tweaks for add-ons that's it.

  • Today (thursday) it was confirmed by patricia.

  • @Outland said:

    https://forum.deadbydaylight.com/en/discussion/comment/832963#Comment_832963

    Marth however slugs in order to keep survivors under control. So he sees a lot of DC's because it wasn't enough for the survivors to complain the nurse into mediocrity, they still don't like how Killers play her.

    I mean of course but one perk man on red ranks and anxious grasp/ metal spoon. Not many can 4k.

  • @xRem said:

    No this isn't bait, this is my reasoning behavior shouldn't touch spirit.

    Nurse could and can ignore every survivor defense, if she plays perfectly she will down a survivor no matter what. But the thing is, shes not as fun as she was, she feels like a worse hag alot of the time if you arent a p3 legacy Nurse. She can still dominate and is still the beat but she doesn't feel as rewarding or as versatile as she was. Nothing was truly fixed either, she can still play like old nurse and have 5 second chases, and a slightly worse omega blink still exists. The point? Noting really changed other than she feels less fun and survivors can just run If they have any sort of distance and out run her.

    This was a "slight change", now they want to touch spirit? And people wonder why killers are afraid to let the devs touch her? It's not because we think shes not unfair in one way or another, (some do but that's opinion) but with behavior its nerf or nothing, freddy was the only good rework we've ever had vs the legion and nurse rework, 2/3 times they have made a killer worse or unfun.

    I still nurse fun and still 4k not against best teams because my skill is not that high but still. Only add-ons need some tweaks like (Anxious Grasp , Bad Man's last breath , Dull Bracelet/white nit comb and torn bookmark) otherwise the rest is good in my opinion.

    I'm seen marth no long as yesterday 4k with 1 perk and some of her meh add-ons.

  • all i want is

    • dedicated servers fix.
    • Framerate fix and 60 fps for consoles.
    • Higher controller Sensitivity
    • Cross-Progression
    • Legion/clown/doctor buffs.

    What we will get

    • Spirit change too hard on her.
    • Cooldown on every killer they will touch.


  • I still 4k with nurse , i'm seen many streamer like marth during his challenge play her and 4k with one perk and two add-ons (anxious graps , metal spoon). People are overreacting about these change. I think no one is happy with base kit change so do i btw but, she is clearly still strong the 6s cooldown only hurt the map pressure.

    The range is still the same, fatigue is still the same , she still go though walls , she still ignore pallets. ONLY thing that change is a new added cooldown which is 6s (3s per blink). Defeating the strongest team basekit should not exist. Add-ons is here for that. skilled players should still do decent base kit but not to the point to defeat the strongest tryhard team.

    Look at survivors without toolboxes they can still gens in three minutes that also need a change.

    Anyway the add-ons are cool except for torn bookmark , Dull Bracelet , White Nit Cumb those are totally bad but Bad Man's last breath , anxious graps , Spasmodic Last Breath only need some buffs. As campbell last breath this one i have no idea but the idea behind the add-on is good.

    Anxious Grasp / Fragile Wheeze/Dark Cincture is one of my favorite combo i just want the range for anxious grasp being bigger.

  • It was revealed to be Vigo as he is the alchemist in both the first hollowed Blight and withering blight.

    Vigo was experimenting the effect of the putrid serum on killers. He seem that increase their strength, he also have discover that every year the entity is infested with blight (halloween blight).

    The hunger cutscene reveal that his calculation revealed by Benedict Baker during the first blight event prove to be true. After extracting the last blight flower during that time Vigo find himself in the void.

    The void is a realm that all killers/survivors that have no more use to the entity and are send there. Vigo used his serum and made it out of the void but as monster maybe.

  • @TWiXT said:

    YAY! finally, Nurse, and Huntress won't be the WORST killers on Console since they'll finally get to experience how terrifying they really are for us PC Players.

    As for cross platform progression... Sure, Why not tie a single account to multiple platforms? I hate it when I have both the console and PC versions of a game, and one is more advanced in progression/plot than the other, but one of them is unavailable at the moment. Tying these together, makes it feel like no matter what you play on, you are still making progress. Otherwise you basically have to keep back tracking and playing catch up, which is not fun.

    Trust me Nurse are also terrifying on consoles but are way more rare than PC.

  • The shame is that nurse won't get touched for years now. He only take them some minutes to fix them based on feedback.

    Legion changes was never changed since we asked it on the PTB. Nurse add-ons was changed but in reality nerfed (CD add-ons was nerfed). 6s cooldown isn't that big of a nerf, any killer shouldn't be addonless against the best teams to win.

    I agree on the base kit nerf was not needed, some map pressure is lost for sure but, she is still damn strong. People are overreacting she is nowhere near legion or mid-tier killer. She is still in the top 3 killers just not first now.

    As for her add-ons they are way better than before for most part. Purple are better , green is not bad but was not bad before, yellow was better before and grey was better before except for flannel being brown now. Omega Blink is balanced as they should be. CD add-ons was a bit nerf with live version. Fatigue add-ons are good with the 1 blink ultra-rare or spamodic breath add-ons. Stridor & nurse calling add-ons is good. The only bad add-ons are the BP one and the three blink one.

    As conclusion : She's still strong her add-ons give her more gameplay variety while still being a top tier killer. Dedicated servers are the only thing making her as bad as people say her to be. Only thing i want for that new nurse is her three blink/ Undetectable/ Anxious grasp to be tweaked to be better.

  • Yes the rift is a bit long and they should reward 2 fragment instead of one every two games. I have all the time to play right now so it's not a problem for me yet. I definitely understand your issues though.

  • 40 almost 41 all challenge done Tome 1.

  • Jeffrey need help for sure.

  • @GhostofYharnam said:

    I really hope that the next map rework is Haddonfield. That map with bl is literally the most unfair bs ever. 4 man swf all with ooo and bl is annoying.

    I do hope she's next too.

  • @Salty_Huntress said:

    https://forum.deadbydaylight.com/en/discussion/comment/813957#Comment_813957

    The devs went on record to say that Benedict Baker is still alive and a survivor in the entity's realm. It even says that in the wiki you provided.

    Really he say that if someone find his body to bury him. He doesn't seem alive.

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