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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/599824#Comment_599824
Deranking is definitely a problem and I would like to see more build variety, too bad not every perk is extremely good.
Since Freddy v2.0 released i stopped playing meta perks except chili because i still need BP. You should try the new infectious fright and Dark Devotion they are so good.
Otherwise yes variety is lacking i don't remember last time i've played against a clown/doctor.
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Quite simple to ask add-ons should look like these.
Range add-ons : increase slightly/moderately/considerably range | reduce movement speed Slightly/moderately/considerably.
Additional blinks : remove the 4/5 blinks combo and move the 3 blinks as an ultra rare one.
Travel add-ons (MS with blinks) : i think they are balanced.
Heavy panting : is not great the downside should be slightly increase fatigue.
Torn bookmark/ dark cincture : Those one i have no idea.
Purple add-ons : those all need a rework/update except plaid flannel that are changed into a brown one.
- Bad man's last breath : remove the 1 chain blink downside + change fatigue downside with a MS downside.
- Campbell's last breath : purple version of range with a tremendously positive and negative. Or he remove the nurse Sound/screams while blinking | range is reduced either Slightly/moderately/considerably.
- Jenner's last breath : remove the 1 blink downside
- Kavanagh's last breath : remove the 1 blink downside + increase considerably/tremendously the chain window.
Purple add-ons are supposed to be the best with the red ones. Current purple have way too much downsides which make her brown add-ons , range , MS the best add-ons for her.
As a second ultra rare we could add a generator aura intensity maybe?
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So are the red ranks always getting TheMagicMan57 at 50% of the cases. Deranking players is making the things worse.
I think many are seperated by different servers so players i see you won't see them same for me etc...
I just want more players , killers/build variety because is a rare thing in those rank.
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@Peanits said:
It was actually mentioned in the stream, it'll be primarily add-ons. We're not looking to significantly change her base kit. There might be some slight changes, but we're mostly targeting the add-ons. It's just more efficient to do any minor tweaks we need to make to her power while we're already working on her add-ons.
Just don't make her add-ons reliant like every other killers that have released so far. Legion , Clown and doctor i'm looking at you but, i'm curious about what you gonna touch in her base kit ( MS , Range , charge speed , fatigue).
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@Jdsgames said:
Sounds very nice now.
Give it a shot when you have time.
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We keep asking it but here we go again.
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Suzie for the cutie and susie for her friends.
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@TWiXT said:
Or... just return her double stun after a successful blink attack like she had after the 1.9.0 update last year (blink hit = wipe animation + fatigue stun). It'd make her a real pain to play, but it'd give survivors 6 seconds to run away before her next blink, which would validate the need for her current add-on's effects, and then maybe survivor mains would quit whining about her on the forums since only hardcore nurse mains would tolerate it enough to keep playing her.
https://youtu.be/e-29u8FaaUM?t=24
I'm sure everyone would be fine with that returning since she's so OP! I mean, Killers and survivors alike just LOVED that mechanic back then because it was the ONLY time in the history of DbD where she was "balanced". /s
If it's just that than add extra 2s to her fatigue with a missed hit it's a 6s fatigue.
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@indieeden7 said:
She doesn't need a nerf, she needs a rework. Mainly to make her viable on console.
She is viable you just don't get to play her well.
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planned for chapter 13 on the roadmap.
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+1
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@Peanits said:
As mentioned in the post last night, we'll let you know as soon as we have a date locked down. It hopefully should not be very long.
Thanks man appreciate it.
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@Tensor You survivors have the right to complain about nurse (even basekit) but, killers main have no right to complain about loops being too strong with other killers.
You just have no idea what you are talking about, We complain because RED RANK have almost no variety for both side (both perks and killers). Nurse and Hillbilly are the most played for a reason, DS/DH/Adrenaline/BT - Ruin/BBQ/SF/Enduring are mostly the only build we see , Haddonfield/Crotus prenn/Suffocation Pit/Ironwork Of Misery loops being stupidly strong we no counter when well executed.
