xllxENIGMAxllx
xllxENIGMAxllx
About
- Username
- xllxENIGMAxllx
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/650360#Comment_650360
Because people like to make statements that tangentially link what they are talking about to a point they feel they can make. Like you just did.
Thus perpetuating the snyde, sassy remarks on the forum instead of an intellectual discussion.
Tell me the game is not balanced around low rank you know the answer already.
@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/650360#Comment_650360
And high rank players have also suggested making Ruin basekit which funnily enough hurts newer players more than it hurts experienced players anyway, so many everything high ranked players have to say isn't valid.
Many other high ranks disagreed me included. Ruin is a problem in high ranks because RR is doing gens though ruin and/or destroy in 5s but it's not the right thread to talk about it.
-
@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/650309#Comment_650309
- Screw the top players. The top players are not representative of the entire player base. This is NOT an e-sport. It's not Overwatch with millions on the line between two equal teams. The entire player base matters, new and old.
- Legion was a broken, toxic, ######### killer when he was released, full of exploits and bs. He deserved the entire rework.
Lol low skill players find freddy and clown OP and the game shouldn't be based on top players. I wonder what the game is badly balanced and unfun these days.
Legion was broken but they simply destroyed him, high ranks told many feedback to make him great and not broken but here we are.
-
A pain to balance of course he will be hard if they don't listen their top players. Legion was the typical exemple in the 2.7.0 PTB.
-
Almost every map need the badham treatment. Haddonfield and crotus should be the first though.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/647650#Comment_647650
It cannot be exploited, because the timer would stop ONLY IF the killer is in 16m radius with no survivor. So it punishes excessive camping. Once a survivor comes the timer starts again. So that would make it a great anti-camping perk.
In the past the problem was when killer and survivor were close to the hook the timer was altered to stop or go slowly. With my conditions the perk would be at least usable.
We might see how he work in-game once PTB is live.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/646722#Comment_646722
The person who rushes to the hook is not on the gen and that is where he/she should be when killer camps. That is why the way this perk works now is flawed.
As I suggested the perk should work like that:
- The timer should stop when killer is camping and no survivor is near 16m radious. The timer should reactivate if someone else is near the hook apart from killer - this is the way this perk should work to combat excessive camping.
Not a bad idea but he won't happen because devs have done something like that in the past and SwF were exploiting it.
-
It's an anti-camper perk his purpose ?
Imagine being at the very last second of the hook when the teammate come to save you. This waste 16s to the killer if your team are doing generators it's 16 additionnal seconds.
On a SwF this perk can be very powerful against hardcore camper.
-
if PTB is coming like expected tuesday than the release date will be 10th september.
freddy came out July 23 so it's six week from here.
-
10 september is not far away so yes i'm hyped.
-
Vigil is one of my favorite perks but i only it with an exhaustion perk and, i rarely use any exhaustion perk. Vigil issue is that the number is a bit weak and there's also the fact that most status effect are permanent until an action is complete (third seal , sloppy butcher).
Killers never use status effect add-ons that's why this perk isn't used a lot and considered being useless, being able to recover the exposed effect faster isn't that bad of a idea. If that can change the meta a bit i'm all for it.
-
Lol gen rush exist because weapply no pressure on gens in a sense sometime it's true but, for experimented players you know you're all wrong play clown against gen rusher. YOU.WILL.LOSE
cutting a chase is also a lost because ok you will prevent the survivors to finish a gen but, the survivor you've stopped chasing we go on a generator. So it's like if you were on a solo game you were at the end then decide to restart the game again.
On stupid survivors cutting chase can work but optimal-experimented survivors will simply smash you. Secondary objective is needed for sure for all killers except nurse because she's perfect and that's probably why her add-ons needs to be reworked for sure.
-
@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/632305#Comment_632305
It only became playable this patch, since Dark Devotion and Infectious Fright were both buffed in critical ways.
Dark Devotion now has no cooldown and lasts for up to 30 seconds.
Infectious Fright no longer requires the downs to be via basic attacks. And thus someone being downed by Deep Wounds will proc it.
