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  • I've been dominating lobbies as a 2-man SWF since two days. The only defeat i've taken is from a god Nurse yes they do exist. Gen get done very quickly i've never had that much fun as survivors but as killers it's another story.

    Nurse , Hillbilly and spirit is still the way to go because we know where the issues are. The toolboxes nerf won't stop gen rush because if everyone go to different and watch gen placement it's a easy win. It's all about strategy but loops on Ormond/haddonfield/suffocation Pit/ Fractured Cowshed/Distrubed Ward are insanely strong and time consuming that it's unfun for killers.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1015774#Comment_1015774

    Did I forget to physically write the IMPLIED "Compared to other killers"?

    And yes, I acknowledge curving. Also, no I will not play in red ranks. I am not that sweaty. I am talking about chainsawing someone who is 5m in front of you.

    Your opinion is not worth hearing if you can't even play at red ranks. US red ranks know how Hillbilly is overrated but potatoes that's the difference between red ranks and the rest.

    Curving need a lot of skill and can be countered like pretty every of his technics. Yesterday i've played against a R1 Hillbilly who knows how to flick and everything and looped him into oblivion but my team was bad so we lost. So please as a matter respect don't talk about high level play when you're not yourself please.

  • Nurse nerf plus ruin nerf on lery is such a nasty thing. The most unfun experience in a video game despise that i get three kills often on that. Devs just don't know what they are doing please devs come play against me on lery with nurse i challenge you.

  • Why rework it it's a good perk. he need CHANGES not Rework.

  • @SawPalin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1024447#Comment_1024447

    D'accord je comprend oui :) désolé, je pensais que tu me ciblait. Pas tous les survivants non plus. Les joueurs expérimentais sans fiché du ruine, bon c'est sûr quand tu affronte une spirit avec ruine avant le patch c'était pas super mais des spirit on en voit pas beaucoup en red rank. Je déplore le fait que jouer seul en survivant à ce jeu est devenu très très frustrant, et comme le côté tueur à l'air de plaire à pas grand monde, finalement être seul sur ce jeu est synonyme de quitter ce jeu. J'en suis pas encore là et heureusement, car malgré tout, je l'aime ce jeu. Mais j'en peux plus de l'attente lobby :'( mdr

    Moi aussi j'adore ce jeu je suis devouer enormement, C'est juste que ca deviens du grand n'importe quoi au moins badham et lery sont bien c'est deja ca.

    Solo survivor est frustrant quand tu vois la qualiter des joueurs en rang rouge c'est hilarant.

  • @SawPalin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1024392#Comment_1024392

    Sauf que moi je ne fais pas partit des gens qui se plaignent que les tueurs sont trop fort ou pas assez fort, je dis juste que d'attendre 78 ans en survivant c'est vraiment chiant. Alors ne me met pas dans le même panier que les survivants qui se plaignent des tueurs ! Je n'y suis pour RIEN si ruine à été nerf, moi il ne me dérangeait pas comme il était avant. Stop tout le temps faire des généralités

    Je te cibler pas, je dis juste que les survivants pleure parce que ruine est OP lol, Je joue les deux cotes j'ai des matchmaking en mousse de 10min et pire la soiree. Que-ce que tu veut que je te dise je dis des faits ? les survivants ont que ce qu'il merite.

  • Killers get nerfed heavily then survivors complain about queues times. I mean you've searched for it plus the new rank reset make the situation even worse.


  • @Shirtless_Myers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022879#Comment_1022879

    What is with this dismissive attitude you feel the need to carry? I said they weren't good on either side, I didn't need an example of something they've yet to fix for a killer. It's one sided to view this as something positive like the comment I was referring toward. The severity of the bug and how easy of a possible fix determines when a bug is looked into and resolved. The developers aren't withholding fixes to benefit survivors. Reworking many structures for Nurse blinks could be more complicated and time consuming than you think.

    I do understand that some issues need more time to fix but it was still gamebreaking bugs for her. You think it's good waiting a month and a half for a fix. Meanwhile nurse can't blinks and can't catch because she move at 96,25%.