Do not forget one thing there is 4 survivors against one killer which make 16 perks against 4 perks. Nurse is balanced which make her add-ons overkill same for Hillbilly.
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@Almo Will it come with bill on console or not. I mean he would make sense and a perfect time to rework it.
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Will left behind be reworked once bill hit consoles.
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Current voice acting is great. Old Kate was off.
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His base power is weak but flask of bleach + ether combo are making him viable. otherwise he need a buff.
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@nerfeverything said:
They're fine, you just aren't.
Fine i guess you are low rank, do you know what BL does in haddonfield. DH in crotus prenn asylum, Adrenaline activating for 5s while doors only take 20s to open. I guess they're fine.
Lithe and SB are fair game i got nothing to say about them.
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Most anoying build : Ruin - Thana - Franklin's demise - sloppy butcher i like it a lot. As for add-ons the best in my opinions are durations - cooldown - recovery. Button is great now but the 5s fatigue makes it useless.
I like Legion since the changes i'm just dissapointed with how poor his power perform for travelling the maps and while in chases. I've always played Legion correctly even with the old one, I try to hit everyone if they are too far i cancel my FF then chase the last one i've hit.
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Legion need help again so i agree. all he need is a DW effect rework , reverted fatigue (or cooldown add-ons buffed) and more control on map (increased FF duration or speed or both.)
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@Ksoni said:
Stop making those shitposts. Nobody cares.
No legion is hated when he shouldn't be hated. I do care for all killers if you do not you shouldn't post on this thread.
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His ideas is great i really like the huntress and nurse one mostly.
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Happy Birthday @NMCKE.
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@Entità Yes if you watch the video you can see their stats under their perks/names.
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@Entità said:
@xllxENIGMAxllx Different sounds or different sound volumes? Different bodies or different hitboxes?
When hurt your groans are different for all characters some scream loud other less etc... same goes for breathing and size.
For those who don't understand the meaning let me explain.
If you take claudette she's small , his breathing and grunts are low which makes her sneakier than most characters. if you take Ash when hurt he scream so loud that's impossible for him to be sneaky except with iron will. Trust me he make a great different even bigger with stridor.
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no
https://www.youtube.com/watch?v=Goi0knDvpGIthey have different sound (grunts , breathing etc...)
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Ruin BROKEN? lol hiding spots are probably the one broken.
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@Peanits finally a good news i hope you will listen to us. all he need is an increase base range and faster transition.
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Dog whisperers are a favorite of mine to bully they think they are untouchable. Some are nice no doubt about it but some (we know them) abuse their power and do not get banned for it. Tagging Peanits is pointless nothing will happen and us are gonna reported instead.
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Leatherface need a rework he truly need some fix.
First his chainsaw should have no cooldown when canceling it , when charge is at 100% the chainsaw start swinging like billy. Those would be some great changes i think.
As for overhaul/buff we can include trapper , doctor and legion.
Legion they need to rework DW effect , change his pins to apply with DW effect , reduce fatigue by 1s and do not deplete gauge when hitting with m1 attack..
As a personal note i want legion to put pressure by running on maps with frenzy for that to work they have to bring back his speed and maybe, buff his base power with more duration and bring back the cooldown to 15s. I know some of you will find that OP but it's not for three reasons. 1. You can't kill with frenzy 2. you can't exploit DW effect 3. His current pressure is weak due to survivors spreading.
Doctor have great add-ons but he's add-ons reliant due to his base kit being weak. How to solve that is quite simple first increase his shock therapy range(base kit) and increase the shock duration by 1s. I think is all he need to viable at red ranks.
Trapper well we all know the issue he lose too many time picking and placing traps. So simply allow him to start with 2 traps and remove the dead hard counterplay for a start. Reducing distance between traps could help too due to maps being way too big.
As a bonus Clown may need some changes too his power help him for chase but nothing else. Thing is his base kit is weak and are add-ons reliant to be good at chase (ether and flask i'm looking at you). So remove the slowdown when throwing a bottle and increase intoxication by 1s, reduce his reload speed to 3s from 5s.