I know about their buffs but haven't thought about the DW effect with dark devotion you are a genius. That mean the deep wounds effect go down because there's no terror radius right(except obsession). Frank's mix tape decrease the timer each hit with deep wound while stab wound study simply decrease the total timer right. i will try this might be fun.
-
@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/632281#Comment_632281
I MAIN legion at red ranks and my strategy works.
Against pro survivors ,every power is pointless,duh
Every power is pointless : Freddy , nurse , billy , huntress , spirit you were saying. play nurse without her power and tell me it's pointless, huntress without her hatchet it's an m1 killer with reduced ms (she moves at 110%) she's the slowest killer with and without a power.
-
@NuclearBurrito said:
Gimmick Build: Dark Devotion, Infectious Fright, Bloodhound, Thanataphobia. Use Franks mixtape and Stab Wound Study for addons.
For use on rank reset to get some actual DW downs.
Lol meme build i see old legion all over again. Is this build even playable now.
-
Clown main i told you experimented to obtimized SwF destroy clown they even manage to destroy good billy depending on maps.
Clown have a weak base kit and so a bad power that do not even excel on chase which is why the power is made.
Best add-ons combo possible : Flask of bleach- Ether 15 vol% he reduce movement speed by an additionnal 5% and intoxication effect last an additionnal one second when outside the bottle area.
As for perks i think i'm all ears is a great perk but is cooldown way too long, Fire Up is underrated but is useful on chase because he increase vault speed and pallet breaking speed, BBQ well no need to explain and discordance counter gen rush a bit but on clown i think it's a bad perk.
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/632225#Comment_632225
Using a power that can only injure and not down someone against someone that's already injured is indeed very silly.
What is silly is to, use a power that can only injure on an injured survivor that give a 4s fatigue and run only 10% faster than his normal ms.
@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/632227#Comment_632227
No,
because you apply deep wound and you make them waste time and you refill your power gauge and then go for someone else.
Go to red ranks he makes no difference trust me legion power against pro survivors is BS. If they are in your terror radius they even repair because deep wound is not lethal in your terror radius.
-
Build 1 : anti gen build : Thanatophobia - sloppy butcher - ruin - bbq (classic build)
Build 2 : My personnal build i use : Thana - sloppy - stridor - bbq
-
Devs are slow to fix their own mistakes legion gonna be dead for a while. Legion is one of a few killer that is capable of being high tier with wraith. both need changes for that to happen, both have increased movement speed with their powers but they are not great for chases.
-
They do not need rework only an update. i made countless of thread and post on how to solve them.
The buff they need for sure is a 3s cooldown an increase for both duration and ms in frenzy.
-
@prayer_survivor said:
@xllxENIGMAxllx. Yes, they shouldn't nerf nurse. She only win in 77% of games at lvl1 (SWF included).
You clearly have not read i never said that nurse shouldn't be nerfed i said that the game state is not great enough to nerf except her add-ons. Once she will be nerfed who gonna beat these god SwF squad. You know like me how frustrating the game will be, in before you tell me there is billy and spirit know that.
Billy depend on survivors mistake and map , while spirit except the broken prayer beads can be gen rushed like the others but she's stronger than them.
-
When you realise that wraith have a better power than legion. I mean he move at 126% ms (cloaked)while frenzy move at 125% with a 10s duration and a 4s cooldown.
Legion was hated because of how broken it was at release. I just hope that devs will fix them in the right way quickly.
-
@ItsYourBoyGuzma said:
Even then, everyone can just say "Hey are you walking towards me? Yeah? Okay cool!"
Or they can say tbag if it's you..And boom any killer that can clone a survivor is #########.
Legion with forever be trash
Always trash definitely not old legion was broken sure but, if they listen to all of the thread going i'm sure a high tier legion can be created. What they lacks is an actual power and pressure with frenzy. Increase his m/s , duration and reduce his cooldown i'm sure he can be a beast.