    There is nothing dismissive it's facts.


  • @Tro said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022895#Comment_1022895

    She s NOT at the strongest anymore that is our point.  You think she's at top? Give some proof because all facts and numbers point to the contrary.

    Numbers mean nothing he just mean that most players is playing her badly and get less than two kills. As strong nurse main don't play her anymore the stats stay low.

  • I still play her a lot on PS4. Lery's is now hell for her literally but her add-ons is good in my opinion except a few that need tweaks.

    The cooldown make her unfun and nerf her quite a lot of Red Forest / crotus prenn / coldwind farm.


  • @Shirtless_Myers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1021843#Comment_1021843

    This train of thought is so toxic and one sided, bugs aren't good on either side. Survivors also frequently encounter bugs, were you even there for the basement bug a month ago ?

    Yes and one sided of course because devs does. Basement bug was fixed a day or two after being reported. Nurse can't blinks at various spots like shack on swamp and various spot on yamaoka.

    • Fixed an issue that made it impossible for The Nurse to blink in the area around the base of the shrine in the Sanctum of Wrath map. 
    • Fixed an issue that made it difficult for The Nurse to blink in or around the gazebo tile in the Yamaoka Estate maps.
    • Fixed an issue that made it difficult for The Nurse to blink in or around the shrine tile in the Yamaoka Estate maps.
    • Fixed an issue that made it impossible for The Nurse to blink around the shack tile in the Backwater Swamp maps.

    Those were only fixed with 3.5.0. DS is bugged in a few days they will fix it.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022737#Comment_1022737

    At this rate I honestly think it would.

    Would at least light the fire under BHVR's ass to stop doing shoddy band-aid fixes and actually balance the game.

    Couldn't said it better.

    How to fix bad maps design BY BHVR : bamboozle and ruin. Both are useless because.

    • Bamboozle : block one window but there is another another one next to it and a pallet.
    • Ruin : counter gen rush a bit but get destroy in 10s and even get nerfed who would imagine that.

    How to fix camping killer BY BHVR : Putting a emblem penalty when standing next to 16m to a hooked survivors.

    • Result : He don't care and still camp.

    Here is a making off from BHVR team.

    https://www.youtube.com/watch?v=uRwqc3QnoiE

  • @Victor_hensley said:

    Get baited haha

    (But actually delete the game tho)

    Yes killers should delete the game that would help the game get better.

  • @Elegant said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022680#Comment_1022680

    That's exactly what I said. The base blink from her base kit absolutely does not need to be reverted and you are delusional for thinking so and not worth having a discussion with.

    Of course he doesn't because survivors would be in danger. Survivors are allowed to tbag killers and loop them. Once a killer can stop loops and go though walls. Survivors want a nerf because they can't have their boring gameplay they got since three years and can't juke instead of looping.

    I guess survivors deserve their queues time increase. Yet survivors get nerfed a lot and are still the strongest side of the game and always will be. Nurse was always fun before but right now not fun.

  • @Elegant said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022645#Comment_1022645

    You didn't read a single thing I posted or you didn't comprehend it. Idk which. I already said nurse is still the best killer in the game. But her design is horrible and needs to be changed. She's boring to vs and boring to play as. Also, if you think the base blink change needs to be reverted you are delusional and not worth having further discussion with.

    You neither you didn't read. I said the cooldown from base kit should be reverted.

  • @Elegant said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022477#Comment_1022477

    That's a fair reason. The nurse is just a terribly designed killer in almost every aspect. She just needs to be reworked.

    Man no wonder devs nerf everything that's not necessary with guys like you. Nurse was and still is one of the best killer. She's doesn't need rework changes i'm good with that.

    Rework means rework the whole power concept plus add-ons. Freddy is a rework as the power is totally new but freddy was bad he needed it. Nurse don't as she was the best killer in the game. The concept she have is unique and have a unique gameplay. reworking his concept will make nurse a loopable killer and another boring killer that get looped on haddonfield/coldwind farm/crotus prenn. Such fun to play like that right.