@se05239 i think this thread is for you my friend.
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His nightmare end here new freddy is in a better place but, i will miss action penalty during dream state.
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Nurse , hillbilly , clown are my mains, but since a few days i play a lot of myers and doctor.
Some game of speed wraith here and there if you want a fun killer build try wraith with PWYF.
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It's underrated for sure because ruin can be destroy in a few seconds while CI block 3 gens for 2m no matter what. It's a great alternative when playing without ruin and like you say if you don't get skill checks ruin is kind of useless, it's all RNG but non viable killers really need it.
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@Dead_by_David17 said:
Start getting Borrowed and Unbreakable on any Survivors you dont own now before they're made teachables, folks.
I know one thing, I'm definitely maining Bill when he releases.
so do i.
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They might doing a thing called griefing (trolling , making experience unbearable , working with the killer etc...) you have to get a video proof and multiple proof if you are targetted each time they see you.
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I think they do care about the game and balance but do not care about RED RANK balancing that's quite different. As an exemple the doctor is OP at low ranks but at high ranks he is just another shadow of himself.
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I play Dead By Daylight both on PC and console and one thing that always bothers me is the fact that the sensitivity on console is so low even at max.
We keep asking to devs now the game runs at 45-60 fps on consoles. No success i guess nurse will never be playable like PC.
@Peanits hotfix when ?
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Yes she is balanced that's why add-ons make her OP (at least range and multiple blinks one). however i don't understand why Legion have a 5s fatigue with a non lethal power, although the nurse have only a 2s fatigue.
If you want the killer that's the most balanced in the game : Hillbilly.
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Those saying the game shouldn't be balanced around high ranks is BS. You want the players base being bad while the good one smash them(so called deranking). High ranks is not fun for many reasons.
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20h or 2pm est.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/552207#Comment_552207
I already made an entire list on this stuff in my discussions man.
This like I said is just a splinter cell of that list, and you're probably wondering "Why this specific perk than?" Because I was thinking of builds for Ghost Face, and if this perks time was increased... It'd be some SCARY STUFF MAN! I'm talkin like, Heart Attack Myers, Or Heart Attack Ghost Face.
I totally understand what kind of build you're looking for. I'm all for it.
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i mean yes it's a great change but 90% of perks needs change/buff/rework. There is one perk i really like it's tinkerer way too much situational perk too.
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This always happen on PC what's probably why i don't want to go on that platform. IP's are very easy to get. on consoles we do get salty messages and even threat but to the points to get swatted and have information to where you live, it is kind of scary when we think about it.
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@Dustin never heard of three stun but i know about the double one. i know the collision issues too red forest is full of them.
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I do agree that his bottles are buggy but nurse do the same with his blinks sometimes.
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I think there is three things that bring a lot of unbalance.
- Gens being scattered way too much. On low pressure killers (Mid-tier?) patrolling gens when the middle ones is done.
- Second chance perks is a big time waster and require no skill.
- Too much pallets or at least too much safe pallets/windows. Loops are too powerful on most maps right now.
Nurse and Billy should get a different RNG to balance correctly because these change will buff them indirectly.
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Red ranks it's needed otherwise i would say no.
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Yes the breathing sounds have been fixed and so is the perk.
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If we take play with your food this is a great perk to increase what most killers lacks. SPEED! but the condition is way too demanding plus you lose the stacks by swinging. If the condition would be the same as STBFL then this perk would be godly.
Nurse is the only killer who can actually counter gen rush. Billy is map based but you can still lose against potatoes with streetwise and purple toolboxes.
Plus every second chance perks is a time waster on some killers it's an overkill. DH can easily be countered but if they're near pallet/window by chance they can probably vault/drop a pallet/window.
Devs really need to look at balance at red ranks. It's clearly not great.
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already stopped playing him because it's another standard/no pressure killer at red ranks. So for me that won't change my mind.