-
@matt6996 said:
https://forum.deadbydaylight.com/en/discussion/comment/626206#Comment_626206
It will be weird to reduce the terror radius since their a M1 killer now but KI goes off of terror radius so a big terror radius isn't so bad. But it'll be interesting to see how your changes would work since M&A would be very good on them again which would be great.
terror radius is reduced but when using frenzy he increase to 32m.
-
@Peanits said:
A hotfix wouldn't be possible, no. Typically hotfixes come out a week or so after the last update and include only bug fixes- the exception being 3.0.1, which included balanced changes that were planned and didn't make it in on time. There is not enough time to balance and update perks or killers in that time.
To use an example, an update comes out on Tuesday. For the next two or three days, we can make changes. At that point we need to lock down the update and send it off for certification. It wouldn't be enough time to properly test and balance things, we would just be changing numbers and hoping for the best.
Just to reiterate on the nurse; we are primarily focusing on her add-ons. Any changes to her base kit are going to be very minimal.
Thanks for the reply peanits.
-
All i want is a legion that put more pressure how to do that.
Legion changes
- reduced terror radius to 24m from 32m.
Feral frenzy
- Increased movement speed to 5,28m/s from 5,0m/s (old Legion speed)(or could be higher 5,48m/s)
- Increased duration to 15s from 10s (to travel though the map in frenzy).
- Reduced cooldown to 3s
- Missing an attack ends frenzy
- Increased pallet vault speed to 1,1s from 1,35s (old legion was 0,9s)
- Windows vault speed remain the same
Add-ons changes
- All pins : Apply with the deep wounds effect.
- Frank mix tape : Can down survivors in feral frenzy if survivors is injured. (To test on a PTB)(multiple down potential if survivors don't heal)
feral frenzy change (test only)
- Make frenzy a power without gauge and without cooldown. When hitting someone the normal gauge occur and so the cooldown. If you use frenzy for travelling purpose which increase their pressure on the maps you get no cooldown or reduced cooldown.
My proposal is to make legion a more oppresive killer by increasing his frenzy movement speed and duration so he can move over the maps to put pressure. These changes increase his potential multiple targets chase and increase his pressure on generators without making him OP or broken like old legion was.
Current legion lacks pressure and chase potential as their power don't help in chase (FF is not lethal).
-
@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/622810#Comment_622810
6 weeks subtracting the duration of ptb
average duration: 2 weeks
Yes 6 weeks from Freddy and the last two weeks are the PTB duration with the patch coming out a tuesday.
PTB should release this august 20th or 27th then live patch should be september 3rd or 10th.
-
freddy rework came out the 23-24 last month so 6 weeks from there.
-
@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/620524#Comment_620524
I love those changes! This actually makes them better then before!
EDIT: And yes, I think their Frenzy should put some pressure on Survivors, because current Legion's power is a joke tbh.
Yes he is a joke but with sloppy butcher-thanaphobia you can do beautiful things.
-
Here my ideal legion where i based him over his description on killer wheel.
BASE STATS
- Movement speed remain at 115%
- Terror radius reduced to 24m from 32m
FERAL FRENZY
- FF last for 15 seconds
- FF charge time take 20s to recharge at full gauge
- FF cooldown is reduced to 3s from 4s (4s might be a better option)
While FF is active:
- Movement speed increased to 5,28m/s (132%)(old legion speed) from 5,0m/s (125%)
- Missing an attack while in frenzy ends it
- Increased pallet vault speed to 1,25s from 1,35s
- Increased window vault speed to 1s from 1,1s
- All scratch mark and blood pools are hidden from killers view
- Terror radius is increased to 32m from 24m
DEEP WOUND
- DW timer is reduced to 10-15s from 30s.
- Self-Mending takes 15s.
- DW bleed timer don't do down while in killers terror radius , mending yourself and while in chase.
ADD-ONS Changes
- Pins add-ons now applies with DW attacks + effect is increased to 90s.
- Frank mix tape now increase movement speed slightly (132% if the base frenzy ms remain the same or 135% if he get increased)
- Stab Wound Study reduce DW bleed timer by 3s if the timer is 10s or 5s if 15s.