    Nurse need a base kit revert and cooldown add-ons changed into something else. As omega blinks now have a charge time nerf as he should have been and 4/5 blinks is no more. Even three blinks can't go though walls if you got a LoS blocked. She's balanced people don't want to admit it because she can't be bullied and being looped.

    Survivors want to make no efforts to win, the proof is simple. Ruin was nerfed great skill check was too hard and annoying, nurse is not different she can't be looped and so annoying boom nerf hammer.

  • No the nerfs make people leave. Have you seen the insane long queues for survivors now i wonder why ?

  • Nurse is everything for me and so is my main and still is. hillbilly is second and clown third because of his laugh and his strategic play but is very bad.

  • Most people are simply D... this game community is one of the worst on gaming history. This game is poorly balanced for killers. Even Nurse herself on Big maps can be gen rushed easily. Why bother playing killer if you know how is the result.

    You pick a loopable killer : You suck ez pz baby killerino

    You play mori , camp , tunnel : you get insulted.

    Devs know how bad killer mechanics are. I mean being hooked and unhook can both be exploited by killers. No terror radius = no BT No DS = ez tunnel. Hook should give some immunity once unhooked a second or two. If killer camp the timer should slowing down by 50% except in chase near the hook to prevent exploit.

    There is easy way to fix bad mechanics and reduce the salt from both sides. Devs just keep listening to the survivors because there are the major population of the game. Queues is becoming longer and that's a good thing i hope that will make them realise how killers was always the bad side of the game and still is and probably always be.

    Nurse saved the game from extinction but now she isn't in the state she was. the point is just to explain as why the salt is happening , how frustrating the game is for killers and how he can be for survivors those is linked as why ez and insult is happening in the first place.

    Devs need to buff killers , fix bad mechanics exploit , fix maps and matchmaking will fix itself a bit. Rank system is a mess without name and not incensive at all. Tournament need to happen too so they can see the top tier players and see how they play both side (balance wise).

  • @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/1012880#Comment_1012880

    I was thinking that the more you chainsaw the more cool down you will have at a maximum of 15 seconds. Like,I instadowned a guy,I must wait 0.5 secs fair. I chainsawed the entire map,I have to wait 15 seconds. I believe it's fair

    Also they will change both his and bubba's add-ons. They said it.

    If a cooldown is what you want you can add him 1s or 2 but i think he should stay as it is otherwise. Don't get me wrong your ideas are not bad it's just we've seen how was the result when they nerfed nurse power (she actually the worst killer based on devs). Nurse have a power that do everything. She travel , go though walls , hit survivors etc... Billy is the same except he can't go though walls and is loopable. Adding him a cooldown will only make him good to travel the maps. The cooldown add-ons and charge time shouldn't stack together simple as that.

  • While a cooldown sound right billy doesn't need one as he would probably kill him and making him as fun as Nurse. No one will play him then survivors will have nothing to be scared of. However i want some changes in add-ons to increase variety and ultra rare add-ons.

  • Of course they because they nerfed ruin for potatoes survivors(rank 20-10) Ruin the perk that get destroyed at 90% of games at 10s of game. That make me laugh but angry at the same time. Nurse/spirit was nerfed easily except that nurse was nerfed in where the community wasn't agreeing with (base kit) but spirit except for the add-ons changes (prayer beads excluded) the rest is good changes but don't solve the issues which we don't know when she teleport or is standing still.

    Billy need add-ons changes because he doesn't have ultra rare add-ons but overall all add-ons is good. The only downside is that everyone is using the cooldown/charge add-ons because they are the best. I would like the chains and engravings to be used more often.

    Hillbilly will get nerfed both his Base Kit and add-ons we all know it and should come right after the doc changes.

  • Literally, I hope they bury it afterwards.

  • @SolAkira said:

    Hello? I'm making a call to see if matchmaking exists? This has been going on all day.

    https://us.v-cdn.net/6030815/uploads/478/A994OSRVVBGA.jpeg

    Welcome new rank reset system.

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/1012808#Comment_1012808

    Not going to happen. Survivors are now used to being red ranks. Imagine the outcry if the devs would take that away from them.

    It's either a removal of ranks or a change to the Emblems that pushes killers to the reds.

    Well a rank rework is still planned for the last chapters this year. https://deadbydaylight.com/en/roadmap

    Rank reward and skill based rank system is what need to happen and a non-ranked mode to be added.

  • Three reasons for that.

    1. Too many survivors for killers at red ranks which cause queues to be longer.
    2. Killers that stopped due to ruin nerf incoming will get worse once it will be live.
    3. Killers get more nerfs than survivors ( Nurse , spirit , ruin , Incoming Hillbilly nerf ) Survivors nerf are ( Balanced Landing which isn't really nerfed but balanced , Insta-heal are still strong purple one is stronger and red one skilled based ,)

    Ruin nerf will increase the already long queues the kill rate will drop. Survivors saying ez will get what they want but will get bored once they will get insane queues.

  • Tbagger , click click with flashlight are the most toxic and everyone who did this finish by dying by my hands. Mori is as fun as being toxic towards killer.

  • Ranks system is what need a nerf. too many potatoes at red ranks with the new rank reset.

  • I'm back from a forced stop (ban) and i see BS once i get back. Billy is nowwhere op i'm billy main and play against every often.

    The so mighty Flickbilly as Pro players call it. Can be dodged much like insta-saw itself. The chainsaw take 2,5s to charge with insta-saw which isn't one reduce the cooldown by 36% which is making the charge at 1.6s it's not even half.

    As nurse is nerfed , spirit is nerfed and ruin which is the most biased changes that the devs have done these past months. Hillbilly will get changed because of the rank system that is not skilled based. People think that red ranks means that they the best players in the game and so think they opinions is right. The true skilled one at red ranks knows that hillbilly is another M1 killer with a high mobillity. The flickbilly is countered with his long charge when using both engravings and so change loops, when using thompson mix/carburator/bub combo his speed can be countered on loops if they are small.

    Red ranks is 90% of bad players that get there because of how easy it is to get there. with the new reset system is even worse long queues for survivors and long queues for low ranks killers. That is what need changes.

    However i do agree that add-ons should be changed not because their are strong but because there is no ultra rare add-ons.

  • @PigMainClaudette said:

    Well, maybe if Hillbillies used something other than their chainsaw and played the game like everyone else, then maybe we wouldn't have this problem................

    As for matchmaking, they just need to fix who you get paired up with.

    Well the anti-bullying system they added. The matchmaking now search with the highest rank in a SwF so this happen. That increase the kill rate and make the killer nerfed.

  • That's why he didn't work last time i tried it.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/918552#Comment_918552

    She’s still terrible on dedicated. In fact, there is a new bug that prevents you from using any blinks until you recharge both of them.

    What are they doing to poor sally.

  • Glad to see that many agree that's she's strong. The basekit shouldn't have been touched i agree on that but, i'm sure they added a cooldown because they were out of ideas for add-ons. This only show how unprofessionnal they are.

    4s of cooldown is not a lot but, i do admit that yesterday i played with both add-ons that reduce the cooldown and he was so good to see her back for a bit. We just know that they will never revert that. I mean when you look at Legion how they keep nerfing them is insane. People have stopped making thread about nurse like if she's forgotten.

    How could you(forum community) stop fighting for the killer that saved DbD for three years from extinction. Nurse saved the killers during dark ages to today we should be grateful that Sally saved this game.

  • @AmandaBunner said:

    https://forum.deadbydaylight.com/en/discussion/comment/905577#Comment_905577

    Sorry bruv but if you're getting looped for 5 gens you're doing something wrong.

    Read again i've not said i've been looped for 5 gens.

  • If gen rushing isn't a thing then camping/tunneling isn't true. It's the killer want to kill as fast as he can.

    You must to see the difference between killers and survivors objectives. Killer have to find someone , chase him (could take some time) , pick up the survivor and hook him. Survivors have to find a gen and work on it. which one do you thing is faster and which one easier to do ?.