Now to explain what this legion is supposed to bring on the table.
He is mobile like his description tells it frenzy allow you to travel the map with frenzy due to his increased speed and increased duration. While keeping all good things our current legion have (no DW exploit , counterplay are still the same , keeping his ms to 115% without frenzy , keep his add-ons mostly unchanged except FMT , SWS and pins).
Frenzy is changed to add more pressure on the map by travelling with frenzy with more speed and duration which can be increased with sketch add-ons.
DW is useless as right now this will make it more useful without making totally unfair.
What do you think of these change don't you think that legion need more pressure with frenzy.
-
i respect builds just hate the one that use the usual combo (DS,adrenaline,DH,BT) i want variety on this game. I will try a new clown build soon if you wanna know here you go.
Game map : coulrophobia , nurse's calling , thanatophobia , distressing.
-
Monstruous shrine should be nerfed and hemorrage effect should kill survivors.
-
No, I think frenzy is great he just proper change. FJSJ need the same MS speed as old legion with add-ons value buffed (cooldown add-ons make almost no difference).
Here what i think will make legion great.
- Revert his m/s to 132% while in frenzy(old legion speed).
- Increase base duration of frenzy by 5s (To travel the map in frenzy)/ reduce the recovery time to 15s(old legion) while keeping the full gauge condition (new legion).
- Rework frank's mix tape/Stab Wounds Study.
- Rework Deep Wound or reduce the base timer to 10s instead of 30s. If you read legion stat survivor have to react fast or they will get downed if they don't react fast enough while keeping the anti moonwalk/TR exploit.
- Make pins being applied with frenzy hit instead of killer instinct hit.
- A slightly faster vault speed than now but slower than old legion.
- Remove/reduce the gauge drain when hitting a survivor with a m1 attack.
This Legion would be what he should be a mobile killer with an insane amount of pressure with counterplay.
-
Pogo is one of my main but yes he struggle a lot. thing is his power is made for chase only that's why he got no pressure. His base kit is weak so his add-ons barely make him viable.
best add-ons for him are the slow duration build (Flask + Ether).
QoL he need in my opinion.
- Remove his slowdown while throwing a bottle.
- Reduce his reload time a bit 5s is too long.
- Tossing bottle have no effect except extra bloodpoints and ultra rare addons
- increase the intoxication time by 1s
- Make flask of bleach base kit maybe?
-
@Sleephartha said:
And of course nurse isn’t op either... just get better... whatever. I’m done listening to the sheep that echo the “most balance killer” garbage. If every killer is billy level this game dies since survivor will be ZERO fun.
Nurse is OP when mastered her add-ons are a problem but base nurse have a high skill cap. Plus comparing her to billy is comparing old freddy to new freddy.
-
@Glory said:
https://forum.deadbydaylight.com/en/discussion/comment/619294#Comment_619294
Yes, status effects are useless *checks how often sloppy butcher is used* totally useless
Sloppy butcher is only good for slugging nothing else. Why do you think you see many nurse using it with nurse calling. Why vigil is considerated being useless ? why no one play chains on Billy , why huntress players only use exhausted add-ons same for clown.
The only status effect that are great are hindered/exhausted at 95% of the time. Blindness don't work with SwF , Hemorrage could be great if players would be more sneaky , mangled can work with slug build but is easily countered by adrenaline/autodidact/instaheal/coop healing. Broken effect is also a great effect but it's still not enough look at plague how his power is a joke.
-
That's why nurse should remain untouched except no skill add-ons ( additionnal blinks , omega). Survivors like to Tbag when a killer get looped for age because map design is so well made. Once nurse annihilate those we get salt message , no GG why because they can't be toxic and by a fact they are not having fun.
It's the same for killers that get looped for age they don't have fun. No killers with the max skill cap achieved by a player should get no kill because of how the map/balance are for killers.
That being said the killer should be the power role and survivor should be afraid of them not tbagging/trolling them.
Here a video i found yesterday
-
@Glory said:
Instasaw is likely most of the problem you're experiencing. He's a damn fine killer, for sure. He's basically the standard that other killers should be brought up to, though some addons are not in line with the rest of his kit.