    Not everyone want to main Nurse , Spirit and Hillbilly 95% of the time. Gen Rush is as fair as a mori to be honest even if i think mori should be nerfed at least the ebony.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/905849#Comment_905849

    He could’ve actually hit her at around 0:43 seconds I believe.

    Probably but my point was too show how RNG can create loops that are literally uncounterable. All you can do is to follow around and hope that he drop the pallet. You know what i mean plus there were a L-T wall and a jungle on the right side of my screen.

  • @PodgeNotRodge said:

    https://forum.deadbydaylight.com/en/discussion/comment/905762#Comment_905762

    So, without a super lethal killer that has everything going for her, this game is dead. Would be for killers, sure cause they dont have that fallback cheesy killer. There are many strong killers that cant be looped without skill: Huntress, Oni, Billy, Bubba, Freddie, Trapper. Fixing loops for red ranks means fixing for all. A new player wont last long on a super nerfed where a red rank would. There needs a balance on all sides.

    No only nerfing high ranks is good. Jungle Gym next to another Jungle Gym or T walls should be removed. That only nerf the good players not the bad ones.

  • @LlamaArmour said:

    https://forum.deadbydaylight.com/en/discussion/111552/reminder-that-this-game-is-still-survivor-sided

    I agree that those loops are annoying (survivor main here).

    What would you change though? If those loops didn't spawn then it means one survivor can loop till they drop the pallet and then it's gg for every other survivor that goes to that area from there on because it's now a massive dead zone.

    Every one of those loops you showed is mind-gameable, a better example would be the big middle structures on most maps (which I still think needs to exist, just toned down slightly).

    Actually all loops i'm show only show the broken loops but all around of that loops there's jungle gym and windows. So no is not a dead zone only loops that are mindgamable. Those i've shown is not mindgamable because the pallet and window are connected perfectly.

    https://www.youtube.com/watch?v=hW-fTtR-o-Q

    The start show how broken he can be.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/905745#Comment_905745

    It's always ongoing. We slip in some optimization whenever we can. These days it's very technical so there's not much we can say about it.

    Why other developers make optimization very quick and DBD don't. I mean i know that's difficult and all but take that long is ridiculous. Honestly i think you should stop releasing content until you fix it. I know BHVR won't because you told us that they like releasing new contents.

    As dedicated servers this month he will be one year since you started working on dedicated servers. They are still not release or bug free after one year. I mean rainbow six DS took one year but have no issues. F13 has Dedicated servers since launch on PC. But has come last year on consoles. There were announced in may 2018 and release in september and the team was smaller than BHVR team.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/905577#Comment_905577

    There are no infinites in the game anymore. If you get ran around for 5 gens then it is absolutely your fault.

    Those stats also don't include DC's. They stated this many times already.

    My fault make me laugh. i never get 5 genned but if i tunnel the chase yes he would happen for sure. And please don't bother reply because those loops have no counter so bamboozle argument or drop chase argument is irrevelant against strong team.

    I will also add if survivors were all strong this game we'll be back to the dark ages. Most survivors red ranks included are not that good that's why this game is still standing. I'm grateful for that but we should all be thankful to Nurse without her the game will be dead and forgotten.

  • @Jukenobi Bamboozle don't even counter most of those loops because there is windows in each side. plus yes i drop chase very often and you know what another survivor do the same.

    @Sheldor said:

    Remove all obstacles and make every map a blank white field with the survivors nailed to the ground for the first 10 minutes. Wearing rotating yellow warning lights on their heads. Please.

    People like you don't understand the point and it's better that none of you reply, if is for saying this kind of BS. Loops shouldn't be an infinite they should be here to survive not being safe for 5 gens like it or not.

    @Hoodied said:

    This game is not survivor sided

    Only badham and hawkings isn't.

    @PodgeNotRodge said:

    Enduring, Spirit Fury, Bamboozle. Any instant down character. Trapper. Like survivors gotta survive man. Killers gotta kill, have to be expected to work hard for it. That's the point. Taking out just one loop in the images leaves a huge window where survivors cant do anything. Like I play killer but again, Billy can travel Sonic the Hedgehog for free, no punishment, insta down. Now Oni (Billy in denial) can do the same but he works for it.

    Survive yes, looping killers for oblivion no !. Loops shouldn't be connected and reduce the skill by a lot. It's like telling me that haddonfield infinite loop is the most balanced on the game. I don't know what rank you are but me i'm rank 1. I know how to play man, i know when to drop chase killers shouldn't feel the need to drop the chase because some maps strong connected design.

    @Glory said:

    Triple connected tiles are painful, yes. The problem is that if bHVR decides to implement a forced blank tile rule, like "no triple safe tiles, there can be at most 2 touching in a row" then people will know, without exploring the map, that certain tiles will result in them being left exposed.

    Experience does help in identifying where loops and pallets can be, yes, but knowing for sure, without having even looked, that the area you're coming up on is empty, and that you need a solid gap if you're going to try and pass through it? That's messed up.

    Macmillan are most the one with three connected tiles. Suffocation Pit is the most painful map.

    @VincentRedfield said:

    Killer mains: "until the game is balanced around 4ks the game is survivor sided."

    Killer mains see 4 man SWF getting 49% survival rates= "SWF is game breaking OP please nerf"

    If you feel that is normal you are probably a survivor main. There is no point for you to comment. The game is not even balanced for a 50% escape/kill. Most of the data devs give us are wrong. Many include DC and suicide.

    Play Killer with those tiles connected with a strong team then come back and tell me how you feel.

  • Same i 4k 95% of my games with him he is very strong. I slug a lot with him.

  • @T2K said:

    I hope you are not the rank 1 nurse I faced who keeps blinking back to the hook and tunnels the sh out of every survs

    No i don't tell me the username but i think i know who it is.

  • I see many underestimate console player. Fortnite tournament proved that console players can be equal even stronger than PC. To the point that many streamer wanted them banned from tournament.

    DbD have rough optimization which make the game quite hard to use. Sensitivity also is an issue but both can be fixed.

    To come back to the thread you would astonished to see how strong nurse main can be on consoles despise the issues i said above. Nurse is still top 1 she still blinks the same distance , she still go though walls , she still have the same fatigue and she's still has two blinks. She's only have a 4s cooldown that's not a lot could been worse.

  • @FriendlyGuy said:

    I do not agree on your opinion on the basekit changes and i don't agree with your suggestions for the addons.

    Nurse main, PC, ~1k hours

    Tell me why i'm asking you ?.

  • @NinoV1 said:

    I disagree entirely, she’s incredibly clunky to use and frustrating against non ######### survivors.

    I watched a streamer win 14 odd games in a row with Wraith, does that mean he’s good?

    Her base kit nerf made her no easier to use while taking away her ability that made her worth using.

    She can still get kills, but it’s a lot more trouble then it’s worth now.

    Frustrating yes, clunky no. I understand many of you don't like the new nurse. I've played her good so i still play her good. Nurse has become truly a skilled killer many with disagree with me. the cooldown leave some time for survivors but honestly if you are good with your blinks with/without dead hard survivors are still down. The only thing that nurse have taken a hit is for map pressure on maps like rotten field , crotus prenn etc... but at 90% of scenarios she still the best and the most oppresive killer in the game.

  • @RakimSockem said:

    lol there is literally no map where Huntress will beat a Nurse to the other side. Not to mention even if it was a TIE, the nurse still has the advantage of going through walls and obstacles that any other killer has to go around

    Yes i totally agree the only advantage she got is that she can down from distance.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/903942#Comment_903942

    If you try to blink to the other side of the map, Huntress will arrive first since Nurse has a big cooldown.

    Nurse needs 105% MS.

    There is a add-ons matchbox that's increase the movement speed to 105% but at the cost of one blink. Put fragile wheeze with it and she's pretty much a threat.

    Big cooldown : is 4s long, Legion cooldown is 24s that is a big cooldown. if 4s is too much you can still use dark cinture and fragile wheeze that make the nurse pretty much the same as before.

    As for the race between huntress and nurse i can guarantee that nurse still have faster movement speed by far. Hillbilly always have been superior in term of mobility due to having low cooldown and no fatigue.

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