Personally, I still think that his chainsaw shouldn't be an instadown though (give it mangled, broken, and hemorrhaged instead to keep him dangerous), the movement speed and map coverage is more than enough advantage. It would help differentiate him from poor bubba, who really needs any help we can give him.
Giving status effect is why the game is so unbalanced because they are USELESS. Old legion taught us something healing is useless. Instead you rush gens to get adrenaline.
PS: you never asked yourself why no one play blocks add-ons on freddy. If you figured then you know why chainsaws shouldn't have status effect instead of instadown.
-
Is there any point of creating a thread only to ask if it's worth playing this game. Just move and bye.
-
Trapper on game map : Distressing , coulrophobia , Thanathophobia/huntress lullaby , Unnerving pressence.
-
Thanks devs for making something good for the balance now there is 95% of maps remaining. Freddy rework is another of my favorite change, I must admit that devs are making great things this year but not at a good pace but better.
-
Don't trash talk Pogo i used to main him a lot he is fun and well made but his power need some help. His base kit is weak but Ether/flask combo make him almost viable.
-
Yes i know i've seen all i've mentioned but i want in-game you see what i mean.
-
There is a lot of killer i want to see unmasked like The legion/Pig/Trapper and of course Nea.
-
I think base doc is the problem not his add-ons and i want.
- His base shock range increase by 25%.
- Slightly increased m/s while charging shock.
- A fix about vaulting when they are shocked.
Doc is fun to play as but isn't fun to survivors and that i don't know they should handle it.
-
Les serveurs dedié arrive avec la PTB du chapitre 13 et sera lancer avec la sortie publique du patch donc, dans 3 semaine dans la PTB et dans 5 semaines en version tout publique si c'est toujours comme prevu.
-
Yes @Peanits told us that they are coming but...
-
Is dedicated servers supposed to be out with chapter 13 or at the end of it. Dedicated servers are in development for almost one year even F13 release it 4 month after working on it for consoles players and work well. PC players got it since his launch in May 26 17.
And here we go again waiting on servers that probably won't work correctly at launch or be delayed.
To reply to your question yes it's totally possible the question you should ask is will BHVR succeed to restore it.
-
Baby nurse ez in chat we occur more often for PC players. Nurse add-ons is gonna be reworked/updated it's a good thing but touching her base kit is less. If she became one of those killers who become add-ons reliant all nurse mains have the right to start a riot.
Clown/doctor/Legion/Leatherface those are all add-ons reliant we could add trapper but he is another thing in his own. What does all add-ons reliant killers have in common , They get smashed in red ranks even with their best add-ons. Is that what we want with nurse NO, we have the right to be scared after what they did with Freddy after 3 years and legion after their UPDATE.
Freddy getting blindness/hemorrage add-ons after 3 years. Those can work on low rank maybe? but red ranks seem to be considered as low ranks too. Legion update is stupid on many degree (pins being applied after hitting them two times in frenzy | he should be applied with the deep wound effect) They said that's what gonna happen and is great but it's what i've said in multiple threads long ago before his release. As other point legion power gauge getting depleted by 50% each time you hit a survivor is stupid , his add-ons being outdated frank's mix tape and stab wound study being totally useless, vault speed is making him a joke.
Plague and ghostface is another tale with plague having a power who depend on survivors Thanatophobia seem to not bother red ranks. Ghostface being the worst killer in DbD history since Freddy but good news he is in a good spot right now i think. Plague is forgotten and not played in red ranks because his power only work on survivor that cleanse themself.
Until maps/loops get updated which will not happen until a long time (only two maps get touched this year) Nerfing her too much will buff SwF even more.
-
@Boosted_Dwight so do Magic man for me but also as a killer. This guy is the best gen rusher/killer i have ever seen but he only play the most broken thing in this game.
-
I practically only play brown add-ons with all my killers except against SwF. Sometime i even use them against them and he add some challenge. Clown is bad without flask + ether combo same goes for doctor he is heavily add-ons dependant.